Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2023/12/06

Général

Changement

The diminishing returns curve on Miss Chance and Dodge Chance has been changed to behave the same as Parry Chance. (This is a substantial buff to Miss Chance and a slight nerf to Dodge Chance).

Changement

Fixed an issue where invocation would cause Mana-forged Barrier to absorb more than intended, ignoring your maximum amount of mana making it just as strong for non-intellect tanks and intellect tanks.

Changement

Savage Defense is now a 2 point talent, rather than an ability. This was the only ability in the game that was completely passive and worked exactly like a talent without being a talent.

Changement

Misdirection now works with ALL spells and ALL abilities rather than just hunter ones.

Changement

Mana-Forged Barrier - Channelled Mana

Changement

Righteous Fury - Hand of Reckoning

Changement

Bear Form - Growl

Changement

Tank stances now teach you their respective taunts baseline:

Changement

Defensive Stance - Taunt

Changement

All Tank Stances now provide 6% reduced chance to be critically struck, baseline.

Changement

Defensive Magic has been made baseline to all tank stances. (This means all tanks will now be able to Block, Parry and Dodge while casting spells.)

Changement

Fixed a few cases where Dark Apotheosis could lose its important passive aura effects when player is disarmed.

Changement

[Mana-Forged Barrier] While casting a damaging or channeled spell, melee attacks against you have a chance to grant Power Surge, restorting 30% of your missing mana over 4 seconds. (This was moved from the talent Power Surge to being baseline for the stance Mana-Forged Barrier.)

Changement

The Power Surge talent no longer grants missing mana regeneration over 4 seconds.This is just baseline now.

Changement

Fixed an issue where few mob packs in Classic Dungeons that were linked together and would chain-pull but it would not be obvious that they would. Pulling these mob packs will be more intuitive to what will actually pull and what will not.

Changement

Rescaled how absorbs work in scaled dungeons, they are no longer just a flat amount and scale with the creature level. Making mobs with absorbs far less punishing to go up against.

Changement

All Classic Dungeons - Improved the vast majority of grouping, pathing.

Changement

Stratholme - added boss checks for undead side, where Baron Rivendare requires Ramstein to be killed first, Ramstein requires the 3 previous Ziggurath bosses to be killed.

Changement

Fixed case in Scarlet Monastery on Mograine and Whitemane encounter, where Whitemane sometimes didn't leave her chambers.

Changement

Fixed an issue in Scarlet Monastery on Mograine and Whitemane encounter, where Whitemane passed though the door instead of opening it first.

Changement

Edwin Vancleef now spawns adds on his percentage HP remaining from two adds every 2-8 seconds.

Changement

Level scaling in the open world has been improved to more accurately scale mob damage.

Changement

Since PvE power is no longer shown on items, it is now on all items that scale 1-60.

Changement

PvE Power no longer shows on items when you are not max level. Since it was not active until max level.

Changement

Fixed an issue where high-risk items were sometimes distributed at the end of Mythic+.

Changement

More than DOUBLED all the Marks of Ascension obtained from in-game activities: LFG, Mythic+, Raiding, Arenas, Battlegrounds, Crow's Cache, World Bosses, Dungeon Bosses. This list is not limited to what was changed.

Changement

Fixed an issue where Armor on Heirlooms were not updated to Ascension's Armor standard. This means cloth armor, leather and mail was increased and plate was slightly decreased.

Changement

All classic dungeons now also scale, including items, npcs, damage, rewards and healing.

Changement

Over 600 new random suffixes were added to items that scale in Vanilla examples are: Of Execution, this random item suffix can grant you Critical Strike Rating and Armor Penetration Rating as an example.

Changement

This includes quests, items, npcs, damage, dungeons, rewards, healing and the whole 9 yards and danger that comes with it.

Changement

All Classic Zones now scale to your level with the exception of Starter Zones scaling to level 20.

Changement

Fireball has had its damage between levels 1-54 increased greatly. (Fireball was falling off compared to other hardcasted spells at lower levels and was being outperformed below level 60.) (The damage of fireball remains unchanged above level 60)

Changement

Items from the Verdant Sphere turn-in are now also available in the Tempest Keep Raid Cache.

Changement

Fixed an issue where certain pets and auras on players would passively flood your combat log (without being able to be viewed) and in some cases causing memory usage and client lag.

Changement

All capstone bonuses are now "Greyed" out until you learn the final rank of the talent. This also allowed cleanup on these talents, having removed "With the final rank of", drastically shortening the wall of text you would read before it would actually matter.

Changement

Potions now have two categories. "Defensive" and "Offensive" categories. This means that you can use potions like Mighty Rage Potion and Health Potion of Potion of Speed and Mana Potion in the same pull without them sharing cooldown. "Defensive" and "Offensive" potions still share cooldowns within their respective categories but not with one another.

Changement

Phoenix pet family’s spell Smoldering Feathers no longer has a cooldown changed from a 6 second cooldown.

Changement

Fixed an issue where the Thorn Volley spell learned by various Lasher pet familys had an incorrect mana cost.

Changement

Lasher pet family’s Thrash ability no longer has a cooldown, changed from 3 second cooldown.

