Adventurers,
Play Conquest of Azeroth FOR FREE during the June Open Beta Test, beginning Saturday, May 31st! Test ALL 21 classes, give YOUR feedback, and help make CoA the best it can possibly be.
June Open Beta Test
Adventure to level 58 in a fresh 2-week Event Realm that pulls out all the stops:
- Play all 21 Conquest of Azeroth Classes
- Explore a Reborn Azeroth
- RPG Creature Stats
- Immersive Loot Drops
- RPG Items in the Open World
- NEW Spell Visuals and Spell Effects
- Polished Talents
- Adventure to level 58
This may be the FINAL CoA Open Beta Test: use it to give your feedback and shape the future of CoA.
Give your Feedback
CoA is in its FINAL phases of development! This is your chance to give your opinions, whatever they may be, to help shape CoA’s future. CoA needs your feedback on:
- How do you feel about your class’s leveling experience?
- How do you feel about their theme?
- How is their toolkit? Do they have thematic, powerful spells that you enjoy using? Is there bloat?
- How does each spec feel?
- Does each spec fulfill its niche?
Make your voice heard by filling out the survey:
https://forms.gle/GPaEocg1p9uAU8ZF9
Give your Feedback, Get a Friend!
Heroes who get to level 58 on at least one class AND fill out the survey above can unlock a special, limited time only companion: Sunny! This little guy will brighten your day, and his glow will let people know that YOU were there when CoA was just a twinkle in your father’s eye in development.
How to Unlock Sunny:
- Get any CoA class to 58
- Fill out the survey
Get your thoughts to the Dev Team so they can make the game better. Also you get dog.
The New Stuff: Final Class Polish as CoA Nears Release
Having 21 classes is a hyper-ambitious goal, and carries a big hurdle: every single one of the 21 classes need to feel unique and distinct from both each other and the existing Warcraft classes. To accomplish this, every effort is being made to make classes stand out from each other.
From differentiating classes by their unique spells and effects, to careful naming of original skills and talents, to even new spell visuals that fit the theme and vibe of each class, Conquest of Azeroth is making ALL classes stand apart where it makes sense, letting each class feel distinct and powerful.
Differentiating Important Spells
Certain skills are essential for all classes to have, for example:
All classes need some form of interrupt for things like Mythic+. There’s two ways to do this: you give every class Counterspell with the same effect and cooldown (the lazy way), or you spend the time to invent new, interesting, and distinct forms of Counterspell like Wind Shear, Shield Bash, Kick, etc. (the right way).
Spells like interrupts are now distinct from each other, making each interrupt for each class feel thematic to the class and different from every other interrupt from every other class. You can expect to notice more of YOUR class’s identity: some classes have more powerful interrupts with longer cooldowns, while others have quicker, snappier interrupts that are less powerful but can be used more often.
This philosophy has been applied to every other area of class design, not just interrupts.
Spell Visual Work
As part of the effort to differentiate classes and make each class immersive, thematic, and visually badass, a tremendous amount of effort has gone into and continues to go into Spell Visuals.
The spells you cast are the primary way that you feel like batman your class: from effects like thunder slams on the ground to the colors of your void spells being that iconic eerie black and purple, ensuring that every class’s spells and skills are cohesive and immersive makes sure that you feel like your class.
All spells on CoA are undergoing visual work to increase their overall quality.
Here are some examples of spell visuals:
Tooltip Polish
If your tooltips aren’t extremely clear, you literally cannot know what your spells do and cannot play the game. That’s why making tooltips as insanely clear as possible is incredibly important.
CoA is currently polishing the hell out of tooltips for all 21 classes and 69 specs in ways that you might think is excessive to make absolutely sure that every single tooltip you read is CRYSTAL CLEAR.
Old:
New:
Excessive? Maybe. Clear? Yes.
Old:
New:
Look how much better you understand that skill now. Wow.
Old:
New:
Crowd Control Updates
CoA is refining Crowd Control to ensure class tookits feels unique, thematic, and strategically distinct. Rather than spreading similar CC types across all classes, each class now leans into its identity with focused, powerful control tools. A Necromancer having a powerful fear or a Chronomancer having the strongest slow is thematically intuitive. This direction gives each class powerful, distinct tools that are easier to recognize and counter in PvP, reducing the need to memorize all 21 class toolkits.
