Warcraft Reborn February Updates - Atal’zul Unleashed, Onyxia’s Lair Expanded, OG 9 Class Updates, and More…

Warcraft Reborn February Updates - Atal’zul Unleashed, Onyxia’s Lair Expanded, OG 9 Class Updates, and More…

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Warcraft Reborn February Updates - Atal’zul Unleashed, Onyxia’s Lair Expanded, OG 9 Class Updates, and More…

BY Ascension

a day ago

Article Outline
  1. Challenge Colossal Foes, Overcome Overwhelming Odds
  2. Atal’Zul, the Soulreaver
  3. Onyxia’s Lair
  4. Worldforged Item Buffs
  5. Individual Changes
  6. Balance Updates
  7. Priest
  8. Discipline
  9. Holy
  10. Shadow
  11. Mage
  12. Arcane
  13. Fire
  14. Frost
  15. Druid
  16. Balance
  17. Cat
  18. Bear
  19. Restoration
  20. Shaman
  21. Elemental
  22. Enhancement
  23. Restoration
  24. Warlock
  25. Affliction
  26. Demonology
  27. Destruction
  28. Rogue
  29. General changes
  30. Assassination
  31. Combat
  32. Subtlety
  33. Hunter
  34. Beastmastery
  35. Marksmanship
  36. Survival
  37. Paladin
  38. Holy
  39. Protection
  40. Retribution
  41. Warrior
  42. Arms
  43. Fury
  44. Protection
  45. PvP Progression 3 Begins
  46. Some things you need to know:

Challenge Colossal Foes, Overcome Overwhelming Odds

Adventurers,

Big updates come to Warcraft Reborn this February. Prepare to face threats old and new, dive into updates and changes for each of the OG 9 Classes, upgrade your Worldforged Items more than ever before, and more…

 

  • Atal’Zul Unleashed January 31st @ 18:00 Server Time
  • Onyxia’s Lair EXPANDED
    • Coming February 7th
    • New Look
    • New Boss
  • Worldforge Item Buffs
    • Upgrades to items with Proc Effects with Onyxia Release
    • Many Buffs to underpicked items.
  • OG 9 Class Balance Updates
  • PvP Progression 3 Begins Soon!

Atal’Zul, the Soulreaver

The stench of corpses rises from the Eastern Plaguelands. A sickening wind drifts over the ruins of Zul’Mashar.

 

Atal’Zul, the Soulreaver, rises on Warcraft Reborn!

 

Face down the Soulreaver, an original Ascension World Boss, with your 40-man raid in both Open World PvP and in a terrifying new Instanced Arena. Gather your allies, brave the dangers of the Plaguelands, and cleanse the fetid land of his unnatural presence.

 

Atal’Zul is a terrifying apparition manipulating the Mossflayer trolls of Zul’Mashar. This original Ascension World Boss features new spells, new mechanics, and new treasure to claim. But Zul’Mashar is a strategic troll fortress with terrain on their side: and groups can use the land to their advantage in World PvP. Will you be the first group to secure the entrance to Zul’Mashar, and will you be able to hold the line against other raids if you do?

 

You can also challenge Atal’Zul in PvE mode by entering his instanced versionwhich will pit you against a stronger version of the boss but with no interruption from outside players. Face him, discover incredible new treasure, or become one more grave in the dirt.

Onyxia’s Lair

The jagged stalactites and sweltering heat pouring from the caves of Dustwallow are enough to dissuade most from venturing too deeply into the caverns there. But you are there with a mission: you are there to destroy the broodmother and bring her scheming story to an end. But this time, Onyxia’s lair won’t be the way you remember it… 

 

Onyxia’s Lair releases February 7th!

 

Onyxia’s Lair, one of the most classic raids in Azeroth, now has a bit more depth to it than you remember: a more dangerous trek to the heart of her lair, new enemies to face, and even a brand new boss to challenge. Gather your allies, summon your courage, and enter the dragon’s lair.

 

Worldforged Item Buffs

With the release of Onyxia’s Lair, you have the chance to end the Broodmother’s reign. If you can, you’ll earn the right to upgrade your Worldforged Items to the next level of power: with Onyxia’s Lair, the Proc Abilities on your Worldforged Items upgrade for the first time.

 

This massive upgrade opens up the items you can use to shape your adventurer and solidify your identity: whether you’re a Hunter shredding armor with a powerful rifle, a Shaman surging thunder through his shield to shock foes that attack you, a Warrior dealing savage damage to low health foes, or anything else you can think of, Worldforged Items put unique strength and identity in your hands to mark you as unique.

 

Many underperforming Worldforged Items receive buffs this patch, so don’t sleep on items that you may have felt weren’t powerful enough to use: now, they might be exactly what you need. Additionally, some overperforming items receive slight nerfs.

 

Any Worldforged Items that receive nerfs will be available to refund.

 

 

  • Items that have seen low rates of upgrading had their stats buffed up to 20%. Depending on how often or not often the item was chosen.
    • Lots of underpicked items will now feel better

