
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Templar] Beat Down now increases the damage of Righteous Upheaval by 100%.
[Templar] Beat Down now reduces the cooldown of Righteous Upheaval by 25 seconds, up from 15 seconds.
[Templar] Divine Fury and Sanctified Smash have switched places, and have received a minor repathing to fit their augmenting nodes.
[Templar] Divine Fury's damage taken debuff on the enemy now lasts 20 seconds, up from 10 seconds.
[Templar] Might of Aggramar slightly reworked. It no longer increases the duration of Thousand Blades and instead reduces the duration and increases the tick rate.
[Templar] The decay on Zealot Templar's spec passive has been removed.
[Templar] Holy Combatant reworked. It now grants 15% critical damage to Righteous Lunge and increases it's combo effect by 2%. This also affects the crit damage from Radiant Blade if talented.
[Templar] Hybrid Style increased from 2% per stack to 3% per stack.
[Templar] Crusader tree repathed to make it not so condensed in the 4th row.
[Templar] Hidden Knowledge reworked, it now gives a 20% chance on Followup to grant you a free stack of Tyr's Hammer combo. Stacks gained this way will not enable Combos, it is essentially just a crit buff.
[Templar] Argent Blade no longer has a cooldown.
[Templar] Templar Rituals scaling increased.
[Templar] Scarlet Champion now triggers from any crit, instead of exclusively Physical crits.
[Templar] Argent Calling now additionally causes Argent Blade to grant a stacking buff to Libram damage.
[Templar] Argent Calling now causes your Argent Blade to deal 25% increased damage to enemies above 75%, instead of 20% increased magic damage.
[Templar] Argent Calling cooldown reduced to 1 minute, down from 2 minutes.
[Templar] Scourge-Defense Training now reduces the cooldown of Thousand Blades by 4 seconds, up from 2 seconds.
[Templar] Vindication now increases tickrate by 20%, up from 15%.
[Templar] Vindication now reduces the duration of your Followups by 20%, instead of increasing by 15%.
[Necromancer] Icecrown scaling increased.
[Necromancer] Command: Grave Mage now properly scales from the SP of the owner.
[Witch Hunter] Lucky Shot now ignores 25% of a targets armor up from 10%
[Witch Hunter] Boltslinger Capstones have been repathed.
[Witch Hunter] Bolt and Dash cooldown increased from 1.25 seconds to 1.5 seconds.
[Witch Hunter] Bolt and Dash rage cost reduced from 50 to 30.
[Witch Hunter] Empowered Heartseeking Bolt from Witching Hour is now Shadow damage instead of Physical.
[Witch Hunter] Witching Hour is now a 1 minute cooldown, down from 3 minutes.
[Witch Hunter] Dark Frenzy now costs 10 rage + 10 per second, changed from 2% per half second.
[Witch Hunter] Dead and Gone now makes your next Heartseeking Bolt a guaranteed crit, up from 25% increased crit chance.
[Witch Hunter] Darkness, No More! and Dead and Gone have swapped places.
[Witch Hunter] Witching Bolt and Darkslayer Bolt have had their mana costs reduced to reduce overreliance on Vault for mana.
[Witch Hunter] Coiling Shot, Darkslayer Bolt, Witching Bolt and Heartstop Bolt have had their damage increased across the board.
[Witch Hunter] Heartstop Bolt no longer shows a debuff without Heartless learned.
[Knight of Xoroth] Hellgaze is now properly tracked in the combat log.
[Tinker] Distracto Shot is now properly tracked in the combat log.
[Pyromancer] Pillar of Flame now properly works with Flame Swell.
[Guardian] Fixed a bug where you couldn't properly take General's Presence if A Hero's Tale was learned
[Guardian] Ranks 2-9 of Ram will now properly consume the damage bonus from Glory instead of just rank 1.
[General] Manastorms should no longer drop Classless related items after exiting the manastorm (ability card packs, talent card packs, and bonus manastorm caches)
Talents & Abilities
[Pending Restart] Fixed a bug where Conflagrate wasn't able to critically hit.
[Sun Cleric] Sungate is now interrupable
[Sun Cleric] Scalding Light no longer gives 3% increased Holy and Fire Damage taken
[Sun Cleric] Flash cooldown increased by 1 sec.
[Sun Cleric] No Shade now heals for 15% maximum health with Glare down from 25%
[Sun Cleric] Pious Magic Int to SP conversion increased by 5%.
[Sun Cleric] Radiant Flame SP scaling increased by 5.5%.
[Sun Cleric] Burning Light duration reduced by 5 sec.
