Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Pending Restart] - Efflorescence now works with Empowered Rejuvenation, Gift of Nature, Genesis
Général
[Pending Restart] - Fixed the radius of pulling of many low level creatures and those especially in caves or very CROWDED areas like the Defias Thugs in Northshire or the Kobolds in the Fargodeep mine. They now have corrected pull radius.
- [Ferocity] Shark Attack increased pet damage has been reduced from 5/10% to 3/6%.
- [Ferocity] Call of the wild now requires the Spider's Bite talent to be learnt.
- [Ferocity] Lick your wounds now requires Heart of the Phoenix talented ability to be learnt.
- [Ferocity] Lick your wounds healing has been increased from 50% to 100% of the pets total health over the 5 seconds the ability is chanelled.
- [Ferocity] Rabid's duration has been reduced from 25 seconds to 20 seconds.
- [Ferocity] Heart of the Phoenix now requires the Bloodthirsty talent to be learnt.
- [Tenacity] Wild Hunt now requires Roar of Sacrifice talented ability to be learnt.
- [Ferocity] Heart of the Phoenix now revives your pet with 100% of its life and its cooldown has been increased from 4 minutes to 8 minutes.
- [Tenacity] Silverback no longer grants increased maximum health for your pet.
- [Tenacity] Roar of Sacrifice now requires the Grace of the Mantis Talent to be learnt.
- [Tenacity] Intervene (Pet) has had its cooldown reduced from 40 seconds to 30 seconds and its duration increased from 5 seconds to 10 seconds.
- [Tenacity] Taunt (Pet) now requires the Guard Dog talent to be learnt.
- [Tenacity] Taunt (Pet) has had its cooldown increased from 30 seconds to 3 minutes.
- [Tenacity] Blood of the Rhino now requires the Great Stamina talent to be learnt.
- [Tenacity] Pet Barding now requires the Natural Armor talent to be learnt.
- [Tenacity] Pet Barding has had it's chance to Dodge reduced from 2/4% to 1/2%.
- [Cunning] Roar of Sacrifice now requires Grace of the Mantis talent to be learnt.
- [Cunning] Wild Hunt now requires Wolverine Bite talent ability to be learnt.
- [Cunning] Wolverine Bite no longer costs Focus.
- [Cunning] Bullheaded talent ability now requires the Cornered talent to be learnt.
- [Cunning] Cornered has been changed from 5/10% increased damage and 10/20% reduced chance to be critically hit when your pet falls below 35% health to 25/50% increased damage and 30/60% reduced chance to be critically hit when your pet is below 35% health.
- [Cunning] Mobility talent has been changed from 6 second cooldown on Dive or Dash pet ability to 8 seconds.
- [Cunning] Mobility talent now requires Dash or Dive to be learnt in order to be able to be selected as a talent.
- Roar of Sacrifice talented ability has had its duration increased from 6 seconds to 12 seconds and the pet will now properly share 20% of all damage taken during the effect.
- Grace of the Mantis no longer increases the critical strike chance of the pet and the reduced chance to be critically hit has been reduced from 3/6% to 2/4%.
- Wild Hunt Stamina Contribution has been increased from 15/30% of the hunters stamina to 20/40% of the hunter's stamina.
- Natural Armor talent has been changed from 10/20% increased pet armor and 15/30% reduced Area of Effect damage taken to 5/10% increased pet armor.
- Lionhearted talent has been changed from 5/10% increased strength and agility to 15/30% reduced effect of all Stun and Fear effects.
- Great Stamina talent has been changed from 3/6/9% stamina and 5/10/15% Focus regeneration to just 4/8/12% increased stamina.
- Dash and Dive pet talented abilities have now been increased to 80% movement speed from 70% movement speed for 8 seconds.
Général
Fixed an issue with Wand DPS especially at lower levels where they were too weak.