Individual Changes

  •  [Ancient Dragonmaw Token] Now grants Spell Power and Hit rating instead of Stamina and Attack Power; damage increased by 50% and cooldown reduced to 30 seconds.
  • [Vul'Gol Torch]: Cooldown halved, range increased to 8 yards, now provides Defense Rating and increased Stamina.
  • [Oozling Thoughtcore] Maximum charges increased from 5 to 8.
  • [Dunecaller's Spire] Cooldown reduced by 50%.
  • [Overseer's Mystic Wrench] Damaging proc now deals Nature damage.
  • [Heart of the Warpwood] Damage doubled, damage type changed to Ranged Ability instead of Spell.
  • [Brother's Special Gift] Now grants Critical strike rating instead of Defense rating.
  • [Doomfall Spark] Cooldown reduced by 50%.
  • [Inferno Gavel] Cooldown reduced by 50% and proc now bounces to two nearby targets.
  • [Terrible Defias Mixture] Damage and range have been doubled.
  • [Dwarven Explosive Barrel] Cooldown reduced by 50%.
  • [Scorched Runeblade] Cooldown reduced to 1 minute (was 3 minutes).
  • [Runestone Figurine] Cooldown reduced by 50%.
  • [Emberheart Talisman] Resistances increased by 20%.
  • [Ancient Whetstone] Damage has been doubled.
  • [Kim'Jael's "Trustworthy" Boots] Base stats have been increased.
  • [Dripping Fang] Internal cooldown reduced to 2 seconds (was 10 seconds).
  • [Old Defias Gun] Internal cooldown reduced to 8 seconds (was 18 seconds).
  • [Bristlebow] Proc chance has been doubled.
  • [Stormwitch Staff] Proc chance has been doubled.
  • [Vilebranch Ritual Dagger] Internal cooldown reduced to 5 seconds (was 10 seconds).
  • [Branch of Mourning] Proc chance increased by 33%.
  • [Plague Purger] Proc chance increased by 50%.
  • [Zipcoil’s Zapper Cap] Damage doubled and added missing scaling.
  • [Bonescourge Dagger] Removed the internal cooldown entirely.
  • [Mo'arg Saw Shield] Proc chance has been doubled.
  • [Executioner's Axe] Internal cooldown reduced to 5 seconds (was 10 seconds).
  • [Spark of Infernus] Proc chance increased by 50%.
  • [Hivebreakers’ Ward] Proc chance increased by 33%.
  • [Zapping Rod] Internal cooldown reduced to 2 seconds (was 5 seconds).
  • [Grim Sorcerer Totem] Damage decreased 30%.
  • [Water Binder] Proc chance increased by 50%.
  • [Denflame Channeler] Proc chance has been doubled.
  • [Gravedigger's Delight] Internal cooldown reduced to 10 seconds and slow effect increased by 10%.
  • [Firebrand Libram] Now only ticks twice.
  • [Graveyard Striker] Internal cooldown reduced to 15 seconds (was 20 seconds).
  • [Blood Keeper's Staff] Internal cooldown reduced to 20 seconds (was 25 seconds).
  • [Tainted Wasteblade] Proc chance increased by 50%.
  • [Tome of Sundered Souls] Internal cooldown reduced to 20 seconds (was 25 seconds).
  • [Necklace of the Sunken Empire] Mana restoration now occurs every 4 seconds from every 3.
  • [Bloodtooth Neck] Damage reduced by 50% (Note: Bones to Gnaw has been buffed to compensate).
  • [Bloodscalp Beastmastery Amulet] Pet Attack Power bonus set to 30.
  • [Ravenclaw Bone Necklace] Added an 8 second internal cooldown.
  • [Corroded Quel'thalas Ring] Spell Power values adjusted to 50, 60, and 70.
  • [Nature's Defiance] Damage reduction effect reduced by 40%.
  • [Shadowhide Claw] Damage reduction effect reduced by 30%.
  • [Fragment of K'aresh] Duration reduced to 7 seconds.
  • [Owlbeast Talon] Proc chance reduced to 10% and internal cooldown increased to 10 seconds.
  • [Ancient Dark Iron Mace] Damage shield effectiveness reduced by 40%.
  • [Captain's Shield] Damage reduced by 30%.
  • [Libram of Amphibious Devotion] Damage reduced by 20% and added a 3 second internal cooldown.
  • [Stormpiercer] Proc chance increased by 33%.
  • [Reliever's Burden] Proc now triggers when targets are under 50% health (was 35%).
  • [Fire Strike] Proc chance increased by 50%.
  • [Claw of Vagash] Proc chance increased by 50%.
  • [Heavy Tempered Blade] Offensive stats have been increased.
  • [Dustbringer] Proc chance increased by 25%.
  • [Emberstring Drakebow] Effect duration increased by 1 additional tick.
  • [Blade of Thunder] Weapon speed adjusted to 3.7 and added Critical Strike chance to stats.
  • [Witherbark Headsmasher] Damage has been doubled.
  • [Acid Bolter] Proc chance has been doubled.
  • [Scarlet Blunderbuss] Proc chance increased by 20%.
  • [Kazkaz's Ceremonial Mask] Shadow damage bonus has been doubled.
  • [Zaetar's Lost Heirloom] Now grants 20 Spell Haste rating when triggered.
  • [Earth Infused Offering] Now also provides Stamina.
  • [Crystallized Shield] Now triggers from any attack with a 30 second internal cooldown.
  • [Dark Iron Blaster] Now also provides Agility.
  • [Dragon Matriarch Cloak] Cooldown reduced to 3 minutes and now reduces fire spell costs by 20%.
  • [Hatefury Skull Totem] Internal cooldown reduced by 7 seconds.
  • [Hive Regal Claw] Internal cooldown reduced by 15 seconds.
  • [Idol of Breathing Life] Proc potency increased by 50%.
  • [Infernal Fang] Internal cooldown reduced by 15 seconds.
  • [Lava Absorbing Blade] Mana restored on proc increased by 50%.
  • [Markri Turret] Damage has been doubled.
  • [Molten Fang] Damage has been doubled.
  • [Overwatch Longrifle] Weapon speed slowed to 3.0 (from 2.6).
  • [Scarlet Doctrine] Proc potency increased by 50%.
  • [Sludge Hammer] Replaced Armor Penetration rating with Defense rating.
  • [Snowstalker Rifle] Armor Penetration rating increased by 20%.
  • [Sorrow Bolter] Proc now deals additional Shadow damage.
  • [Southfury Totem] Now reduces the mana cost of Shocks by 6%.
  • [Stonebloom Idol] Damage has been doubled.
  • [Tongs of Miscalibration] Attack Power reduction per stack changed to 35 (was 50).
  • [Frostmane Totem] Now reduces the mana cost of Lightning Bolt by 6%.
  • [Furbolg War Drum] Now provides an additional 30 Stamina.

The effectiveness of Greater Detect Invisibility Potion has been reduced. It will still be a powerful stealth detection tool but no longer give sight through a Rogue’s Vanish for example.

Balance Updates

Priest

Discipline priests are receiving several minor adjustments aimed at increasing quality of life, notably allowing a wider range of stats to meaningfully increase their power and providing a greater number of different effective mystic enchant choices.

 

Holy priests are receiving changes directed at increasing their mana sustain, giving them more powerful options for single target healing and strengthening the Holy Ascension archetype.

 

Shadow priests are receiving a large number of changes aimed at significantly increasing their damage in single target and AOE situations with additional tweaks to quality-of-life/utility.  

Discipline

  1. [Priest] [Discipline: Grace] The buff granted by this talent is no longer limited to being active on only one target at a time.
  2. [Priest] [Discipline: Borrowed Time] This now grants 7/14/20% spell haste, from 9/17/25%. This change addresses a large amount of discipline priest’s power being concentrated in one talent choice while enabling them to scale from haste on gear for longer.
  3. [Priest] [Epic: Words of Time] This enchantment now also makes Borrowed Time increase your healing power by 10% of your Intellect.

