Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/08/08

General

Change

[Barbarian] Trip to the Alehouse now provides a % reduction to Keg Smash CD (fixing the weird Fill interaction).

Change

[Ranger] GCD of Adaptations that are available in class tree has been reduced siginificantly.

Change

[Ranger] Throatcutter Shot no longer cancels Strider's Blade.

Change

[Barbarian] Ancestry tree pathing has been adjusted. (Improved Thouderous Leap will be remade later this week)

Change

[Barbarian] Ale of the God-king has been moved to a central position in Ancestry tree.

Change

[Ranger] Wardancer now increases the effectiveness of your next Ranger's Horn after using Backstep.

Change

[Ranger] Warband cooldown has been increased by 30 seconds.

Change

[Ranger] New node called Adaptive added to Farstrider allowing you to swap between Adaptations more often.

Change

[Ranger] Diversion has been moved to the class tree capstone.

Change

[Ranger] Snatch has been moved one row upwards in the class tree.

Change

[Ranger] Value of Affinity has been increased.

Change

[Ranger] Blade of the Sin'dorei has been renamed to Woodland Blade.

Change

[Ranger] War Falconer has been reduced to a one point node.

Change

[Ranger] Blade of the Sin'dorei now extends the duration of active horns.

Change

[Ranger] Blow the Horns is now a flat modifier rather than a percentage.

Change

[Ranger] Farstrider spec tree has received a rework.

Change

[Ranger] Commander now makes your Skullpiercer Shot increase the effectiveness of your next Ranger's Horn.

Change

[Ranger] Class tree nodes have been moved around a bit.

Change

[Ranger] Reverberation changed to Reverberating Shots, which makes Quick Shot reduce the cooldown of Horns.

Change

[Ranger] Dismounting Shot shot's slow has been reduced to 30%.

Change

[Ranger] Added new effect of flank to encourage attacking from behind.

Change

[Ranger] Dismounting Shot no longer scales with Archery Points.

Change

[Ranger] Flank can now be used from any position.

Change

[Ranger] Battle Screech node in Farstrider value has been reduced slightly but can stack now.

Change

[Ranger] Wild Strike now additionally deals low amount of weapon damage.

Change

[Ranger] New node called Personal Cadence added to the Farstrider tree.

Change

[Ranger] Other Ranger's Horns have been removed.

Change

[Ranger] Ranger's Horn of Triumph is now Ranger's Horn of Tempo, increasing melee and ranged attack speed.

Change

[Ranger] Ranger's Horn of Coordination now increases movement speed.

Change

[Ranger] Ranger's Horn of Perserverance now reduces the costs of spells and abilities and increases total Rage and Runic Power.

Change

[Ranger] Ranger's Horn of War now increases critical strike chance.

Change

[Ranger] Ranger's Horn of Endurance now increases max health and gives dodge. Node has been moved to the Farstrider tree.

Change

[Ranger] New node in Farstrider tree.

Change

[Cultist] Saronite Prayer is now core and gives 5% spirit to all allies

Change

[Pyromancer] Phoenix Blessing now gives 5% intellect to all allies.

Change

[Sun Cleric] Bless is now core and gives 5% spirit to all allies.

Change

[Stormbringer] Blessing of Air is now a proper aura that affects all allies.

Change

[Witchdoctor] Voodoo Alchemy is now core and gives 5% spirit to all allies.

Change

[Ranger] Falcon's Focus now gives 5% agility to all allies.

Change

[Stormbringer] Windshield now gives mp5 to all allies akin to Blessing of Wisdom at all ranks.

Change

[Necromancer] Lich Armor is now "Gift of the Lich" and gives 5% intellect to all allies.

Change

[Son of Arugal] Bloodthorns no longer gives damage reduction, and is now core and learned for free at level 15.

Change

[Venomancer] New Spell: Shadra's Wisdom now gives 5% intellect to all allies for 30min.

Change

[Venomancer] Envenomed Weapons is now learned at level 15

Change

[Primalist] Shifted talents around in the class tree to account for Primal Senses being made core

Change

[Primalist] Primal Senses moved to core and is learned for free at level 8

Change

Buffs and Auras are currently in the process of being standardized across the board:

Change

[Primalist] Primal Senses now gives 5% agility, down from 10%.

Change

[Barbarian] Herald of Galakrond moved to Coldhammer's position in the Ancestry tree, and Coldhammer had its damage increased.

Change

[Barbarian] Breath of the North per level scaling has been increased

Change

[Barbarian] Ancestral Wisdom energy cost of abilities is now reduced by 15% and it gives 5% of your Spirit as spell hit rating

Change

[Barbarian] Breath of the North now slows your target by 30%.