Changement

Red, Green, Blue, Black, and Bronze Drakonids are now available to be tamed in the world.

Changement

Twilight Nova spell now has a 6 second cooldown down from 15 seconds.

Changement

Twilight Nova spell now has a 10 yard radius down from 15 yards.

Changement

Fixed an issue where Shadow Blast was not scaling correctly.

Changement

Fixed an issue where Shadow Spiral was not scaling correctly.

Changement

Shadow Nova now costs 35 energy down from 60.

Changement

Shadow Nova now gains 1 damage per level down from 2.

Changement

Shadow Nova now has a 8 yard radius down from 15 yards.

Changement

Shadow Nova now has a 2 second cooldown down from 10 seconds.

Changement

The Infinite Scalebane pet family’s Shadow Cleave ability now has a 4 second cooldown down from 6 seconds.

Changement

Infinite Scalebane pet family’s Void Strike ability now has a 4 second cooldown down from 6 seconds.

Changement

Infinite Drake pet family’s Swipe Ability now hits 5 targets down from 10.

Changement

Shadow Nova spell now has a 8 yard radius from 15 yards.

Changement

Shadow Nova spell now gains 1 damage per level down from 2.

Changement

Shadow Nova spell now has a 2 second cooldown down from 10 seconds.

Changement

Fixed an issue where Chromatic Breath was not scaling correctly.

Changement

Faerie Dragon pets Chain Lightning now has a 3 second cooldown down from 5 seconds.

Changement

Chromatic Drake pet family’s ability Chromatic Swipe now has 2 second cooldown down from 3 seconds.

Changement

Netherwing Drake pet family now learns a new pet ability Strike.

Changement

Brood Power: Red has had its proc chance increased from 25% to 50%.

Changement

Fixed an issue where Chromatic Blast was not scaling correctly.

Changement

Strike now costs 35 energy down from 40 energy.

Changement

Strike is now a 2 second cooldown from 3 seconds.

Changement

Now learns a new pet ability: Strike.

Changement

Strike now costs 35 energy down from 40 energy.

Changement

Strike is now a 2 second cooldown from 3 seconds.

Changement

Strike ability now deals 100% weapon damage down from 125% weapon damage.

Changement

Strike ability now has a 2 second cooldown down from 6.

Changement

Strike ability now costs 35 energy down from 40.

Changement

Fire Nova spell now has a 6 second cooldown down from 30 seconds.

Changement

Red Drake pet family’sFlame Breath ability is now instant cast from 2 second cast time.

Changement

Natures Wrath no longer has a cooldown down from 6 seconds.

Changement

Natures Wrath now has a 2 second cast time down from 3 seconds.

Changement

Green Whelp pet family’s spell Acid Spit now has a 2 second cast time down from 3 second cast time.

Changement

Fixed an issue where Minor Rejuvenation was scaling from the owner of the pets spirit.

Changement

Fixed an issue where the Rejuvenating Water pet spell was not scaling correctly.

Changement

Wrath now has a 3 second cooldown down from 4 seconds.

Changement

Wrath now increases the nature damage taken from the dragonkin by 4% per stack down from 5%.

Changement

Bronze Scalebane pet family’s ability Time Cleave now has a 2 second cooldown down from 6 seconds.

Changement

Wrath now has a 2 second cast time down from 3 second cast time.

Changement

Bronze Whelp pet family’s spell Chrono Mend is now 30 yard range up from 20 yard range.

Changement

Frostbite Weapon is now instant cast down from 2 second cast.

Changement

Frost Strike now costs 35 energy up from 30 energy.

Changement

Frost Strike no longer has a cooldown down from 6 seconds.

Changement

Blue Drakonid pet family’s ability Brood Power: Blue has had its scaling increased. (it now deals damage in proportion to its 1 minute cooldown.)

Changement

Blue Drake pet family now learns a new pet ability Frost Strike.

Changement

Black Drake pet family’s Swipe ability now hits 5 targets up from 3 targets.

Changement

Black Dragon pet family’s ability Shadow Cleave no longer has a cooldown down from 6 seconds cooldown.

Changement

Shadow Nova now has a 10 yard range down from 15 yards.

Changement

Shadow Nova now has a 6 second cooldown down from 30 seconds.

Changement

Brood Power: Black now costs 40 energy from 60 energy.

Changement

Brood Power: Black now has a 3 second cooldown down from 8 seconds.

Changement

Strike now costs 35 energy down from 40 energy.

Changement

Strike is now a 2 second cooldown from 3 seconds.

Changement

Fireball has had its level scaling increased from 2 per level to 6 per level.

Changement

Fireball has had its Spell Damage scaling greatly increased.

Changement

Lesser Fireball has had its level scaling reduced, from 1 damage per level to 0.5 per level.

Changement

Black Wyrmkin pet family’s spell Dark Bolt no longer has a cooldown changed from a 5 seconds cooldown.

Changement

Strike ability is now an instant cast ability, instead of an ‘on next swing’ effect

Changement

Strike ability now costs 35 energy down from 40 energy.

Changement

Strike ability is now a 2 second cooldown down from 4 seconds.