
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Monk] Exposing Uppercut is now called Injuries, and also gives Chakram a DoT
[Monk] Shifted around some early nodes in the top right of the class tree
[Monk] Moved Improved Engrave Fists to the Fighting tree
[Monk] Moved Bladebreaker to class tree
[Monk] Blade Tempest is now a Combat Move chain ender
[Monk] Added weapon swing trail to Blademaster Strike visual
[Monk] Added weapon swing trail to Blade Tempest visual
[Monk] Blade Tempest now has 5yd radius down from 8yd
[Monk] Blade Tempest now deals some physical damage in addition to 85% weapon damage, scaling with AP
[Monk] Updated effects of Eradiactor talent
[Monk] Windwalk now only buffs Blademaster strike
[Monk] Windwalk now boosts damage by 50% down from 75%
[Monk] Blade Tempest no longer slows the caster
[Monk] Blade Tempest now slightly enlarges the caster while active
[Monk] Slightly updated VFX of Blade Tempest
[Monk] Reduced the radius of Blade Tempest's visual effect
[Monk] Updated SFX of Blade Tempest
[Monk] Tyr's Claw now has an energy cost
[Monk] Blademaster Strike now gains 50% cast time reduction per Blade Mastery Stack (1.5/0.75/0)
[Monk] Blademaster Strike cast time is now 1.5 baseline down from 2 sec
[Monk] Tyr's Claw now causes 150% weapon damage up from 100%
[Monk] New icon for Tyr's Claw
[Monk] Grace of Aman'Thul now has a 0.5 sec ICD between charge removals
[Monk] Flurry now regenerates 10 Energy when you use a Combat Move down from 20
[Monk] Added ranks to Chakram
[Monk] Blessed Strikes now grants Followup after using a cobmo breaker instead of on crit
[Monk] Heavy Staves is now called Inner Strength, granting 15% Staff Strike damage and allowing Sweeping Kick to cleave an additional enemy baseline
[Monk] Whomper now grants Staff Strike 25% damage down from 50%
[Monk] Liberty now reduces Engrave spell cooldowns by 30 sec up from 15 sec
[Monk] Benediction now restores 10% health up from 8%
[Monk] Benediction will now benefit from effects which make Combat Moves / breaker effects strike multiple targets
[Monk] Swift Justice is now called Beatdown
[Monk] Updated the effects of Swift Justice
[Pending Restart] Lay on hands can now be used in arena at 20% effectiveness.
[Witch Doctor] Fixed tooltip of Touch of Mueh'zala's to display value.
[Witch Doctor] Fixed tooltip for Hex of Shrinking to display value.
[Witch Doctor] Fixed tooltip for Voodoo Creep to display its value.
General
[Witch Doctor] Issue where Slither was not working has been fixed
[Venomancer] Black Widow now can proc from Shadow Damage too but it's proc chance has been lowered to 8% down from 10%.
[Venomancer] Spider Jump melee range use does not float you in the air for as long anymore.
[Venomancer] Dread Poison now deals Shadow Damage.
[Guardian] Ballad of the Dragonslayer now shows the % chance value of proc.
[Pyromancer] Slagshaping now shows the % chance value of proc.
[Cultist] Maddening Wrath now shows the % chance value of proc.
[Venomancer] Rot Spec passive now shows the % chance to proc Cycle of Decay.
[Area52] Deadly poison damage reduced by 15% in pvp combat.
Clarified a variety of pet ability tooltips that shared names with player abilities to make it easier to create macros for them in conjunction with player abilities: Claw, Prowl, Rake, Growl, Pummel, Ravage, Cleave, War Stomp, Disarm, Hamstring, Mind Blast, Enrage, Infected Wound, Mangle, Frenzy, Curse of Weakness Swipe, Mind Sear, Curse of Doom, Rain of Fire, Wild Growth, Thunderclap, Mana Burn, Slow, Fireball, Shadowbolt, Drain Mana, Frostbolt, Chain lightning, Shockwave, Sunder Armor, Shadowstep, Arcane Barrage, Deep Freeze, Cone of Cold, Disarm, Wrath, Veil of Shadow, Shadow Cleave
[Sun Cleric] Sungate now only applies daze only at the teleport location, not on cast.
[Starcaller] Improved Aspects and Aspect Mastery now properly increase the effectiveness of the Aspects and not just the proc chance.
[Witch Hunter] Changed the tooltip if Witch Knight to no longer display learning two-handed swords as its learned by default.
