Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
Darkmoon - Base movement speed increased to 115%.
Talents et Capacités
Darkmoon - Guarded by the Light now increases the duration of Divine Shield by 2/4 sec, down from 3/6s.
Darkmoon - Psychic Scream now lasts 6 seconds, down from 8.
Darkmoon - Intimidating Shout now lasts 6 seconds, down from 8.
Darkmoon - Howl of Terror rank 2 now lasts 6 seconds, down from 8. Rank 1 lasts 5 seconds, down from 6s.
Darkmoon - Lay on Hands now heals for 50% of your max health, down from 100%. Cooldown changed to 15 min, down from 20.
Darkmoon - Life Tap cooldown changed to 8 sec, up from 6s. Spell power scaling reduced by 25%.
Darkmoon - Dark Pact cooldown changed to 8 sec, up from 6s. Spell power scaling reduced by 25%.
Darkmoon - Flametongue now grants 20% less passive bonus spell damage.
Darkmoon - Aimed Shot now lasts 6 seconds.
Darkmoon - Careful Aim now additionally increases the duration of Aimed Shot by 2/4/6s.
Darkmoon - Quick Recovery now increases your energy regeneration by 10/20% while Recuperate is active.
Darkmoon - Pursuit of Justice no longer grants movement speed. (Still grants mounted movement speed).
Darkmoon - Fleet Footed no longer grants movement speed. (Still grants mounted movement speed).
Darkmoon - Kindred Spirits no longer grants movement speed to you. (Still grants it to your pet).
Darkmoon - Blood Fury (Orc racial) now lasts 10 seconds, down from 15.
Darkmoon - All healing spells and effects including absorbs have had their spell power scaling reduced by 25%.
Darkmoon - Holy Shock, Renew, Rejuvenation and Penance have had their spell power scaling reduced by an additional 15%.
Quêtes
The Alliance Quest 'General Drakkisath's Demise' now casts 'Strength of the Alliance' on nearby Alliance players. This spell is an exact copy of the spell 'Warchief's Blessing.'
Talents et Capacités
Boar Gore - Cooldown reduced to 8 sec, from 10 sec. (This change was already on Seasonal servers).
Carrion Bird Demoralizing Screech - Cooldown reduced to 30 sec, from 40 sec. (This change was already on Seasonal servers).
Tallstrider Dust Cloud - Cooldown reduced to 30 sec, from 40 sec. (This change was already on Seasonal servers).
Turtle Shell Shield - Cooldown reduced to 40 sec, from 60 sec (This change was already on Seasonal servers).
Wind Serpent Lightning Breath - Cooldown reduced to 8 sec, from 10 sec. (This change was already on Seasonal servers).
Desperate Prayer - Now has a 90 sec cooldown, from 2 min. (This change was already on Seasonal servers).
Bat Sonic Blast - Cost lowered to 60 focus, from 80 and cooldown lowered to 50 sec, from 60 sec. (This change was already on Seasonal servers).
Owl Snatch - Cooldown reduced to 40 sec, from 60 sec. (This change was already on Seasonal servers).
Crab Pin - Cooldown changed to 40 sec, from 60 sec. (This change was already on Seasonal servers).
Gorilla Pummel - Cooldown reduced to 20 sec, from 30 sec. (This change was already on Seasonal servers).
Hyena Tendon Rip - Cooldown reduced to 15 sec, from 20 sec. (This change was already on Seasonal servers).
Scorpid Poison - Cooldown reduced to 8 sec, from 10 sec. (This change was already on Seasonal servers).
Bear Swipe - Cooldown reduced to 4 sec, from 5 sec. (This change was already on Seasonal servers).
Crocolisk Bad Attitude - Cooldown reduced to 90 sec, from 120 sec. (This change was already on Seasonal servers).
Lock and Load - Now has a 5/10/15% chance to trigger its effect, from 2/4/6%. The cooldown of this effect has been lowered to 15 sec, from 22 sec.
Aimed Shot and Multi-Shot no longer share a cooldown.
Polymorph - Now has a 1.5 sec base cast time, from 2 sec. (This change was already on Seasonal servers).
Legacy - Inner Focus - Now has a 60 sec cooldown, from 90 sec. (This change was already on Seasonal servers).
Remove Curse (Mage) - Name changed to Dispel Curse.
Winterââs Chill - No longer triggers from the slow effect on Frost Armor and Ice Armor. (This change was already on Seasonal servers).
Frostbite - No longer triggers from the slow effect on Frost Armor and Ice Armor. (This change was already on Seasonal servers).
Recuperate - Now heals for 2% maximum health per tick, from 3%.
Arcane Shielding - Now grants 1/2% reduced spell damage taken, from 25/50% increased resistances from Mage Armor.
Legacy - Track Dragonkin - Now costs 1 Ability Essence, from 2.
Legacy - Track Beasts - Now costs 1 Ability Essence, from 2.
Legacy - Track Undead - Now costs 1 Ability Essence, from 2.
Soothe Animal - Now lasts 30 sec and applies a 20% attack speed reduction effect. Does not stack with similar effects.
Master Tactician - Reduced to 3 points. Now gives your ranged attacks a 20% chance to grant 3/6/9% critical strike chance with all ranged and melee attacks, from a 15% chance to grant 2/4/6/8/10% critical strike chance with all ranged and melee attacks.
Thrill of the Hunt - In addition to its current effect, now also grants a 33/66/100% chance for your Explosive Shot and Arcane Shot criticals to refund 1 sec of their cooldown, and for your Chimaera Shot, Multi -Shot and Aimed Shot criticals to refund 2 sec of their cooldown. This effect can only occur once per use of each shot.