Holy

  1. [Priest] [Lightwell] Lightwell has been overhauled: Lightwell will attempt to heal a nearby party or raid member within 20 yards every second if they have less than 50% health. Lightwell lasts for 30 seconds or until it heals 10 times. Healing the lowest health person within range.
    1. Developer Note: This heal benefits and inherits your spell power and critical strike chance. Critically striking with Lightwell will be able to trigger a surge of light.
  1. [Priest] [Greater Heal] Mana cost reduced by 10% across all ranks.
  2. [Priest] [Holy: Holy Concentration] The buff granted from this talent now lasts for 12 seconds, up from 8.
  3. [Priest] [Holy: Epiphany of Light] This talent now gives your Holy Fire periodic damage a 12% chance of triggering Surge of Light, up from 6%. It also doubles the periodic damage of your Holy Fire, up from previously increasing it by 60%.
  4. [Priest] [Legendary: Holy Ascension] This enchant now passively increases the critical strike chance of your Holy Fire and Smite by 20%, instead of the Smite critical chance only being increased for the next two Smite casts after casting Holy Fire. In addition, casting Guardian Spirit on yourself makes you generate no threat, and Ascended Holy Nova damage has been increased by approximately 30%.
  5. [Priest] [Epic: Higher Power] This has been reworked. The new tooltip reads: When your mana is above 50%, Greater Heal has a 30% increased critical effect chance but costs 20% more mana. When your mana is below 50%, Greater Heal costs 30% less mana.
  6. [Priest] [Epic: Overflowing Light] This enchant now also grants a stack of Serendipity (if known) when it triggers.
  7. [Priest] [Epic: Prayer Circle] In addition to triggering from Holy Fire, this now also triggers from casting Prayer of Mending.

Shadow

  1. [Priest] [Mind Sear] This ability now also deals damage to its main target.
  2. [Priest] [Vampiric Touch] This ability now deals 12% increased damage in PvE combat.
  3. [Priest] [Devouring Plague] This ability now deals 8% increased damage in PvE combat.
  4. [Priest] [Shadow: Pain and Suffering] The Shadow Word: Pain duration refresh on this talent can now also trigger from Mind Sear in addition to Mind Flay.
  5. [Priest] [Shadow: Misery] The Misery effect now also triggers from Mind Sear.
  6. [Priest] [Shadow: Improved Spirit Tap] This buff now grants 15/30% increased Spirit, up from 5/10%. Its duration has been increased from 8 seconds to 10 seconds.
  1. [Priest] [Shadow: Improved Shadow Word: Pain] This now increases the damage of Shadow Word: Pain by 6/12%, up from 3/6%.
  2. [Priest] [Legendary: Void Eruption] This now has a 45 second cooldown, down from 60 seconds.
  3. [Priest] [Epic: Psychic Influence] This enchant now has an additional effect: Your Mind Sear causes the main target to suffer an additional 15% per each enemy hit.
  4. [Priest] [Epic: Endless Void] This enchant can now extend Void-Touched from Void Eruption beyond its 20 second duration. The duration extension has also been increased from 4 seconds up to 5 seconds.
  5. [Priest] [Epic: Psychic Infusion] The mana regen granted by this enchant can now trigger multiple times when Psychic Scream hits multiple targets affected by your Shadow Word: Pain.

 

Mage

Arcane PvP buffs mostly, giving them some tools that will give them a slightly better chance of surviving. Fire gets some PvP-oriented updates aimed at making them more versatile - having more of a chance in close-quarters combat (with less RNG-reliance). Fire already does well in PvE too, and will continue improving with more powerful gear offering more crit. Frost receives significant PvE buffs that will be quite powerful against the Frost-vulnerable enemies in Molten Core.

Arcane

  1. [Mage] [Mana Gem] Increased the base mana granted by all mana gems by approximately 35%.
  2. [Mage] [Legendary: Barrage Overload] The mana cost increase of Arcane Blast has been reduced from 40% to 30%.
  3. [NEW] [Mage] [Epic: Arcane Conduit] Your Evocation channels twice as fast and fires an Arcane projectile at your target every second. While channeling you take 40% reduced damage and become immune to Interrupt and Silence effects. Each second spent channeling reduces the remaining cooldown of Arcane Power, Presence of Mind and Evocation by 10 seconds.
  4. [Mage] [Epic: Arcane Dominance] This enchant has been slightly reworked. It now reads: Increases your spell critical strike rating by 15% of your Intellect. In addition, you now gain Clearcasting after using Presence of Mind, Mana Gem or killing an opponent that yields experience or honor.
  5. [Mage] [Epic: Impeccable Timing] This enchant now also passively grants 10% of your Intellect as spell haste rating.
  6. [Mage] [Epic: Temporal Haste] This enchant has been renamed to Resonant Barrage and reworked. The new tooltip reads: Your Arcane Barrage makes your next Arcane Blast deal 15% more damage and generate an additional charge, or makes your next Spellsteal steal an additional magic effect. This effect stacks up to 3 times.
  7. [Mage] [Epic: Blink of the Warden] This enchant has been slightly reworked. The new tooltip reads: Your Blink distorts reality around you, confusing your enemies and leaving behind a mirror image of you in the place you left. Spells cast on you will be absorbed by the mirror image instead. In addition, using Blink generates two charges of Arcane Blast.

Fire

  1. [NEW] [Mage] [Artifact: Cauterize] An attack which would otherwise kill you will instead bring you to 35% of your maximum health. When this happens all movement speed impairments on your are cleared and you gain 50% movement speed for 6 seconds, but burn taking 3% of your health as Fire damage per second.

 

  1. [Mage] [Fire: Blazing Speed] This talent has been reworked to be less random and more specialized against Melee attackers. The new tooltip reads: Taking a melee hit greater than 5% of your health dispels all movement impairing effects on you and increases your movement speed by 50% for 6 seconds. This can only occur once every 12 seconds.
  2. [NEW] [Mage] [Legendary: Blazing Flame] Blazing Speed is now guaranteed to trigger when dealing damage with Blast Wave or Dragon's Breath instead of triggering from taking damage. Blazing Speed also increases the critical chance of your Scorch and Pyroblast by 30% and makes them extend the duration of Blazing Speed by 1 second.
  3. [Mage] [Epic: Fire Walk with Me] This also reduces the range of Scorch by 10 yards but allows it to be cast while moving.
  4. [Mage] [Fire: Blast Wave] The cooldown of this spell has been reduced to 20 seconds, down from 30.
  5. [Mage] [Fire Blast] Mana cost reduced by 18%.
  6. [Mage] [Glyph of Fire Blast] This now grants 100% increased critical chance to your Fire Blast against stunned or incapacitated targets, up from 50%.
  7. [Mage] [Epic: Brand of the Pyromaniac] This now makes your next two Pyroblasts (down from three) bounce to up to two additional enemies (down from three). The cooldown reduction to Combustion and Cremation has been increased from 1.5 seconds to 2 seconds.

