
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Cultist] Presence of C’thun now properly increases the SP scaling of Blade of the Empire
[Cultist] Mind Leak will no longer persist through talent swap if you swap into a spec that does not have it learned.
[Cultist] The interrupt from Void-enhanced Shield now properly triggers above 60 insanity.
[Cultist] Psychic Trauma now stacks on the player instead of on the target
[Cultist] Flow of Nether is now called Nether Flow and is now an active instead of a passive
[Cultist] Ancient Curse now properly triggers its damage at the end of its duration.
[Cultist] Adaptive Combatant update frequency increased to better reflect your stats.
[Cultist] Heretic tree restructured.
[Cultist] Dreadnought insanity generation prevention changed from 5 sec after the shield ends to 5 seconds after the shield is activated.
[Cultist] Dreadnought activation logic slightly improved.
[Cultist] Psychic Trauma is now properly a buff on the player instead of a debuff on the target.
[Cultist] Hour of Twilight is now properly consumed by Hammer of Twilight, not Netherstrike.
[Chronomancer] Backtrack now works.
[Chronomancer] Shifting Sands AP reduction tooltip now displays properly.
[Chronomancer] Reflection is now properly usable on allies.
[Chronomancer] Temporal Resilience tooltip now properly updates with Anomalous Armor.
[Chronomancer] Eternity reworked
[Chronomancer] The Beam of Time now properly applies Passage of Time to the target, and not the Chronomancer.
[Chronomancer] Displacement spec is now called Time, and is otherwise completely unchanged
[Bloodmage] Sever Mortality now properly requires Insatiable.
[Bloodmage] Fleshweaver tree has been repathed
[Bloodmage] Dissipate and Hemoglobe have been swapped
[Bloodmage] Animated Blood (while in Sanguine spec) now displays the proper value for duration per Thirst stack.
[Bloodmage] Vital Shred will properly trigger its conditional bonus damage.
[Bloodmage] Bite Wound now properly heals.
[Bloodmage] Vampyr Lord now has summons synergy
[Bloodmage] Bloodgale will now be on the shapeshift bar where Accursed Form and Blood Curse are.
[Bloodmage] Hemophobia can no longer miss.
[Bloodmage] Dark Liturgy no longer has a mortal form requirement
[Bloodmage] Empowered Sanguine Mend’s instant cast now takes priority over the 25% reduction from Bloodborn.
[Bloodmage] Bloodmyst no longer drops combat when you teleport (note: this was causing an issue where tanks would lose threat when using it as mobility)
[Bloodmage] Hemostasis and Shadow Bond are no longer in the general tab.
[Bloodmage] Health Funneler now also works with Blood Curse
[Bloodmage] Dark Essence now has its own separate heal that triggers on individuals with Blood Rituals applied to them and now also works with Marrowbite casts
[Bloodmage] Torture now properly triggers.
[Bloodmage] Life’s Essence no longer mentions the old Endless Thirst.
[Bloodmage] Sever Mortality can now properly trigger Vampiric Feast.
[Bloodmage] Bloodbender now properly deals damage when you cast Siphon.
[Bloodmage] Learning Bloodveil no longer spams you with learn and unlearns of Shadow Bond.
[Bloodmage] Crimson Scion is now a switch node with a new node called Sanguine Scion
[Bloodmage] Life’s Essence reworked
[Bloodmage] Health Funneler now also works with Blood Curse
[Bloodmage] Flesh Foundry now reduces the cooldown of Fleshcraft by 4 sec and now also reduces the duration of Sated on affected targets
[Bloodmage] Hemoglobe is now a capstone, swapped with Dissipate
[Bloodmage] Fleshweaver tree has been repathed
[Bloodmage] Punctured Fangs is no longer a transform due to conflicts with Cursed Form transforms
[Bloodmage] Shadow Bond no longer spams you with sprint sound effects each time you generate rage.
[Barbarian] Breath of the North no longer has a cooldown. Now has a minor energy cost.
[Barbarian] Brutality tree restructured.
[Barbarian] Crushing Slam crit rating scaling reduced from 200 to 100.
[Barbarian] The slow from Lodged Spear now lasts 6 sec up from 3 sec
[Barbarian] Furious Berserker node added as a switch node with Hunting for Sport
[Barbarian] Gutspiller now has a 5s cd.
[Barbarian] Reduced the Energy cost of Gutspiller from 40 to 30
[Barbarian] Axe Dance simplified to no longer require so many conditions for the knockback and has been adjusted
[Barbarian] ICD on applying Deep Cuts removed.
[Barbarian] The debuff from Deep Cuts now displays as Deep Cuts instead of Serrated Spears.
[Barbarian] No Survivors now properly allows your Throw Weapon to bounce to an additional target.
[General] Many spells that reduced movement speed but were not properly tagged as a snare have been fixed.
[General] Armor types have been removed from the spec select screen as they were not providing useful information and were just causing unnecessary confusion (Some players thought they were only supposed to be able to wear the type listed, some thought that it meant their best items would always be that armor type, etc. The recommended stats should make your gearing priority clear.)