- CC effects have been streamlined to make them more thematic and class-specific
- Each class now features control tools that align with their core identity. Expect Necromancers to fear and Chronomancers to slow.
- This creates more recognizable class roles and clearer PvP expectations
- Crowd Control is now a defining strength, not a shared utility
- When you blind someone as a Rogue or root as a Druid, it feels signature, like it belongs to you. That same concept is being applied to CoA CCs.
- Players can now experience the satisfaction of being the specialist, not just another source of generic CC
- Stealth mechanics have been refined to match class identity and role clarity
- Classes with stealth no longer just have 100% uptime when it doesn’t make sense
- If you select the spec that focuses on stealth, you’ll return to 100% uptime on your stealth
- Classes now consolidate their power into fewer, more impactful CC options, focusing their control into meaningful tools rather than spreading it thin across multiple weaker effects.
- This allows CoA classes to have their own iconic, memorable, and fight changing abilities like a Paladin’s Hammer of Justice.
- Reduces redundancy while making each control spell more impactful
- Defensive abilities have also been consolidated into fewer, stronger options
- This reduces visual and mechanical clutter without weakening power
- Expect slightly fewer abilities overall, but each one contributes more directly to your kit
What’s Next for CoA PvP?
The following changes are in process on CoA:
In PvP, you expect certain classes to have advantages over others when it makes logical sense: Mages have an advantage over Warriors because Mages use Frost Magic and warriors have to move to get to their target: natural advantage. Similarly, Druids can already turn into animals, so why would being Polymorphed hinder them much? Thus, Druid Shapeshift breaking Polymorph makes sense.
These logical, thematic RPG interactions add depth and immersion to the world and to your adventure. You can expect a similar level of attention to detail in Conquest of Azeroth: if the Necromancer has a gap-creator, you can expect classes like the Witch Hunter or Templar to have a gap closer to counter that, since these monster hunters would thematically be a Necromancer’s enemy.
This is precisely where the next step for CoA PvP and CC kits is headed. Expect interesting RPG encounters when you encounter your natural prey or predator in PvP combat.
Gear Support for All Classes
Conquest of Azeroth introduces pretty awesome stuff like tanks that wear mail, intellect classes that shoot guns, damage dealers that need strength-based throwing weapons, and healers that use weapons that aren’t staves. That’s badass, but Vanilla WoW doesn’t have items that support this cool new stuff. So Conquest of Azeroth introduces new items to support all of its classes.
From mail tank sets to fist weapons that actually slap, Conquest of Azeroth introduces thousands of items to Classic WoW so that no matter what you’re playing, you can gear up and feel str0nk. While on your adventure, in the Open World, or in Dungeons, you’ll find gear that powers up your class:
Look forward to more unique gear and sets as CoA moves closer to release.
What’s New on the CoA Alpha Realm?
Onyxia Unleashed on Rexxar
A tremor ripples through the Dustwallow Marsh: black wings cloud the sky, and the gates to an underground lair open wide their maw. Onyxia arrives on Conquest of Azeroth!
Challenge the Broodmother with all of CoA’s 21 new classes and test your might against a Black Dragon. If you succeed, all new treasure is yours to claim as you outfit your CoA class with new weapons, trinkets, and power. Onyxia is the next step in the Rexxar Alpha’s 60 phase as CoA undergoes its last few months of testing before release.
Want to dive into the adventure right now? Unlock the CoA Alpha Bundle to help shape the future of Conquest of Azeroth. Not only will you get instant access to the Alpha realm to start playing all 21 new classes, but you’ll also get access to the developer Discord to give your thoughts and feedback and help steer the course of CoA.
Get the Alpha Bundle
Get the PTR Client
You'll need the PTR Client to play the Open Beta. To get it, open the Launcher and hit the drop down menu, then select “PTR” from the list:
- Click the dropdown menu above 'Play'
- Select PTR
- Install PTR
- Enjoy the Open Beta!
CoA Release Date Information
A full article announcing Conquest of Azeroth’s release date and covering ALL information about CoA will release soon, and won’t be too long after the original projection of Late Q2. Expect an announcement for the release of CoA in early Q3
Conquest of Azeroth still has some polish to go through before it’s the absolute uncontested banger of a game it can be, and it’s going to get there.
See you in Azeroth, Heroes.