Frost

  1. [Mage] [Frostbolt] Damage increased by 4%.
  2. [Mage] [Deep Freeze] Damage increased by 20%.
  3. [Mage] [Frost: Chilled to the Bone] This talent now also increases the damage of Deep Freeze.
  4. [Mage] [Frost Bomb] Frost Bomb now has an 8 second duration (4 against players) and makes the target count as frozen. In addition to that, Frost Bomb has a new mechanic: 30% of your Frost damage dealt to the target affected by Frost bomb pulses outward damaging all nearby enemies.
  1. [Mage] [Epic: Winter's Blaze] This now increases the damage of your Frostfire Bolt by 15%, down from 25%. It now increases the damage of Frostbolt and Ice Lance by 10%, up from 8%.
  2. [Mage] [Epic: Glacial Cascade] This now triggers on every third Frostbolt instead of every fourth. It now also reduces the cast time of your Frostbolt by 5%.
  3. [Mage] [Epic: Icy Slaughter] This now also makes Icy Veins increase the damage of Deep Freeze by 20%, and makes Deep Freeze always deal damage when used against monsters (even if they are not stun immune) and makes dealing damage with Deep Freeze reduce the cooldown of Icy Veins by 10 seconds.

Druid

Balance druid is receiving a small baseline power increase and gaining valuable utility via adjustment to core talents. Additionally, several underperforming enchants are receiving significant power increases aimed at making them competitive with the strongest options.

Feral Druids get a number of buffs to improve their overall performance and playstyle, as well as a more targeted rework to the Predator’s Wrath playstyle, which now is quite ferocious.

Restoration Druids are having small reductions to their mana regeneration reduced in several places and to the healing of rejuvenation. Combined with a brand new artifact enchant and buffs to other enchants, this is aimed at increasing the diversity of playstyles and bringing their peak healing throughput more in-line with other healers.

Balance

  1. [Druid] [Cyclone] Range increased to 25 yards, up from 20. This change will make Cyclone more versatile and, especially when used with the range-increasing talents, more powerful also against ranged opponents.
  2. [Druid] [Balance: Improved Moonkin Form] This now increases your spell damage by 17/34/50% of your Spirit, up from 14/27/40%.
  3. [Druid] [Balance: Dreamstate] This now restores mana equal to 8/16/25% of your intellect every 5 seconds, up from 6/12/18%.
  4. [Druid] [Balance: Moonglow] This now reduces mana cost of affected spells by 4/8/12%, up from 3/6/9%.
  5. [Druid] [Legendary: Sunfire] The damage of this spell has been increased by 15% in PvE combat and no longer splits its damage. It now also has an additional mechanic: Sunfire increases the periodic damage from Moonfire and Insect Swarm by 15% per target hit for its duration. (capping at 75% at 5 targets).
  1. [Druid] [Legendary: Chosen of Elune] In addition to its current effects, this enchant also makes your Eclipse (Solar) increase your critical strike rating by 15% of your Spirit, and your Eclipse (Lunar) increase your haste rating by 15% of your Spirit.
  1. [Druid] [Legendary: Touch of Elune] This now also increases your damage done by 15% while active.
  2. [NEW] [Druid] [Epic: Astral Winds] Targets released from your Cyclone or hit by your Typhoon take 50% reduced healing, fading over 8 seconds. In addition, the cast time of Cyclone is reduced by 0.3s. Since Cyclone also makes affected targets immune to healing, this enchant makes Cyclone a powerful offensive tool, useful not only to control off-targets but also kill-targets.
  3. [Druid] [Epic: Elune’s Fury] This now allows Moonfire to hit two additional nearby targets (up from one) and stacks up to three times (up from two)
  4. [Druid] [Epic: Graceful Resurgence] This now increases the damage of Wrath, Starfire and Starsurge on targets below 35% health by 15%, up from 10%. The Nature’s Grace triggered by killing an enemy with this enchant now lasts for 6 seconds.
  5. [Druid] [Epic: Languish] Fixed a bug where Languish would not roll-over its value when having multiple balance druids in the raid.
  6. [Druid] [Balance] Insect Swarm now lasts for 2 more seconds. Letting you gain one more total tick from its duration.
  7. [Druid] [Epic: Surging Eclipse] Surging Eclipse no longer reduces the effectiveness of Eclipse.

Cat

  1. [Druid] [Rake] The damage of this ability has been increased by approximately 15% for all ranks up to and including level 60.
  2. [Druid] [Ravage] The damage of Ravage has been increased by approximately 30%.
  3. [Druid] [Feral: Primal Gore] This talent now also enables the periodic damage from Rake to deal critical damage.
  4. [Druid] [Legendary: Wrathful Strikes] This enchant also has a new mechanic: Casting Wrath makes your direct damage Cat Form abilities on the target deal additional Nature damage (scaling with Attack Power) for 15 seconds. This effect stacks up to 10, each stack increasing the damage done by 5%.
  5. [Druid] [Epic: Predator’s Wrath: Focus] In addition to making wrath castable in Cat Form and restore 20 energy, this enchant also makes them unable to miss and cost no mana.
  6. [Druid] [Epic: Predator’s Wrath: Combo] In addition to making Wrath generate two combo points, this enchant also makes Wrath increase the critical strike chance of your next direct damage Cat Form ability to by 25%.
  7. [Druid] [Epic: Ambush Predator] This enchant now also makes your Ravage apply the Mangle debuff.
  8. [Druid] [Epic: Omen of Fatality] This enchant has been slightly reworked. It now gives your Feral Bleed effects a 35% chance of triggering Omen of Clarity and makes consuming Omen of Clarity increase your attack speed by 20% for 6 seconds. While this buff is active, Omen of Clarity cannot trigger again.
  1. [Druid] [Epic: Ferocious Clarity] This now has a unique icon, instead of using the same one as Fury Unleashed.
  2. [Druid] [Epic: Bash and Thrash] Tooltip has been clarified.

