Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2021/11/20

Général

Changement

Melee-swing-replacing attacks like Heroic Strike, Maul, and Raptor Strike can no longer trigger most effects that proc off melee abilities but do not proc off auto-attacks, such as the Mystic Enchants like Kindle for the Fire and the Honor Among Thieves capstone. This follows the general rule that Procs cannot trigger from attacks that do not have a global cooldown (unless stated otherwise), and makes proc interactions more consistent and easier to build around. As a reminder, you can find information about proc behavior on our Wiki: https://project-ascension.fandom.com/wiki/Procs_and_triggered_spells

Talents et Capacités

Nouveau

[New Capstone] Improved Curse of Agony - Capstone Bonus: Grants Curse of Agony periodic damage the ability to critically hit for 100% increased damage.

Nouveau

[New Capstone] Toughness - Reduces your chance to be critically hit by 25% when you are below 35% health.

Nouveau

[New Capstone] Improved Execute - Capstone Bonus: Using Execute on a target below 20% health increases your melee critical strike chance by 10% for 5 seconds, stacking up to 3 times.

Changement

[Area-52] Totemic Recall now costs 1 AE, changed from 2.

Changement

[Area-52] Metamorphosis now costs 4 AE, changed from 5.

Changement

[Area-52] Living Bomb now costs 3 AE, changed from 4.

Changement

[Area-52] Shamanistic Rage now costs 2 AE, changed from 3.

Changement

[Area-52] Consecration now costs 2 AE, changed from 3.

Changement

Increased the threat of Revenge to offset the slight nerf to it through Unrelenting Assault.

Changement

Increased the damage of Holy Fire by 4%.

Changement

Increased the damage of Soul Fire by 4%.

Changement

Increased the damage of Scorch by 5%.

Changement

Arcane Empowerment now increases the damage of your Arcane Missiles by an amount equal to 13/26/40% of your spell power, up from 10/20/30%.

Changement

Increased the damage of Hurricane by 10%.

Changement

The Firestarter Capstone now also increases the direct damage of your next Flamestrike by 30%.

Changement

The Capstone bonus of Shamanistic Focus now also grants 5% of your Agility as melee and ranged hit rating.

Changement

The Capstone bonus of Combat Experience now also grants 5% of your Agility as melee and ranged hit rating.

Changement

Improved Curse of Agony is now a 3 point talent that increases the damage done by Curse of Agony by 5/10/15%.

Changement

Unrelenting Assault now reduces the cooldown of Revenge and Overpower by 0.5/1 seconds, down from 1/2 seconds.

Changement

Survivalist now reduces the cooldown of Deterrence by 10/20/30 sec, changed from 15/30/45.

Changement

Increased the proc chance of Blessed Resilience to 50%, up from 20%. In addition, this effect now increases your resilience by 10/20/30% of your Spirit, up from 7/14/20%.

Changement

Increased the mana restored from Improved Stormstrike to 20% base mana, up from 15%.

Changement

Removed a tooltip bug with Improved Barkskin stating it requires "Miscellaneous" to be active.

Changement

Flametongue Weapon now triggers from any melee ability, just like Frostbrand and other similar weapon enchants.

Changement

Increased the damage of Instant Poison by 10% and Deadly Poison by 15%, except while in Cat or Bear Form.

Changement

Fixed an issue where Improved Insect Swarm would only increase damage of Insect Swarm by 2/4/6%. It now correctly adds 3/6/9% damage to Insect Swarm.

Changement

Toughness now makes Shamanistic Rage reduce damage taken by 7/14/20% in addition to its previous effects.

Changement

Shamanistic Rage no longer reduces damage taken baseline.

Changement

Improved Execute has been changed into a 3 point talent, and now reduces the rage cost of your Execute by 2/4/6 and increases its damage by 4/8/12%. This damage increase is doubled against targets below 20% health.

