
View all of our changes in a minimal format.
Sorted in chronological order.
Talents & Abilities
[Pending Restart] [Elune] Silence of the Library now deals 30% less damage versus players. (This is an ability without a GCD which can add up to a lot of instant burst.)
[Pending Restart] [Elune] Spartan Kick now deals 30% less damage versus players. (This is an ability without a GCD which can add up to a lot of instant burst.)
[Pending Restart] [Elune] Filthy Tricks now increases the damage of your next melee ability by 10% versus players, changed from 20%. (This was recently changed to 20% but now reduced back to 10% versus players to reduce burst potential.)
[Pending Restart] [Area 52] Ambush now deals 10% less versus players.
[Pending Restart] [Area 52] Empowered Stormstrike now deals 10% less versus players.
[Pending Restart] [Area 52] Harbinger's Bile now deals 10% less versus players.
[Pending Restart] [Area 52] Pyroblast now deals 10% less versus players.
Dungeons & Raids
[Pending Restart] [Elune] The Gahz'rilla Gong in Zul'Farrak has had it's cast time to summon him removed and will summon him with a single click on the object.
[Pending Restart] [Elune] Primordial Behemoth will no longer randomize into the manastorm creature pool as this was causing visual blocking due to model size on certain map segments.
[Pending Restart] [Elune] When entering the cage trap in Stratholme while in manastorm the creatures will no longer be transformed or have affixes applied to them.
General
[Requires Launcher Update] Improved the in-game bug report window to have dedicated fields for additional questions, rather than a pre-filled text template.
Dungeons & Raids
[Pending Restart] [Elune] Crimson Bodyguard will no longer cast Disarm in manastorm.
[Pending Restart] [Elune] Scourge Guard will no longer cast Disarm in manastorm.
[Pending Restart] [Elune] Cobalt Scalebane will no longer cast Disarm in manastorm.
[Pending Restart] [Elune] Shadowforge Archaeologist will no longer cast Disarm in manastorm.
[Pending Restart] [Elune] Defias Prisoner will no longer cast Disarm in manastorm.
[Pending Restart] [Elune] Cannon Master Willey will no longer spawn random creatures, additonally these creatures he spawns will not have affixes.
[Pending Restart] [Elune] Crimson Defender will no longer cast Hammer of Justice in manastorm.
[Pending Restart] [Elune] Crimson Guardsman will no longer cast Shield Charge in manastorm.
[Pending Restart] [Elune] Crimson Guardsman will no longer cast Disarm in manastorm.
[Pending Restart] [Elune] Crypt Beast will no longer spawn random creatures from it's Crypt Scarabs spell.
[Pending Restart] [Elune] Greedy Demon will no longer have affixes in manastorm.
[Pending Restart] [Elune] Shadow Charger has been removed from manastorm creature pool.
[Pending Restart] [Elune] Jandice Barov has been removed from manastorm segment pool.
General
[Sun Cleric] Fixed a bug where Divine Right was scaling from Stamina
[Sun Cleric] Dawnguard has been reworked
[Sun Cleric] Faith has now been switched with Dawnguard
[Son of Arugal] Repathed the class tree to account for the new Fleshweaving tree
[Son of Arugal] Blood Prince's Command now also affects Goldrinn's Fang
[Son of Arugal] Cutting Talons is now a 2 point node
[Son of Arugal] Bloodshards removed
[Son of Arugal] Hemophobia is now baseline
[Son of Arugal] Sanguined no longer affects Sanguine Mend, but now also affects Keleseth's Calamity and Goldrinn's Fang
[Son of Arugal] Finger of Agony now reduces healing taken by 30% down from 50%
[Son of Arugal] Atherann's Wickedness now increases crit instead of damage
[Son of Arugal] A Balanced Diet now reduces the cost spells that cost health by 20%, and gives 15% crit up from 10%
[Son of Arugal] A Balanced Diet no longer increases rage gain on Bloodmoon Blast
[Son of Arugal] New node added to Blood: Rupturing Taldaram
[Son of Arugal] New node added to Blood: Dominion of Blood
[Son of Arugal] Fixed a bug where you couldnt trinket out of Ferocious Pursuit's stun
[Son of Arugal] Warhound talent removed from class tree
[Son of Arugal] Claw Sweep now costs 20 rage baseline
[Reaper] Death Comes no longer works with Reap, and now also works with Wraithblade
[Necromancer] Master of Death node changed, no CD increase, damage increase reduced from 30% to 10%, and Crypt Plague stack application reduced to 3 from 5.
[Open World][Nightmare Dragons] Dream Fog will now apply and obey diminishing returns towards its effect, eventually causing a player to ultimately become immune for a period of timer to it if he is constantly standing inside a Dream Fog.
[Venomancer] Scorpid Form SD patch no longer freezes in animation after jumping.