Bear

  1. [Druid] [Legendary: Nature's Fervor] This enchant has been reworked. The new tooltip reads: Your Thrash ability now has a 9 second cooldown and empowers your next ability: Faerie Fire grants 8% increased agility for 10 seconds. Swipe generates double threat and procs Infected Wounds (if known). Growl generates significant threat, applies Demoralizing Roar and only triggers a 1 second cooldown.
  1. [Druid] [Legendary: Ironfur] This now also generates 10 rage when used.
  2. [Druid] [Epic: Relentless Laceration] This now grants 2% increased critical chance per application of Lacerate, up from 1%.
  3. [Druid] [Epic: Viscera] This now has a 20% chance to trigger, up from 10%. It also passively increases the critical chance of Mangle (Bear) by 25%.

 

Restoration

  1. [Druid] [Baseline] The mana regeneration gained from Spirit has now been restored to its original values. This was partially restored in a previous update. Druids now gain the same baseline regeneration from Spirit as all other classes.
  2. [Druid] [Lifebloom] The mana cost of this spell has been reduced by approximately 10%.
  3. [Druid] [Rejuvenation] The healing of this spell has been reduced by 5%. This is intended to encourage diversity by making Restoration Druids less reliant on Rejuvenation alone and more in-line with other healers.
  4. [Druid] [Restoration: Intensity] This now allows 14/27/40% of your mana regeneration to continue while casting, down from 17/34/50%.
  5. [NEW] [Druid] [Artifact: Stonebark] The target’s skin becomes hard as stone, reducing damage taken by 20%, chance to be dispelled by 50% and increasing the healing taken from your heal-over-time effects by 40%. Lasts for 10 seconds, 90 second cooldown.
  1. [Druid] [Legendary: Spirit of the Forest] The instant healing from Rejuvenation from this enchant now benefits from all modifiers that benefit Rejuvenation. As a result this will now heal for significantly more than before.
  2. [Druid] [Legendary: Flow of Life] The healing from this spell now occurs twice as often but heals for half as much.
  3. [Druid] [Legendary: Overflow] This now grants 20% cast time and mana cost reduction per stack, up from 15%.
  4. [Druid] [Epic: Blooming Power] The 50% increased critical strike after casting Swiftmend can now also benefit your Healing Touch in addition to Nourish and Regrowth.
  5. [Druid] [Epic: Verdant Insight] The chance to proc Omen of Clarity has been reduced from 4% to 3%.

Shaman

Elemental Shamans are receiving some targeted reductions to a few outlier spells and mystic enchants with compensatory buffs in other places. Additionally some quality of life changes aimed at providing options to assist with mana regen.

 

Enhancement receives some minor tweaks to make their enchant options a bit more open and their damage a bit more consistent.

 

Restoration shamans are receiving significant power increases via their iconic spells Spirit Link Totem and Cloudburst, both of which are now usable alongside other build-defining legendary enchants. They have additionally received quality of life changes removing the need to micro-manage their shields while playing with a shaman tank

Elemental

  1. [Shaman] [Thunderstorm] This now restores 15% mana, up from 8%.
  2. [Shaman] [Artifact: Earthquake] The damage of this artifact has been reduced by approximately 45%. Unlike other Artifacts that mainly (or often exclusively) provide utility effects, this enchant was a big outlier in both applying an area-of-effect stun while also dealing very considerable damage. Since it now deals less damage, its mana cost has been reduced by 50%.
  3. [Shaman] [Epic: Molten Outburst] The damage of the eruption has been tripled. This enchantment now also passively increases the damage of Earthquake by 50%.
  4. [Shaman] [Elemental: Elemental Focus] This now has three charges, up from two. This will help Elemental Shamans with mana, particularly while leveling and at lower gear levels.
  5. [Shaman] [Elemental: Lightning Overload] The chance for this talent to trigger has been increased from 40% up to 50%.
  6. [Shaman] [Chain Lightning] The damage of this spell has been increased by 7%. Mana cost has been reduced by 12%.
  7. [Shaman] [Rare: Glyph of Thunderstorm] This now increases the mana regenerated by Thunderstorm by 10%, up from 4%. It no longer removes the knockback effect against players.
  8. [Shaman] An unintended interaction between Chain Lightning and Lightning Overload has been fixed. Each cast of Chain Lightning now has one chance to proc Lightning Overload and cast another Chain Lightning when successful. This will result in a decrease in the damage of overloaded Chain Lightnings, compensated for by increases to Chain Lightning damage and Lightning Overload chance baseline.

Enhancement

  • [Shaman] [Artifact: Sundering] The damage of Sundering has been increased by 15%
  • [Shaman] [Epic: Cataclysmic Sundering] This has been slightly reworked. The new tooltip reads: Using Sundering creates a burning patch of lava on the ground dealing Fire damage to enemies over 4 seconds. When used against creatures Sundering only triggers half its cooldown, no longer incapacitates but now makes your next Lava Burst instant cast.
  • [Shaman] [Enhancement: Static Shock] The proc chance of this talent has been increased by 50%, but it can no longer proc multiple times simultaneously. This will result in more consistent damage.
  • [Shaman] [Legendary: Lava Sweep] This now deals 80% weapon damage to secondary targets, up from 50%.
  • [Shaman] [Epic: Electric Surge] Now also adds two extra charges to Flurry and increases its attack speed bonus by 10%.

Restoration

  • [NEW] [Shaman] [Artifact: Spirit Link Totem] Summons an Air Totem with 5 health at the feet of the caster. The totem redistributes the health of all party and raid members within 10 yards every 1 sec, such that each player ends up with the same percentage of their maximum health. Lasts 8 sec.
  • [Shaman] [Legendary: Healing Rain] The healing has been increased by approximately 20% and it now also has an initial tick, meaning that the first heal occurs as soon as the spell cast finishes instead of two seconds after that. In addition, Healing Rain now restores 6% of your base mana every time it heals (this used to be on the Resurgent Waves epic enchant).
  • [Shaman] [Epic: Cloudburst Totem] This enchant has been changed to Epic quality, from Legendary. It no longer reduces mana cost.
  • [Shaman] [Epic: Tides of Restoration] This now also triggers from Chain Heal, in addition to Lesser Healing Wave. It still reduces the mana cost and increases the critical chance of your next Healing Wave by 20% and 10% respectively.
  • [Shaman] [Epic: Resurgent Waves] If this triggers while Water Shield is active, you also gain an extra Water Shield orb. You can store up to 5 orbs maximum. The mana regen on Healing Rain has been removed from this and incorporated into the Healing Rain legendary itself.
  • [Shaman] [Baseline] Elemental Shields are now limited to one shield per target per Shaman. This means that casting Earth Shield on a Shaman already affected by Water Shield or Lightning Shield will not overwrite them.

