
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Pending Restart] - Fixed a bug where the resting buff was not preserved through server restarts or logging in & out (15 minute buff that grants 8% kill experience for 2 hours after).
[Pending Restart] - Fixed a bug where the Fire Elemental was not able to have some of its attacks resisted nor buffed by vulnerabilities (to fire).
[Pending Restart] - Ffexk the Dunestalker, Wasps in Silithus and Wasps in Un'Goro are now tameable. Additionally, a new rare has been added to the open world that is also tameable!!!
[Pending Restart] Fixed an issue where the Forbidden Fruit worldforged trinket was dealing higher than intended damage due to incorrect scaling. Damage values have been adjusted to their proper levels. This item is now eligible for refund through the Worldforged Item Recovery UI for the next 14days.
Talents & Abilities
[Druid] Fixed an issue where Pounce Bleed did not have scaling defined.
General
[Pending Restart] - Fixed a bug where the Molten Core Medallion and the Blackwing Lair Medallion was not correctly adding to Vanity Collection on Bronzebeard if obtained on that realm. This item can not be deliverred from other realms. Reminder: Attunements are not required for any difficulty except Ascended. If you obtained the item prior from doing the attunement prior to this fix, re-equipping it will place it into your Vanity Collection allowing your Alt Characters to use it.
Reminder: Attunements are not required for any difficulty except Ascended.
[Pending Restart] - Fixed a bug where the Molten Core Medallion was not correctly adding to Vanity Collection on Bronzebeard if you had obtained it on Bronzebeard.
[Templar] Blade Sermon now increases weapon damage of Zealotry.
[Templar] Deliverance now causes critical strikes with Sanctified Smash to deal additional damage instead of casting it again.
[Templar] Righteous Tempest now transforms from Holy Cleave
[Templar] Righteous Tempest no longer has a cooldown and its numbers have been adjusted to match
[Templar] Libram of Zeal now affects Righteous Upheaval instead of Thousand Blades and grants 10% more haste.
[Templar] Blessing of Aggramar scaling reduced by 5%.
[Templar] Zealot - Level 10 Passive no longer increases weapon damage of Thousand Blades by 40%.
[Templar] Zealotry damage reduced by 10%.
[Templar] Layers of Steel value reduced by 10% but now also affects Righteous Upheaval and Chastise.
[Templar] Zealot - Level 15 Passive now provides Divine Fury transform.
[Templar] Zealot - Level 30 Passive now affects Righteous Upheaval and Divine Fury.
[Templar] Zealot - Level 40 Passive no longer provides crit chance.
[Necromancer] The goal of the above changes is to reduce mass summoning so that it does not cause performance issues on launch, but still maintain the theme and flavor of being a focused summoner spec with short durations and more focus on castable abilities than random summons procs.
[Necromancer] The Animation tree has been re-pathed slightly with the above changes in mind
[Necromancer] Bone Wraith as an Animate has been put as a switch node with Tomb King
[Necromancer] Summoning Prodigy reworked
[Necromancer] Bone Wraith passive is reworked to Bone King
[Necromancer] Knight of the Living Dead has been reworked to Stratholme Plaguer with a new effect
[Necromancer] Gutwrencher now only works when you strike a certain amount of enemies
[Necromancer] Plague Horde reworked
[Necromancer] Animate: Plaguefather no longer summons Zombies, now has a new effect, and has been swapped with Plague Horde
[Necromancer] Mark of Death reworked
[Templar] Increased the energy cost of Templar Strike by 5
[Sun Cleric] Revelation reworked
[Sun Cleric] Moment of Silence reworked
[Sun Cleric] Dawn and Radiant Conversion now share a separate GCD (Dawn was previously entirely off the gcd). This is to prevent you from accidentally double tapping and immediately reconverting back to Solar Power.
[Sun Cleric] Dawn now transforms into Radiant Conversion upon being cast, allowing you to convert your remaining charges of Radiant Alignment back into Solar Power
[Sun Cleric] Seraphim Stride has been reworked. (Reasoning: This ability was far too similar to Temple Guardian, in fact they were nearly 1:1 and both within our Holy classes, and upon looking at both of the classes, and with Sun Cleric having a caster and healer spec within it where Templar doesn’t, we opted to rework Seraphim Stride into something with the same intent as a mobility tool, but more applicable to all playstyles in the class)
[Bloodmage] Rabid now reduces the cooldown of Nighthunter’s Howl by a static 25%.
