Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Talents et Capacités
Improved Power Word Fortitude is no longer losing the bonus stam and now properly applying the bonus increase. Live Next Restart.
Updated tooltip on Darkness to reflect that the Mind Blast Damage is always increased, not attached to the proc. Requires spell patch update.
Enchantements Mystiques
Corrected an issue where Demonic Pact's 20 second internal cooldown was not functioning.
Holy Retribution no longer has a cooldown.
Corrected an issue where Holy Retribution had too much spell power scaling in comparison to it's base ability, Holy Nova.
Général
Disabled Blades edge Arena while we address bugs with the mapping.
Talents et Capacités
Corrected inaccurate tooltips of several spells.
Focused Power now increases damage and healing done by your Holy and Shadow spells by 1/2% (from 2/4%) and reduces the cast time of Mass Dispel by 0.25/0.5 seconds (from 0.5/1 second).
Reduced the duration of Intercept stun to 2 seconds, from 3.
Increased the attack power scaling of Bloodthirst from 45% of AP to 50%
Grounding Totem now only grounds spells from the caster and no longer applies to the whole party.
Gouge now costs 3 Ability Essence and has a cooldown of 12 seconds, from 10.
Psychic Horror now has a 20 yard range, from 30.
Death Coil now has a 20 yard range, from 30.
Wyvern Sting now has a 20 yard range, from 25. Also fixed an issue with Range display for this spell.
Repentance now has a 15 yard range, from 20.
Death Coil and Psychic Horror now share a cooldown.
Death Coil and Psychic Horror are now in in the same DR category as Blind, Wyvern Sting and Repentance.
Increased the weapon damage of Steady Shot to 115%, from 110%.
Increased the weapon damage of Lava Lash to 125%, from 120%.
Increased the bonus damage of Ambush by 10%.
Increased the spell damage coefficient on Arcane Missiles slightly.
Increased the spell damage coefficient of the dispel effect of Unstable Affliction.
Increased the periodic damage coefficient of Unstable Affliction slightly.
Increased the healing coefficient of Penance slightly.
Changements d'Objets
Updated Ironclad Treasure awarded from Ironman Challenge. Now correctly contains less randomized gear in favor of Raider's Commendations.
Donjons et Raids
[Naxxramas] [Faerlina] Worshippers will require a target within 15 yards before they start casting their fireball, allowing for more reasonable kiting accommodation without relying entirely on interrupts.
Enchantements Mystiques
Corrected an issue where Plague Bearer was not teaching you Festering Strike.
Transcendental Embrace now reduces the cast time of Chain Heal by 15%, from 10%.
Harsh Winds is now rare quality (and now stacks to 3).
Infused Gems is now an Epic RE and now gives 10% spell haste, from 25%.
Pack Alpha is now an Epic RE.
The buff granted by Time Warp now lasts for 6 seconds, from 4.
The healing provided from Blood Drinker now has a 25% attack power coefficient, from 20%.
Ice Age now reduces the duration of Ice Block by 30%, from 80%.
Water Shield Mastery now grants 1 extra charge to Water Shield, from 2.
Voodoo Power now correctly adds spell damage scaling to Lava Lash, but no longer increases the damage of Stormstrike.
Focused Power now reduces the cast time of Mass Dispel by 0.2 seconds, from 0.25.
Unstable Evocation now also makes you immune to Interrupt and Silence effects while channeling Evocation.
NEW Epic Mystic Enchant: Ace up your Sleeve - When your Gouge gets dodged or parried, it only triggers half its cooldown.
NEW Epic Mystic Enchant: Jab Cross - Your Sunder Armor and Devastate abilities increase the critical strike chance and threat of your next other single-target melee ability by 10%.
NEW Epic Mystic Enchant: Rush of Blood - Your Hemorrhage criticals allow your next Ambush to be useable out of stealth.
NEW Epic Mystic Enchant: Shadow Strikes - While in Shadowform, your Nightfall talent has a 30% chance to proc from melee critical strikes. This effect can only occur once every 5 seconds.
NEW Legendary Mystic Enchant: One With The Light - Deep spiritual unity allows you to transcend the physical plane. Your Physical damage done is halved but your Holy spell damage is increased by 30% of your Strength. Crusader Strike and Divine Storm now also deal Holy damage and scale with your Holy spell damage.
