Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
Glyph of Thunderstorm, Glyph of Blast Wave and Glyph of Typhoon are now available as rare mystic enchants.
Crackling Flames now has an additional effect and now reads: Casting Lightning Bolt, Chain Lightning or any Shock spell reduces the cooldown of Fire Nova by 1 second and increases the damage of your next Fire Nova by 20%, stacking up to 5 times.
Fixed a bug where Explosive Shot (Charged Up) did not trigger Go For The Throat or Master Tactician.
Expunge no longer makes Serpent Sting be able to critically hit. Cobra Venom now deals 35%~ increased damage.
Fixed a bug where Efflorescence did not apply Rejuvenation.
Vindication attack power reduction has been reduced to make sense for level 60 and be in line with other attack power reductions.
Wacky Wizardry, Deranged Druid, Zany Zealout, Eccentric Elementalist and Crazy CUltist can no longer trigger talent abilities.
Fixed a bug where Improved Barkskin would stay active in all forms.
Fixed a bug where Halo could not trigger Divine Aegis.
Lava Sweep can now only trigger one Maelstrom Weapon stack.
Fixed a bug where Earthen Spike was able to trigger Maelstrom Weapon.
New Epic Mystic Enchant - Iron Guard: Your successful blocks further reduce the damage you take from the hit by 15%.
New Legendary Mystic Enchant - Stormbound Instinct: All Shock spells now deal bonus threat, generate a stack of Maelstrom Weapon (if known), and increase your chance to dodge the next attack by 20%. In addition, casting Primal Strike, Lightning Bolt or Chain Lightning makes your next Shock spell trigger no cooldown.
The damage and healing of Carnage Incarnate has been increased by 50%. It now also grants 10% physical damage reduction.
Savage Barricade can now store up to 2 charges, changed from 3.
Celestial Power now grants 3% damage per stack, changed from 4%.
Critical Cycles now also affects Sunfire. The damage increase is now 30%, changed from 35%.
[Melee Hunter] - The Relentless Talent now increases your Expertise by 5/10/15 in addition to its previous effects.
Fixed a bug where Mythic+ Items from Blackrock Caverns were not upgradable in the vendor.
Fixed a bug where Frozen Power wasn't working for any spells except Lava Lash and Stormstrike
Fixed a bug where some spells (especially those cast by mobs in the open world) were dealing more approximately 2 to 2.5 more damage than intended.
Talents & Compétences
[Druid] [Starlight Wrath] - Fixed a bug where Starlight Wrath was reducing the cast time of Wrath, Starsurge, Starfire more than intended.
Enchantements Mystiques
[Hunter] The Molten Ammo epic enchant now makes your next Steady Shot deal 60% additional damage as Fire.
Général
Charred Defender Set is now only wearable by the shaman class
Fixed a bug where the Charred Defender Set could be obtained/viewed by classes who couldn't wear it.
If you have killed Ragnaros or Hakkar on Any Difficulty, you can now upgrade Worldforged Items to that tier.
[Blackrock Caverns] - The adds from the last boss will no longer respawn if you wipe.
Général
A very large and extensive rework has gone into how creature loot (Greens especially) are deliverred in the open world from mobs. There has been many changes that have been done: First, there was an issue where a small handful of creatures had WAY TOO HIGH of a drop chance (similar to values set on rare creatures). Secondly, creatures who dropped immersive gear was dropping the same gear at the same rates as creatures without it were. This has been adjusted so that their "generic" templates are now lower than creatures who don't have it. Lastly, there was a miscategorization amongst some creatures causing them to have an additional loot template that resulted in just more gear than what should have been acquirable.
Callboard Caches no longer have a duration.
Items that have an on-proc or chance on hit effect whenever you equip it will incur atleast a 30 second cooldown (exactly like items that are on-use incur).
Fixed a bug where prestiging a character would make all items obtainable in the open world on the whole account rather than just the character who prestiged.
Healing Tooltips will be updated tomorrow that will be more representative of how much is healed.
A special mount has been introduced to the "A Class Above" achievement, which is awarded upon gaining level 60 in every class available.