Warlock

Warlocks are getting lots of buffs to underutilized enchants. Also some power is being shifted out of the Legendary Nether Portal. Hand of Gul’dan and Shadow variants of Destruction are receiving pretty significant buffs. Changes are aimed at making sure there are many different ways of playing that all are powerful in their own way.

Affliction

  1. [Warlock] [Soul Swap] This is now an Artifact enchant, changed from being Legendary.
  1. [Warlock] [Seed of Corruption] The damage of the explosion is reduced by 12% and its radius is now 10 yards. This change is aimed at making Seed of Corruption more in-line with Hellfire and Rain of Fire. For Destruction it will be offset by the change to Emberstorm (listed below).
  2. [Warlock] [Epic: Agonizing Coil] This now reduces the cooldown of Death Coil by 90 seconds, increased from 60 seconds.

Demonology

  1. [Warlock] [Legendary: Nether Portal] The cooldown of this has been increased back from 90 seconds up to 120 seconds, as it was before the last update. In addition, Soul Fire now only spawns an extra demon if cast during Decimation. This means that the optimal way to use this enchant no longer will involve using Soul Fire throughout the fight and consuming an obscene amount of Soul Shards in the process.
  2. [Warlock] [Epic: Heretic of Gul’dan] The cooldown reduction to Hand of Gul’dan from this enchant now also triggers for Shadowbolt. It is no longer doubled on critical hits but triggers upon cast instead of hit.
  3. [Warlock] [Epic: Demonic Persistence] This enchant has been reworked to be more intuitive and powerful. It now reads: Casting Hand of Gul’dan increases the damage of your Wild Imps by 5%. This stacks up to 4 times and lasts 35 seconds.

Destruction

  1. [Warlock] [Shadow Bolt] The damage of Shadow Bolt has been increased by 6%. Its mana cost has been reduced by 11%.
  2. [Warlock] [Destruction: Emberstorm] This also increases Shadow damage in addition to Fire damage.
  3. [Warlock] [Legendary: Bane of Havoc] The radius has been increased by approximately 25%. In addition, Bane of Havoc also increases your chance for your Shadow Bolt, Incinerate, Soul Fire and Chaos Bolt to critically strike by 15%.
  4. [Warlock] [Epic: Pyroclasmic Shadows] The critical chance granted to Shadow Bolt has been increased from 10% to 20%.
  5. [Warlock] [Epic: Dusk Till Dawn] This now triggers from Shadow Bolt and Chaos Bolt, and its stack amount has been increased from 3 to 5. Using Shadowburn with at least 3 stacks makes it cost no Soul Shard and hit up to two additional targets, applying Corruption to all targets hit.
  6. [Warlock] [Epic: Chaos Manifesting] The buff granted by this enchant now lasts for 10 seconds, up from 8.
  7. [Warlock] [Epic: Heating Up!] This enchant also permanently increases the critical chance of your Conflagrate by 15%.
  8. [Warlock] [Glyph of Shadow Bolt] This now reduces the cast time of Shadow Bolt by 6%, up from 3%.

 

Rogue

Subtlety: Rush of Blood is becoming a LRE. It changes how you play so deeply that it really fits better as a LRE rather than an ERE. This also means it can (and will) become available as a quest reward at level 30, meaning you can now level as Subtlety! 

 

Beyond this, Rogues are getting a bunch of buffs to underperforming enchants and playstyles. This comes together with some adjustments aimed at making them a little bit less powerful in PvP, where especially in small-scale fights they are quite dominant and can be incredibly hard to kill. 

General changes

 

  • [Rogue] Adjusted the calculations determining how much Agility is required per percent of Dodge chance somewhat. This will result in well-geared rogues in current gear losing around 1-2% Dodge chance.
  • The time it takes for players to leave PvP combat when not engaging in any combat actions has been increased from 5 seconds to 5.5 seconds. This means that Rogues no longer will be able to Gouge, Stealth and Sap the target before the Gouge ends, matching expected behaviour. 

Assassination

  1. [Rogue] [Crimson Tempest] The damage of Crimson Tempest has been increased by approximately 20%.
  2. [Rogue] [Legendary: Crimson Hunger] This now provides a 50% increase to the damage of Crimson Tempest, down from 100%. Taken with the 20% baseline buff to Crimson Tempest damage, this will result in about a 10% damage reduction to Crimson Tempest on the main target while using this enchant.

Combat

  1. [Rogue] [Riposte] This ability now awards two combo points.
  2. [Rogue] [Artifact: Grappling Hook] This now has a 25 second cooldown, down from 30.
  3. [Rogue] [Epic: Shattering Execution] The debuff from this enchant now lasts for 15 seconds, down from 30. It now provides 8% armor penetration (5% vs players) and stacks up to 5 times (up from 10% stacking 3 times).
  4. [Rogue] [Epic: Assassin’s Rush] This enchant also passively increases your melee attack speed by 15%.
  5. [Rogue] [Epic: Massacre] This enchant now makes Killing Spree deal its full damage (up from 70%) to nearby targets. In addition, the debuff increasing damage taken from this enchant now lasts for 30 seconds, up from 20.

Subtlety

  1. [Rogue] [Subtlety: Master of Subtlety] The original behavior of this talent has been restored, meaning it no longer activates when using Shadow Dance.
  2. [Rogue] [Epic: From the Shadows]: In addition to the cooldown reduction effect, this enchant also makes Shadow Dance grant an empowered Master of Subtlety buff, increasing your damage dealt against creatures by 20%.
  1. [Rogue] [Epic: Rush of Blood]: Quality changed to Legendary. This enchant now also reduces the energy cost of Ambush by 10 and permanently removes the positional requirement of Ambush against monsters. This enchant also replaces Shadow Blades as the Legendary enchant option from the level 30 quest.
  2. [Rogue] [Epic: Shadow of Death]: In addition to its current effects, this enchant also makes Shadow Dance grant 50% increased damage against creatures below 35% health.
  1. Making Shadow Dance really have an iconic bursty identity in PvE.
  2. [Rogue] [Subtlety: Cheat Death] This now has a 90 second cooldown, up from 60 seconds. This talent will remain incredibly powerful, but the larger window of vulnerability will require some more careful deployment of defensive strategies.

Hunter

Beast Mastery and Marksmanship specs receive improvements to their Mystic Enchantments and talents to increase their effectiveness and make both specs exciting and enticing to play.

  • The original behavior of Auto Shot and Auto Attack sharing their “Swing Timers" has been restored.
    • This bug was unintuitive and not native to the game, causing extreme reliance on bosses remaining completely stationary and having an even higher variance in DPS when they were not. 

