
View all of our changes in a minimal format.
Sorted in chronological order.
Dungeons & Raids
[Pending Restart] [The Black Temple] [Supremus] Increased the Weapon damage inflicted by Supreme Strike to 300% up from 200%. Supreme Strike no longer has a cast time, this prevents Supremus from locking his Supreme Strike to his current target, making him ignore a initial taunt when he has already started to cast at his target. Supremus now has a 3 second swing time between his Supreme Strikes instead of a 2 second cast time.
[Pending Restart] [The Black Temple] [Supremus] Corrected an issue where Seismic Shockwave triggered by Titanic Slam dealt less damage then intended.
[Pending Restart] [The Black Temple] [High Warlord Naj'entus] Corrected an issue where His Filthy Majesty, Lord of the Sewers and Bringer of Stench, The Great Mighty Ooze took more damage then intended. The Great Mighty Ooze is now almost immune to any player attack.
[Pending Restart] [The Black Temple] [High Warlord Naj'entus] Corrected an issue where High Warlord Naj'enus could be trapped in his Trident Phase if his Tidal Shield did not get removed by throwing a spine at him. The Tidal Shield will now always trigger a Tidal Burst upon being removed and properly end the Trident Phase.
[Pending Restart] [The Black Temple] [High Warlord Naj'entus] High Warlord Naj'entus once again casts Tidal Burst on Ascended difficulty.
General
[Area-52] Dreadnaught damage reduced by 5% in PvP Combat
[Area-52] Hack and Slash damage reduced by 5% in PvP Combat
[Area-52] Slam (Off-hand) damage reduced by 10% in PvP Combat
[Area-52] Slam damage reduced by 10% in PvP Combat
[Area-52] Cleave damage reduced by 20% in PvP Combat
[Pending Restart] Wand range increased to 36 yards.
[Demon Hunnter] Bulwark of Azzinoth is now a choice node with Lasting Fury
[Demon Hunter] Suffering now reduces the cooldown of Vengeance
[Guardian] Mow Them Down now only reduces cooldowns by 4 sec and works with both Warquake and Death Ram
[Guardian] Cooldown of Tower Formation up to 60 sec from 30 sec
[Guardian] Green Tower up to 3 sec from 2 sec
[Demon Hunter] Slaying tree adjusted for better pathing and clarity
[Demon Hunter] Tyrannny tree adjusted for better pathing and clarity
[Demon Hunter] Class tree adjusted for better pathing and clarity
[Demon Hunter] Slaying capstones adjusted
[Demon Hunter] Tyranny capstones adjusted
[Demon Hunter] Felblood capstones adjusted
[Demon Hunter] Felblood tree adjusted slightly with the above changes in mind, where applicable and necessary
[Demon Hunter] Demonic Cruelty is now a 2 point node
[Demon Hunter] Felgorged is now a 2 point node
[Demon Hunter] Slice & Dice adjusted
[Demon Hunter] Glaivestorm moved up from capstones and is now pickable
[Demon Hunter] Wrathbringer is now the Slaying Demon Hunter spec passive
[Demon Hunter] Consumed by Flames talent added to the Tyranny tree
[Demon Hunter] Betrayer now also enrages allies
[Demon Hunter] Fel Mastery adjusted
[Demon Hunter] Fel Quickness dodge rating increased to 15% up from 10%
[Demon Hunter] Demon Hide talent added to the Tyranny tree
[Demon Hunter] Taskmaster's Command reworked to Burning Hatred
[Demon Hunter] Cripple adjusted
[Demon Hunter] Cooldown of Cripple reduced to 30 sec from 60
[Demon Hunter] Untold Power is now a 1 point node
[Demon Hunter] Burning Wrath is now a 1 point node
[Demon Hunter] Soar removed
[Demon Hunter] Felguard adjusted
[Demon Hunter] Tyrant's Gaze now lasts 8 sec up from 6 sec
[Demon Hunter] Corruption adjusted
[Demon Hunter] Illidari Smite is now a passive combo
[Demon Hunter] Soul Tap moved to the class tree and adjusted
[Demon Hunter] Illidari Training adjusted
[Demon Hunter] Felfury Duelist now only works with dodges
[Demon Hunter] Felreaver's Fury now works from dodges instead of parries
[Demon Hunter] Vengeance no longer requires a parry