Changement

Demonic Pact now increases spell power to party and raid members based on your Fire and Shadow spell damage value instead of all schools of spell damage. This fixes an unintended interaction with Mana Fiend that made this talent way too powerful.

Changement

Multi-Shot now has a cooldown of 7 seconds, down from 10 seconds.

Changement

Frozen Power now increases all Frost, Fire and Nature damage taken by enemies afflicted by your Frostbrand, instead of only increasing the abilities listed in the talent.

Changement

The Ranged Attack Power coefficient of the bonus damage of Aimed Shot and Compound Shot has been increased to 20%, up from 10%.

Changement

Mental Dexterity capstone now gives you 50% of your Intellect as spell damage, up from 30%.

Changement

Living Seed can now also trigger from Lesser Healing Wave.

Changement

Serendipity can now also trigger from casting Holy Light and Flash of Light.

Changement

Blazing Speed is now a 3 point talent, changed from 5. It now increases haste by 20% when it triggers in addition to its previous effects.

Changement

Heart of the Crusader damage has been reduced by 10%.

Changement

Expose Weakness now gives Melee attack power in addition to Ranged attack power, making it more appealing to pick up in classless builds. In order to ensure that this doesn't become mandatory for agility-based melee builds that do not use global cooldowns on Hunter abilities, it no longer triggers from Auto-Shot or Raptor Strike.

Changement

Fixed an issue where the damage penalty to Holy Fire from Sanctity of Battle could be bypassed through Righteous Flames.

Changement

Fixed an issue where Fear Ward could get consumed by non-fear effects.

Changement

Maelstrom Weapon is now a 3 point talent, changed from 5. The final rank of the talent is equally strong as before.

Changement

Death’s Embrace now increases all Shadow damage dealt to targets below 35% health. It previously only increased the damage of Warlock Shadow spells.

Changement

Backlash now has a chance to trigger any time you are attacked, even if you dodge, parry or block the attack. In addition, the buff granted by Backlash now lasts for 12 seconds, up from 8.

Changement

Fixed an issue where Relentless Strikes, Cut to the Chase and Fleet Footed did not properly function with Fancy Footwork.

Changement

Fixed an issue where Fiery Payback could apply a cooldown to Pyroblasts cast through Hot Streak.

Changements d'Objets

Nouveau

Added new PvP tabards that adds trigger an animation when you slay an enemy player. These tabards require a 2v2 rating of 2200 and cost 450 Arena Points. For a preview of these visuals, check out our Teasers channel on Discord!

Changement

Increased the damage from the Ravenous Strike from the Leather PvP set 4-piece bonus.

Enchantements Mystiques

Nouveau

[New Legendary Enchant] Forbidden Technique - Replaces your Shadow Dance with Forbidden Technique, firing a projectile dealing 130% Ranged Weapon damage as Shadow, teleporting you to the target and activating Shadow Dance. Your Shadow remains behind. While Shadow Dance is active, your Ambush costs 30 less energy and causes your Shadow to throw a Shadow Dagger at your target. When Shadow Dance ends you teleport back to your Shadow, absorbing some of its power. This gives you a chance to follow up your Ranged weapon attacks by throwing a Shadow Dagger at the target, dealing bonus damage and reducing the cooldown of your Forbidden Technique by 2 seconds.

Nouveau

[New Legendary Enchant] Corrupted Bear Form - Corrupts your Bear Form, reducing your Physical damage by 30% but making your melee attacks deal additional high-threat Shadow damage. While in Corrupted Bear Form, your Maul and Mangle (Bear) have a chance to apply Corruption and your Swipe (Bear) drains life from targets afflicted by your Corruption. In addition, Shadow Bolts made instant by Nightfall or Backlash can be cast without leaving Corrupted Bear Form and will hit up to two additional targets, dealing reduced damage.