Fixed a bug where if a party member left the RDF group then you filled with another member, it would not reward you with end of dungeon completion.
Items Found in the open world will now have the Worldforged tag on ALL versions of the items, making it easily discernable what items you can upgrade later.
Gladiator Stance no longer causes Shield Slam to generate Bonus Threat (this was the highest threat generating ability and the main DPS rotational ability, with it being boosted higher in the rotation this was causing a very asymmetrical amount of threat to be generated). Other abilities llike Sunder Armor (and devastate by proxy) and Heroic Strike's threat modifiers are unchanged in Gladiator Stance.
Fixed a bug where Fanatacism was not reducing the threat for all attacks
Heroic Strike was generating approximately 15% more threat than intended and has been fixed
Général
Tuned all rare creatures in the Open World. The strength of these creatures were not structured and previously rares were buffed simply beecause they were just a rare creature while others were untouched in their strength. This bringss them more in line parity wise while still respecting the strengths and weaknesses of each of the creatures.
Général
Found a bug with the Paladin Class that was reducing their overall damage output by approximately 4%.
Général
[Pending Restart & Patch Update] - The Paladin Quest Chain for Undeads is now available. It will reward the Undead Charger and Undead Warhorse.
Fixed an issue where Dig Rat and Giant Marsh Frog were dropping gear lol
Général
Fixed a bug with appearance transmogification where an optional feature was force enabled causing you to only transmog gear that you could wear. This feature can be player polled again in the future.
Général
Spell Penetration and Armor Penetration now display as individual stats in the character sheet rather than having to mouse over melee hit rating and spell hit rating to see the penetration values
Fixed a bug where Raid Caches could still only contain Runes of Ascension.
Most quests (over 2,000) in the open world now reward Runes of Ascension.
Général
Expunge now also makes the periodic damage of Serpent Sting able to critically hit.
Efflorescence now also applies Rejuvenation to up to 5 targets.
Heavyweight changes: Execute now grants 2 stacks, changed from 1. Aftershock now deals 150% weapon damage, changed from 120%.
Overflow has been reworked and now reads: Casting Nourish or Regrowth reduces the cast time and mana cost of your next Healing Touch by 10/20/30%. When fully stacked, your next Healing Touch overflows, healing 3 allies within 8 yards of the target for 30% of the amount. Overflowing Healing Touches are also guaranteed to trigger a Seed of Life (if known) on the target.
Fixed a bug where Frostbrand had an incorrect spell power scaling.
Mending Tide healing has been reduced by 15%
Ironfur no longer costs rage, changed from costing 40.
Elemental Mastery (Mystic Enchant) has been changed and now increases the damage of your Lightning Bolt, Chain Lightning and Lava Burst by 5%.
Booming Thunder now also increases your chance to trigger Lightning Overload by 10%.
Bash and Thrash now also makes your Bash deal 50% of your attack power as extra threat.
Divine Storm and Hammer of the Righteous proc behaviour for Seal of Command now functions as it did Blizzlike: The first target hit will trigger a Seal of Command that can hit up to 3 targets as usual. Any further targets hit will trigger Seal of Command only on the target and not cleaving to other targets. (For example Divine Storm hitting 3 targets will now trigger 5 hits of Seal of Command instead of 9).
Ungrounded now grants 7% crit chance, changed from 10% damage. It now grants 7% mana, changed from 5%. It also increases your Lightning Shield charges by 2.
Marked Detonation now work with all hunter shots.
Elune's Fury now triggers when you only hit one target but stacks to 2.
Shield of Righteousness scaling has been adjusted to match the increased block value that we have at level 60 on Bronzebeard. The Block Value had asymmetrically buffed this ability much more than other abilities. If you were fully stacking Block Value the damage is expected to be reduced up to 20%.
Fixed a bug where the Shield Block trigger of Shield Master's Resolve would cause your normal Shield Block to go on cooldown.
Fixed a bug causing Shadow Mark to apply incorrectly on players.
Shield of Wrath now grants 20% cooldown reduction to Avenger's Shield, changed from 40%. It no longer reduces the amount of bounces it can make. This was copied from the classless version but the drawback already existed in a blizzlike glyph so instead of making it so you couldn't wear both, we tuned them around being able to wear both and removed the double drawback.