Beastmastery

  1. [Hunter] [Legendary: Barbed Shot] Damage increased by 25%.
  2. [Hunter] [Legendary: Stampede] The debuff now increases damage taken by 20%, up from 12%.
  3. [Hunter] [Epic: Joint Onslaught] The damage from this enchant has been increased by approximately 33%.
  4. [Hunter] [Epic: Hunting Frenzy] The guaranteed pet ability critical chance and Focus cost removal is now triggered by using Kill Command in addition to being triggered when killing an enemy that yields experience or honor.
  5. [Hunter] [Epic: Savage Momentum] This now also reduces the cooldown of Quick Shot and Arcane Shot in addition to Aimed Shot and Multi-Shot.

Marksmanship

  1. [Hunter] [Arcane Shot] The damage of this ability has been increased by 15%.
  2. [Hunter] [Quick Shot] The damage of this ability has been increased by 15%.
  3. [Hunter] [Marksmanship: Improved Steady Shot] This now grants 20% damage increase, up from 15%. It also reduces mana cost by 25%, up from 20%.
  4. [Hunter] [Marksmanship: Piercing Shots] This now also triggers from Kill Shot.
  5. [Hunter] [Legendary: Power Shot] This ability now also benefits from the Barrage and Improved Barrage talents.
  6. [Hunter] [Legendary: Expunge] This enchant now also reduces the cooldown of Chimera Shot by 2 seconds.
  7. [Hunter] [Epic: Trick Shots] This now works for Quick Shot as well as Arcane Shot. Instead of increasing the damage by 20% it makes it guaranteed to critically strike.
  8. [Hunter] [Glyph of Serpent Sting] This glyph now also increases the damage of Serpent Sting by 20%.
  9. [Hunter] [Glyph of Trueshot Aura] now increases the critical strike chance of Aimed Shot if you know Trueshot Aura.

Survival

  1. [Hunter] [Survival: Master Tactician] The ranged attack speed granted has been increased from 5/10/15% to 7/14/20%.
  2. [Hunter] [Legendary: Deadly Bite] The periodic damage has been reduced by approximately 10%.
  3. [Hunter] [Epic: Concussive Trauma] This enchant now also supercharges your Concussive Shot when used on a target within 15 yards, increasing its slow to 70% and making it only trigger half its cooldown.
  4. [Hunter] [Epic: Molten Ammo] Damage increased from 70% to 80%.
  5. [Hunter] [Scorpid Sting] This effect now reduces the targets’ resistances (up to 75 at max rank). Providing an alternative use to the Curse of the Elements buff when paired with earth and moon. It now lasts for 5 minutes.

Paladin

 

Holy Paladins are receiving targeted buffs to Light of Dawn to allow for specialization towards their AoE healing and other changes to allow each Legendary Mystic Enchantment to feel unique and powerful in their own way. 

Protection sees a necessary shift in power: reducing their dominance in PvP encounters while substantially buffing their PvE survivability and threat generation to ensure they feel unyielding in dungeons and raids. 

Retribution Paladin receives bugfixes to iconic mystic enchantments like Sword of Vengeance and buffs to underperforming Mystic Enchantments. 

Holy

  1. [Paladin] [Legendary: Glimmer of Light] The buff has been adjusted, instead of increasing all healing taken from the Paladin by 3%, it now increases the chance the Paladin will critically heal the target with Flash of Light by 25%.
  2. [Paladin] [Legendary: Gift of Light] This now also empowers your Light’s Grace, making it reduce the cast time of Holy Light by an additional 0.25s.
  3. [Paladin] [Epic: Light of Dawn] This now heals up to 10 injured allies, up from 5.
  4. [Paladin] [Epic: Righteous Verdict] This now grants 25% increased critical strike chance and 30% reduced mana cost, up from 20%.
  5. [NEW] [Paladin] [Artifact: Aegis of the Martyr] Sacrifice 30% of your max health to place a powerful aegis on your target, absorbing a significant amount of damage. If you have less than 30% health when casting, you will be left with 1 health. 1.5 second cast, 45 second cooldown.
     

Protection

  1. [Paladin] [Protection]: Protection Paladin now take 12% increased damage in PvP combat.
  2. [Paladin] [Protection: Ardent Defender] This now has a 90 second cooldown, down from 2 minutes. The heal can now restore up to 50% of your health, up from 30%.
  1. [Paladin] [Protection: Improved Righteous Fury] This now reduces the damage taken by 3/6/9%, up from 2/4/6%.
  2. [Paladin] [Legendary: Crimson Defense] This enchant also passively increases your block chance by 10%.
  3. [Paladin] [Legendary: Light of the Guardian] This enchant now reduces damage taken from creatures by 20% (changed from reducing all damage taken by 10%) for 8 seconds, up from 6 seconds.
  4. [Paladin] [Epic: Baleful Hammer] This now increases your armor by 15% while Holy Shield is active, up from 10%.
  5. [Paladin] Righteous Fury increases all threat generated by 60% up from 50%. This effect is still doubled for Holy.

Retribution

  1. [Paladin] [Legendary: Holy Templar] The damage of Templar’s Verdict has been increased from 150% weapon damage up to 180%.
  2. [Paladin] [Legendary: Execution Sentence] The final damage dealt by this is now considered a melee ability, meaning it uses melee hit chance and deals double damage when it critically strikes.
  3. [Paladin] [Epic: Sword of Vengeance] Fixed a bug causing this to trigger Seal of Command on each Sword of Vengeance hit. Its AoE radius has been increased from 3 yards up to 5, and its damage doubled. This will result in this enchant being better than previously for single-target damage, but weaker against multiple targets.
  4. [Paladin] [Epic: Crusader’s Judgement] This now increases the damage of Crusader Strike by 30%, up from 20%.
  5. [Paladin] [Epic: Divine Resurgence] The chance for this to trigger has been increased from 12% up to 15%.
  6. [Paladin] [Epic: Branding Zeal] This now also makes Hammer of Wrath trigger your Seal of Righteousness.

Warrior

Arms Warriors are receiving significant increases to their raw damage throughput while Fury receives a suite of new tools designed to bridge the gap, offering them better mobility and buffs to the Titan’s Grip playstyle.

