
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Pending Restart] [Area-52] [Elune] [Manastorm] Frozen Reach - Alva's Shadow Shroud Rebirth will now scale its damage based on the size of your group, rather than dealing a fixed amount regardless of group size. This means it will deal less damage in smaller groups but retains its full damage in groups of 5 or more.
Talents & Compétences
[Pending Restart] [Elune] [Area-52] [Death's Embrace] - Fixed a bug where Death's Embrace talents and Mystic enchants would not work for melee and ranged abilities.
[Pending Restart] [Elune] [Area-52] [Dark Flames] - Fixed a bug where Dark Flames Mystic enchants would not work for melee and ranged abilities.
[Pending Restart] [Elune] [Twilight Torture] - Twilight Torture damaging proc no longer uses Smite modifiers.
[Pending Restart] [Elune] [Twilight Paragon] - Increased the damage and scaling of Twilight Torment by 10%.
[Pending Restart] [Elune] [Twilight Paragon] - Twilight Paragon now lasts for 1.25 seconds per Paragon of Light consumed. Up from 1 second.
Talents & Compétences
[Witch Doctor] Jinxes are now baseline.
[Witch Doctor] All 3 spec trees and the class tree have been re-pathed
[Witch Doctor] Devotions and their role within the class have been reworked
[Witch Doctor] Some new spells are still in a Work in Progress (WIP) stage.
[Witch Doctor] The following new spells have been added: Mimic, Mirage, Shadowflare, Spirit Eclipse, Fool's Play, Jani's Intent, Spirit Shroud, Shadow Puppets, Hexfire, Bad Juju, Voodoo Idol, Totem of Hir'eek, Dark Effigy, Voodoo Jinx (new), Puppeteer's Grasp, Soul Marionette, Splash Potion, Multiple new Ingredient spells for Brewing, Arcane Brew, Rage Brew, and Master Mixologist
[Witch Doctor] The following spells are deprecated: Gift of the Loa, Rage of Bethekk, Juju Burst, Umbral Glaive, Binding of G'huun, Hex of Shrinking, Hex of Quetz'lun, Serpent Beam, Bwonsamdi's Deal, Hex of Lethargy, Mojo Beam, Hex of Night, Shrink Ally, Mark of Paku, Mark of Mojo
[Witch Doctor] All 3 specs have seen significant changes
[Barbarian] Outrage now increases melee haste and critical strike chance instead of Physical Damage, but now only increases Physical Damage taken instead of all damage
[Barbarian] Torpedo now reduces the cooldown of Warlord instead of Whirling Advance
[Barbarian] Cooldown of Outrage is reduced to 90 sec baseline, but the Rampage! talent has been removed
[Barbarian] Smash Em Up! now also increases the damage of your next Savage Strike
[Barbarian] Added Hail of Hammers to the Brutality tree as a switch node with Hail of Blades
[Barbarian] Juggernaut now stuns for 3.5 sec up from 2 sec
[Barbarian] Cooldown of War Cry increased to 90 sec from 1min
[Barbarian] Cooldown of Carnage reduced to 90 sec from 2min
[Barbarian] Cooldown of Axe Twirling increased to 90 sec, but it now works with Throw Weapon instead of Spear Throw
[Barbarian] Fixed a bug where cooldowns were showing on Thrown abilities with cast times and some cast times were visually inflated on tooltips
[Barbarian] Headhunting tree repathed with the above changes in mind
[Barbarian] Hunting Party and Warlord are now baseline and learned at levels 35 and 28. Nodes in Headhunting replaced with new passives.
[Runemaster] Synergy now has additional synergy with Rune of Resonance if it hits at least 5 targets
[Runemaster] Elemental Weapon now also works with Primordial Blast
[Runemaster] Battle Engravings now also increases the damage of Primordial Blast
[Runemaster] Elemental Inscription, previously called Frostflare, now works with Rune of Resonance and no longer requires critical strikes
[Runemaster] Searing Codex now causes Smolder to hit 2 additional nearby targets instead of triggering aoe Fire Damage/
[Runemaster] Hoarfrost no longer leaves a persistent area effect and instead just applies a DoT. Otherwise the same spell.
[Runemaster] Hypothermia now causes direct damage from Hoarfrost to apply Firebrand
[Runemaster] Spellfire Runes now procs off of Runeblade instead of Fragmentation
[Runemaster] Windsage now procs off of Smolder instead of Fragmentation
[Runemaster] Smolder now has an 8 sec cd. Hoarfrost now has a 12 sec cd.
