
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Runemaster] Earthen Winds is now pure Nature damage, instead of Holy and Nature damage.
[Runemaster] Runic Affinity and Echo have swapped places in the tree.
[Runemaster] Devastating Flames now additionally increases the damage of Firebrand by 25%.
[Runemaster] Earthen Endurance damage reduced.
[Runemaster] Graceful now properly provides melee haste instead of mainhand attack speed.
[Runemaster] Fire Sigil no longer forces you into Attunement of Fire.
[Runemaster] Arcane Sigil no longer forces you into Attunement of Earth.
[Runemaster] Stone Petroglyphs no longer prevents Warpblade.
[General] The 7 above abilities had infinite duration, and this led to a fringe case bug that necessitates them now having a duration.
[Tinker] Not Today, BUCKO! now has a 10 second duration.
[Starcaller] Lunar Knight now has a 10 second duration.
[Runemaster] Cold Elements now has a 10 second duration.
[Templar] Sacred Candle now has a 10 second duration.
[Knight of Xoroth] Hellburn now has 10 second duration.
[Primalist] Primordial Earth now has a 30 second duration.
[Primalist] Call of Ursoc now has a 10 second duration.
Fixed an instancing issue where you would be moved to a new instance unnecessarily when entering dungeon areas like Wailing Caverns, Uldaman, Sunken Temple, Dire Maul and more.
Site Internet
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Increased the maximum absorb of the on use effects of Devastation and Phaseshift Bullwark to 10 million, up from 1 million to keep up with higher trial levels Pyrobalst damage.
Changements d'objets
[Pending restart and Clear Cache] [Rune of Transmogrification] is now a paperweight.
Donjons & Raids
[Pending Restart] [Sunwell Plateau] [High Commander Arynyes]: Volatile Imps now have a cooldown on their Blastwave ability.
[Pending Restart] [Sunwell Plateau] [The Eredar Twins]: Lady Sacrolash's clones will now teleport to the edges of the room instead of the centre when they decide to be stuck on Mythic and Ascended difficulty.
[Pending Patch] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where the Netherstrand Longbow would not allow player to use its Netherspike ability.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where Kael'thas would not Mind Control player on Mythic and Ascended difficulty but instead permanently reduce their damage dealth by -90%.
Talents & Compétences
[Runemaster] Runemasters can now use Axes (1h/2h)
[Runemaster] Increased the mp5 gained by Attunement of Water by roughly ~45%
[Runemaster] Attunement Master now increases effectiveness by 50% up from 20%
[Runemaster] Tablet of Sorcery now includes Nature Damage
[Runemaster] Attunements should no longer fall off on death and can be used while mounted
[Runemaster] Added Earth, Wind, and Fire talent to Engraving
[Runemaster] Added Stone Petroglyphs talent to Engraving
[Runemaster] Added ranks to Frost Sigil and Fragmentation
[Runemaster] Dazzling Rune and Runic Pathway are now baseline for Runemasters
Général
[Witch Doctor] Bethekk's Cunning now triggers off all ranged attacks instead of just Shadow Glaive
[Witch Doctor] Added Bloodcursed Glaive talent to the Shadowhunting tree
[Witch Doctor] Increased RAP the scaling of Hexing Shots by 9% and the base damage at level 60 by 54
[Witch Doctor] Increased the RAP scaling on the mana regenerated through Bethekk's Cunning by 10%
[Guardian] King's Valor has been reworked and is now baseline and learned at level 40
[Guardian] Added a switch node to Hero's Journey in the Gladiator tree
[Necromancer] Underking now resets the cooldown of Tomb King
[Necromancer] Crypt Keeper is no longer an active, and is instead an in-combat transform of Animate: Zombies with Unholy Command synergy
[Necromancer] Blight now has scaling
[Necromancer] Ritual of the Damned is now a channel with progressive cooldown reduction and allows the use of Raise, Animate and Command spells during the channel. Now generates Runic Power instead of reducing damage taken
[Necromancer] Increased the base damage of Plague Mastery by 98
[General] Gnomes can now be Witch Hunters
[General] Tauren can now be Runemasters
[Runemaster] Unleash Runes removed
[Runemaster] Inscribed Runes removed
[Runemaster] Spellslinger renamed to Glyphic
[Runemaster] Runic Familiar remains in the Engravement talent tree, and functions similarly to an overhauled Searing Totem
[Runemaster] Conjuration reworked to Engravement- a dual wielding agility bruiser
[Runemaster] Riftblade now uses 2H weapons
[Runemaster] Riftblade Runestone Combinations removed- and iterative changes made to maintain a similar skillset
[Runemaster] Attunements added baseline to the class
[Runemaster] Weapon Engravings added baseline to the class
[Runemaster] Spellwrath removed
[Runemaster] Runed Cascade removed
[Runemaster] Spellslinger no longer transfers glyphs, and now generates and directly unleashes them.
