Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2024/07/11

Général

Nouveau

[Area-52] [Elune] [Hasty Retaliation] The cooldown reduction has been reduced from 15 seconds to 5 seconds.

Nouveau

[Area-52] [Elune] [Hasty Shield Wall] The cooldown reduction has been reduced from 9 seconds to 5 seconds.

Nouveau

[Area-52] [Elune] The cooldown of Shield Wall and Retaliation has been reduced from 5 minutes to 3 minutes.

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[Area-52] [Elune] Fixed a bug where Synchronize would count as a single target heal when triggering Divine Aegis and Sheath of Light, It is now considered an Area of Effect heal and will trigger these effects at half value like other Area of Effect heals.

Nouveau

[Elune] Elemental Rend Nature / Fire / Frost now scale of 30% weapon damage (up from 20%), but no longer have an additional bonus scaling from Spell Power and Attack power. (Since weapon damage is already scaling from these, it previously caused Elemental Rends to double dip from your stats).

Nouveau

[Elune] Venomous Wound now increases the damage of mentioned abilities by 5% per stack. Up from 4%.

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[Elune] Toxic Strikes now increases damage of Envenom by 6% per stack. Down from 8%.

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[Elune] Reduced the damage and scaling of Serpent Venom by 10%.

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[Elune] Reduced scaling of Primordial Fury by 15%.

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[Elune] Increased base damage and scaling of Deadly Bite by 20%.

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[Elune] Arcane Thunder now increases the damage of your Lightning Bolt and Chain Lightning by 5% per stack. Up from 4%. It now correctly affects all transforms of Chain Lightning.

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[Elune] Thunder Seer now reduces the channel time of Arcane Missiles by 0.5 sec per stack. Up from 0.25 sec.

Nouveau

[Elune] Gathering Will now increases the damage of your next Fuego by 15% per stack. Down from 18%.

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[Elune] Winter’s Mantle now increases the damage of your next Arctis by 22% per stack. Down from 24%.

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[Elune] Increased base damage and scaling of Dark Intent by 25%.

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[Elune] Titan’s Fury no longer gives additional damage bonus while Titan’s Grip is active.

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[Elune] Reduced the base damage and scaling of Sphere of Annihilation by 15%.

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[Elune] Titanic Power now increases the damage of your next Warrior ability by 25% while Titan’s Grip is active. Down from 30%.

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[Elune] Reduced the base damage and scaling of Ice Prism Shatter by 10%.

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[Elune] [Lightning Blade] Now deals Nature damage.

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[Elune] [Swirling Maelstrom] - Now has a 30% chance to trigger from Stormstrike and Lava Lash hits. Stacks can only be generated once per cast.

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[Elune] [Loose Circuit] - Increased the duration of Loose Circuit from 8 to 12 seconds. Loose Circuit now also increases the chance to trigger Static Shock(if known) by 2% per stack.

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[Elune] [Elemental Daggers] - While affected by all three Elemental Daggers, your Backstab deals 33% of its initial hit as Elemental damage.

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[Elune] [Elemental Assassin] - Now reduces the cooldown of Stormstrike by 5 seconds, up from 2 seconds.

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[Elune] [Interrogator’s Immolation] Increased the scaling of Fanatic Flames from Interrogator’s Immolation by 66%.

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[Elune] [Ready for Mayhem] Now also makes your rogue melee combo point-generating abilities have an 18% chance to generate Molten Core.

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[Elune] Doubled the scaling of Glacial Spike.

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[Elune] Increased base damage and scaling of Water Bolt by 10%.

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[Elune] [Ice Barrage] - Triggering 5 stacks of Icicles now also reduces the global cooldown of Ice Lance by 66% and increases its damage by 100% for 3 seconds.

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[Elune] [Ice Barrage] - Cone of Cold and Deep Freeze hits now also generate Icicles.

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[Elune] [Goldrinn’s Focus] Consuming 3 stacks of Goldrinn’s Focus now makes your next 3 feral finishing moves deal additional Shadow damage. 1 stack/charge per stack of Goldrinn’s Focus consumed.

Nouveau

[Elune] [Lycan Claws] Increased the scaling of the damage proc by 120%, and increased the proc chance to 15%.

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[Elune] Shadow Swarm now has a new mechanic: Critical hits with Wrath onto a target afflicted by Shadow Swarm will increase your Shadow critical strike bonus by 15%. Stacks up to 3 times. Lasts 3 seconds. Cannot be refreshed at max stacks.

Nouveau

[Elune] Haunting of Pestilence now increases the damage of your Harbinger’s Bile by 90%. Up from 60%.