[Runemaster] Collecting Fragments is now a periodic cooldown reduction instead of a reset, but now is guaranteed to work with Runeblade. Airbrand proc chance increased to 40% from 10%
[Runemaster] Riftblade spec passive now removes the cost of Runeblade
[Runemaster] Hoarfrost should no longer deal damage to crowd controlled targets
[Guardian] Added Foil baseline to Guardians
[Templar] Scarlet Crusader reworked to no longer just be a damage increase for Tyr's Hammer
[Templar] Increased the Stamina scaling of Untainted by 60%
[Templar] Aman'thul's Guidance now also works with Sacred Swing
[Templar] Oathbreaker now has a 10 sec cd, down from 12 sec
[Primalist] Spirit Charge no longer has a minimum range
[Stormbringer] Water Sphere now increases by 30% for each stack up from 20%
[General] Empty Water Chalice can now be destroyed
Donjons & Raids
[Pending Restart] Corrected an issue in which certain decorative objects in Karazhan Crypts were not appearing in normal and heroic difficulties.
Général
[Chronomancer] Changing Time no longer stuns.
[Chronomancer] Empowerment value increased by 5%.
[Chronomancer] Empower Wand: Quickness value increased by
[Chronomancer] Timemage now additionally provides 5% haste.
[Chronomancer] Hands of Time value increased by 1.
[Chronomancer] Chronostasis now performs backward teleport of Unmaker of Realities baseline.
[Chronomancer] Artificer Spec now reduces range of offensive abilities to 30 yds.
[Chronomancer] All Artificer abilities now scale with spell critical rating or general critical chance.
[Chronomancer] All Empower Wand: abilities can now be casted while casting.
[Chronomancer] Artificer Auto Shot replaced by Artificer's Wand. A casted ability that unleashes multiple wand attacks. Can be cast while moving. No minimum range.
[Chronomancer] Artificer's Wand renamed Scepter of Time.
Talents & Compétences
[Area-52] [Warden of Demonreach] - Unleashed Arctis and Fuego are now triggered on cast, instead of on hit. This means you can combo things with Starborn immediately instead of having to delay its cast to properly benefit from it.
[Area-52] [Warden of Demonreach] - Reduced the damage falloff on additional targets for Unleashed Arctis and Unleashed Fuego by 33%.
[Area-52] [Warden of Demonreach] - Heart of Winter and Soul Powered Flames now reduce the cast time of Arctis and Fuego by 60%, up from 40%.
[Area-52] [Warden of Demonreach] Now has a 30% chance to trigger Duality of Winter and Summer, prior to this it has a 20% chance. Additionally the internal cooldown of triggering Duality of Winter and Summer has been reduced to 3 seconds, it was previously 4 seconds.
[Area-52] [Plague Bearer] - Now has a new mechanic: Dealing damage with Infected Blood grants a stack of Blightheart, upon reaching 30 stacks of Blightheart it can be consumed by casting Faerie Fire. Increasing healing taken by 20%, reducing magic damage taken by 8%, and causing Plague damage in a 8 yard area around the caster for 12 seconds. Additional Blightheart stacks cannot be obtained while the consumption effect is active.
[Area-52] [Plague Bearer] - Rabies now increases damage taken from the caster by 10%, previously it was 5% and only affected Bear abilities.
[Area-52] [Plague Bearer] - Now makes Mangle reset the cooldown of Bloodthirst, in addition to applying Rabies.
[Area-52] [Plague Bearer] - Now increases Bloodthirst damage by 30%, and while affected by Berserk it makes Bloodthirst hit 2 additional targets.
[Area-52] [Thermal Void] - Frost Blast now has a 5-second cooldown, down from 6.
[Area-52] [Thermal Void] - Frost Blast now reduces the cooldown of Ice Barrier by 4 seconds, up from 3.
[Area-52] [Thermal Void] - Increased the base damage and scaling of Snowstorm by 10%.
[Area-52] [Thermal Void] - Snowstorm now lasts for 12 seconds, up from 10.
[Area-52] [Thermal Void] - Arctic Bulwark now generates 6% max mana, up from 4%.
[Area-52] [Thermal Void] - Arctic Bulwark now increases the chance to trigger Fingers of Frost by 18%, up from 15%.
[Area-52] [Relentless] - Eviscerate now has a 20% chance per combo point to reduce the cooldown of Shield Block by 2 seconds.
[Area-52] [Relentless] - Casting Shield Block now grants 5 combo points.
[Area 52] [Swashbuckler: Bloodsail Captain] Captain’s Resolve now converts 50% of your Agility in to Parry Rating and increases your armor contributions from armor by 50%.
