
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Pending Restart] Fixed a bug where you would sometimes Shadow Step or Forbidden Technique in front of targets rather than behind.
[Pending Restart] [Elune] Increased the completion timer for The Botanica Mythic + by 15%.
[Pending Restart] Dreamraider Glaives are now contained in a box that provides both a Mainhand and an Offhand version. Players who already have the glaive can retrieve the box from their vanity tab and open it to receive the Offhand.
[Pending Restart] [Area-52] [Elune] Aimed Shot cast by Bleeding Hollow Archer's in Hellfire Ramparts Mythic now have a visual cast time.
[Pending Restart] [Area-52] [Elune] Reduced the completion timer for Blackrock Caverns Mythic + by 20%.
[Pending Restart] [Area-52] [Elune] Fixed a bug where you could complete Blackrock Caverns M+ without killing champions.
Talents & Compétences
[Elune] [Combo Shot] - Now has a 0.5-second global cooldown, down from 1 sec.
[Elune] [Compound Shot] - Compound Shot now deals 200% ranged weapon damage, up from 185%. This is the damage before Combo Point scaling is taken into account.
[Elune] [Expunge] - Increased the base damage and scaling of Expunge by 50%.
[Elune] [Clean Pass] - Now deals 160% of the total Piercing Shots damage, up from 150%.
[Elune] [Dark Arrows] - Dark Arrows now deal 100% ranged weapon damage, up from 80%.
[Elune] [Dark Arrows] - Can now be triggered both by casting Shadow Bolt and Seed of Corruption.
[Elune] [Big Game Shot] - Increased the weapon damage of Big Game Shot on higher ranks. Big Game Shot now increases the damage of your next 3 Hunter Shots by 30%. Big Game Shot now has a 20 second cooldown.
[Area-52] [Elune] [Flare Strike] - The base damage and scaling of Flare Strike has been increased by 50%. Flare Strike now increases damage taken from the caster by 8% for 6 seconds, and slows struck targets by 30%.
[Elune] [Flare Strike] - the cooldown of Flare Strike has been reduced to 15 seconds, down from 25.
[A52] [Flare Strike] - the cooldown of Flare Strike has been reduced to 20 seconds, down from 30.
[Elune] [Blood Arrow] Increased the ranged attack power scaling of the damage over time effect has been increased by 50%.
[Elune] [Shadow Arrow] - The ranged attack power scaling of the damage over time effect has been increased by 50%.
[Elune] [Shadow Artillery] - Now increases the damage taken from the caster's Hunter Shots by 12% while active.
[Elune] [Shadow Artillery] - Increased the base damage and ranged attack power scaling of Shadow Artillery by 30%. And now lasts for 6 seconds, up from 3 seconds.
[Elune] [Saber Fangs] - Now deals 50% of the damage dealt by Ferocious Bite or Ravage to 5 nearby targets, up from 20% of the damage.
[Elune] [Double-clawed] - Now increases the damage of Serpent Venom and Puncture by 20%, and Rip and Rake by 40%.
[Elune] [To Shreds] - Now also makes Pounce increases the Physical damage taken from the caster by 15%.
[Elune] [Go for the Heart] - Now enhances your Ravage and Shred by converting any critical chance exceeding 100% into a bonus to damage.
[Elune] [Ambush Predator] - Now make your next Ravage deal 50% increased damage against monsters, up from 30%. And makes Ravage reduce the cooldown of Shadow Dance by 3 seconds.
[Elune] [Rake] - Rake now deals 15% increased damage against monsters on Elune.
[Elune] [Rip] - Rip now deals 15% increased damage against monsters on Elune.
[Elune] [Pounce] - The Pounce Bleed effect can now critically strike on Elune.
[Elune] [In for the Kill] - Fixed a bug causing Mortal Strike to double-trigger Taste for Blood with the In for the Kill talent.
[Elune] [Seismic Reverberation] - Now deals 60% weapon damage, up from 40%.