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[Elune] Increased base damage and scaling of Plague Swarm by 20%.

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[Elune] Plaguebringer now has a new mechanic: Dealing damage with Haunt increases the duration of your Eclipse (Solar) by 5 seconds.

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[Elune] Wrath of Pestilence now increases the damage of your Diseases by 35%. Up from 20%.

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[Elune] Wrath of the Plague now uses Insect Swarm modifiers (used Haunt modifiers previously).

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[Elune] Wrath of the Plague now has a new mechanic: Haunt now triggers Eclipse (Solar) if known.

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[Elune] Increased the base damage and scaling of Wrath of the Plague by 50%

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[Elune] Elemental Destruction now increases the damage of your Lightning Bolt and Chain Lightning by 3% per stack. Up from 2%.

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[Elune] Total Solar Eclipse now increases your Nature critical strike chance by 20%. Up from 15%.

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[Elune] Druidic Overload now increases the damage of Lightning Bolt and Chain Lightning by 15%. Up from 10%.

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[Elune] Increased the duration changes of Lightning Eclipses to 0.7 seconds Up from 0.5 seconds.

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[Elune] Increased base damage and scaling of Earthpulse agony by 30%

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[Elune] Super Hot now increases the damage of your next Lava Sweep by 10%. Damage increase stays 20% for other Lava Lash transforms.

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[Elune] Super Hot now increases the damage of your next Lava Lash by 20%. Up from 15%.

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[Elune] Searing Rage now increases the damage of your next Lava Sweep by 30%. Down from 35%.

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[Elune] Searing Rage now increases the damage of your next Lava Lash, Ice Lash and Upheaval by 55%. Up from 50%.

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[Elune] Elemental Fusion now increases the damage of your next Lava Sweep by 10%. Damage increase stays 20% for other Lava Lash transforms.

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[Elune] Elemental Fusion now increases the damage of your next Lava Lash and Stormstrike by 20% per stack. Up from 15%.

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[Elune] [Critical Blademaster] Now increases your critical strike rating by 12% of your Strength, down from 15%.

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[Elune] [One with the Light] - Now lowers Physical damage by 20%. Down from 50%.

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[Elune] [Divine Blademaster] Now increases your armor by 150% of your Strength, down from 200%. And Holy Spell damage by 75% of your Strength, down from 100%.

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[Elune] [Exorcist’s Slash] - Now deals Holy damage.

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[Elune] [Inevitable Vengeance] - Now also increases the damage of your offensive direct damage Paladin abilities by 1% per stack.

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[Elune] [Empowered Light] - Now stacks up to 3 times from 4, and reduces the cast time of Holy Fire by 33% per stack, from 25%.

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[Elune] [Consecrated Strikes] - Can now trigger from Judgements.

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[Elune] [Dark Justicar] - Triggering Dark Justicar with Judgement of Vengeance makes your Paladin abilities apply 1 additional stack of Seal of Vengeance for 12 seconds, this effect functions even if you swap to another Seal.

Nouveau

[Area 52] [Payback] Transforms your Revenge into Payback. Payback deals a vengeful blow to all enemies in front of you and grants a stack of Satisfaction. Payback is only usable after you dodge,block or parry an attack. Satisfaction reduces your physical damage taken by 1% per stack stacking 3 times.

Nouveau

[Area-52] [Thermal Void] Arctic Bulwark now reduces your damage taken by 12% from 15%.

Nouveau

[Area 52] [First to the Fight] Your Shield Slam now lowers the cooldown of Shield Block by 2 seconds and grants a stack of Vanguard. Vanguard increases your Block Value by 2% and the armor gained from your shield by 10% per stack, stacks 5 times.

Nouveau

[Area-52] [Thermal Void] Clad in Frost now increases your chance to trigger Fingers of Frost from 10% to 15%.

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[Area-52] [Thermal Void] Frost Blast has had its base cast time reduced to 1 second. Down from 1.5 seconds.

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[Area-52] [Thermal Void] Clad in Frost now grants 5% all damage reduction instead of just physical.

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[Area-52] [Thermal Void] Updated the visual for Snowstorm to be more prominent.

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[Area-52] [Thermal Void] Snowstorm is now cast on the player and follows the player around instead of being stationary.

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[Area-52] [Blunt Force Trauma] The Blunt Force Trauma stacking debuff has been changed to now apply to any target that is hit by your damage shield instead of just your main target.

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[Area-52] [Bulwark] Fixed an issue causing Bulwark to trigger unintended mechanics.

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[Area-52] [Defense of Thundarian] Consuming Thundarian’s Fury will now empower your Cloaked in Wind to grant you resistances (based on your level) and reduce your physical damage taken by 2%.

