
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
Fixed an error in the Challenge System that was spamming your Error Log in the client, causing FPS issues.
[Pending Restart] - PVP Trinkets behavior now removes all forms of CC: Removes all movement impairing effects, disarms, silences and all effects which cause loss of control of your character.
[Pending Restart] - Ragnaros' Too Soon emerge now begins at 40% HP, rather than 50% HP. He still has the same amount of HP from 40% -> 0% as he did. This change just allows him to be in execute range for a longer portion of the fight.
Majordomo's Inferno Aegis now "accumulates" the damage and deals it over 4 seconds, like ignite, instead of all at once, giving more counter play to this mechanic.
Général
[Pending Restart] - Glyph of Impact is now available - you can now spread your Pyroblast, Living Bomb and Ignite to nearby targets when you use Fire Blast with an Impact Proc active.
Atonement now heals for 60% more inside of PvE content.
[Pending Restart] - A Brand New Legendary Mystic Enchantment is available: Seed of Life - Rejuvenation and Regrowth plant a seed of life in the target, gaining stacks with each time they heal. Seed of Life heals for (14*0.02SP) * stacks at level 60 per second. Once you reach 8 stacks the seed is consumed, blooming, and healing up to 3 nearby allies for 225 + 25% nature spell power.
Général
[Pending Restart] - Giant Claw Tentacle's Devastating Smash now deals 30% weapon damage from 50%.
[Pending Restart] - Giant Eye Tentacle's Lesser Eye Beam now deals 3,025–3,696 damage on Ascended Difficulty.
[Pending Restart] - Giant Eye Tentacle's Lesser Eye Beam now deals 2,647–3,234 damage on Mythic Difficulty.
[Pending Restart] - Giant Eye Tentacle's Lesser Eye Beam now deals 2,269–2,772 damage on Heroic Difficulty.
[Pending Restart] - Giant Eye Tentacle's Lesser Eye Beam now deals 1,891–2,310 damage on Normal Difficulty.
[Pending Restart] - Eye of C'Thun's Eye Beam now deals 4,800 initial damage and gains 30% damage per jump on Ascended Difficulty.
[Pending Restart] - Eye of C'Thun's Eye Beam now deals 4,200 initial damage and gains 25% damage per jump on Mythic Difficulty.
[Pending Restart] - Eye of C'Thun's Eye Beam now deals 3,600 initial damage and gains 20% damage per jump on Heroic Difficulty.
[Pending Restart] - Eye of C'Thun's Eye Beam now deals 3,000 initial damage and gains 15% damage per jump on Normal Difficulty.
[Pending Restart] - Beetix Self Assembling Turret's Barrage now deals 1,466–1,949 damage per shot on Ascended Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Barrage now deals 1,282–1,705 damage per shot on Mythic Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Barrage now deals 1,099–1,462 damage per shot on Heroic Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Barrage now deals 916–1,218 damage per shot on Normal Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Napalm Shell now deals 8,112–10,816 damage per tick on Ascended Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Napalm Shell now deals 7,098–9,464 damage per tick on Mythic Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Napalm Shell now deals 6,084–8,112 damage per tick on Heroic Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Napalm Shell now deals 5,070–6,760 damage per tick on Normal Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Cannon Shot now deals 6,086–8,112 damage on Ascended Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Cannon Shot now deals 5,326–7,098 damage on Mythic Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Cannon Shot now deals 4,565–6,084 damage on Heroic Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Cannon Shot now deals 3,804–5,070 damage on Normal Difficulty. (Increased by 100%)
[Pending Restart] - Princess Huhuran's Soft Spot now causes her to take 750% damage from 400%.
[Pending Restart] - Viscidus Globs now deal 2% of Viscidus's maximum health as damage when they rejoin him. Up from being equal to their health (0.5%).
[Pending Restart] - The Prophet Skeram's Psychic Shock now deals 1,016–1,352 damage on Ascended Difficulty.
[Pending Restart] - The Prophet Skeram's Psychic Shock now deals 889–1,183 damage on Mythic Difficulty.
[Pending Restart] - The Prophet Skeram's Psychic Shock now deals 762–1,014 damage on Heroic Difficulty.
[Pending Restart] - The Prophet Skeram's Psychic Shock now deals 635–845 damage on Normal Difficulty.
[Pending Restart] - The Prophet Skeram's Maddening Gaze now deals 1,016–1,352 initial damage and 226 periodic damage on Ascended Difficulty.
[Pending Restart] - The Prophet Skeram's Maddening Gaze now deals 889–1,183 initial damage and 197 periodic damage on Mythic Difficulty.
[Pending Restart] - The Prophet Skeram's Maddening Gaze now deals 762–1,014 initial damage and 169 periodic damage on Heroic Difficulty.
[Pending Restart] - The Prophet Skeram's Maddening Gaze now deals 635–845 initial damage and 141 periodic damage on Normal Difficulty.
[Pending Restart] - Flesh Tentacle now has 180,156 base health on Ascended Difficulty.
[Pending Restart] - Flesh Tentacle now has 154,420 base health on Mythic Difficulty.
[Pending Restart] - Flesh Tentacle now has 128,683 base health on Heroic Difficulty.
[Pending Restart] - Flesh Tentacle now has 102,947 base health on Normal Difficulty.
[Pending Restart] - Giant Claw Tentacle now has 381,793 base health on Ascended Difficulty.
[Pending Restart] - Giant Claw Tentacle now has 327,252 base health on Mythic Difficulty.
