
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Witch Hunter] Heartstop Bolt now does Shadowstrike damage
[Witch Hunter] Clarified the tooltip of Witchbane
[Witch Hunter] Repeater Volley now caps out at 4 additional enemies instead of 3
[Witch Hunter] Trophy Hunter had its values reduced
[Witch Hunter] New Talent: Bounty Hunter - increases the chance to find rare drops for all party and raid members by 5%, old "Bounty Hunter" talent renamed
[Witch Hunter] Trophy Hunter broken up into 2 separate talents
[Witch Hunter] The Right Price changed to a 1 point node
[Knight of Xoroth] Pillars of Deathfire changed to a 1 point node
[Chronomancer] Master of order changed to a 2 point node
[Chronomancer] Master of Chaos changed to a 2 point node
[Chronomancer] Improved Past Self changed to a 2 point node
[Demon Hunter] Glaive Volley changed to a 2 point node
[Demon Hunter] New Talent: Chaos Blades - crits with Felrend, Twin Slices, and Azzinoth's Fury do additional Chaos Damage
[Demon Hunter] Felcaked Blades changed to a 2 point node
[Demon Hunter] Fel Doom changed to a 2 point node
[Barbarian] Quick Reflexes changed to a 2 point node
[Son of Arugal] Preyfinder changed to a 2 point node, renamed "Ultra Instincts"
[Primalist] Fixed a typo with Primal Senses
[Primalist] Primal Wave only increases Magic Resistance, instead of MR and Armor
[Primalist] Flourishing Growth now increases armor of all allies, rather than increasing speed
[Primalist] Frenzied Growth now reduces the cast time of Mending Growth by 1sec on top of its regular effects
[Primalist] Improved Mending Growth now reduces the mana cost of Mending Growth by 20/40% and increases its healing by 10/20%
[Primalist] Base cost of Mending Growth increased
[Primalist] Improved Wild Claw changed to a 2 point node
[Primalist] Shifted some early talents around for Life primalists
[Sun Cleric] Improved Sunflare changed to a 2 point node
[Tinker] Refined Gunpowder changed to a 2 point node
[Tinker] Biomechanical Enhancements changed to a 2 point node
[Tinker] Improved Explosives changed to a 2 point node
[Pyromancer] Cooking With Gas changed to a 2 point node, renamed "Boiling Point"
[Pyromancer] Quickburn changed to a 2 point node
[Pyromancer] Cataclysm changed to a 2 point node, renamed "Fire Walker"
[Pyromancer] Searing Speed changed to a 2 point node
[Venomancer] Spider Senses changed to a 2 point node
[Witchdoctor] Stasis Ward has the original Stasis Trap WC3 icon
[Witchdoctor] Praise renamed Juju
[Witchdoctor] Fresh Ingredients changed to a 2 point node
[Witchdoctor] Juju changed to a 2 point node called "Sen'jin's Blessing" (rank1) and "Vol'jin's Blessing" (rank2)
[Runemaster] Runic Affinity reduces the cast time of Runic Familiar by 50%, up from 20%
[Runemaster] Familiar: Trispell is no longer on the GCD and can be used while casting
[Runemaster] New Talent: Words of Havoc - increases the damage of your Words by 10/20%.
[Runemaster] Magic Tolerance now gives 5% magic damage reduction, up from 4%
[Runemaster] Broke apart "Magic Tolerance" into two talents
[Runemaster] Shifted around talents in the Runic tree to better differentiate the "Word" and "Familiar" sides of the tree (left/right), to make picks more meaningful
[Necromancer] Took Ghoul Commander out of the spellbook
[Necromancer] Reflavored various Necromancer icons/summons to their Warcraft 3 analogues [W.I.P]
[Necromancer] Fixed tooltip of Brittle Skeleton's "Overwhelmed"
[Necromancer] Pandemic is now a 1 point node
[Runemaster] Word of Flames and Word of Oblivion are back to their original single target effects and their secondary effects have been purged
[Runemaster] Manastrike now regenerates 8% mana up from 5%
[Runemaster] Leyline Rider now also reduces the cooldown of Scrying Orb
[Runemaster] Shifted around the early talents in the Runemaster tree to allow for more efficient pathing across all 3 specs
[Runemaster] Frozen Pulse now only adds a 2sec 40% slow to Runic Pulses
[Runemaster] Runic Devastation now only increases the damage of Runic Pulse and Displace Familiar
[Runemaster] New Talent: Power Overwhelming - increases the damage of your Runic Familiar and its crit chance
[Pending restart] Slightly improved the Battleground matchmaking algorithm to distribute healers more evenly across teams. More and bigger improvements to healing balance in Battlegrounds are being worked on and will come soon!