[Bloodmage] Bloodmoon Rituals is now called Gruesome Rituals and has been reworked
[Bloodmage] Crimson Tide now deals damage over time instead of healing and has an additional new effect
[Bloodmage] The healing of Blood Rituals has been reduced significantly, but the damage output of Fleshweaver has been increased with this in mind
[Felsworn] Sargeras Embrace can now be interrupted and silenced
[Primalist] Life Primalist is now called Grovekeeper
[Primalist] Primal Wave is now called Seismic Wave and is now a Seismic spell
[Primalist] Earth’s Guidance now has new synergies with Seismic cooldowns
[Primalist] Battle Druid now gives you Fissures instead of its own buff
[Primalist] Seismic Waves reworked and renamed
[Runemaster] Ley Lock cooldown reduced by 4 sec but Riftblade no longer has a hidden cooldown reduction to it.
[Runemaster] Added Earth Sigil
[Witch Doctor] Presence of the Loa is now a static healing increase bonus.
[Starcaller] Full Cycle New Moon now reduces the cost of Hand of Elune.
[Starcaller] All damage values in the the Moon Priest tree shifted into healing values.
[Starcaller] Aspect of the Goddess now increases healing done and haste.
[Starcaller] Moonwater Blessing replaced by Stellar Convergence, a CD spell that applies Eclipsing Arrows to your raid.
[Starcaller] Eclipsing Arrows buff can now also be placed by Touch of Moonlight.
[Starcaller] Hand of Elune cast time increased and output increased.
[Starcaller] New spell added to Moon Priest, Touch of Moonlight, a short cast 10% max mana heal with moderate output value.
[Starcaller] Moon Priest now a full healer again with output values more concentrated into % maximum mana cost spells.
[Starcaller] Starfire Power value increased by 2%.
[Starcaller] Warden - Level 40 Passive value doubled.
[Starcaller] Way of the Goddess no longer restores mana.
[Starcaller] New node Mana Charged placed, reducing cost of Celestial Strike and Moon Arrow.
[Starcaller] Moonlit Impacts now at a previous place of Mana Charged.
[Starcaller] Mana Charged now a part of vertical passive progression of DPS and tanks specs.
[Starcaller] Moontouched Weapons is now the Warden level 50 passive
[Starcaller] Lunar Shock has been reflavored to Lunar Lance
[Felsworn] Inner Demon now transforms into Prolong Demonhood when used, which allows you to consume Felfury to extend the duration of an active Inner Demon effect.
[Primalist] Animal Spirit now scales with more stats from the player.
[Knight of Xoroth] Greater Imp now scales with more stats from the player.
[Witch Hunter] Shadowhound now scales with more stats from the player.
[Tinker] Build pets now scale with more stats from the player.
[Stormbringer] Wind Elemental now scales with more stats from the player.
[Barbarian] Honored Ancestor now scales with more stats from the player.
Talents & Abilities
[Priest] [Shadow Talent: Misery] This now increases the benefit from spell power gained by your Mind Blast, Mind Flay and Mind Sear spells by 8/16/25%, up from 5/10/15%.
[Priest] [Shadow Talent: Twisted Faith] This now increases your spell power by 8/16/25%, up from 7/14/20%.
[Hunter] [Epic: Quickfire Tactics] This enchant now reduces the cooldown of Flare Strike by 1 second whenever you deal damage with Auto-shot or Steady Shot, instead of when Lock & Load triggers.
[Hunter] [Epic: Charged Up] Now causes your attacks to bypass 10% of your target's armor, down from 25%.
[Hunter] [Legendary: Flare Strike] Flare Strike now deals Fire damage, changed from Physical. The damage taken increase now lasts for 15 seconds, up from 10. Also, Flare Strike now correctly benefits from Mortal Shots.
[Hunter] [Survival Talent: Master Tactician] Master Tactician now has a 30% chance on a successful ranged attack to increase your critical strike chance with all attacks, down from 100%. In addition, now increases your ranged attack speed by 5/10/15%.