Multiple Caster Creatures have been added to the starter zones. These mobs can drop their immersive gear and have the RPG overhaul applied to them. So physical damage dealers, casters, healers will be introduced to the RPG and Immersive Gear system.
Acquiring a Mystic Enchantment through the Open World, Quests (like picking your first enchantments), events and more will now AUTOMATICALLY be added to your collection for FREE.
[Pending Patch and Restart] Fixed a bug where buffs were sometimes not showing in buff bar
Général
PvE Power Damage Reduction now provides 25% damage reduction from 37% when fully stacked. This is being brought to be more in-line with the damage done increase from PvE Power. Originally the damage reduction was increased to 37% because of the Heal Squish introduced on classless. Healing, Health have been hand-tuned for the classes.
Général
Fixed a problem where 206 creatures did not have their wool cloth dropping at the correct rate from level 10 to 19 mobs.
Fixed a bug where if you completed higher level quests (even though they were level scaled), they weren't displaying correctly or rewarding more experience for doing harder content.
Fixed a bug where Heirloom Armor Display would not update visually.
Fixed a bug where DoT damage from creatures was not matching the actual server side value.
[Pending Restart] - FIxed a bug where you could NOT start challenges
Glyph of Corruption will no longer trigger the Classless version of Shadow Trance.
Fixed a bug where your equipment would still be visible and visually active whenever it was broken and needed to be repaired.
Shamans and other classes who start with a shield will no longer have the shield put into their inventory despite wearing it in character creation screen.
Fixed a bug where spell pushback would not always work.
Talents & Compétences
Fixed a bug where Insatiable stack gain had an internal cooldown.
[Warlock] [Conflagrate] - Fixed a bug where conflagrate would not get increased critical strike chance from the Fire And Brimstone talent.
Général
Fixed a bug where you could not post auctions
Fixed a bug where you could not queue Battlegrounds
[Pending Restart] - [Pending Patch Update] - Cremation is now available at level 30 rather than 40. It no longer is transformed from Combustion and is just taught via the LRE. You can now use Cremation and Combustion and not share a cooldown between the two. Brand of the Pyromaniac no longer reduces cooldown of cremation.
Talents & Compétences
Fixed a bug with a wing visual for Twilight Paragon.
Divine Accuracy now increases the duration of Holy Fire by 1/2/3 sec, but no longer reduces mana cost of Holy Fire and Smite.
Purity of Light now makes Surge of Light reduce the mana cost of your next Smite by 60%, changed from 50%.
Afterkindling now reduces the mana cost of Smite and Holy Fire by 4/8/12/16/20%, but no longer increases the duration of Holy Fire. (This was changed to allow Smite Priests to access mana talents earlier and it allows each talent point to give an extra tick to Holy Fire)
Holy Fire now has a new rank learnable at level 14.
Marked Detonation now also restores 15% base mana.
Hydra's Sting now reduces the cooldown of Rapid Fire by 2 sec, changed from 1.
Kindle for the Fire now stacks up to 4 times, changed from 5.
Molten Ammo now deals damage based on 70% of the original shot, changed from 60%.
Ambush Predator now reduces the energy cost of Ravage by 15, up from 10.
Predator's Wrath: Combo now grants 2 combo points.
Predator's Wrath: Wrathful Strikes now also grants your Wrath a 15% attack power scaling.
Chasin' the Rush now grants 20% attack speed, changed from 30%.
Fixed a bug where Chasin' the Rush had a chance to trigger twice every time you used a finishing move.
Sinister Flurry now grants 10 energy when it triggers, changed from 15.
Faerie's Favor now grants 20 energy and rage, changed from 30.
The baseline energy regeneration of Rogue and Druid has been increased by 20%.
Storm Bolt now deals Nature damage to nearby enemies around the target hit.
Throwing Mastery has been changed and now reads: Using Storm Bolt empowers your next 2 Heroic Throw abilities, allowing it to be used without a triggering a cooldown and increases the duration of Storm Shield, granted from Storm Bolt, by 10 sec. In addition, Storm Bolt and Heroic Throw applies 2 stacks of Sunder Armor.