[Monk] Fixed an issue with Pursuit's tooltip causing it to display incorrect value.
[Monk] Fixed an issue where Hit Combo would not get consumed after another Combat Move was used.
[Monk] Fixed an issue where Pursuit would npt trigger from combat moves other than Sweeping Kick.
[Demon Hunter] Updated tooltip of Fel Fireball to display proc chance.
[Demon Hunter] Updated tooltip of Blood of Azzinoth to display proc chance.
[Demon Hunter] Updated tooltip of Demonslayer to display proc chance.
[Demon Hunter] Updated tooltip of Malice of Gul'dan to display proc chance.
[Runemaster] Updated tooltip of Glyphic Companion to display proc chance.
[Runemaster] Updated tooltip of Familiar: Cosmic Force to display value.
[Starcaller] Updated tooltip of Slipstream to mention Bathe instead of Torrent.
Talents & Abilities
Fixed an issue where Anger Management increased the damage of Battle Charge.
World
[High-Risk] Increased the number of mining nodes that can be spawned at any given time and reduced the respawn time by 20%. This will increase the supply the Nether Metal and overall value of high-risk mining and account for High-Risk ground mount requirements.
Fixed an issue where High-Risk Meat and Leather was not dropping from Celestial Ridge unless the event was active.
Mystic Enchants
[Exorcist's Slash] will now show up in the Warrior spell tab instead of Paladin as it is Heroic Strike transform.
General
[Reaper] Fixed a bug where Dirge was giving two Soul Fragments baseline, instead of just 1.
[Witch Hunter] New Talent in the Darkness Tree: Dark Shot - causes crits with Flintlock Shot to deal additional Shadow damage
[Witch Hunter] Agile Steps is now a 2 point node instead of a 3 point, and reduces the cd of Vault by up to 4 seconds instead of 3.
[Witch Hunter] Increased the base cooldown of Vault to 15sec
Increased the amount of Rare-Gems provided in the Monthly Membership Benefits Quest by being exalted with Consortium.
[Primalist] Talonstrike is now physical damage instead of nature damage.
[Sun Cleric] Increased proc chance of Inquisition and to display it's proc chance.
[Chronomancer] Added SP scaling to Melt Reality.
[Monk] Fixed an issue where Acrobatics would not work when reseting Double Jump's CD via Light's Grace.
[Monk] Fixed an issue where Hundered Fist Strike did not consume Chain Effects when cast.
[Runemaster] Arcane Blast's SP scaling increased (Arcane salvo).
[Runemaster] Quickslinger now also reduces the GCD of spellsling.
[Runemaster] Fixed an issued where Words of wrath was not working with Word of Frost.
[Runemaster] Fixed an issued where Cascading Obliteration wasnt working with Word of Frost.
[Runemaster] Fixed an issued where Rune-etched Blade was not working.
Talents & Abilities
[Pending Restart] Solar Burn now deals 20% more damage versus players.
[Pending Restart] Critical Cycles no longer allows Solar Burn to critically hit versus players.
[Pending Restart] Holy Surge no longer reduces the cast time of Repentance.
Dungeons & Raids
[Pending Patch Update] Corrected an issue where Tank Dummies attacks and Fierce Blows would not be visible and not appear in combat loggs.
[Pending Restart] [Karazhan] [The Opera] The loot of the Operas boss encounters is now contained in chests that spawn upon defeated bosses deaths.
[Pending Restart] [Karazhan] The beast bosses inside the Karazhan basement, Hyakiss the Lurker, Shadikith the Glider and Rokad the Ravager now have individual loot-lockouts.
Mystic Enchants
[Battle Fervor] Crushing Impact will now also reduce the cooldown of Battle Charge when damaging players, previously only worked against creatures.
[Battle Fervor] Fixed an issue where Battle Charge and Charge did not share a cooldown as stated in the tooltip and could allow 3x charges in PvP.
[Elemental Assassin] Elemental Blades will now properly increase Stormstrike critical damage.
[Unrelenting Wrath] Fixed an issue where Unrelenting Wrath would be removed from action bars on relogs.
[Steward of Eternity] Fixed an issue where learned spells would be removed from bars when relogging.
Battle Charge now deals 60% less damage versus players.
Battle Charge from Battle Fervor now works versus players.
General
[Pending Restart] Added Dynamic Dummies to all major cities.
[Pending Restart] Added a new type of Training Dummy - Dynamic Dummies. These dummies are level 1 and do not scale with the active expansion, but rather with the level of the attacking player. When attacked by a player of any level, whether it's 60, 70, or 44, the dummies adjust their level and stats to match the attacking player. This feature allows leveling players to use these dummies just as endgame players can use the "Normal" dummies. Once the combat ends, these dummies reset back to level 1, ready for the next player to attack.