[Elune] [Stormfront] - Whirlwind, in addition to Overpower can now trigger the cooldown effect for Bladestorm.
[Elune] [Stormfront] - Hurricane Strike, in addition to Overwhelm can now trigger Stormfront.
[Elune] [Upheaval] - Rockbiter now increases the damage of Upheaval by 125%, up from 100%.
[Elune] [Petrification] - Increased the base damage and scaling of Petrification/Shatter by 50%.
[Elune] [Shattering Slam] - Ground Slam now triggers Impending Mortality if the talent is known, and Ground Slam is used with the Shattering Slam buff. Impending Mortality can only be triggered through Shattering Slam once per 30 seconds.
[Elune] [Rampant Tornado] - The base damage and scaling of Rampant Tornado has been increased by 30%.
[Elune] [Rampant Tornado] - Now also increases the damage of Hurricane Strike and Whirlwind by 30%. Its duration has been increased to 6 seconds, up from 4.
[Elune] [Doom Winds] - Now also increases Hurricane Strikes damage by 40%.
[Elune] [Combusting Shots] Now also increases the critical strike damage bonus of Explosive Shot by 20%.
[Elune] [Starburst] Increased base damage and scaling by 10%.
[Elune] [Celestial Fury] Was missing AP scaling. Added it back and increased it by 300% to .098.
[Elune] [Celestial Fury] Damage and scaling increased by 300%.
[Elune] [Frost Pulse] - Increased the base damage and scaling of Frost Pulse by 30%.
[Elune] [Frost Bomb] - Increased the base damage and scaling of Frost Bomb by 30%.
[Elune] [Thundarian’s Fury. Thunderclap now also triggers Windfury Attack on all enemies.
[Elune] [Shadow Lance] - Increases base damage and scaling by 50%.
[Elune] [Arcane Motes now increases the damage dealt with Starfire, Moonfire and Arcane Explosion to monsters by 6%, the damage is unchanged in PvP combat.
[Area-52] [Elune] [Meteor] - Fixed a bug preventing the Meteor ground affect from applying properly to the target.
[Elune] [Precision Impact] - now increases your damage dealt to by Fireball or Pyroblast to monsters by 15%, the damage is unchanged in PvP combat.
[Elune] [Precision Impact] - now increases your damage dealt by Meteor to monsters affected by your Fireball or Pyroblast DoT effect by 100%, the damage is unchanged in PvP combat.
[Elune] [Rotting Breath] - now also increases the damage dealt by Shadow and Nature spells and abilities by 8%.
[Elune] [Thousand Cuts] - now stacks up to 5, from 10, and the effectiveness of stacks have been doubled to allow reaching max power twice as fast.
[Elune] [Thousand Cuts] - now grants you a buff increasing Bleed and Poison damage instead of a debuff on enemies, allowing this to be maintained in more fast paced content.
[Elune] [Wild Aggression] - no longer requires you to have max energy to trigger the increased damage to rogue abilities.
[Elune] [Death or Glory] - no longer reduces the duration of Last Stand.
[Elune] [Shocking Rush] - now increases the damage dealt by Flametongue, Frostbrand and Windfury Weapon by 100% and its duration has been increased to 6 seconds.
[Elune] [Glacial Pact] Frozen Waters now increases the damage dealt by your Summoned Water Elemental by 250%.
[Elune] [Fiery Bash] - can now trigger when dealing damage with Shield Slam or Shield of Righteousness.
[Elune] [Echoing Power] - now causes your Echoing Fire to reduce your magic damage taken by 3%.
[Elune] [Echoing Power] - now causes your Frost Shock to also grant Echoing Frost reducing your damage taken by 2%.
[Elune] [Echoing Power] - now increases your threat with Shaman Shocks by 100%.
[Elune] [Frozen Flesh] - now grants 3% increased Frost Damage when you explode it with a Fire spell. Stacks up to 3.