Fixed a bug where Feed Pet did not work properly.
Stampede ranged attack power scaling has been increased by 40%.
Savage Frenzy now causes the duration of Savage Roar to be increased by 6 sec every time you hit with Feral Frenzy, changed from Berserk resetting its cooldown.
Incarnation: King of the Jungle now lasts for 15 sec, changed from 12.
Feral Frenzy now has a 30 sec cooldown, changed from 40 and now awards 1 combo point when used.
Fixed a bug where Improved Health Funnel did not reduce the damage you received from Health Funnel.
Fixed a bug where Health Funnel reduced your health by too much.
Fixed a bug where Single-Minded Fury could not be used with daggers.
Massacre has been changed and now also causes Killing Spree to deal 50% weapon damage to targets around the main target. Its cooldown is now reduced by 1 sec every time you use Sinister Strike, changed from Rupture.
Fixed a bug where Armor of Faith could trigger twice.
Heroic Slam has been renamed to Cleaving Slam and now reads: Dealing damage with Cleave causes your next Slam to hit an additional target. You can store up to 3 charges. In addition, your Cleave costs 5 less Rage.
Blood and Thunder no longer requires Defensive Stance. It now also refreshes the Rend duration of the main target before spreading it. (We're testing this change out and it might be tweaked if too powerful.)
Insatiable has been changed and now reads: Dealing damage with Rend increases the damage of your next Overpower by 10%, stacking up to 5 times. Using Overpower while it's active also grants you 7 Rage per stack.
Blood Drinker has been renamed to Bloodthirsty and now reads: Bloodsurge causes your next Bloodthirst to gain 100% critical strike chance and to not trigger a cooldown. Bloodsurge has double the chance to trigger from Bloodthirst and Whirlwind but will only trigger from those abilities.
Power Slam has been changed and now reads: Your Slam has a 40% chance to trigger your Bloodsurge talent.
Raging Onslaught has been changed and now reads: Using Bloodthirst has a 50% chance to grant Unbridled Rage. Killing an opponent that yields experience or honor has a 100% chance to grant Unbridled Rage.
Twist of Faith now also reduces the global cooldown of Seals by 1 sec.
Raging Blow has been changed and has a new passive reading: Using Bloodrage, Death Wish or Recklessness grants a charge of Unbridled Rage, allowing your next Raging Blow to be used without triggering a cooldown. You can store up to 3 charges.
Stellar Convergence now also reduces the cooldown of Chosen of Elune by 2 sec.
Devastating Blademaster now increases the damage of Devastate by 30%, changed from 20%. It now also grants you 3% chance to parry.
Lightning Strikes Twice now reduces its dmg by 20% instead of increasing its mana cost.
Surging Eclipse now makes Eclipse grant 30% damage and critical strike instead of 40%. (This change was made to still allow consistent Eclipse triggers without making the mystic enchant too powerful overall.)
Titan's Fury now also removes the rage cost of Cleave while Titan's Heroism is active.
New Epic Mystic Enchant - Ascending Flames: The initial damage of Flame Shock is doubled when cast on a target already afflicted by it. Casting Flame Shock reduces the remaining cooldown of Flame Ascendance and Lava Burst by 4 sec.
Every jump of Lava Beam now reduces its damage by 30%, just how Chain Lightning works.
Languish now deals 8% of the damage, changed from 10.
Elemental Momentum has an extra effect: In addition, your Lightning Bolt deals 10% more damage to targets below 35% health.
Icy Slaughter now also increases the damage by Cone of Cold when Icy Veins is active by 20%.
/changelog create realm:Bronzebeard label:Fix publish:True description:Purity of Light now makes Surge of Light reduce the mana cost of your next Smite by 60%, changed from 50%.
/changelog create realm:Bronzebeard label:Fix publish:True description:Fixed a bug with a wing visual for Twilight Paragon.