Increased the effect of Moonlight Fire to 5%.
Increased the effect of Thirst Quencher to 7%.
Increased the effect of Breaking Waves to 15%.
Increased the effect of Pyrolate to 5%.
Increased the effect of Murderous Roots to 5%.
Increased the effect of Oversting to 7%.
Increased the effect of Stroll to Boom to 7%.
Increased the effect of Black Blood to 5%.
Increased the effect of Bound to the Storm to 4%.
Increased the effect of Gale Winds to 5%.
Piercing Thorns now increases Entangling Roots damage by 50% from 30%.
Stay Down now increases Gouge damage by 50% from 40%
Dark Duality now increases Shadow Burn damage by 7% from 5%.
Dazestorm now increases Bladestorm damage by 8% from 7%.
Dazestorm now increases Bladestorm damage by 8% from 7%.
Judged in Light now increases Penance damage by 8% from 7%.
Warm Welcome now increases Fireball damage by 5% from 3%.
Rake and Break now increases Heroic Strike damage by 7% from 5%.
Fuel for the Fire now increases Black Arrow damage by 7% from 5%.
Final Shield now has a 30 second internal cooldown down from 60 seconds.
Deathbringer's effect now benefits from your Drain Life talents and enchants.
Righteous Zealot's effect now benefits from yyour Smite talents and enchants.
Clarified that Overloaded's effect now benefits from your Thunderstorm talents and enchants.
Storm Caller's Hurricane effect now benefits from your Hurricane talents and enchantments.
Boomer now has a 3 second internal cooldown down from 4.
Corrected an issue where Boomer stated it had a 6 second internal cooldown instead of 4 seconds.
Holy Supernova now scales with an additional 10% of your spell power.
Holy Supernova now has a 45 second cooldown down from 60 seconds.
Fear (Mass Hysteria) now has a radius of 8 yards up from 5.
Corrected an issue where Benevolent Crusader was granting 5% reduced casting speed instead of 10%.
Fear (Shaken) now has a radius of 8 yards up from 5.
Devouring now increases the duration of Devouring Plague by 4 seconds up from 3.
Contagious is now an Epic Mystic Enchantment.
Prison Tactics now grants 25% armor penetration up from 20%.
Adumbral Companion now reduces your pet's damage by 40% down from 50%.
Voltaic Companion now reduces your pet's damage by 40% down from 50%.
Glacial Companion now reduces your pet's damage by 40% down from 50%.
Smoldering Companion now reduces your pet's damage by 40% down from 50%.
Mystic Companion now reduces your pet's damage by 40% down from 50%.
Corrected an issue where Refilling the well incorrectly stated that it had a 1 second internal cooldown.
Refilling the Well now reduces the cooldown of your Lightwell by 3 seconds up from 2 seconds.
On the Hunt increases pet damage by 5% up from 4% and threat reduction to 15% up from 10%.
Thief of Fate now has a 4 second cooldown from 6 seconds.
One with the Hunt 20 to 25% proc chance from hunter shots and now reduces the mana cost of shapeshifts by 10%.
Talents et Capacités
Fixed an issue where Greater Heal had an incorrect healing coefficient. It is now once again in line with other comparable heals such as Holy Light and Healing Wave.
Fixed an issue where the mana gained per tick of Meditate incorrectly was increased by Combo Points. The amount of Combo Points consumed now correctly only increases the duration. (Requires restart.)
Enchantements Mystiques
Corrected an issue where Bountiful Holy Wrath had too much spell power scaling, and no attack power scaling.
Corrected an issue where Drain Life (Unbounded Drain Life) did more damage than intended.
Corrected an issue where Drain Soul (Unbounded Drain Soul) did more damage than intended.
Talents et Capacités
Wacky Wizardry can now trigger Deep Freeze.
Wacky Wizardry can now trigger Summon Water Elemental.
Wacky Wizardry can now trigger Cold Snap.
Wacky Wizardry can now trigger Icy Veins.
Wacky Wizardry can now trigger Ice Lance.
Wacky Wizardry can now trigger Ice Block.
Enchantements Mystiques
Fan of Knives will now require One handed Weapons as intended.