Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2020/03/03

Donjons et Raids

Changement

[Naxxramas] Faerlina - Clinging Poison pools will not affect Faerlina, Cultists and Acolytes

2020/03/02

Général

Changement

Baron Revilgaz will now also accept, "For the Horde!" and buff Strength of the Horde. (Pending Restart)

Changement

Baron Revilgaz will now buff Strength of the Alliance whenever you complete the quest: General Drakisath's Demise. (Pending Restart)

Changement

[Ethereal Bazaar]: added 18 new shield transmogs to the Bazaar. *Requires a restart

Changements d'Objets

Changement

[Azerothian Schmorgus Board] Will now restore mana whenever you use it. (Pending Restart)

Donjons et Raids

Changement

Ragnaros, Nefarian and Onyxia will now drop an extra item on both 10 & 25 player difficulty.

2020/03/01

Donjons et Raids

Changement

[AQT]: Temporarily disabled the Qiraji Mindslayer's fear until an issue is fixed with it.

Changement

[TBC][The Arcatraz] Full dungeon and Creature Group ability rework

Changement

[TBC][The Arcatraz] Added immunity flags for all creatures

Changement

[TBC][The Arcatraz] Corrected some creature positions

Changement

[TBC][The Arcatraz] Added 2 missing creature texts

Changement

[TBC][The Arcatraz] Rescripted all creatures to follow as closely as possible the retail behaviour

Changement

[TBC][The Arcatraz] Corrected/Added few paths for creatures

Changement

[TBC][The Arcatraz] Fixed 10 broken creature spells

Changement

[TBC][The Arcatraz] Added a lot of missing/hidden in/out of combat mechanics for creatures

Changement

[TBC][The Arcatraz] Added formations for each pack

Changement

[TBC][The Arcatraz] Rescripted the initial invasion event at the start of the dungeon

Changement

[TBC][The Arcatraz] Better AI for Defender/Warden corpse creatures

Changement

[TBC][The Arcatraz] Reworked every mini boss at the last boss fight (Harbinger Skyriss)

Changement

[TBC][Shadow Labyrinth] Scripted Murmur's out combat event - the fight between him and the creatures in the room

Changement

[TBC][Shadow Labyrinth] Ambassador Hellmaw - total rework - out of combat event and path when released

Changement

[TBC][Shadow Labyrinth] Blackheart the Inciter - won't cast mind control is just 1 player is fighting him

Changement

[TBC][Shadow Labyrinth] Grandmaster Vorpil - better teleport logic

Changement

[TBC][Shadow Labyrinth] Murmur - out of combat AI

Changement

[TBC][Shadow Labyrinth] Outside of Shadow Labyrinth

Changement

[TBC][Shadow Labyrinth] Scripted the fight between the guards and the fleeing Cobal Agents

Changement

[TBC][Shadow Labyrinth] Full dungeon and Creature Group ability rework

Changement

[TBC][Shadow Labyrinth] Added immunity flags for all creatures

Changement

[TBC][Shadow Labyrinth] Corrected some creature positions

Changement

[TBC][Shadow Labyrinth] Added 3 missing creature texts

Changement

[TBC][Shadow Labyrinth] Added 1 creature equipment

Changement

[TBC][Shadow Labyrinth] Rescripted all creatures to follow as closely as possible the retail behaviour

Changement

[TBC][Shadow Labyrinth] Corrected few paths for creatures

Changement

[TBC][Shadow Labyrinth] Fixed 3 broken creature spell

Changement

[TBC][Shadow Labyrinth] Added a lot of missing/hidden in/out of combat mechanics for creatures

Changement

[TBC][Shadow Labyrinth] Added formations for each pack

Changement

[TBC][Shadow Labyrinth] Scripted the AI of Cabal Ritualist to change their combat style based on their equiped weapon and interaction with first boss (Ambassador Hellmaw)

Changement

[TBC][Shadow Labyrinth] Scripted out of combat event before second boss (Blackheart the Inciter)

Changement

[TBC][Shadow Labyrinth] Better visual aI for Tortured Skeletons

Changement

[TBC][The Mechanar] Full dungeon and Creature Group ability rework

Changement

[TBC][The Mechanar] Added immunity flags for all creatures

Changement

[TBC][The Mechanar] Corrected few creature possitions

Changement

[TBC][The Mechanar] Added 3 missing creature texts

Changement

[TBC][The Mechanar] Rescripted all creatures to follow as closely as possible the retail behaviour

Changement

[TBC][The Mechanar] Corrected few paths for creatures

Changement

[TBC][The Mechanar] Fixed 1 broken creature spell

Changement

[TBC][The Mechanar] Added a lot of missing/hidden in/out of combat mechanics for creatures

Changement

[TBC][The Mechanar] Added formations for each pack

Changement

[TBC][The Mechanar] Scripted guards welcoming players when you enter the dungeon

Changement

[TBC][The Botanica] Full dungeon and Creature Group ability rework

Changement

[TBC][The Botanica] Added immunity flags

Changement

[TBC][The Botanica] Corrected some creature possitions and spawned a lot of missing ones

Changement

[TBC][The Botanica] Added few missing creature texts

Changement

[TBC][The Botanica] Rescripted all creatures to follow as closely as possible the retail behaviour

Changement

[TBC][The Botanica] Corrected few paths for creatures

Changement

[TBC][The Botanica] Fixed 6 broken creature spell

Changement

[TBC][The Botanica] Added a lot of missing/hidden in/out of combat mechanics for creatures

Changement

[TBC][The Botanica] Added formations for each pack

Changement

[TBC][The Botanica] Scripted guards welcoming players on specific location at the start of the dungeon

