
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Witch Doctor] Gift of the Loa scaling increased
[Witch Doctor] Shadow Enchantments now also removes the cast time on Jinxes
[Witch Doctor] Added ranks to Godslayer, Reclamation, Shadowbite and Rage of Bethekk
[Witch Doctor] Malediction now horrifies targets instead of stunning them
[Witch Doctor] Slow Poison reworked to Pain
[Witch Doctor] Legacy of Vol'jin now also reduces the cooldown of Shadow Glaive
[Witch Doctor] Scaling of Bwonsamdi Appeasement reduced slightly
[Witch Doctor] Added Serpent Handler node as a choice node with Will of the Serpent
[Witch Hunter] Reduced the Stamina scaling on Shadow Order by 50%
Dungeons & Raids
[Pending Restart] [Elune] Removed creatures near the spawn bubble in one of the Zevrim Thornhoof.
[Pending Restart] [Elune] Removed the remaining Guard Mol'dar segments that had 40+ mobs next to the spawn bubble.
[Pending Restart] [Elune] Removed creatures near the spawn bubble in one of the Guard Slip'kik segments.
[Pending Restart] [Elune] Removed Fineous Darkvire from all Lord Incendius segments.
[Pending Restart] [Elune] Removed Stonespine from all Maleki the Pallid manastorm segments.
General
[Area-52] [Champion of Justice] Crusader's Justice Healing reduced by 50% in 1v1 arena combat.
[Area-52] [Champion of Justice] Crusader's Promise Healing reduced by 50% in 1v1 arena combat.
[Sun Cleric] Guidance spell targeting reworked.
[Necromancer] Animation Necromancer tree repathed to pace out the power level better from 10-60
[Barbarian] Increased the scaling of the bleed effect on Gutspiller
[Witch Doctor] Shadowbite now Invokes Hir'eek
[Witch Doctor] Berserking now lasts 10 sec up from 8 sec
[Witch Doctor] Zandalari Roots is now Ward Specialist
[Witch Doctor] Scaling of Godslayer and Reclamation increased
[Witch Doctor] Worldslayer no longer requires you to be within 5 yds of your target
[Witch Doctor] Shadow Enchantment now increases the effectiveness of Jinxes
[Witch Doctor] Bethekk's Hunger now reduces the cooldown of Shadowbite by 4 sec, down from 5
[Witch Doctor] Shadowbite now has a 20 sec cooldown, down from 25 sec
[Witch Doctor] Souleater now also gives you 80% of your Agility as mana regeneration
[Witch Doctor] Darkspear Power now gives Shadow Damage and critical strike chance
[Witch Doctor] Panther Talons now also causes Rage of Bethekk to increase periodic damage dealt to targets
[Witch Doctor] Berserking now procs off of periodic damage dealt instead of critical strikes
[Witch Doctor] New talent in Shadowhunting spec tree: Voodoo Enchantments
[Witch Doctor] New talent in Shadowhunting spec tree: Village Wisdom
[Witch Doctor] New talent in Shadowhunting spec tree: Legacy of Vol'jin
[Witch Doctor] Hexing Strike is now a passive
[Witch Doctor] Shadow Claw is now called Rage of Bethekk and deals Nature Damage
[Witch Doctor] The original Rage of Bethekk has been removed
[Witch Doctor] Bethekk's Cunning now increases the critical strike chance of Shadow Glaive
[Witch Doctor] First pick after the spec passive in the Shadowhunting tree is now your pet, consolidated to a choice between War Raptor and Pterodax
[Witch Doctor] All Shadowhunting abilities now have a 30 yd range baseline
[Witch Doctor] Class tree repathed slightly on the left side
[Witch Doctor] Gonk's Blessing now removes the cooldown from Raptor's Speed
[Witch Doctor] Darkwander removed, Panther's Pounce is now a choice node with Gonk's Blessing
[Witch Doctor] New Talent in class tree: Lucky Charm
[Witch Doctor] New Talent in class tree: Dark Embrace
[Witch Doctor] New Talent in class tree: Like A Loa
[Witch Doctor] Loa's Strength now only increases the damage of Shadow Glaive (previously Shadow Strike)
[Witch Doctor] Juju Burst is now ground targeted with a 30yd range
[Witch Doctor] Shadowhunting spec passive now extends the duration of Hexes, teaches auto shot, and allows you to parry attacks
[Witch Doctor] Shadowhunting is now a ranged spec, instead of both melee and ranged, and it has been consolidated into a spec that is more cohesive with the overall Witch Doctor class identity