[Pending Restart] - Giant Claw Tentacle now has 272,710 base health on Heroic Difficulty.
[Pending Restart] - Giant Claw Tentacle now has 218,168 base health on Normal Difficulty.
[Pending Restart] - Giant Eye Tentacle now has 381,793 base health on Ascended Difficulty.
[Pending Restart] - Giant Eye Tentacle now has 327,252 base health on Mythic Difficulty.
[Pending Restart] - Giant Eye Tentacle now has 272,710 base health on Heroic Difficulty.
[Pending Restart] - Giant Eye Tentacle now has 218,168 base health on Normal Difficulty.
[Pending Restart] - Vekniss Protector now has 8,408 base health on Ascended Difficulty.
[Pending Restart] - Vekniss Protector now has 7,207 base health on Mythic Difficulty.
[Pending Restart] - Vekniss Protector now has 6,006 base health on Heroic Difficulty.
[Pending Restart] - Vekniss Protector now has 4,805 base health on Normal Difficulty.
[Pending Restart] - Vekniss Martyr now has 8,408 base health on Ascended Difficulty.
[Pending Restart] - Vekniss Martyr now has 7,207 base health on Mythic Difficulty.
[Pending Restart] - Vekniss Martyr now has 6,006 base health on Heroic Difficulty.
[Pending Restart] - Vekniss Martyr now has 4,805 base health on Normal Difficulty.
[Pending Restart] - Vekling now has 8,408 base health on Ascended Difficulty.
[Pending Restart] - Vekling now has 7,207 base health on Mythic Difficulty.
[Pending Restart] - Vekling now has 6,006 base health on Heroic Difficulty.
[Pending Restart] - Vekling now has 4,805 base health on Normal Difficulty.
[Pending Restart] - Vekniss Alpha now has 178,373 base health on Ascended Difficulty.
[Pending Restart] - Vekniss Alpha now has 152,891 base health on Mythic Difficulty.
[Pending Restart] - Vekniss Alpha now has 127,410 base health on Heroic Difficulty.
[Pending Restart] - Vekniss Alpha now has 101,928 base health on Normal Difficulty.
[Pending Restart] - Vekniss Goliath now has 367,109 base health on Ascended Difficulty.
[Pending Restart] - Vekniss Goliath now has 314,665 base health on Mythic Difficulty.
[Pending Restart] - Vekniss Goliath now has 262,221 base health on Heroic Difficulty.
[Pending Restart] - Vekniss Goliath now has 209,777 base health on Normal Difficulty.
[Pending Restart] - Vekniss Wrathstinger now has 35,730 base health on Ascended Difficulty.
[Pending Restart] - Vekniss Wrathstinger now has 30,626 base health on Mythic Difficulty.
[Pending Restart] - Vekniss Wrathstinger now has 25,522 base health on Heroic Difficulty.
[Pending Restart] - Vekniss Wrathstinger now has 20,417 base health on Normal Difficulty.
[Pending Restart] - Vekniss Marauder now has 86,614 base health on Ascended Difficulty.
[Pending Restart] - Vekniss Marauder now has 74,241 base health on Mythic Difficulty.
[Pending Restart] - Vekniss Marauder now has 61,867 base health on Heroic Difficulty.
[Pending Restart] - Vekniss Marauder now has 49,494 base health on Normal Difficulty.
[Pending Restart] - Vekniss Tunneler now has 42,038 base health on Ascended Difficulty.
[Pending Restart] - Vekniss Tunneler now has 36,033 base health on Mythic Difficulty.
[Pending Restart] - Vekniss Tunneler now has 30,028 base health on Heroic Difficulty.
[Pending Restart] - Vekniss Tunneler now has 24,022 base health on Normal Difficulty.
[Pending Restart] - Volatile Vekniss Hatchling now has 14,013 base health on Ascended Difficulty.
[Pending Restart] - Volatile Vekniss Hatchling now has 12,011 base health on Mythic Difficulty.
[Pending Restart] - Volatile Vekniss Hatchling now has 10,010 base health on Heroic Difficulty.
[Pending Restart] - Volatile Vekniss Hatchling now has 8,008 base health on Normal Difficulty.
[Pending Restart] - Vekniss Hatchling now has 14,013 base health on Ascended Difficulty.
[Pending Restart] - Vekniss Hatchling now has 12,011 base health on Mythic Difficulty.
[Pending Restart] - Vekniss Hatchling now has 10,010 base health on Heroic Difficulty.
[Pending Restart] - Vekniss Hatchling now has 8,008 base health on Normal Difficulty.
[Pending Restart] - Spawn of Fankriss now has 72,178 base health on Ascended Difficulty.
[Pending Restart] - Spawn of Fankriss now has 61,867 base health on Mythic Difficulty.
[Pending Restart] - Spawn of Fankriss now has 51,556 base health on Heroic Difficulty.
[Pending Restart] - Spawn of Fankriss now has 41,245 base health on Normal Difficulty.
[Pending Restart] - Yauj Brood now has 7,007 base health on Ascended Difficulty.
[Pending Restart] - Yauj Brood now has 6,006 base health on Mythic Difficulty.
[Pending Restart] - Yauj Brood now has 5,005 base health on Heroic Difficulty.
[Pending Restart] - Yauj Brood now has 4,004 base health on Normal Difficulty.
[Pending Restart] - C'Thun now has 11,931,029 base health on Ascended Difficulty.
[Pending Restart] - C'Thun now has 10,226,596 base health on Mythic Difficulty.