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[Area-52] [Bulwark] You can now use Shield Block while you have the Bulwark enchant equipped, Shield Block - Bulwark has had its name changed to Bulwark to reflect this and will no longer scale from Shield Block modifiers.

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[Area-52] [Defense of Thundarian] The damage dealt to nearby enemies with Windfury has been increased from 40% weapon damage to 50%.

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[Area-52] [Crackling Thunder] Reduced the critical strike chance on targets within your Crackling Thunder from 5% to 3%.

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[Area-52] [Crackling Thunder] Casting Thunderclap grants a stack of Grounded, reducing all damage taken by 1% per stack, stacking 5 times lasting 8 seconds.

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[Area-52] [Crackling Thunder] Increased the scaling of the periodic area of effect damage of Crackling Thunder by 100%.

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[Area-52] [Seed of Life] - Bloom has had its healing increased by 30%.

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[Area-52] [Crackling Thunder] Increased the range of the area of effect of Crackling Thunder from 5 yards to 8 yards, to match Thunder Clap.

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[Area-52] [Seed of Life] - Seed of Life has had its healing increased by 30%. (This is in addition to its increase from having its tick timer go from 1 second to 3 seconds.

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[Area-52] [Seed of Life] - Now causes your Rejuvenation and Regrowth to be able to periodically critically heal. (This was moved from the buff mechanic provided from consuming Seed of Life stacks from allies.)

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[Area-52] [Seed of Life] - Seed of Life now ticks once every 3 seconds up from every 1 second. Its healing has gone up by 3x to accommodate the change in tick speed.

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[Area-52] [Circle of Life] - Empowered circle of Healing now also increases the amount of targets healed by Circle of Healing by 1 per stack.

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[Area-52] [Circle of Life] - Light of Life has had its coefficient reduced by 25%.

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[Area-52] [Circle of Life] - Light of Life now lasts 10 seconds up from 6 seconds. (These changes mean that Light of Life now does 30% more healing overall over a longer duration.)

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[Area-52] [Steward of Eternity] - Synchronize now has 2 spell charges with a 6 second recharge time.

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[Area-52] [Steward of Eternity] - Synchronize now does 50% less healing. (Synchronize usually does a huge amount of overhealing which makes decision-making for when to use this spell not as impactful as it should be.

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[Area-52] Improved Chain Heal is now a 3 point talent and increases the amount healed by your Chain Heal by 7/14/20%. It now also has a Capstone: Upon consuming two charges of Tidal Waves your next Chain Heal will no longer consume Riptide.

Nouveau

[Area-52] [Steward of Eternity] - The duration of Align is now 7 seconds down from 8 seconds baseline.

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[Area-52] [Cryotherapy] - Cryotherapy now has a bonus scaling equal to 2% of your Healing Power.

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[Area-52] [Blessing of the Divines] - The Blessing of the Divines area of effect heal over time effect has had its healing reduced by 30%.

Nouveau

[Area-52] [Low Tide] [Primal Tide] - The Triggered Riptide from Low Tide will now correctly consume the buff gained from Primal Tide. (This means that it will no longer benefit from the additional duration and max target increase but not consume it.)

Nouveau

[Area-52] [Shield Finesse] - The buff granted by Shield Slam no longer has charges but has had its duration reduced to 4 seconds.

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[Area-52] [Pyroshot] - Now triggers on hit instead of on cast, and Pyroshot is now classed as Ranged damage instead of Magic and will benefit from Mortal Shots.

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[Area-52] [Paratrooper] - Reduced the hunter shot damage increase on the Target Spotted! debuffed targets from 15% to 12%.

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[Area-52] [Cleanse by Flames] - Now also increases the damage of Hammer of Wrath, and Hammer of Wrath hits now increases the duration of your Holy Fire by 3 seconds.

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[Area-52] [Consumed by Fire] - Gul’dan’s Chosen now increases the potency of your Backdraft and Molten Core by 20%. Down from 33%.

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[Area-52] [Gurubashi Berserker] - Now also reduces all damage dealt by -1% per stack.

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[Area-52] [Flashpoint Operative] - Triggering Lock and Load now also triggers Hot Streak, requires Hot Streak (Rank 3).

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[Area-52] [Flashpoint Operative] - Burst Shot is now ranged damage, instead of magic. It will now also benefit from Mortal Shots.

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[Area-52] [Flashpoint Operative] - The duration of Engine of Destruction has been increased from 8 to 10 seconds.

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[Area-52] [Flashpoint Operative] - Consuming Flashpoint now generates 6% of your missing mana.