Nouveau

[New Legendary Enchant] Harbinger of Pestilence - Your Insect Swarm is transformed into Insect Swarm (Plague), a disease spell dealing Plague damage, and benefiting from the damage increase from Haunt. Your Wrath now grants you a stack of Plaguebringer which increases the damage of your diseases by 20% while active for 5 seconds, stacking 3 times. In addition, casting Haunt while you have Plaguebringer stacks causes an explosion around the target, shooting bile on nearby enemies dealing Plague damage to up to 5 targets based on the number of stacks you have. Plague damage is a combination of the Shadow and Nature schools and will benefit from the highest modifiers to either school.

Nouveau

[New Epic Enchant] Emanating Light - Your Consecration is transformed into Consecration (Emanate), following you as you move. Dealing damage with this spell increases your Holy damage done and reduces your Physical damage taken by 1% for 3 seconds, stacking up to 3 times. This effect cannot trigger more than once per second.

Nouveau

[New Epic Enchant] Wrath of the Plague - Your Wrath now leaves a Shadow damage over time effect on targets affected by Haunt, and also increases the damage of your Insect Swarm by 10%. This damage over time effect scales with the damage increase from Haunt. In addition, Improved Insect Swarm now also grants increased Shadow damage done to targets affected by Insect Swarm. This effect requires the final rank of Improved Insect Swarm.

Nouveau

[New Epic Enchant] Methodical Approach - Your Ambush now ignores up to 30% of the targets armor (reduced against players), but its critical strike chance is reduced by 10%.

Nouveau

[New Rare Enchant] Nature's Synthesis - Increases the healing done by your Lesser Healing wave by 2% for each of your Nature heal over time effect active on the target.

Nouveau

[New Rare Enchant] Dragon's Rage - Your Dragon's Breath engulfs the targets in flames, increasing the damage they take from your Fire spells by 6% for 2.5 seconds. This effect's length is increased by Firestarter.

Nouveau

[New Rare Enchant] Frozen Power - Increases your Frost, Fire and Nature damage dealt to targets affected by your Frostbrand Weapon by 2%.

Changement

Pack Alpha now grants 20% haste, instead of 20% melee attack speed. This buff no longer stacks with other similar effects.

Changement

Guerilla Tactics now also increases the damage of Wing Clip by 15%.

Changement

Ferocity now also gives +1/2/3/4/5% to all attributes.

Changement

Dragon Roar now has a max target cap of 10, to be consistent with other area-of-effect attacks. It's damage now scales with level, preventing it from doing too high damage for low level players.

Changement

Master of Arms now grants 5% of your Strength as armor penetration rating for each stack of Strength of Arms consumed, for a maximum of 10%.

Changement

Hasty Overpower now reduces the cooldown of Overpower by 0.33 seconds, up from 0.25.

Changement

Hailstorm, Fire Storm and Rain of Arrows have had their damage spread adjusted, and will now tick half as often but for twice the damage. This does not reduce their damage, but limits niche uses where the nature of these spells could be exploited to leverage powerful proc interactions for a large number of builds.

Changement

Hailstorm, Fire Storm and Rain of Arrows now all have a 6 second cooldown, preventing them from dealing damage to huge areas by being cast in multiple locations simultaneously.

Changement

Hailstorm, Fire Storm and Rain of Arrows now all have a radius of 5 yards (down from 8 yards). This change is to address a bug that allows these spells to circumvent line of sight, which was used to make these spells go through pillars and walls.

Changement

Fixed an issue where the Blade Vortex Blade Flurry cooldown reduction would not work in Feral forms.

Changement

The Missile Barrage Random Enchantment will now also affect Druid spells.

Changement

Fixed the tooltip of Blade Vortex to no longer have the wrong weapons as a requirement.

Changement

Removed range information from showing in the tooltip of Covering Crown.

Changement

Removed some redundancies in the tooltip of Expunge.

Changement

Fixed the icon of Lurking Shadow. It used to have the same icon as Ice Warden.

Changement

Fixed the tooltip of Soul Restoration to clarify that it only works on your own Weakened Soul.

Changement

Improved Eviscerate Mystic Enchants can now be stacked up to 3 times.