[Stormbringer] Wind spec tree capstones updated
[Stormbringer] Hurricanes now removes the cast time from Raging Zephyr and Exhale
[Stormbringer] Master Airbender now causes Gale to reduce the cooldown of all abilities that deplete Static
[Stormbringer] Master Elementalist now reduces the cooldowns of Conjure Storm and Cloudburst
[Stormbringer] Tailwind now costs static and has a 30 sec cooldown down from 1.5min
[Stormbringer] Insulate now costs static and has a shorter duration and 20 sec cooldown, down from 1min
[Stormbringer] Lexicon of Servitude now also reduces the cast time of Air Elemental spells
[Stormbringer] Wrath of Al'Akir now extends the duration of Unbind Air Elemental whenever you deplete Static
[Stormbringer] Cyclone's Recharge now reduces the cooldown of Kiss of the Clouds
[Stormbringer] Surging Elemental is now Cloudy and gives Kiss of the Clouds synergy
[Stormbringer] Cooldown of Kiss of the Clouds increased to 30 sec from 15
[Stormbringer] Kiss of the Clouds now costs static, shield value reduced by 40%, and is now AoE
[Stormbringer] Wind Blast is now passive
[Stormbringer] Gale is instant cast with a minimum cooldown (when talented into ) of 6 sec, from 10 sec.
[Stormbringer] Unshackle no longer costs Typhoon stacks
[Stormbringer] Focal Point now causes Call Lightning to buff your allies
[Stormbringer] Evergale now reduces the cooldown of Aerodynamics and increases its effectiveness
[Stormbringer] Aerodynamics now costs static
[Stormbringer] Static has been given a proper place in the Wind tree in order to increase cohesion across specs in the Stormbringer class
[Stormbringer] You now start with Summon Air Elemental exclusively as your first pick in the Wind spec tree
[Stormbringer] Gathered Energy now refreshes a charge of Crackling Surge, or Forked Lightning if you're playing Lightning
[Stormbringer] Pressure Release can now be used on allied players
[Stormbringer] Clearsky Pendant no longer has Discharge synergy
[Stormbringer] Clearsky Pendant is now in the class tree
[Stormbringer] Electrocutioner now only procs from crits with Crackling Surge
[Stormbringer] Scaling of Crackling Surge reduced slightly
[Ranger] Powershot scaling increased slightly
[Ranger] Even Quicker Shots is now a 1 point node
[Ranger] Falconstrike now exhausts Archery Points
[Monk] Ward Against Harm reimagined
[Monk] Tyr's Strike now slows enemies
[Monk] Flaming Blade of Lantresor no longer slows
[Monk] Combo Breaker abilities are now conveyed more clearly as such
[Monk] Class tree slightly iterated on
Dungeons & Raids
[Pending Restart] [Elune] Irradiated Pillager has had it's Radiation Bolt damage normalized to it's scaled level.
[Pending Restart] [Elune] Anvilrage Medic has had it's Mind Blast damage reduced by 44%.
[Pending Restart] [Elune] Shadowforge Geologist has had it's Flame Spike scaling damage reduced by 60%.
[Pending Restart] [Elune] Shadowforge Geologist has had it's Flame Lash damage reduced by 75% and will now increase Fire damage taken by 1% per stack instead of 10%.
[Pending Restart] [Elune] Spectral Tutor will no longer transform the adds it spawns while in manastorm.
[Pending Restart] [Elune] Saturated Ooze will no longer transform the adds it spawns while in manastorm.
General
[Elune] Defensive Stance increases damage taken by 10% in player v player combat.
[Elune] Righteous Fury increases damage taken by 10% in player v player combat.
[Elune] Bear Form increases damage taken by 10% in player v player combat.
[Elune] Defensive Stance increases damage taken by 10% in player v player combat.
[Elune] Righteosu Fury increases damage taken by 10% in player v player combat.
[Elune] Bear Form increases damage taken by 10% in player v player combat.
[Elune] Healing done reduced by 20% in player vs player combat.
[Elune] Damage taken reduced by 19% in player vs player combat.
Dungeons & Raids
[Pending Restart] [The Black Temple] [The Illidari Council] Reduced the speed of High Nethermancer Zerevor's Nether Orbs orbiting him.
[Pending Restart] [Elune] All Archmage Arugal manastorm segments that have Wolf Master Nandos in them have been removed.