Glyph of Avenger's Shield now makes it so Avenger's Shield cant bounce to any extra targets, changed from reducing it by 2.
Removed Mystic Orbs and Mystic Runes from Path to Ascension UI and increased Mark of Ascension baseline to 250 from all tutorials.
Increased Rune of Ascension rewards from quests to 100 from 1-15, 150 from 16-29, and 200 from 29+
Increased Mark of Ascension rewards from quests to 100 from 1-15, 150 from 16-29, and 200 from 29+
Added Load distribution to Silverpine Forest and Fixed an issue where NPCs were missing from The Sepulcher
Increased Mark of Ascension rewards from quests to 100 from 1-15, 150 from 16-29, and 200 from 29+
Earthen Guardian now decreases damage and healing done by 25%. Decreases damage taken by 5% from 10%. Similar to other Tank Stance changes with the dungeon sets, Shaman Tank threat wasn't increased proportionaly (bug). Additionally, with the damage being reduced further the threat has been buffed from 80% to 140%.
New Level 45 Enhancement Shaman Talent: Spirit Guard - The three point talent at max rank reads: You gain Block Rating equal to your Agility and Ancestral Spirits strengthen your shield further reducing damage taken by blocked attacks by 15%.
Shield Specialization no longer increases your chance to Block attacks by 3/6/9% but now improves the armor of your shield by 10/20/30%. (A new talent will be added that will replace the defensive capability that was provided via shield specialization).
Earthen Spike now reduces the cost of Primal Strike by 100% (turning Primal Strike into a pure generator, lowering the reliability on water shield especially when you go fully oom) as a shaman tank. Additionally, the mana return has been buffed from 20% to 30%.
Général
Vampiric Embrace now heals for 8% of single-target damage to the priest from 10%.
Aspect of the Turtle is now called Defense of the Turtle to not break the rules of only being able to have a singular aspect active at anytime.
The base DoT damage of Holy Fire on level 60 has been increased from 17 to 24 per tick. The base direct damage has been increased by 10%.
Glyph of Surge of Light has been increased to 15% from 10%.
Aspect of the Fox now behaves like other aspects and is permanent and no longer has a cooldown but replaces your other aspects.
Général
There is a picture with how many raiders commendation each boss is supposed to drop in the discord changelog channels
Raider's Commendations had not been updated since its original inception. Raider's Commendations are now also available from many other sources like World Bosses since the original implementation and with that in mind: prices of many items have been rebased with this in mind.
Raider's Commendations now provide a boost from conquering the last boss of the raid. Additionally, the total amount of commendations rewarded for each instance has been increased.
Raid Cache loot has been tailored to every single class and specialization.
Raider's Commendations have been overhauled with how they are obtained.
Raid Caches will have equippable gear in them always.
Last Boss of every raid now drops 2 caches and Raid Caches exclusively drop from the last boss now.
Raid Caches no longer have a 60% chance to only contain Runes of Ascension in them.
Raider's Commendations and Raider's Cache:
Fixed a bug where many spells were "Doubled" up in the spellbook if you completed class quests.
Fixed a bug where Many Creatures and Gameobjects were not loaded correctly after the update.
Fixed a bug where Raider's Commendations were offering items from the wrong prices after the restart. If items are still missing, reach out to Grey#0001.
Fixed a bug where Mythic+ Upgrading was not working after the update.
Helps address item inflation by reducing the volume of unwanted gear entering the economy.
Eliminates the tedious process of opening dozens of Callboard Caches filled with vendor items.
Reduces inventory management burden from excessive low-quality loot
Daily and weekly quest completions are reset upon reaching new Callboard Cache level unlocks
Quest completion progress resets when you unlock a new Callboard Cache tier, eliminating the need to wait for new content releases to turn in accumulated quests
Players with lower item levels will find it easier to earn Callboard Cache points, which still allows for it to be quicker for catch-up.
The point system helps undergeared players progress faster while preventing the Callboard from overshadowing other ways of gearing.
Callboard Cache contents are determined at the moment you obtain the cache, ensuring relevance to your current progression