
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Talents & Compétences
Zephyr now lasts 15 sec, changed from 12.
Fixed a bug where Feral Spirits were not correctly scaling with attack power. Their base damage has been slightly lowered, meaning there won't be a significant change in overall damage.
Talents & Compétences
Holy Power from Holy Templar can now stack up to 5 times.
Light of Dawn now requires 3 Holy Power to cast but no longer has a cooldown.
The cooldown of Divine Illumination has been reduced from 3 down to 2 minutes.
Sacred Light has been changed and now reads: Your Sacred Shield now applies an empowered absorb shield when applied but has a 30 second cooldown. In addition, the target of your Sacred Shield takes 8% increased healing from you.
Divine Order now also increases the mana regenerated from your Illumination talent by an additional 10%.
Spark of Hope now grants 12% increased critical strike chance when healing a target below 50% health, down from 15%.
Beacon of Virtue has been reworked and is now called Gift of Light which reads: Your Light's Grace is automatically renewed every 15 seconds. When renewed, you gain a stack of Gift of Light, empowering your Divine Favor to not trigger a cooldown. You cannot use Divine Favor again until you gain the next Gift of Light.
Synergistic Light now grants 10% increased critical chance and 10% reduced mana cost to Holy Light (from 15% each), but now stacks twice.
A New Dawn can now also trigger from Word of Glory. It also has an additional effect: healing your Beacon of Light target to full health generates one Holy Power.
The cooldown reduction to Divine Favor granted by Swift Favor no longer requires effective healing.
Ascending Flames now increases damage of Flame Shock by 40%, changed from 80%. The cooldown reduction of Lava Burst is now 2 sec, changed from 3.
Fixed a bug where Predator's Wrath could make Predator's Swifntess not consume.
Talents & Compétences
Zephyr has been changed and now reads: Your Windfury hits increases the damage the target takes from your Windfury and Stormstrike by 2%. Stacks up to 10 times and lasts for 12 sec.
Arcane Missiles rank 8 (level 60 rank) base damage for has been increased by 6%.
Arcane Blast spell power scaling has been increased by 4%.
Arcane Missiles spell power scaling has been reduced by 4%.
Arcane Empowerment now grants 30% spell power scaling to Arcane Missiles, changed from 45%. Arcane Blast now gets 20%, changed from 9%.
Glyph of Arcane Blast now grants 3% Arcane Blast cast speed, changed from 3% damage.
Bladestorm now deals 20% more damage and can hit up to 6 targets, changed from 4.
Wild Quiver now has a 7/14/20% proc chance, changed from 4/8/12%.
Hydromancer: Water Nova pool of water now deals damage over time and no longer has an internal cooldown. It no longer applies Doused.
Fixed an issue where Sweeping Strikes and Blade Flurry damage was further reduced by armor on the second target.
Static Shock now has a 1/2/3 PPM based proc chance, changed from 3/6/9%. (This means that the proc chance scales with weapon speed, making it stronger for 2-handed weapons.)
Improved Mortal Strike now grants 0.75/1.5s cooldown reduction to Mortal Strike, changed from 0.5/1 sec.
Ice Barrage now also gains Icicle stacks from Frostfire Bolt. At 5 Icicle stacks your Ice Lance will treat the target as being frozen.
Arcane Cascade has been changed and now reads: Your Arcane Blast applies an Arcane Charge on the target and when dealing damage with Arcane Explosion on an affected target you deal Arcane damage to nearby enemies and restore 6% base mana. Subsequent casts on targets with Arcane Charge will apply it to additional nearby targets. It can now trigger the same charge multiple times, changed from one.
While Infused Gems is active it also grants your newly created Mana Gems.
Arcane Blast stacks now increases the mana cost of Arcane Blasts by 175%, changed from 150%.
Esoteric Power damage now only hits one target and its damage inheritance has been reduced to 15%, changed from 20%.
Ascending Flames now reduces the cooldown of Lava Burst by 3 sec, changed from 2.
Ambush Predator now has a 20% to trigger from Shred, changed from 50%. It now lowers Ravage energy cost by 20, changed from 15 and causes Ravage to grant an additional combo point.
Barrage Overload has a new effect which reads: Each Arcane Blast stack consumed by Arcane Barrage grants you a charge of Barrage Overload which makes your Arcane Blast casts $s1% faster but costs $s2% more mana and your Arcane Missile hits restore 2% mana.
Stormbound Instinct now requires Earthen Guardian to be active.
Fixed the health scaling from stamina of Greater Fire and Earth Elemental Totem.
Killing Spree now increases your damage dealt by 40% while active, changed from 20%.
Stampede debuff now lasts for 20 sec, changed from 15.
Cold Blood now has a 2 min cooldown, changed from 3.
Général
Mounting in Battle Grounds will now increase your movement speed by 100% even if you do not have the riding training for it.
Monde
Corrected an issue in which an encounter with the Forgotten Avatar was dealing significantly more damage than intended with some abilities.
Talents & Compétences
[Bronzebeard] [Pending Restart] Ascending Flames increased initial damage for Flame Shock has been reduced from 80% to 40% in PvP combat.
[Bronzebeard] [Pending Restart] Lava Burst now deals 10% reduced damage in PvP combat.
[Bronzebeard] [Pending Restart] Vampiric Death now deals 20% reduced damage in PvP combat.
[Bronzebeard] [Pending Restart] Revenge now deals 20% reduced damage in PvP combat.
Master's Call is now available to be learnt from trainers at level 60.