Talents & Compétences
[Runemaster] Added Sigil spells that require Runeshroud as base abilities
[Runemaster] Runeshroud is now baseline for Runemasters
[Runemaster] The Riftblade tree has been re-imagined as a 2H magical assassin
Donjons & Raids
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Improved the proximity damage scaling of Kael'thas's Flamestrike ability.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Updated Kael'thas's Mana Shield to the latest version. Mana Shield now absorbs a percentage of damage equal to his current percentage of available mana, meaning the lower his mana pool, the less damage it can absorb.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Kael'thas now uses the Season 9 death-proof version of Mind Control for his Domination mechanic.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Improved Kael'thas's caster AI to switch more efficiently between casting Fireball, Pyroblast, melee attacks, and Evocation.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Players can now "loot" arsenal weapons by clicking on them after they become friendly. The weapon conjures a duplicate for the player's inventory. Each player can hold one arsenal weapon at a time, and looting another destroys any previously looted arsenal weapon. Players can loot once per minute until Kael'thas joins combat.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Weapons summoned by Kael'thas no longer die. Instead, they now become "lootable" when reduced to 1 health, teleporting back to their spawn position and becoming friendly to players until Kael'thas joins combat.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where the advisors would sometimes die instead of pretending to die, which could cause the encounter to become stuck.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: To emphasize his dominance, Sanguinar now heals using damage dealt to players instead of healing himself. This healing is not affected by modifiers, cannot crit, and does not trigger procs.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Healing from Lord Sanguinar's Seal of Blood and Aura of Blood now scales dynamically with higher player numbers, with each additional player above 10 contributing equally to his damage-to-healing conversion.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Lord Sanguinar can now cast all his spells while moving.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Telonicus can now cast all his spells and shoot his gun while moving, but will prefer to maintain distance from targets.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where Telonicus's Fragmentation Bomb would determine a target was hit when it was cast rather than when it landed. Players can now blink or outrun Fragmentation Bombs.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Telonicus is now significantly better at shooting and handling a gun, no longer switching to his dagger inbetween shots.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Master Engineer Telonicus no longer awkwardly backsteps in a spinning rotation when his primary target gets too close. This behavior has been corrected (for real this time).
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Thaladred now has a single charge of his Charge ability, which he uses when his chase target is more than 20 yards away. He gains a new charge each time he selects a new target for his gaze.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Thaladred no longer auto-attacks. Instead, he now casts Mortal Rend continuously when his target is within melee range.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Greatly improved Thaladred the Darkener's chase movement and target selection.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where Capernian's Conflagrate would determine a target was hit when it was cast rather than when it landed. It is now possible to blink through Conflagrate.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Capernian's Conflagrate now removes all threat from targets hit. Conflagrate now has a 12-second cooldown, up from 10 seconds.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Capernian no longer casts Blast Wave on a cooldown. Instead, she will cast Blast Wave instead of Fireball whenever her primary target gets too close.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Grand Astromancer Capernian can now cast all her spells while moving. However, she will prefer to keep a distance from her primary target.
[Pending Restart] [The Eye] [High Astromancer Solarian]: Solarian can now cast Fierce Shadow Strikes in addition to her normal Shadow Strikes.
[Pending Restart] [The Eye] [High Astromancer Solarian]: Increased Solarian's hitbox size by 100% while in Voidform.
[Pending Restart] [The Eye] [High Astromancer Solarian]: Corrected an issue where High Astromancer Solarian's Disrupting Void had a much smaller radius than its visual effect.
[Pending Restart] [The Eye] [Void Reaver]: Corrected an issue where Void Reaver dealt slightly more damage and took slightly less damage than intended.
[Pending Restart] [The Eye] [Void Reaver]: Corrected an issue where Proximity Mines had a smaller explosion radius than their detection radius, effectively preventing them from hitting targets just by walking nearby.
[Pending Restart] [The Eye] [Void Reaver]: The Emergency Enemy Elimination Engine (E.E.E.E) has been updated. Void Reaver no longer enters Berserk when the E.E.E.E buff runs out. Instead, Void Reaver now uses an alternate Power Bar and will enter Berserk when his power is fully depleted. He begins combat with 120 power and loses power steadily over time. If his power reaches 0, he enters Berserk. Activating a Control Crystal will recharge Void Reaver with an additional 120 power. Fox context - Previously the Berserker timer would reset, now time is added.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Blazing Wings would fail to increase movement speed while flying.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Al'ar would revert to his Phoenix form too early after casting Dive Bomb.
[Pending Restart] [The Eye] [Al'ar]: Al'ar will now cast Flame Buffet immediately if he cannot reach his primary target during Phase One.
[Pending Restart] [The Eye] [Al'ar]: Al'ar can now cast Fierce Fire Strikes in addition to his normal Fire Strikes.
[Pending Restart] [The Eye] [Al'ar]: Al'ar's attack speed has been increased to 1.3 seconds, down from 2 seconds.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Al'ar would remain stuck in his hover animation and fail to play other animations.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Al'ar would sometimes actually die instead of pretending to die as intended.
[Pending Restart] [The Eye] [All Bosses]: Corrected multiple issues where spells ignored damage modifiers or lacked a damage type category. All spells used by bosses and their summons are now properly categorized and will scale with appropriate modifiers such as resistances, percentage modifiers, etc.
[Pending Restart] [The Eye] [All Bosses]: All bosses inside The Eye can now intelligently select targets for their spells and abilities, distinguishing between tanks, healers, and DPS players.
Changements d'objets
[Pending restart] Fixed an issue where some shirt items incorrectly had armor.
Général
[Necromancer] Expunge no longer requires an active pet.
[Pyromancer] Incineration tree repathed
[Cultist] Godblade tree repathed