
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Requires Launcher Update] Re-Added the option to flash the windows taskbar icon for Ascension whenever something in-game needs your attention (ex: Battleground / Arena Queue ready, party invites etc..). You can find this option in [Esc -> Interface -> Notifications]
[Son of Arugal] Sanguine Shield now costs rage and lasts 8s up from 5s
[Son of Arugal] Enveloped in Darkness now applies a shield that lasts 10s up from 5s
[Son of Arugal] Improved Sanguine Mend talent added to the class tree
[Son of Arugal] Teachinngs of Lana'thel now also gives spell crit as a percentage of your Spirit
[Son of Arugal] Fleshweaving Spec passive reworked
[Son of Arugal] Blood Rituals is now the first node after the spec passive in the Fleshweaving tree
[Son of Arugal] Sanguine Essence and Dark Essence are no longer Fleshweaving capstones and have been moved higher in the tree
[Son of Arugal] New talent in the Fleshweaving tree: Expediting Transfusion
[Son of Arugal] Bloodcrazed now increases healing done rather than healing received
[Son of Arugal] Fleshweaver now allows Dark Liturgy to affect 2 additional allies, up from 1
[Son of Arugal] Fleshbending now gives Taldaram's Torment synergy with Blood Rituals
[Son of Arugal] Sanguine Shield now costs 25 rage and no longer casts health
[Son of Arugal] Fleshcraft now costs 50 rage
[Son of Arugal] Fleshcraft now heals an ally for 75% of your maximum health, up from 50%
[Son of Arugal] Sanguine Essence is no longer a capstone
[Son of Arugal] Drenched in Blood reworked
[Son of Arugal] Crimson Tide now costs 40 rage down from 50
[Son of Arugal] Bloody Oath now lasts 4s down from 12s
[Son of Arugal] Malediction no longer has a health cost
[Son of Arugal] Sanguinity now reduces the cost of Sanguine Mend
[Cultist] Tentacles should no longer generate additional threat towards themselves
[Cultist] Armageddon now heals for a portion of the damage dealt
[Cultist] Protection of the Old Gods now gives parry instead of block, and also increases block value
[Cultist] Sanity Shield now drains Insanity for the duration
[Cultist] Doomcloak now reduces magic damage by 50% up from 40%
[Cultist] Voidguard now also increases parry chance
[Tinker] Minelayer Bot is now usable in arena
[Reaper] Requiem now requires Jailer of Souls
[Starcaller] New node in class tree: Enchanted Well
[Starcaller] Warden's Fury is now a 1 point node
[Starcaller] Nightblade has been reworked to Star Pupil
[Starcaller] Stellar Onslaught now works with Warden's Blade
[Starcaller] Astral Knowledge is now a 2 point node
[Starcaller] Moonwalk no longer increases base movement speed and instead further increases the speed granted by Shooting Star by 20%, up to 70. It still lets you walk on water.
[Starcaller] Shooting Star now gives 50% movement speed down from 60% baseline
[Son of Arugal] Shadow Vigil, Pack Hunting are now on the regular GCD
[Venomancer] Toxic Personality is now Toxic Stride
[Venomancer] Serpent's Coil base damage increased
[Venomancer] Venom Spits base scaling has been increased significantly
[Venomancer] Venoxis Fang base mana cost reduced by ~6%
[Venomancer] Venoxis Fang base scaling increased
Talents & Abilities
[Area 52] [Stormborn] Maelstrom Weapon now increases the damage of Lightning Bolt and Chain Lightning by 10% per stack against monsters.
[Area 52] [Gurubashi Berserker] Gurubashi Bloodsurge now grants 25% Armor Penetration down from 50%.
[Area 52] [Gurubashi Berserker] Gurubashi Rage now grants 20% increased rage generation down from 50%.
[Area 52] [Gurubashi Berserker] Onslaught now increases your Execute damage by 20%, from 30%.
[Area 52] [White Walker] Increased the combo point attack and spellpower scaling of Winds of Winter by 25%.
[Area 52] [Bone Arrow] Increased the base damage and scaling of the direct damage and dot portion of Bone Arrow by 20%.
[Area 52] [Wild Wrath] The Wrath damage increase from Wild Wrath is now 6% from 8% per stack, but it now also grants 6% critical strike chance per stack.
[Area 52] [Locust Ranger] Increased the ranged weapon damage of Locust Shot from 75% to 90%.
[Area 52] [Paratrooper] Reduced the weapon damage of Orbital Arrows from 100% to 85%.
[Area 52] [Dark Ranger] Fixed a bug where Explosive Shot could trigger, and consume Dark Arrow charges upon dealing damage instead of upon casting the ability.
[Area 52] [Dark Ranger] Dark Arrows now has 6 charges from 5.
[Area 52] [Dark Ranger] Increased the ranged weapon damage of Dark Arrows from 70% to 80%.
[Area 52] [Dark Ranger] Casting Shadow Artillery now increases the damage of subsequent Shadow Artillery casts by 20% for 5 seconds, stacking 3 times. This effect cannot be refreshed at 3 stacks.