[Elune] [Frozen Flesh] - now deals twice the base damage and scaling.
[Elune] [Tethered Power] - now also increases the critical strike damage bonus of Elemental Blast by 30%.
[Elune] [Eruption] - now also increases the damage of Flametongue Weapon by 30%, adding additional power to the Lava Lash toolkit of this talent.
[Area-52] [Elune] [Serpent Sting] - Increased the base damage and scaling of Serpent Sting by 5%.
[Area-52] [Elune] [Chimera Shot] - Now deals 230% ranged weapon damage, up from 210%.
[Area 52] Eldritch Knight has been temporarily disabled due to causing crashes.
Talents & Compétences
[Pending Restart] [Elune] Fixed a bug where Flesh Hook would somtimes fail to pull in the target.
Donjons & Raids
[Pending Restart] Fury of the Crimson Storm in the Takan Velor encounter of Karazhan Crypts can no longer be purged or spell-stolen.
[Pending Restart] Slightly adjusted the "Bones of Kire'Velai" spawn location during the Dryn Miel encounter in Karazhan Crypts to give better line of sight to the creature.
[Pending Restart] Blood Surge in Karazhan Crypts now gives slightly more time to move out of the effect.
Magna's Ward in the Karazhan Crypts can no longer be effected by Crowd Control effects.
Général
[Pending Restart] - Neltharion's Legacy is now prioritized over Shadowflame when using Conflagrate.
[Pending Restart] - Callboard Caches on Elune can now drop Mythic0 Dungeon Gear.
[Pending Restart] [Area-52] [Elune] Spell Reflect cast by NPCs now reflects damage up to a maximum of 30% of your total HP.
[Pending Restart] [Area-52] [Elune] [Slave Pens] Naturalist Bite will now leave behind a 'Mark of Bite' allowing players to reapply the Mark of Bite buff to themselves if they die during the encounter.
Talents & Compétences
[Primalist] Earthen Virtue now affects Rylak's Bite
[Primalist] Earthbender no longer increases Geode Barrage damage by 8%
[Primalist] Primal Focus now also gives Stamina, values reduced to 4% from 5%
[Primalist] Booner is now Rylak's Blessing and has Rylak's Bite and pet synergy
[Primalist] Wild and Dangerous no longer requires a 2H weapon
[Primalist] Bestial Might now reduces resource costs of Physical Damage abilities by 25%.
[Primalist] Predator's Hunt removed
[Primalist] Wildaxe removed
[Primalist] Totemic Smash no longer offers Empowered Boons
[Primalist] Totemic Smash and Wildaxe no longer has a weapon requirement
[Primalist] Totem Warrior moved lower in the spec tree
[Primalist] Landslider swapped with Stonefall
[Primalist] Talents that referenced Wildaxe now reference Rylak's Bite
[Primalist] Frenzied Roar now only affects your
[Primalist] Wildwalking no causess Totemic Smash to make Geode Barrage instant cast
[Primalist] Rylak's Bite is now an active and now increases the duration of your boons
[Primalist] Totem Warrior is now in the place of Predator as a capstone
[Primalist] Predator now has a 30 sec cooldown down from 1min and is no longer a capstone
[Primalist] Wildwalker spec passive is now a choice between Primal Spirit Bear, or Primal Spirit Wolf. This means that the other pets are currently unavailable, this is subject to change in the near future.
[Knight of Xoroth] Cooldown of Warbringer reduced to 8 sec from 10 sec
Donjons & Raids
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller]: Increased the starting cooldown of Cave In and Boulder to 30 seconds up from 24 and 28 Seconds.
[Pending Restart] [Sunwell Plateau] [High Commander Arynyes]: Infernals can no longer spawn on targets within the Sanguine Hall.
[Pending Restart] [Sunwell Plateau] [High Commander Arynyes]: Corrected an issue where Imps may would keep spawning after Arynyes herself joined combat.