Arms

  1. [Warrior] [Overpower] Now deals 120% weapon damage, up from 100%.
  2. [Warrior] [Thunder Clap] The damage of this ability has been increased by approximately 25%.
  3. [Warrior] [Arms: Sword Specialization] The chance for this talent to proc is now 3/6/9/12/15%, up from 2/4/6/8/10%.
  4. [Warrior] [Epic: Heavy Thunder] This now has a new effect: When Thunder Clap only hits one target, your next Thunder Clap costs no rage and has a 40% increased critical chance. The passive damage increase has been reduced from 40% to 20% (accounting for baseline Thunder Clap buff).
  5. [Warrior] [Legendary: Heavyweight] Ready to Crush now increases the damage and critical strike chance of Mortal Strike by 40%, up from 30%.
  6. [Warrior] [Legendary: Colossus Smash] This ability cannot be blocked, dodge or parried and now also applies two stacks of Sunder Armor. Its debuff increases the damage you deal to the target by 15% for 7 seconds (from 10% for 8 seconds). In addition, its damage has been increased by approximately 50% but no longer pierces armor, which will result in a very slight damage increase and mean that it will benefit from Armor Penetration.
  7. [Warrior] [Epic: Insatiable] This now has an additional mechanic: If one of your attacks is dodged, you instantly gain full stacks.
  1. [Warrior] [Epic: Insatiable] The buff display for this enchant has been changed to reduce the amount of buff bloat. Instead of giving a second separate buff, this will instead increase the stack count of your Taste for Blood buff. This is purely a display change, the behavior itself remains unchanged.
  2. [Warrior] [Epic: Master of Arms] The armor penetration granted based on your Strength is now a passive effect of this enchant instead of being a buff. This is primarily to reduce buff bloat.

Fury

  1. [Warrior] [Berserker Stance] This now grants 5% increased critical strike chance, up from 3%, and increases damage taken by 3%, down from 5%.
  2. [Warrior] [Bloodthirst] The healing of Bloodthirst is now further increased by your attack power. This healing no longer generates threat.
  3. [Warrior] [Cleave] The bonus damage of Cleave has been adjusted to be more focused on Weapon Damage offering less of a flat bonus.
  4. [Warrior] [Legendary: Dragon Roar] This Legendary also reduces the cooldown of your Whirlwind ability by 2 seconds, and fully resets its cooldown when using Dragon Roar. Its cooldown has been increased to 30 seconds, up from 25. In addition, its damage has been increased by approximately 50% but no longer pierces armor, which will result in a very slight damage increase and mean that it will benefit from Armor Penetration.
  5. [Warrior] [Epic: Dragon Warrior] This has been slightly reworked. The new tooltip reads: Your Dragon Roar grants you Death Wish (if not already active) for 5 seconds. Using Whirlwind reduces the remaining cooldown of your Dragon Roar by 5 seconds.

 

  1. [Warrior] [Legendary: Raging Blow] The Unbridled Rage effect (making Raging Blow not trigger any cooldown) now also triggers when killing an enemy. That interaction used to be on the Raging Onslaught epic enchant. Unbridled Rage is now also granted by using Berserker Rage, and now fully removes the rage cost of Raging Blow instead of reducing it by 10.
  2. [Warrior] [Epic: Raging Onslaught] This enchant now also makes Unbridled Rage empower your next Raging Blow, giving it a 30% increased critical strike chance.
  3. [Warrior] [Legendary: Ambidextrous] The triggered off-hand attack now deals 60% weapon damage, down from 75%.
  4. [Warrior] [Epic: Skull Crusher] This now reduces the remaining cooldown of Bladestorm or Death Wish by 4 seconds, up from 2, but it can no longer proc multiple times from a single Slam cast.
  5. [NEW] [Warrior] [Epic: Heroic Rush] Your Heroic Fury ability now increases your movement speed by 50% and attack speed by 30% for 4 seconds instead of resetting the cooldown of Intercept. Its cooldown is reduced to 20 seconds.
  6. [Warrior] [Epic: Desperation] This enchant has been adjusted. It now increases your healing taken by 10% and your damage done against targets below 35% health by 8%. These effects are tripled when you are below half health.

Protection

  1. [NEW] [Warrior] [Epic: Vigilant Vanguard] Replaces your Intervene with Vanguard. Using this ability Intervenes to the target of your Vigilance and engages their target. As long as you stay in melee range with your Vanguard target and their target enemy, you will follow up their melee hits against the targets with a melee attack. Lasts 15 seconds.
  2. [Warrior] [Legendary: Gladiator Stance] This now has an additional effect: Your Shield Block now increases the critical chance of Shield Slam by 30% and makes your Shield Slam hit an additional nearby target, but no longer increases your chance to block.
  3. [Warrior] [Epic: Jab Cross] This enchant no longer benefits or gets consumed by Heroic Strike. Consuming this with Heroic Strike was virtually always a worse option than saving it for stronger attacks, so this change will make this enchant slightly stronger.
  4. [Warrior] [Epic: Jab Cross] This now has an additional effect: Using Devastate against monsters has a chance to trigger the Improved Defensive Stance talent Enrage effect (if known).
  5. [Warrior] [Epic: Shield Master’s Resolve] This enchant now reduces your damage taken by 10% when below 50% health, increased from when below 35% health.
  6. [Warrior] [Epic: Spell Block] This no longer reduces the duration of Shield Block. It now requires Defensive Stance.
  7. [Warrior] [Epic: Roar of Dread] The damage of this enchant has been increased by approximately 35%. The cooldown has been reduced from 15 to 12 seconds.
  8. [Warrior] [Protection: Improved Spell Reflection] The party member Spell Reflection now has a 10 yard range, down from 20.

PvP Progression 3 Begins

As you’ve clashed with other adventurers across battlegrounds and arenas, PvP Progression 2 has brought you epic new gear, new challenges, and new victories. Now, that draws to a close as the realm prepares to enter its next PvP Season:

PvP Progression 3 Begins on February 14th @ 18:00 Server Time!

Show your romantic partner how much you care about them by ignoring them to dive into the next PvP season on Warcraft Reborn. Join the ranks of the elite in PvP, gather Conquest Points to trade for EPIC gear, and compete against other players for new PvP weapons, armor, trinkets, enchantments, mounts, and titles.

Some things you need to know:

  • PvP Progression 2 Concludes February 14 at 17:59:00 Server Time
    • Those in the top 10 in any bracket get an exclusive mount unique to PvP Progression 2 and are rewarded the title “Gladiator”
    • Any Conquest Points you have will be converted to Honor Points
    • Honor Points persist are not reset
  • PvP Progression 3 Begins February 14th at 18:00:00 Server Time
    • New PvP Rewards release from PvP Vendors at that time

Once PvP Progression 3 is live, all PvP Progression 2 Gear will become available for HONOR, allowing you to quickly get the pieces you need to jump into the fray. 

See you in Azeroth, adventurer!