[Area 52] [Dark Ranger] Shadow Artillery now lasts for 8 seconds, from 3 seconds. And the dot deals damage every 2 seconds from every 1 second. Shadow Artillery will now also increase all damage taken from the caster by 10%.
[Elune] The Spellpower and attack power scaling of the direct and damage-over-time portion of Chaos Burn has been increased by 15%.
[Elune] Fixed a bug causing the damage over time from Chaos Burn to benefit from the damage increase of Corrupted Maelstrom Weapon despite the tooltip stating that it only affects direct damage.
[Elune] Fixed a bug causing Chaos Burn to be unable to benefit from Molten Fel Core.
[Area 52][Elemental Destruction] Normalized pvp mod of Energy Bolt to be the same as Lightning Bolt: 10% reduced damage against players.
[Both Realms] Mass Razorlash: Increased the scaling of the damage over time effect by 20%.
[Both Realms] Razorlash: Increased the scaling of the damage over time effect by 20%.
[Both Realms] Crimson Tempest: Increased the scaling by 25%.
[Both Realms] Rupture: Increased the scaling by 20%.
[Both Realms] Garrote: Increased the scaling by 15%.
[Both Realms] Buffed Flowing. It now only requires 3 stacks to apply Overflowing. Down from 4.
[Both Realms] Buffed Overflow. The range of Overflow's heal is now 12 Yards. Up from 8 Yards.
[Elune] Fixed a bug where Boomer was triggering additional effects.[Elune] Void Erruption Shadow Word: Pain AoE application now also works with Worgen Form.
[Elune] Fixed a bug where Purification by Light was triggering additional effects.
[Elune] Fixed a bug where Twilight Treason was triggering additional effects.
[Elune] Fixed a bug where Righteous Zealot was triggering additional effects.
[Elune] Fixed a bug where Inferno was triggering additional effects.
[Elune] Fixed a bug where Frost Lich was triggering additional effects.
[Elune] Fixed a bug where Consuming Flames was reducing the critical damage by 2% instead of intended 5%.
[Elune] Buffed Traumatic Wounds. Duration of Rip extend is now 2 seconds. Up form 1 second.
[Elune] Buffed Traumatic Wounds. It now also triggers its effects with Shred, Ravage and Mangle (Cat) in addition to Claw and Bloodthirst.
[Elune] Fixed a bug where Traumatic Wounds enable extending the duration of Rip with any Physical ability.
[Elune] Midnight Flames now increases the damage of mentioned spells by 10%. Down from 12%.
[Elune] Buffed Midnight Flames. It now also increases the damage of your Shadowflame.
[Elune] Pyrolate now increases the damage of your Immolate by 12%. Down from 15%.
[Elune] Elemental Destruction now increases the damage of your active Immolate by 13%. Down form 15%.
[Elune] Elemental Immolate: Decreased damage by 5%.
[Elune] Astral Storm: Decreased damage by 10%.
[Elune] Temporal Haste: Decreased cast time of the next spell by 35%. Down from 40%.
[Elune] Silence in the Library and Spartan Kick no longer trigger additional procs.
[Elune] Buffed Double Down: The offhand attacks now correctly scale as much as your regular Sinister Strike.
[Elune] Sinister Flurry triggered attack no longer procs other procs.
[Elune] Buffed Sinister Flurry: The triggered attack now deals 50% more damage.
[Elune] Buffed Dark Intent: Increased scaling by 10%.
[Elune] Buffed Dark Intent: Increased base damage by 10%.
[Elune] Sinister Intent: Decreased scaling by 10%.
[Elune] Buffed Sinister Intent: Increased base damage by 10%.
[Elune] Using Sinister Strike with Dark Intent talent will now trigger Sinister Intent. This is just a copy of Dark Intent but enables separate balance for these procs.
[Elune] Buffed Biting Drain. Previously enabled your Drain Life to critically hit (thats now baseline). Now it increases the critical strike damage bonus of your Drain Life by 30%.
[Elune] Drain Life, Lingering Shadows, Unbounded Drain Life are now capable of critical hits baseline on Elune.
[Elune] Spiderbite now has a new mechanic: Spider's Harvest reduces the duration of your next drain life by 15%, but reduces the healing by 50%.
[Elune] Buffed Spiderbite. Each charge now increases the damage of the next damaging Drain Life tick by 100%.
[Elune] Necromancer’s Touch increases the damage of your next Drain Life by 25% or next Blood Arrow and Shadow Dagger by 15%.
[Elune] Harvest Essence now stacks up to 5 times. Changed from the bugged behaviour of charge system that did not work properly.
Dungeons & Raids
[Karzhan] [Gruul's Lair] [Magtheridon's Lair] [All Bosses] All bosses inside Karazhan, Gruul's Lair and Magtherrdon's Lair once again drop all of the following curreny: Badges of Justice, Mystic Runes, Mystic Orbs, Marks of Ascension, Raider's Commendations.