Change

[Barbarian] Various talents in the Ancestry tree have been moved around

Change

[Barbarian] Blizzard node now also increases the damage done of Breath of the North

Change

[Barbarian] Breath of the North now scales with spellpower

Change

[Ranger] Steel Twister is now Blade Dancer and increases your parry chance on Flank rather than reducing your targets parry chance

Change

[Barbarian] Thunderous Leap now has a 2min cooldown, down from 3min

Change

[Guardian] Changed some icons back to their originals

Change

[Monk] Changed some icons back to their originals

Change

[Ranger] Removed the heal from Survival Potion. Now it removes 1 magic effect and all bleed effects on use, and then it removes 1 disease, and poison effect every 3 seconds for 9 seconds.

Change

[Ranger] Wildstrike now inflicts a bit of weapon damage on top of its usual effects.

Change

[Ranger] Updated various icons in class and spec trees

Change

[Guardian] Adjusted Banners across the board to lower values. This was done so that they fall in line with the new buff/aura rework we have coming that adds standardization to the buffs/auras in the game.

2023/08/05

General

Change

[Reaper] Fixed an issue where Soul's core passive was reducing the CD of unintended spells

Change

[Stormbringer] Fixed a bug causing Gale Breath ranks > 1 to have 100yd radius

Change

[Stormbringer] Gale Breath now roots for up to 8 sec

Change

[Stormbringer] Lingering Orbs (class tree) is now called Lingering Lightning and affects the duration of Conjure Storm and Body of Lightning as well as Thunder Orbs

Change

[Stormbringer] Gale Breath no longer reduces enemy armor

Change

[Stormbringer] Added a new passive node called Focal Point that increases the Air Elemental's damage by 20% against enemies in your Updraft

Change

[Stormbringer] Cyclone's Recharge now procs from Wind Blast instead of Voltaic Burst

Change

[Stormbringer] Glyph of Change now also causes consecutive Wind Blasts to have reduced cast time

Change

[Stormbringer] Gift of Air now lasts 16 sec up from 8 sec

Change

[Stormbringer] Gift of Air no longer provides Typhoon generation

Change

[Stormbringer] Gift of Air now applied by Hastening Winds instead of Gale Winds

Change

[Stormbringer] Added SP scaling to Clearsky Pendant

Change

[Stormbringer] Fixed a bug where Wind Blast was checking for 15 Static instead of 10

Change

[Stormbringer] Clearsky Pendant now only heals the caster and their pet

Change

[Stormbringer] Updated Everlasting Typhoon into a new passive called Hurricanes

Change

[Stormbringer] Raging Zephyr base cast time increased to 2 sec (back down to 1.5 with Hurricanes talent)

Change

[Stormbringer] Wind Blast now costs 10 Static and grants a Typhoon stack to pet

Change

[Stormbringer] Master Elementalist now grants the pet a Typhoon stack instead of its previous buff

Change

[Stormbringer] Master ELementalist now heals for 3% down from 6%

Change

[Stormbringer] Typhoon no longer activates Unbound automatically at max stacks

Change

[Stormbringer] Added a new active spell called Unbind Servant to the tree which activates an Unbound style effect, only usable at 8 Typhoon stacks

Change

[Stormbringer] Typhoon now stacks to 8 down from 20

Change

[Stormbringer] Gale Winds no longer taps health from the Wind Servant and now slows by 40% for 4 sec

Change

[Stormbringer] Fixed tooltip of Gale Winds

Change

[Stormbringer] Kiss of the Clouds now destroys the Wind Servant instead of siphoning health

Change

[Stormbringer] Fixed a bug where the 3rd rank of Power of Air was the same value as the 2nd rank

Change

[Stormbringer] Force Drag's tooltip now correctly notes that it buffs all active orbs while channeling

Change

[Stormbringer] Force Drag now increases damage of orbs by 40% down from 300%

Change

[Stormbringer] Fixed an issue where Force Drag could drag multiple orbs

Change

[Stormbringer] New icon for Thundergrip

Change

[Stormbringer] New icon for Expulsion

Change

[Ranger] Ranger's Horns now share a 1.5min CD baseline and lasts 15 sec

Change

[Guardian] New icon for Raise Shield

Change

[Primalist] Moved Body of Stone to Geomancy tree

Change

[Primalist] Removed Primal Weapon: Stone

Change

[Primalist] Changed Primal Weapon: Magma into Body of Magma and made it exclusive with Body of Stone

Change

[Primalist] Added a new passive node to class tree that causes blocks to grant Earth's Rage