Général
Entering an inn will grant you a "Resting" buff. Once inside the inn for atleast 10 minutes, you will gain a 5% experience boost to killing monsters for 2 hours
[Pending Patch Update] - Agent of Chaos has been changed. It no longer reduces the periodic damage of Immolate up from 40% reduced damage. It now halves the Direct Damage of Immolate down from 40% reduced damage. It now only increases the duration of Immolate by 3 seconds. It now reads: Immolate deals half as much direct damage but lasts for 3 seconds longer. Periodic damage fromImmolate benefits from spell haste and reduces the cooldown of Chaos Bolt by 0.5 second.
Talents & Compétences
Stampeding Roar no longer gets removed when changing forms.
Général
[Pending Restart] - Adventurer's Caches have been placed on quests that were missing them (quests with objectives) and all custom quests past the starter zones that did not have them added correctly. Additionally, Adventurer's Caches have been moved out of the starter zone. The reason being is that it doesn't provide many gear upgrades early and it can take up more bag space before you have them.
Général
Adjusted the dynamic spawn rates to be more forgiving in the new zones. This will alleviate bottlenecks and improve overall flow.
Fixed an issue where Arcane Concentration and Missile Barrage could sometimes underflow and cause those abilities to generate mana.
Fixed a bug with Strider causing it to not correct proc chance
Talents & Compétences
Battering Ram now causes all your attacks to ignore 5% armor, changed from Slam ignoring 10% armor.
Savage Frenzy will no longer cause Savage Roar to go above its max duration of 34 seconds.
Feral Frenzy now has a 25 sec cooldown, changed from 30.
Predator's Wrath: Focus now restores 15 to 20 energy.
Ferocious Clarity now also affects Mangle (Cat).
Tiger's Instinct now reduces the cooldown of Tiger's Fury by 1.5 sec, changed from 1.
Quickfire Tactics now lowers the cooldown of Flare Strike by 4 sec when you trigger Lock and Load. It no longer causes Flare Strike to trigger Lock and Load (which did not trigger when its its internal cooldown was active).
Flare Strike now lasts for 10 sec, changed from 8.
Frozen Flesh now also triggers Brain Freeze when your Deep Freeze deals damage.
Surging Eclipse has been changed and now reads: Dealing damage with Starsurge while no Eclipse is active, guarantees that your next Wrath or Starsurge triggers Eclipse. This can only occur once every 30 sec.
Ritual of Refreshment is now available to learn for Mage at level 60.
Ascending Flames now grants 5 sec cooldown reduction to Flame Ascendance, changed from 4 sec. It now grants 2 sec cooldown to Flame Shock, changed from 4 sec.
Steady Shooting has been reworked and now reads: Using Steady Shot right after another Steady Shot reduces its cast time by 30% and its mana cost by 100%.
Holy Templar now also triggers a Holy Power charge from Divine Storm.
Colossus Smash now increases damage dealt to the target by 10%, changed from reducing its armor by 30%.
Cataclysmic Burst now increases the periodic damage of your Immolate by 8%, changed from 10%.
Talents & Compétences
Fixed a bug where Flare did not apply its effect immediately on cast.
Armor of Faith AoE heal now has a 5 target cap. Penance no longer grants double value.
Endless Agony has a new effects: When you Drain Life, the cooldown of Curse of Doom and its duration on the target is reduced by 3 sec.
Power Through now only removes knockbacks versus monsters but increases Powershot damage versus monsters by 25%.
Twist of Faith now has an 8 sec duration and cooldown, changed from 10.
Fixed a bug where Instant Poison IV had 20% too high base dmg.
Thrill of the Hunt now also affects Quick Shot and Powershot.
Marked for Death has been disabled and can no longer be used.
Envenomed now reduces the energy cost of Envenom by 5, changed from 10.
Reduced Sunfire spell power scaling by around 30%.
Venomous Edge now stacks to 3, changed from 5.
Chosen of Elune now has a 90 sec cooldown, changed from 120.
Chasin' the Rush now grants 20% energy regen, changed from 30%.
Insatiable now increases Overpower damage by 8%, changed from 10. It now grants 5 Rage, changed from 7.
Surging Eclipse now has a 30 sec internal cooldown.
Wraithweaver: Shadow Orbs now has a 20% proc chance, changed from 25.
Heavyweight now grants 30% increased damage and crit to Mortal Strike, changed from 50%.
Master of Arms now increases Mortal Strike damage by 15%, changed from 30%. Its armor penetration effect has been reduced by 20%.
Festering Wounds now stacks to 5, changed from 8. Its duration has been increased to 10, from 8.
Fixed a bug where Light's Hammer had far too high sp scaling on its damage.
Power Word: Barrier now lasts 8 sec, changed from 10. Now grants 20% damage reduction, changed from 25%. Now requires 20 talent points in Discipline.
Soul Erosion now has an 8% proc chance, changed from 6%.
Psychic Influence now increases damage by 20%, changed from 30%.
Flame Ascendance now lasts 20 sec, changed from 15.
Seed of Corruption explosion now deals 15% reduced damage.
Stormborn now works while Air Ascendance is active. Stormstrike now grants 2 sec cooldown reduction to Air Ascendance while Air Ascendance and Shamanistic Rage is not active.
Clear Mind now grants 3% haste, changed from 5.
Curseweaver now grants 4% Corruption damage, changed from 8%.
Natural Energy now reduces Mutilate energy cost by 7, changed from 10.
Agent of Chaos now reduces Immolate damage by 40%, changed from 30%.
Lava Ignition now increases Lava Lash damage by 20%, changed from 10%. It now extends Flame Shock by 5 sec, changed from 3.