Quests
Fixed issues with the Horde counterpart of the Nefarian's Head quests delivery creature was wrong in a multiple quest versions.
General
[Venomancer] Added connecting nodes from Vile Fangs and Nerubian Sting to Widow's Kiss
[Monk] Flaming Blade of Lantresor's base damge has been lowered as it had unitended high base damage
[Starcaller] Issue where Moon Arrow was consuming Lunar Mark without Explosive Moonlight has been fixed
[Starcaller] Issue where Cosmic Shift stealth wouldn't break on casting spells has been fixed
[Starcaller] Issue where Starfury was not proccing on Huntress Shot crits has been fixed
[Starcaller] Lunar Focus no longer references Mana Charges in tooltip
[Starcaller] Lunar Renewal scuffed mana cost in tooltip has been fixed
[Starcaller] Issue where Stand Against Darkness was not applying to enemies has been fixed
[Starcaller] Warrior of Elune old tooltip updated
[Monk] Fixed an issue where Flaming Blade of Lantresor would have a higher AP coefficent than intended.
[Ranger] Battle Screech buff is now visible to the player.
[Monk] Fixed mispelling in the tooltip of Thrashing Tempest
[Witch Doctor] Primordial Synergy has been fixed.
[Witch Doctor] Slither's cooldown has been increased from 30 seconds up to 45 seconds
[Witch Doctor] Slither now clears Slows, Roots, Snares on cast.
[Monk] Martial Strike CD is now properly reduced by Ambidextrous node in Blademaster.
[Knight of Xoroth] Blade of Xoroth's scaling per Deathfire stack has been reduced.
[Witch Doctor] Increased Agility, Spellpower, and Attack power scaling for Raptors
[Witch Doctor] Increased Agility, Spellpower, and Attack power scaling for Saurids
[Witch Doctor] Darkspear Drums now reduce the Cooldown of Shadowhunter Strike by 0.5 and 1 (at rank 1 and rank 2 respectivly) up from 0.2 and 0.4.
[Witch Doctor] Added Attack Power, Spellpower and Agility scalings as well as damage per level to Serpent Ward.
[Witch Doctor] Added Attack Power and Agility scalings as well as damage per level to Voodoo Fire.
[Primalist] Fixed a bug where Emerald Slumber would put Dreamslip on cooldown.
[Area52] Exorcist's Slash damage reduced by 50% in pvp combat.
[Runemaster] Magebreaker no longer burns mana.
[Runemaster] Aspect of Chaos now increases crit damage by 30% down from 50%
[Runemaster] Reduced SP scaling of Spellblades damage
[Runemaster] Spellblades weapon damage component reduced from 50% to 30%
[Tinker] Take Aim now boosts damage by 30% down from 40%
[Tinker] Take Aim now lasts 12 sec up from 8 sec
[Tinker] Take Aim no longer buffs crit chance
[Monk] Changed effects of Staffguard talent
[Monk] Fixed an issue causing Chakram not to scale properly with Chain Effects
[Monk] Wind Dancer ICD increased to 8 sec
[Monk] Sweeping Kick's chain effect now allows Combat Moves to cleave 2 additional enemies per stack instead of letting them cleave 2 total, then 4 total, etc (now 3 total, 5 total, etc)
[Monk] Burning Thrust is now single target baseline
[Monk] Dual Weapon Master is now called Massacre and simply grants +10% damage against bleeding enemies
[Monk] Fixed a bug where Hundred Fist Strike would not correctly end your Combat Move chain
[Monk] Updated the effects of Combo Strikes to a new function
[Monk] Blessed Strikes now has a 10 sec ICD
[Monk] Blessed Strikes now grants Followup instead of a Holy Rune
[Monk] Hit Combo no longer generates a Holy Rune
[Monk] Hit Combo now has a 10 sec ICD
[Monk] Hit Combo's effect now lasts for 6 sec
[Monk] Fixed Quickened Wrath
[Monk] Increased CD of Flaming Blade of Lantresor to 30 sec from 20 sec
[Monk] Flaming Blade of Lantresor now deals Flamestrike damage instead of pure Fire
Talents & Abilities
Fixed an issue where the OG Warlock Create Spellstone skill was generating unusable spellstones.
Item Changes
Fixed an issue where the Thalassian Warhorse was not correctly providing you the correct spell on Live to allow you to mount. If you had this issue you can just redeliver the item from vanity to learn the correct one.