Changement

Fragmented Glacier buff now increases the damage of your Mage Arcane and Fire spells by 8% when used against monsters, and 5% when used against players.

Changement

Deadly Combo now also grants a buff increasing the damage of your next Execute by 15% (10% to players), stacking up to 3 times.

Changement

The Dark Flames Mystic Enchant no longer adds additional hits and is now a static damage increase.

Changement

Updated the tooltip of Channeled Rage to beconsistent with the Shamanistic Rage changes.

Changement

Thunder and Lightning now also allows your Lightning Shield orbs to increase the damage of Shockwave in addition to its previous effects.

Changement

Thundering Blow can now reduce cooldown of Shockwave up to a maximum of 10 seconds.

Changement

Compound Shot now deals slightly lower base damage at low levels.

Changement

Focused Burst also now increases the cooldown of Multi-Shot by 3 seconds (so with the baseline cooldown reduction to Multi-Shot, there will be no net change here).

Changement

Reworked and fixed spell trigger issues of the Total Eclipse Legendary Enchant, it now reads: Gaining Eclipse triggers your Owlkin Frenzy rank 3 talent and makes your next Wrath or Starfire apply an additional effect: After gaining Solar Eclipse, Wrath will apply Entangling Roots for 6 sec to players or Insect Swarm to monsters. This Entangling Roots effect does not trigger any additional effects. After gaining Lunar Eclipse, Starfire will apply a 2 second stun to players or Moonfire to monsters. You must know these spells in order to trigger them.

Changement

Judge, Jury, Executioner now also makes your next Execute ignore 30% of the target's armor.

Changement

Compound Shot now deals slightly lower base damage at low levels.

Changement

The cast time reduction granted after casting Temporal Blast can now be stored up to 3 times.

Changement

Arcane Synergy has been updated. The new tooltip reads: Your Arcane Missiles reduce the cast time and increase the critical strike damage bonus of your next Starfire by 4%. This effect stacks up to 5 times. In addition, dealing damage with Arcane Missiles also extends the duration of your Lunar Eclipse by 0.2 seconds.

Changement

Frugal Disposition now has an additional mechanic - When your Lesser Healing Wave does not overheal, your next Lesser Healing Wave is guaranteed to critically hit.

Changement

Flamekeeper now also adds attack power scaling to the damage over time effects of Fireball and Pyroblast. In addition, it now allows Fireball and Pyroblast to stack 3 times, up from 2.

Changement

Low Tide now increases chance to critically heal on targets affected by your Riptide with all Nature healing spells, changed from just Healing Wave. It also now allows the periodic healing from Riptide to critically heal.

Nouveau

Endless Agony now has an additional mechanic. It now reads - Each time your Curse of Agony ability deals damage it increases the damage the target takes from your Curse of Agony ability by 3%. Stacks 50 times. In addition, for 12 seconds after using Mind Blast or Shadow Word: Death your Shadow spell casts increases the duration of your Curse of Agony by 1 second.

Changement

Broil now increases the damage of Flametongue Weapon by 5% on targets afflicted by your Fireball in addition to its previous effect.

Changement

Titanic Strike now benefits from Impale.

Changement

Delirium from Mana Fiend now only grants Arcane spell power. This fixes an unintended interaction that made the Demonic Pact talent way too powerful.

Changement

Fixed an issue where Upper Hand would not trigger from Barbed Snare Trap from the Legendary Mystic Enchant Guerilla Trapper.

Changement

Razor Claws now no longer consumes the Razor Claws buff when using Rip.

Changement

Amal'thazad's Curse now no longer slows you, only your target and nearby enemies.

Changement

Fixed a bug with Demolish Armor from Demolisher causing Sunder Armor and Expose to stack. Demolish Armor now reduces armor by a flat amount.

Changement

Scorch (Scorched Earth) and Searing Pain (Perilous Pain) can now be cast at 80% movement speed, changed from 70%.