[Area 52] [Swashbuckler: Bloodsail Captain] Blurred Blade now reduces all damage taken by 8%.
[Area 52] [Swashbuckler: Bloodsail Captain] Hammer the Gap now deals 140% weapon damage.
[Area-52] [Words of Healing] Now has a new mechanic: Effective direct healing now grants you a stack of Premonition, reaching 9 stacks of premonition turns it into Clairvoyant. Reducing the cooldown of Power Word: Shield by 2 seconds and increasing its absorption by 50% for 5 seconds.
[Area-52] [Unrelenting Wrath] Now increases the damage of Frenzy Shot by 100%, and the damage of Kill Shot by 25%.
[Area-52] [Unrelenting Wrath] Now has a new mechanic: Triggering Unrelenting Wrath makes your Tamed Beast strike enemy targets within 8 yards, causing direct Physical damage, Physical damage over time, and increasing the damage taken from the Tamed Beast by 12% for 8 seconds.
[Area-52] [Unrelenting Wrath] Now has a new mechanic: Casting Frenzy Shot allows your next Kill Shot to be cast regardless of the target’s health. If Frenzy Shot damages a target below 20% health it resets the cooldown of Kill Shot.
[Area-52] [Unrelenting Wrath] Now has a new mechanic: Your Kill Shots make your Tamed Beasts next attack deal additional Physical damage.
[Area-52] [Unrelenting Wrath] The cooldown reduction effect for Frenzy Shot is now triggered by Beast Within, instead of from Unrelenting Wrath. This means that both Unrelenting Wrath and Bestial Wrath can trigger it.
[Area-52] [Unrelenting Wrath] Now reduces the cooldown of Frenzy Shot by 20 seconds, it previously fully reset its cooldown.
[Area-52] [Unrelenting Wrath] Damaging Hunter abilities now have a 100% chance to trigger, up from 50%. Charges for Unrelenting Wrath are now granted upon hitting 10 stacks, up from 5.
[Area-52] [Divine Purpose] - Healing and damage chains now function differently: damaging Penance heals nearby targets, while healing Penance damages them. The range of these effects has been increased from 12 yards to 20 yards.
[Area-52] [Seething Flames] - Now has a new mechanic: Arcane Shot and Explosive Shot casts increase the damage of your next Chimera Shot by 20%, and cause it to deal a 100% of the total damage of your Explosive Shot. Stacks up to 5. Chimera Shot resets the cooldown of Arcane Shot and Explosive Shot, and causes 100% of the damage the target has taken by your Explosive Shot within the last 12 seconds, if used at max stacks.
[Area-52] [Seething Flames] - Arcane Shot now deal additional Fire damage with Seething Flames equipped.
[Area-52] [Seething Flames] - Triggering Seething Flames reduces the internal cooldown of Lock and Load by 1 second.
[Area-52] [Seething Flames] - Seething Flames now gains 1 base damage per level, previously it gained no further level scaling. This means that on level 70 its base damage is roughly 5 times as high.
Enchantements Mystiques
[Area-52] [Fel Strike] – Now has a 1-second internal cooldown for the generation of Fel Skies stacks.
[Area-52] [Felborne] – Now has a 1-second internal cooldown for the generation of Meteoric Impact stacks.
[Area-52] [Abiding Fel Energy] – Now has a 1-second internal cooldown for the generation of Fel Energy stacks.
[Area-52] [Elemental Assassin] - Elemental Blades now increase the damage of Backstab by 33% at level 70, up from 30%. And Stormstrike by 66%, up from 60%.
[Area-52] [Elemental Assassin] - Reverberation now increases the damage of your next Shock by 60% with Elemental Assassin equipped.
[Area-52] [Elemental Assassin] - The school damage increase from the Booming Echoes capstone is increased to 15% with Elemental Assassin equipped.
[Area-52] [Elemental Assassin] - Elemental Assassin now increases the damage of Ice Shock by 70% per stack, it remains at 110% per stack for Earth Shock and Flame Shock. Elemental Assassin now also increases the damage over time portions of Ice Shock and Flame Shock.
[Area-52] [Elemental Assassin] - The base damage and scaling of Ice Shock has been reduced by 30%.
[Area-52] [Elemental Assassin] - While affected by all three Elemental Blades your Backstab and Stormstrike deal an additional 40% damage as Elemental, hitting up to 5 targets within 5 yards.
[Area-52] [Elemental Assassin] - Elemental Blades no longer have charges, they instead last for 20 seconds.