[General] Primalists can now use Swords (1h/2h)
[General] Stormbringer, Necromancer, Chronomancer, Witch Doctor, and Pyromancer have had their GCD adjusted to 1.5 sec. Note: Caster 1.5 sec global cooldowns are affected by haste
[General] Melee classes have had their GCD adjusted to 1.25
[General] Attack Power debuffs no longer stack. Highest value effect applies.
Dungeons & Raids
[Pending Restart] [Sunwell Plateau] [Felmyst]: Corrected an issue where Felmyst would miss a spot when breathing Necrotic Deluge over the battlefield when flying on the most northern line.
General
[Pending Restart + Update] - [A52] - [Elune] The most frequented NPCs like Chromie/Silas/Burth/StonyTark will now have collision to help prevent players from overlapping/covering them and making them harder to interact during gameplay.
Item Changes
[Pending Restart] Elementals in Elemental Plateau now drop their respective Elemental Lodestones!
Quests
[Pending Restart] The 'More Arcane Tomes' and 'More Fel Armaments' turn-in quests are now available for the Scryers and the Aldor, respectively. These quests allow you to turn in 5 items at a time.
Dungeons & Raids
[Pending Restart] [Pending Patch] [The Underbog] [Ghaz'an]: The area covered by Three Headed Strike will now be visually displayed.
[Pending Restart] [Pending Patch] [The Underbog] [Ghaz'an]: Three Headed strike now has a 1 second casting time and the three attacks will now occur in quick succession after another instead of at once in the same moment.
[Pending Restart] [Pending Patch] [The Underbog] [Ghaz'an]: Ghaz'ans strikes can now be blocked, parried and dodged unless stated otherwise. Ghaz'ans strikes now have unique names for each attack. The middle heads strike is now Fierce Three Headed Strike and behaves like a Fierce Blow. It is still a cleave. The left heads strikes can not be dodged. The right heads cleave can not be parried.
[Pending Restart] [Pending Patch] [The Underbog] [Ghaz'an]: Corrected an issue where Ghaz'an's three headed strike was secretly a four headed strike.
General
Fixed an issue where there was a Copper Vein Ore that could never be mined because it was located right at the intersection of Northshire Valley and Elwynn Forest.
General
[Necromancer] Crown's Call has been reworked and its activation glow when its proc'd will be removed with the next patch.
[Witch Doctor] Amphibimorph can now be cast at a targeted location instead of just around you
[Witch Hunter] The Inquisition tree has had a major overhaul
[Witch Hunter] Dusk Blade and Dawn Blade base damage on lower ranks reduced. Dawn Blade now goes through its damage progression over 2 additional Ranks.
[Witch Hunter] Brimming Hatred and Night Stalker swapped.
[Witch Hunter] Rank 6 of Shadow Shot added
[Witch Hunter] Shadow Shot now deals Shadowstrike damage.
[Witch Hunter] Pure Agony now deals 30% of the Witchblasters damage across its duration, up from 25%.
[Witch Hunter] Improved Shadowblast now increases the damage of Shadowblast by 15% since it no longer has a cooldown baseline.
[Witch Hunter] Improved Flourish reworked to Sinner with Flourish synergy
[Witch Hunter] Vampiric Tonic now heals you equal to a portion of Physical Damage dealt instead of doing leech damage procs
[Witch Hunter] Deal with the Devil now causes Shadowblast to reduce the cooldown of Darkflock by 2 seconds, down from 3 seconds, to compensate slightly for the above change making it no longer conditional.
[Witch Hunter] Deal with the Devil now increases damage of Shadowblast and now additionally Darkflock by 20%, down from 50%, but is now just a permanent passive node and no longer conditional to execute phase or requiring you to Shadowblast the target to put the debuff up.
[Witch Hunter] Shadow Rages RAP scaling from owner increased from 18.8% to 25%
[Witch Hunter] Anguish DoT RAP scaling increased from 8.45% to 11.5%.
[Witch Hunter] Shadowblast RAP scaling increased from 8% to 25%.
[Witch Hunter] Magical Blasting Powder increases the damage of Shadowblast by 25%, up from 15%.
[Witch Hunter] Blasting Powder stacks now increase the damage of Witchblaster by 30% per stack, up from 20%.
[Witch Hunter] Flintlock Shot and Quickdraw now extend the duration of Anguish by 2 seconds.
[Witch Hunter] Shadow Shot now extends the duration of Anguish by 3 seconds.
[Witch Doctor] Raptor’s Speed root and slow cleanse on cast now properly works.
[Venomancer] Venomcult Blessing is now called Alkahest and does not require Shadra’s Vigil.
[Venomancer] Vizier tree repathed.
[Venomancer] Scorpid Claw is back with reduced Rage generation.
[Venomancer] Lethality now provides a minor chance to be able to use Widowmaker regardless of target health when dealing damage with Withering Venom.
[Venomancer] Truly Rotten replaced by Potency, increasing the periodic damage of Venom Fang.
[Venomancer] Truly Rotten and Fury of Shadra swapped.