[Demon Hunter] Suffering adjusted to have Vengeance synergy
[Demon Hunter] Demonic Fortitude adjusted
[Demon Hunter] Demon Smite removed
[Demon Hunter] Wrathcleaver reworked
[Demon Hunter] Improved Fel Fireball removed, baked in baseline to Fel Flamecasting
[Demon Hunter] Consume Magic is now learned baseline
[Demon Hunter] Breath of Mannoroth is now Felwrath, has a 30yd range, and is ground targeted with a combo
[Demon Hunter] Breath of Tichondrius is now a passive that teaches a new combo
[Demon Hunter] Fel Flamecasting now gives you a 10% chance to trigger a Felstrike from Fel Fireball instead of it being baseline
[Demon Hunter] Cast time of Fel Fireball reduced to 1.5 sec from 2sec
[Demon Hunter] Twin Slice now strikes with both weapons
[Demon Hunter] Simplified and adjusted various combos in the Slaying tree
[Demon Hunter] Bloodsense adjusted
[Demon Hunter] Glaive Throw swapped with Demonfire Pact
[Runemaster] Primordial Regeneration put in class tree where Runecarve was
[Runemaster] Runecarve is now learned baseline for Riftblades only
[Stormbringer] Storm Blast now has a 10 sec cd down from 12 and no longer generates Static
[Stormbringer] Static Electricity adjusted
[Stormbringer] Increased the scaling of Lightning Whip
[Stormbringer] Storm Blast now has a Supercharged effect
[Stormbringer] Thunder Lord now gives crit instead of reducing cast time
[Barbarian] Brutality spec passive adjusted
[Barbarian] Unbridled Rage adjusted
Website
[Discord] Added new timezone tags for guild recruitment sections! Edit your posts accordingly.
Item Changes
[Pending Restart] Fixed an issue where High Risk Beast nests were missing Bloodforged items from Zul'Aman, Hyjal, and Black temple.
General
[Pending Restart] Fixed a bug where Serpent form model could not walk backwards or jump correctly. Snek jumps hai and walks bak!
[Venomancer] Vile Fury is now a 1 point node
[Venomancer] Added Poison Eruption to the Fortitude tree, replaced Poisonous Body
[Venomancer] Corrosive Stinger no longer increases the range of Corrosion
[Venomancer] Corrosion now has a 10 yd range baseline up from 5
[Guardian] Guardian class capstones adjusted
[Guardian] Iron Guard's Motivation effect duration reduced to 5 sec from 20 and base shield amount increased slightly
[Guardian] Battle Formation adjusted and swapped with Iron Guard
[Guardian] Forgehammer now grants Vanguard's Might baseline
[Guardian] Knighthood adjusted, no longer changes the Motivation effect of Arcing Strike
[Guardian] Mow Them Down! reworked
[Guardian] Guardian Slam adjusted
[Guardian] Defender of the Meek adjusted
[Guardian] Piety is now a 1 point node and has been adjusted
[Guardian] Valiant Defender reworked
[Stormbringer] Thunder spec tree adjusted slightly
[Stormbringer] Binder of Storms adjusted
[Stormbringer] Added a Supercharged effect to Thunder Step
[Stormbringer] Added a Supercharged effect to Power Surge
[Stormbringer] Disciple of Thorim adjusted
[Stormbringer] Current Convergence removed
[Stormbringer] Moved Resurgence to the class tree
World
[Area 52][Pending Restart] Bleeding Scars of Draenor will no longer be attacked by nearby enemies.
Item Changes
[Pending Restart] Fixed an issue where many items from Hyjal and Black Temple were missing from the High Risk Bloodforged and Heroic Bloodforged item pools.
Quests
[Elune][Pending Restart] Stegadon Hides for the quest "Primal Offerings of Un'Goro" now properly drop from Stegadons in Un'Goro Crater, rather than Elder Diemetradons
[Area 52][Pending Restart] The visual indicator for the location to use The Echo Speaker in the quest "Nebula-Weaver" has been made more visible.
[Area 52][Pending Restart] During the quest "Call of the Echo", Nebula-Weaver will no longer repeat his spawn dialogue after being defeated, and will no longer fail to cast Nexus Warp.