[Sun Cleric] Learning Light now gives 5% more critical damage to Dawnsear
[Sun Cleric] Sunsworn no longer reduces costs
[Sun Cleric] Increased the base mana cost of Shine Rank 7 by 40
[Sun Cleric] Twin Flames now gives 3% more Holy Damage, down from 6%
[Sun Cleric] Ancient Etchings removed
[Sun Cleric] Herald of Purity value reduced by 2%.
[Sun Cleric] Sintorcher damage increase down by 1 / 2% per rank.
[Primalist] Protector’s Hand value down by 2%.
[Primalist] Earth’s Guidance scaling increase down by 25%.
[Primalist] Earthmother’s Strength AP to SP conversion reduced by 20%.
[Primalist] Hand of the Earthmother AP scaling reduced by 14% SP by 5%
[Primalist] Hand of the Primal Infusion value reduced by 10%.
[Felsworn] Infernal Magicks reworked to have Chaos Incursion synergy, its switch node counterpart has been removed
[Felsworn] Chaos Incursion changed to be single target only and have a cast time, but is cast while moving
[Felsworn] Felglare removed, Felwrath now has a DoT effect that is similar in power level to Felglare
Item Changes
[Pending restart and cache clear] Fixed an issue where some One-handed Brutal weapons had 0.1-0.2 less DPS than others.
Talents & Abilities
[Felsworn] Fixed a bug where you would consume procs of Fel Magician and Felforged mid-cast
[Pending Restart] Conflagrate now deals 10% reduced damage in PvP combat.(Together with the bug fix Conflagrate will still deal around 30% higher damage overall).
[Pending Restart] Fixed a bug where the Conflagrate damage over time effect did significantly reduced damage in PvP combat.
[Area-52] Flash Heal now heals for 20% less in PvP combat.
[Area-52] Ice Prism Shatter effect now deals 10% increased damage in PvP combat.
[Area-52] Ice Prism now deals 10% increased damage in PvP Combat.
[Area-52] Ground Slam now deal 10% increased damage in PvP Combat.
[Area-52] Hateful Strike now deal 10% increased damage in PvP Combat.
[Area-52] Seal of Righteousness now deals 10% increased damage in PvP Combat.
[Area-52] Glaive Toss now deals 10% increased damage in PvP Combat.
[Area-52] Exorcist Slash now deals 10% increased damage in PvP Combat.
[Area-52] Dreading Despair now deals 10% increased damage in PvP Combat.
[Area-52] Crusader Strike now deals 5% increased damage in PvP Combat.
[Area-52] Soulfire now deals 10% increased damage in Arena.
[Area-52] Serpent Sting now deals 10% increased damage in PvP combat.
[Area-52] Chimera Shot Serpent Sting now deals 10% increased damage in PvP Combat.
[Area-52] Mutilate now deals 10% increased damage in PvP Combat.
[Area-52] Counterattack now deals 10% increased damage in PvP Combat.
[Area-52] Rend now deals 10% increased damage in PvP Combat.
[Area-52] Knight of the Eclipse - Eclipse Strike now deals 10% increased damage in PvP Combat.
[Area-52] Sinister Strike now deals 10% increased damage in PvP Combat.
[Area-52] Drain Soul now deals 10% increased damage in PvP Combat.
[Area-52] Vampiric Touch dispel damage now deals 10% increased damage in PvP Combat.
[Area-52] Unstable Affliction dispel damage now deals 10% increased damage in PvP Combat.
[Area-52] Demolishing Strike now deals 10% increased damage in PvP Combat.
[Area-52] Raging Blow now deals 10% increased damage in PvP Combat.
[Area-52] Whirlwind now deals 5% increased damage in Arena.
[Area-52] Overpower now deals 5% increased damage in PvP Combat.
[Area-52] Mortal Strike now deals 5% increased damage in Arena.
[Area-52] Thunder Clap now deals 10% increased damage in PvP Combat.
[Witch Doctor] Mark of Quetz'lun is now properly shown in ranks 2-7 of Batscreech Blast's nested tooltip.
[Witch Doctor] Drakkari War Golem now redirects every spell as intended of only once per 1.5 seconds.
[Witch Doctor] Drakkari War Golem HP increased slightly due to redirects bypassing absorb.
[Witch Doctor] Drakkari War Golem is now a significantly larger absorb, but it now properly breaks on damage.
[Chronomancer] Uproot reworked
[Tinker] Build: Shield Beacon fixed- it now reduces damage taken properly
[Tinker] Flak Guns AP scaling reduced by 10%