
View all of our changes in a minimal format.
Sorted in chronological order.
Talents & Abilities
Frozen Flesh now also triggers Brain Freeze when your Deep Freeze deals damage.
Surging Eclipse has been changed and now reads: Dealing damage with Starsurge while no Eclipse is active, guarantees that your next Wrath or Starsurge triggers Eclipse. This can only occur once every 30 sec.
Ritual of Refreshment is now available to learn for Mage at level 60.
Ascending Flames now grants 5 sec cooldown reduction to Flame Ascendance, changed from 4 sec. It now grants 2 sec cooldown to Flame Shock, changed from 4 sec.
Steady Shooting has been reworked and now reads: Using Steady Shot right after another Steady Shot reduces its cast time by 30% and its mana cost by 100%.
Holy Templar now also triggers a Holy Power charge from Divine Storm.
Colossus Smash now increases damage dealt to the target by 10%, changed from reducing its armor by 30%.
Cataclysmic Burst now increases the periodic damage of your Immolate by 8%, changed from 10%.
General
[Reaper] Greater Crimson Pact is no longer improperly capped to 5 targets.
[Pyromancer] Inferno can now be cancelled early, but will only do the big pulse of healing if you channel the full duration.
[Pyromancer] Rekindle no longer improperly triggers Offering of Executus.
[Pyromancer] Overheat now properly causes Slagstone to cleave to one additional nearby target.
[Primalist] Call of Ursoc now instantly resets the cooldown of both Bear’s Maw and Totemic Smash, instead of causing the next one of them to not incur a cooldown, but the cooldown has been increased. (Note: Through other talents, a core loop of Rylak’s Bite -> Bear’s Maw -> Totemic Smash has been established, and this talent broke that core loop by resetting one of them and not the other, desyncing it.)
[Knight of Xoroth] Melt can now properly trigger Pestilence Unbound.
[Knight of Xoroth] Inferno Blast now properly increases the damage of Seeking Flame instead of Infernal Strike.
[Knight of Xoroth] Flames of Xoroth rank 2 no longer splits damage (this was removed on other ranks last week, this rank accidentally got missed)
[Guardian] Elegant Combat now highlights Pulverize.
[Felsworn] Immolation Aura now properly generates threat, puts you in combat, etc.
[Cultist] The Heretic level 30 and level 40 spec passives now require the correct level (they were reversed).
[Cultist] Hammer of Twilight now properly cleaves 2 additional nearby targets, instead of only 1.
[Cultist] Malevolent Power can no longer build stacks while you have the instant cast buff active.
[Cultist] Saronite Shield now requires Black Blood on the target, instead of Void-Touched.
[Bloodmage] The free Vampiric Fang from casting Transgression now properly triggers its heal.
[Bloodmage] Bloodborn now just affects the spell haste of your next 3 casts instead of specifying specific spells
[Necromancer] Value of Summoning Adept reduced by 5%.
[Necromancer] Value of Fetid Mark reduced by 1%.
[Necromancer] Base damage and scaling of Command: Skeletal Archer reduced by 5%.
[Necromancer] You can no longer cast Command spells while casting or channeling other spells.
[Chronomancer] Discordance no longer triggers Unearthed Pools without the talent.
[Witch Hunter] Darkness capstone row has seen the following talents reworked: Low Dawn, Anguishing Flock, Deal with the Devil, Magical Blasting Powder
[Witch Hunter] Boltslinger Spec Passive now grants ranged attacks and abilities a chance to shoot a shot dealing damage based on ranged attack power.
[Witch Hunter] Bane of Witches now increases your Physical Damage for a short period after using a Bolt.
[Witch Hunter] Darkness, No More replaced with Neverending Pursuit, causing Damnation crits to refund rage.
[Witch Hunter] Tormentor Bolt renamed to Tormentor.
[Witch Hunter] Abrasive now causes Tormentor Bolt to tick faster.
[Witch Hunter] Strafing Shot now causes ranged direct crits to spread Tormentor Bolt to one nearby enemy.
[Witch Hunter] Expect the Unexpected makes Witchbane and Darkslayer do more damage against targets affected by Tormentor Bolt.
[Witch Hunter] Giantslayer now affects both bolts.
[Witch Hunter] Lucky Shot no longer increases bolt crit chance.
[Witch Hunter] Rapid now makes Witchbane do its full damage over shorter period of time.
[Witch Hunter] Crossbow Expert now affects Damnation and Darkslayer.
[Witch Hunter] Trophy Hunter now makes Heartseeking Bolt crits increase the damage of next Darkslayer.
Talents & Abilities
Fixed a bug where Flare did not apply its effect immediately on cast.
Armor of Faith AoE heal now has a 5 target cap. Penance no longer grants double value.
Endless Agony has a new effects: When you Drain Life, the cooldown of Curse of Doom and its duration on the target is reduced by 3 sec.
Power Through now only removes knockbacks versus monsters but increases Powershot damage versus monsters by 25%.
Twist of Faith now has an 8 sec duration and cooldown, changed from 10.
Fixed a bug where Instant Poison IV had 20% too high base dmg.
Thrill of the Hunt now also affects Quick Shot and Powershot.