Changement

[TBC][The Botanica] Scripted out of combat rp event at first boss

Changement

[TBC][The Botanica] Scripted Sunseeker Geomancer out of combat event with all of the forms of Frayers

Changement

[TBC][The Botanica] Scripted Sunseeker Channelers out of combat event + added welcoming text when you enter 3-rd boss's room

Changement

[TBC][The Botanica] Scripted RP event when players enter 4-th boss's room

Changement

[TBC][Auchenai Crypts] Full dungeon and Creature Group ability rework

Changement

[TBC][Auchenai Crypts] Added immunity flags

Changement

[TBC][Auchenai Crypts] Corrected some creature possitions

Changement

[TBC][Auchenai Crypts] Added 1 missing creature text

Changement

[TBC][Auchenai Crypts] Rescripted all creatures to follow as closely as possible the retail behaviour

Changement

[TBC][Auchenai Crypts] Corrected ALL! paths for creatures

Changement

[TBC][Auchenai Crypts] Fixed 1 broken creature spell

Changement

[TBC][Auchenai Crypts] Added few missing/hidden in/out of combat mechanics for some creatures

Changement

[TBC][Auchenai Crypts] Added formations for each pack

Changement

[TBC][Auchenai Crypts] Scripted phase in mini event for phased creatures

Changement

[TBC][Auchenai Crypts] Scripted bridge "encounter"

Changement

[TBC][Auchenai Crypts] Scripted Necromancers's room

Changement

[TBC][Auchenai Crypts] Outside of dungeon entrance

Changement

[TBC][Auchenai Crypts] Scripted quest outro event of quest for Levixus the Soul Caller

Changement

[TBC][Auchenai Crypts] Small rp event involving Clarissa, Ha'lei and Greatfather Aldrimus

Changement

[TBC][Black Temple] Decrease respawntimer of Angered Soul Fragment, Hungering Soul Fragment, Suffering Soul Fragment

Changement

[TBC][Black Temple] Added formation for creature groups in Illidari Training Grounds, Sanctuary of Shadows, The Refectory, Gorefiend's Vigil

Changement

[TBC][Black Temple] Add missing pathing movement for all creatures in the raid.

Changement

[TBC][Black Temple] Adjust respawntimer for all creatures and gameobjects in the raid.

Changement

[TBC][Black Temple] Add spellscript to creature ability: Electric Spur, Harpooner's Mark, Free Friend, Disgruntled, Curse of the Bleakheart, Skeleton Shot, Curse of Agony, Shadow Inferno, Wyvern Sting, Rapid Shot,

Changement

[TBC][Black Temple] Spell Absorption, Bloodbolt, Summon Channel, Consuming Strikes, Curse of Vitality, Dementia

Changement

[TBC][Black Temple] Add missing texts to Bonechewer Worker, Bonechewer Taskmaster, Dragonmaw Wyrmcaller, Dragonmaw Sky Stalker, Dragonmaw Wind Reaver, Shadowmoon Weapon Master, Bonechewer Blade Fury, Bonechewer Blood Prophet,

Changement

[TBC][Black Temple] Bonechewer Shield Disciple, Bonechewer Spectator

Changement

[TBC][Black Temple] Removed wong static spawns and replaced by correct pet summon spells.

Changement

[TBC][Black Temple] Removed wrong pathing from Shadowmoon Houndmaster.

Changement

[TBC][Black Temple] Add texts, weapon switch and abilities for Shadowmoon Weapon Master.

Changement

[TBC][Black Temple] Full raid and Creature Group ability rework

Changement

[TBC][Black Temple] Improve script and timers for: Coilskar Wrangler, Leviathan, Aqueous Spawn, Coilskar Harpooner, Dragon Turtle, Coilskar General, Coilskar Sea-Caller, Coilskar Geyser, Aqueous Lord,

Changement

[TBC][Black Temple] Coilskar Soothsayer, Bonechewer Worker, Bonechewer Taskmaster, Dragonmaw Wyrmcaller, Dragonmaw Sky Stalker, Dragonmaw Wind Reaver, Illidari Fearbringer, Illidari Centurion, Illidari Heartseeker,

Changement

[TBC][Black Temple] Illidari Defiler, Illidari Boneslicer, Illidari Nightlord, Ashtongue Stormcaller, Storm Fury, Ashtongue Primalist, Ashtongue Feral Spirit, Ashtongue Mystic, Ashtongue Battlelord, Shadowmoon Houndmaster,

Changement

[TBC][Black Temple] Shadowmoon Riding Hound, Shadowmoon Champion, Whirling Blade, Shadowmoon Reaver, Shadowmoon Blood Mage, Shadowmoon Deathshaper, Wrathbone Flayer, Shadowmoon Soldier, Hand of Gorefiend

Changement

[TBC][Black Temple] Mutant War Hound, Bonechewer Behemoth, Bonechewer Blade Fury, Bonechewer Blood Prophet, Bonechewer Shield Disciple, Angered Soul Fragment, Suffering Soul Fragment, Bonechewer Spectator,

Changement

[TBC][Black Temple] Bonechewer Brawler, Bonechewer Combatant, Temple Concubine, Charming Courtesan, Sister of Pain, Sister of Pleasure, Enslaved Servant, Spellbound Attendant, Priestess of Delight,

Changement

[TBC][Black Temple] Priestess of Dementia, Arcane Charge, Illidari Blood Lord, Illidari Assassin, Sister of Pleasure, Illidari Battle-mage

Changement

[TBC][Sethekk Halls] Full dungeon and Creature Group ability rework

Changement

[TBC][Sethekk Halls] Added immunity flags

Changement

[TBC][Sethekk Halls] Corrected a lot of creature possitions