[Son of Arugal] Bathed in Blood reworked.
[Son of Arugal] Gorge reworked.
[Son of Arugal] Terrify is now a passive node transforming Hemophobia into Terrify.
[Son of Arugal] Class tree repathed.
[Son of Arugal] Bloodborn and Crimson Scion swapped.
[Son of Arugal] Hemophobia now core in 1-10.
[Son of Arugal] Lifedrinker tooltip adjusted.
[Son of Arugal] Teachings of Lana'thel now provides hit rating instead of crit rating.
[Son of Arugal] Invigorated Flesh split into Invigorated Flesh and Fleshbending.
[Son of Arugal] Fleshweaver: Health Funneler added.
[Son of Arugal] Fleshweaver: Fleshbending added.
[Son of Arugal] Fleshweaver: Linkering Essence added.
[Son of Arugal] Fleshweaver: Sanguine Essence added.
[Son of Arugal] Fleshweaver: Expediting Transfusion added.
[Son of Arugal] Fleshweaver: Pooled Vitality added.
[Son of Arugal] Fleshweaver: Mark of Blood added.
[Son of Arugal] Fleshweaver: Bloodmoon Rituals added.
[Son of Arugal] Fleshweaver: Focal Mending added.
[Son of Arugal] Fleshweaver: Emergency Mending added.
[Son of Arugal] Fleshweaver: Cut to the Case added.
[Son of Arugal] New spell, Hemoplague, added to Blood capstone.
[Son of Arugal] Thirst no longer requires Cunning of Atherann to provide a damage boost.
[Son of Arugal] Devastating Bites combined into Viciousness.
[Son of Arugal] A Balanced Diet no longer requires Gift of Lanathel.
[Son of Arugal] Malediction moved out of capstone.
[Son of Arugal] Fleshweaver (healing related) nodes removed from Blood.
[Son of Arugal] Blood tree repathed.
[Son of Arugal] Crimson Reach moved to Blood.
[Son of Arugal] Visceral Vitality moved to class tree.
[Son of Arugal] Coagulation moved to class tree.
[Son of Arugal] Sanguinity moved to Fleshweaver.
[Son of Arugal] Blood Rituals now a spec passive of Fleshweaver.
[Son of Arugal] Crimson Tide moved to Fleshweaver alongside its related nodes.
[Son of Arugal] Thirst interactions removed from Fleshweaver spells.
[Son of Arugal] Vampyr's Kiss moved to Fleshweaver.
[Son of Arugal] Gift of Lanathel moved to Fleshweaver.
[Son of Arugal] Dark Litury now the initial class tree node for Fleshweaver.
Talents & Abilities
[Elune] Clarified a tooltip on Shadow of Death talent. The triggered damage does not scale of your Ravage/Ambush modifiers this was a missleading description. The actual functionality triggers the damage based on 15% of the damage done by your previous Ambush or Ravage.
Dungeons & Raids
[Pending Restart] [Elune] Creeping Sludge has been removed from the manastorm creature pool and will no longer spawn in segments.
[Pending Restart] [Elune] Improved the spell reflect visual effect of Captain Kromcrush and Guard Slip'kik. Instead of showing a brief above the head visual it will now display the same visual but larger, on the creatures chest and for the duration of the reflect spell.
[Pending Restart] [Elune] Removed the knock back from Ironbark Protector while in Manastorm.
[Pending Restart] [Elune] Removed the knock back from Wildspawn Betrayer while in Manastorm.
[Pending Restart] [Elune] Removed the knock back from Splintered Skeleton while in Manastorm.
[Pending Restart] [Elune] Removed the knock-up from Gordok Brute while in Manastorm.
[Pending Restart] [Elune] Removed the knock-up from Bloodaxe Warmonger while in Manastorm.
[Pending Restart] [Elune] Removed the knock back from War Master Voone while in Manastorm.
[Pending Restart] [Elune] Removed the knock-up from Wrath Hammer Contruct while in Manastorm.
Talents & Abilities
[Pending Restart][Elune] Hellish Pursuit now reduces the cooldown your Burning Rush by 4 seconds for every pulse. Up from 2.5 seconds. This is meant to offset the impact of recent bugfixes with this talent.
[Elune] Fixed a bug where Hellfire was reducing the cooldown of Burning Rush through Hellish Pursuit.
[Elune] Fixed a bug where Hellish Pursuit was reducing the cooldown of Burning Rush by 5 seconds instead of 2.5.
Dungeons & Raids
[Pending Restart] [Elune] Removed the knock back from Scholomance Handler while in Manastorm.
[Pending Restart] [Elune] Removed the knock-up spell from Hakkari Sapper while in Manastorm.
[Pending Restart] [Elune] Removed the knockback spell from Thessala Hydra while in Manastorm.
[Pending Restart] [Elune] Removed the knockback spell from Patchwork Horror while in Manastorm.