Marked for Death has been disabled and can no longer be used.
Envenomed now reduces the energy cost of Envenom by 5, changed from 10.
Reduced Sunfire spell power scaling by around 30%.
Venomous Edge now stacks to 3, changed from 5.
Chosen of Elune now has a 90 sec cooldown, changed from 120.
Chasin' the Rush now grants 20% energy regen, changed from 30%.
Insatiable now increases Overpower damage by 8%, changed from 10. It now grants 5 Rage, changed from 7.
Surging Eclipse now has a 30 sec internal cooldown.
Wraithweaver: Shadow Orbs now has a 20% proc chance, changed from 25.
Heavyweight now grants 30% increased damage and crit to Mortal Strike, changed from 50%.
Master of Arms now increases Mortal Strike damage by 15%, changed from 30%. Its armor penetration effect has been reduced by 20%.
Festering Wounds now stacks to 5, changed from 8. Its duration has been increased to 10, from 8.
Fixed a bug where Light's Hammer had far too high sp scaling on its damage.
Power Word: Barrier now lasts 8 sec, changed from 10. Now grants 20% damage reduction, changed from 25%. Now requires 20 talent points in Discipline.
Soul Erosion now has an 8% proc chance, changed from 6%.
Psychic Influence now increases damage by 20%, changed from 30%.
Flame Ascendance now lasts 20 sec, changed from 15.
Seed of Corruption explosion now deals 15% reduced damage.
Stormborn now works while Air Ascendance is active. Stormstrike now grants 2 sec cooldown reduction to Air Ascendance while Air Ascendance and Shamanistic Rage is not active.
Clear Mind now grants 3% haste, changed from 5.
Natural Energy now reduces Mutilate energy cost by 7, changed from 10.
Curseweaver now grants 4% Corruption damage, changed from 8%.
Agent of Chaos now reduces Immolate damage by 40%, changed from 30%.
Touch of Elune now lasts for 15 sec, changed from 12.
Lava Ignition now increases Lava Lash damage by 20%, changed from 10%. It now extends Flame Shock by 5 sec, changed from 3.
Lightning Fangs now deals 20% reduced damage.
Pack Alpha now grants 5 sec cooldown reduction to Feral Spirit, changed from 7.
Shock Tactics now increases crit chance of Shocks by 15%, changed from 12%.
Booming Thunder now grants 15% increase Lightning Overload chance, changed from 10%. It now increases Earth Shock damage and crit by 6%, changed from 5%.
Water Bolt now has a 10 sec cooldown and deals around 100% more damage. Its debuff now increases damage of Lightning Bolt and Chain Lightning by 10%, changed from 5%.
Elemental Momentum now also affects Chain Lightning.
Crackling Flames can no longer trigger from Chain Lightning.
Crusader of the Light now grants 10 sec cooldown reduction to Avenging Wrath, changed from 15.
Guardian of Ancient Kings now has a 60 sec cooldown and 10 sec duration. It no longer increases healing taken by 30% but now reduces damage taken by 10%.
Shadow Crash now has a 30 sec cooldown, changed from 45.
Cursed Shadows now has a 30% chance to trigger and only has 1 stack. Now increases Shadow Bolt damage and reduces its mana cost by 20%.
Forked Lightning now deals its damage over 5 sec. It hits the main target plus a random nearby target.
Tethered Power now also grants 1 sec cooldown reduction to Elemental Blast when your pet critically hits.
Fury of the Wind has a new effect: Your Flurry talent lasts an additional swing and increases attack speed by an additional 5%.
Fixed a bug where Consecrated Zeal did not reduce physical damage correctly.
Consecrated Zeal now increases Holy damage by 2%, changed from 1%.
Crimson Defense: Shield of Righteousness proc now deals around 40% less damage.
Light of the Guardian is now an absorb, changed from a heal.
Hammerstorm now has a 25 sec cooldown, changed from 45. It no longer has a movement speed slow. Its attack speed slow now has a 20 sec duration.
Light at the end of the Tunnel duration now lasts for 18 sec, changed from 15 sec.
Twilight Paragon now reduces the damage you take from Shadow Word: Death by 10% per stack. It now grants 1% Smite damage per stack, changed from 1% critical strike chance. Shadow Word: Pain is now extended by 3 sec on dealing Twilight damage, changed from casting Smite. Mind Flay and Mind Sear gets an additional damage tick over their duration while Paragon of Darkness is active.
Light and Shadow now increases Smite critical chance by 8%, changed from 10%.
Curse of Doom now benefits from damage over time modifiers like Haunt, Shadow Embrace and spellstones.
Shadow Visions now requires 6 fragments, changed from 9. The empowered effects are now: Devouring Plague: Duration increased by 12 seconds. Mind Blast: Damage increased by 50%, makes your next Mind Flay have 33% increased critical strike chance. Vampiric Touch: Marks a target to take 15% increased periodic damage from you for 30 seconds.
Lava Beam damage has been reduced and now deals about 15% more damage than a Chain Lightning. The jump damage is no longer reduced, changed from 30% per jump.
Fixed a bug where Doomguard would not attack summoner when summoned from Curse of Doom.