[Hunter] [Marksmanship Talent: Chimera Shot] Chimera Shot now benefits from the Improved Barrage and Barrage talents.
[Hunter] [Immolation Trap] Immolation Trap now scales from Ranged modifiers instead of spell modifiers.
[Shaman] [Epic: Ungrounded] Updated the tooltip of this enchant to correctly reflect that it grants critical strike chance and not damage. The tooltip was wrong, this was always its effect.
[Shaman] [Epic: Mastery of Lightning] This enchant now also doubles the chance for Overload to trigger on critical strikes. This will be slightly stronger than the previous flat 20% for most Elemental shamans and will improve their stat scaling.
[Shaman] [Legendary: Booming Thunder] The Lightning Overload effect of this enchant has been moved to Mastery of Lightning and a new effect has been added: Using Earth Shock with at least 8 stacks will cause a lightning strike, applying the Flame Shock periodic effect to the target. In addition, the bonuses to Earth Shock have been increased from 6% to 8%. These changes will make pressing Earth Shock feel far more impactful with this enchant.
[Shaman] [Epic: Lava Burn] The damage granted by this enchant now accumulates (similar to Ignite) instead of being overwritten. To account for this, its damage inheritance has been lowered from 20% to 15%. This will make the value of this enchant more consistent and intuitive especially when paired with Flame Ascendance.
[Shaman] [Legendary: Flame Ascendance] This enchant now has a new passive effect: Your Lava Burst gains 1% spell critical damage bonus for each 1% crit chance above 100%.
[Shaman] [Elemental Talent: Lightning Overload] The proc chance of this talent has been increased to 14/27/40%, up from 11/22/33%.
[Shaman] [Elemental Talent: Booming Echoes] This now also increases the damage of Earth Shock, in addition to Frost and Flame shock.
[Druid] [Legendary: Overflow] Rather than healing three extra targets when at three stacks, the extra heal triggered by Healing Touch now heals one extra target per stack consumed. The guaranteed Living Seed trigger will now also occur at any stack amount, rather than requiring three stacks. This makes this enchant more versatile and intuitive to use.
[Druid] Due to a bug, Druid mana regeneration from Spirit and Intellect was 25% higher than other classes. This explains why Resto Druids' mana was much less taxed than that of other healers. Half of this difference has now been removed. The remainder will likely be removed at a future date, but first the impact of this change will be monitored so that other potential changes can be added if needed.
[Druid] [Glyph of Starfire] This now extends the duration of your Moonfire by up to 12 seconds, up from 9.
[Druid] [Balance Talent: Wrath of Cenarius] This talent now increases the spell power coefficient of Starfire and Starsurge by 10/20/30%, up from 7/14/20%, and Wrath by 5/10/15% up from 4/7/10%
[Druid] [Balance Spells] The damage of Insect Swarm, Moonfire and Sunfire has been increased by 10% in PvE combat.
[Druid] [Balance Talent: Dreamstate] This now regenerates mana equal to 6/12/18% of your Intellect every 5 seconds, up from 4/8/12%.
[Mage] [Epic: Fire Fire Fireball] The additional Fireball cast through this enchant is now guaranteed to critically strike. This means it will always trigger Ignite and contribute to Hot Streaks.
[Mage] [Fire Talent: Pyromaniac] This now increases your critical strike chance by 2/4/6%, up from 1/2/3%.
[Mage] [Epic: Rapid Shatter] This now has an additional mechanic: Instant spells cast immediately following a Frostbolt do not consume Fingers of Frost. This means that with this enchant, doing a Frostbolt -> Ice Lance combo with 2/2 Fingers of Frost will only consume one charge.
[Mage] [Glyph of Ice Lance] This now causes the Ice Lance to deal 5 times the damage to frozen targets, up from 4.
[Mage] [Epic: Stay Frosty] This now increases the chance for Fingers of Frost to trigger by an additional 3% per stack, up from 2%.
[Mage] [Epic: Frozen Haste] This now grants 10% spell haste, up from 8%.
[Mage] [Legendary: Frost Bomb] Explosion damage has been increased by 20%.