Sheath of Light - Reduced to 3 points. Now grants 4/7/10% of melee attack power and 5/10/15% of your direct critical healing as a heal over time, from 2/4/6/8/10% and 5/10/15/20/25%.
Beacon of Light - Now has a very short internal cooldown, preventing multiple procs on area of effect heals. Now heals for 40% of healing done, from 25%.
Fixed an issue with Beacon of Light keeping players in combat.
Curse of Elements - Now lasts for 30 seconds on players, from 2 min.
Magic Absorption - Now reduces the damage taken from spells by 3/6% instead of granting 0.25/0.5 resistances per level.
Mage Armor - Now reduces the damage taken from spells by 4% instead of granting 15 to all resistances.
Master of Subtlety - Now lasts 10 sec, from 6 sec.
Survival of the Fittest - Now increases the armor contribution from cloth and leather while in Bear Form and Dire Bear Form by 5/10/15%, from 10/20/30%.
Arcane Concentration - No longer triggers from non -damaging spell effects.
Earth Shock - Now deals 30% reduced damage to players, from 35%.
Improved Sprint - Fixed an issue wherein the players target would receive the slow immunity effect, rather than the player.
Stormstrike - Now deals 110% weapon damage, from 100%.
Empowered Stormstrike - Now deals 15% weapon damage as Fire or Frost depending on the applied Shaman imbue, from 10%.
Maelstrom Weapon - Now grants 3% bonus damage per stack to Lightning Bolt and Chain Lightning, from 4%. Now also reduces the damage dealt by Fireball by 2% per stack.
Fireball - Now deals 5% reduced damage to players.
Blizzard - Lowered base damage and scaling by 5%.
Fingers of Frost - No longer triggered by the damage dealt by Blizzard.
Rain of Fire - Now ticks every 1 sec, from every 2 sec and changed the base damage and scaling to compensate. New values should result in a net gain of 15% more damage per-cast than before.
Devouring Plague - Now deals 15% reduced damage to players.
Searing Light - No longer affects Holy Nova.
Thunderstorm - Cooldown lowered to 40 sec, from 45.
Ice Barrier - Now lasts 15 sec, from 60.
Power Word: Shield - Now lasts 15 sec, from 30.
Slow - Now reduces movement speed by 40%, from 60%.
Critical Block - Now grants a 24/47/70% chance to critically block, from 20/40/60%. Reduced critical strike chance of Shield Slam to 4/7/10%, from 5/10/15%.
Shield Slam - Now does 20% reduced damage to players, from 15%.
Shield Slam - Now does 15% higher threat.
Shield Specialization - Reduced to 3 points. Now grants 4/7/10% block chance, from 1/2/3/4/5% and 33/67/100% chance to trigger the rage generation, from 20/40/60/80/100%
Toughness (Protection Warrior) - Reduced to 3 ranks. Now increases stamina by 1/2/3%, armor by 2/4/6% and block value by 2/4/6%.
Gag Order - Shattering Throw now triggers the silence instead of Shield Bash.
Vitality - Now grants 13/26/40% energy regeneration, from 8/16/25%.
Relentless Strikes - May now trigger from Druid finishers.
Mutilate - Now deals 45% increased damage while a Rogue poison is applied to the target, from 40%. Tooltip has been corrected to display the accurate value.
Instant Poison - Now benefits from 7% of your melee attack power, from 6%.
Pummel - Now usable while shapeshifted.
Sword Specialization - Now grants 1/2/3/4/5% melee hit chance, increased the proc chance of the extra attacks effect to 3/6/9/12/15% from 2/4/6/8/10% and lowered the cooldown to 1 sec from 2 sec.
Mace Specialization (Rogue) - Now grants 2/4/6/8/10% melee attack speed in addition to its current effect.
Bladestorm - Now does 120% weapon damage, from 100% and now deals 5% reduced damage while Titans Grip is learned.
Titans Grip - Now reduces damage dealt by 13%, from 15%.
Strength of Arms - Now grants 2/4% bonus strength, from 1/2%.
Improved Berserker Stance - Strength bonus no longer has a stance requirement.
Tactical Mastery - Now grants 2/4/6% damage reduction, from 1/2/3%.
Fixed an issue where Tactical Mastery was not being cancelled while Titans Grip is learned.
Enchantements Mystiques
Sword Specialization - Lowered the cooldown by 1 sec, from 2 sec, and now also grants 1% melee hit chance.
Improved Fire Nova - Now reduces the cooldown of your Fire Nova by 0.33 sec, from 0.2 sec.
Time Warp - Now reduces the cooldown of your Blink by 0.33/0.4/0.5/0.6/0.67 sec, from 0.2/0.25/0.3/0.35/0.4 sec.
Improved Mangle - Now reduces the cooldown of your Mangle (Bear) by 0.4/0.5 sec, from 0.3/0.4 sec.
Legacy - Divine Purpose now increases the damage and healing of your Penance by 75%, from 100%.
Legacy - Spirit Dash - Now remove roots when used but no longer removes and grants immunity to slowing effects.
Body and Soul - Now increases the duration of your Body and Soul by 0.5/0.75/1 sec, replacing its previous effect.
Blooming Growth - is now capped at 5 targets per trigger.
Arcane Shielding - Both ranks now grant 1% reduced spell damage taken, from 16/20% increased resistances from Mage Armor.