
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Talents & Compétences
[Bloodmage] Adjusted the acquisition of Vampiric Fang and Hematophage, swapping them effectively
[Bloodmage] Increased the scaling of Cursed Thirst's mortal form effect by 2% and tick rate by .5 sec
[Bloodmage] Dark Blood adjusted to now cause those abilities to trigger Blood Rituals, and no longer increases their cooldowns
Général
Fixed an issue where Missing Promise from Karazhan Crypts was allowing you to equip multiple of the same ring.
The above PvP changes are now available for reset at Gabril Mewell.
[Pending Restart] [Elune] Glacial Spike now deals 35% reduced damage in PvP combat.
[Pending Restart] [Elune] Echoed Incinerate now deals 40% reduced damage in PvP combat.
[Pending Restart] [Elune] Increased the damage and scaling of Echoed Incinerate by 25%
[Pending Restart] [Elune] Fixed a bug where Echoed Incienrate could trigger procs.
Talents & Compétences
[Requires Launcher Update] Fixed a bug where the damage over time of Conflagrate was not visible.
[Primalist] Ranks 2-6 of Wildaxe can now trigger the pet effects.
[Primalist] Ranks 2 and 3 of Earthspine are now properly affected by Earthmother's Embrace.
[Primalist] Primordial Earth and it's subsequent buff tooltips have been corrected.
[Primalist] Earthspine no longer puts Manastorm Interrupt Rod on cooldown.
[Primalist] Earthen Skin, Savage Frenzy and Bring Me Their Bones! no longer all put each other on cooldown.
[Felsworn] Infernal Doom now properly pierces absorbs.
[Starcaller] Fan of Knives no longer tells you that you are too full to eat more when it is on cooldown. xd
[Chronomancer] Back to the Future can no longer be used while affected by Crow's Rage or Crow's Spite, like all other hearths.
[Chronomancer] Mend Timeline now states its target cap.
[Reaper] Harvest spec passive now heals for an additional 3% max health, but no longer generates a reaped soul.
[Reaper] Reap self heal nerfed by 20-50% depending on rank (Max rank untouched)
[Reaper] Reap now heals on every other cast
[Reaper] Murder Rank 2 base damage reduced by ~15%
[Reaper] Dirge base damage reduced by ~15%
[Reaper] Fixed ranks of Dreadwake showing incorrect damage values and/or having disparities between ranks that showed no noticable difference
[Pyromancer] Omega Beam now properly pierces absorbs.
[Pyromancer] Pyromancy now works.
[Pyromancer] Draconic Hunger now works.
[Pyromancer] Death From Above now has a 1min cd down from 2min
[Pyromancer] Scorching Demeanor now also affects Breaths
[Cultist] Tree pathing has been adjusted with the above changes in mind
[Cultist] Netherstrike now properly pierces absorbs.
[Cultist] Herald of Yogg-saron no longer has hidden INT to Haste and INT to SP modifiers outside of the Cult Rituals talent.
[Cultist] Feeding Darkness mana regeneration is now logged.
[Cultist] Herald of the Depths now properly fully prevents any source of insanity generation.
[Cultist] Gaze of C'thun no longer fails to heal on a target affected by an immunity.
[Cultist] Entropic Slam now only drains Insanity for Godblade and Dreadnought specs
[Cultist] Eternal Tentacles is now Eternally Void and has Smite of the Empire synergy
[Cultist] Gaze of C'thun now has a 40 yd range baseline
[Cultist] Gift of C'thun now increases Shadow Damage and healing done
[Cultist] Twilight Initiate now augments Abyssal Reconstruction rather than all healing
[Cultist] Tentacle Time now has Smite of the Empire synergy
[Cultist] Mind Rot no longer increases periodic damage and now exclusively works with damage dealt by Darkwither
[Cultist] Wrath of the Black Empire now specifically requires 6 Void Runes
[Cultist] Darkwither no longer costs a Void Rune
[Cultist] Unbound Codex now allows you to refresh the duration of Darkwither
[Cultist] Yawning Decay now specifically procs off every 3rd Horrorbolt, but now deals increased damage over time
[Cultist] Psychic Leech removed
[Cultist] Dual Nightmare now also works with Wrath of the Black Empire
[Cultist] Succumb to Madness now works with Wrath of the Black Empire and Eldritch Blast
[Cultist] Feeding Darkness now only causes direct Shadow Damage dealt to have a chance to regain mana
[Cultist] Eldritch Devastation is now Sanity Tap
[Cultist] Call of N'zoth now causes Wrath of the Black Empire to trigger a Nightmare
[Cultist] Wrath of the Black Empire no longer generates Insanity, but now no longer has a cooldown or is guaranteed to critically strike
[Cultist] Abyssal Hunger now has Obliteration Beam and Darkwither synergy
[Cultist] Empire Commander now also gives Intellect
[Cultist] Veiled Knight now increases Physical Damage rather than all damage
[Bloodmage] Tree pathing has been adjusted with the above changes in mind
[Bloodmage] Fixed an issue where if you had Agony and Bloodborn up at the same time, Hematophage would not be an instant cast.
[Bloodmage] Cursed Guile (Cursed Form) now gives attack speed instead of haste.
[Bloodmage] Health Funneler now gives Dark Blessing synergy
[Bloodmage] Anguished now also affects Valanar's Vengeance and Cursed Fang/Finger of Agony, but no longer affects Atherann's Anguish
[Bloodmage] Blood Feast no longer clears Thirst/Insatiable
[Bloodmage] Valanar's Vengeance now has an 8 sec cd down from 20 sec
[Bloodmage] Embrace of the Vampyr now also increases the range of Rending Slash by 35 yds while active
[Bloodmage] Blood Parasites now gives Hematophage 5% increased crit and generates 3 rage on periodic critical strikes
[Bloodmage] Vampiric Fang and Embrace of the Vampyr now cost rage
[Bloodmage] Blood Banquet now grants Bloodborn
[Bloodmage] Blood Lord no longer grants additional stacks of Bloodsores
[Bloodmage] Redpox now increases the critical damage of Cursed Fang/Finger of Agony
[Bloodmage] Essence Harvester now also procs off of Cursed Fang/Finger of Agony
[Bloodmage] Dark Mending added as a switch node with Blood Pact
[Bloodmage] Barely Human now affects your next 2 Sanguine Ruptures or Claw Sweeps, up from 1
[Bloodmage] Lifedrinker is now usable on yourself
[Bloodmage] Lifedrinker is no longer in the class tree, Fleshweaver and Sanguine talents have been adjusted with this change in mind, Lifedrinker moved to the Fleshweaver tree
[Bloodmage] Atherann's Wickedness now gives 5% crit and critical damage down from 10%
[Bloodmage] Hemostasis is now an active instead of a passive
[Bloodmage] Finger of Agony now gives you an instant cast Hematophage
[Bloodmage] Finger of Agony now works with Endless Thirst and has been adjusted with this in mind for Sanguine players
[Bloodmage] Darkfallen's Embrace now works off Physical Damage taken instead of spell critical strikes
[Note] The goal with the above two changes is to keep the gameplay exactly the same, but to smooth out the early game pacing and ability acquisition, while debloating the tree
[Bloodmage] Vampiric Fang is now baseline at level 12 for Sanguine players
[Bloodmage] Shadow Hemorrphage is now an active called Hematophage, which does instant damage plus additional damage over time
[Bloodmage] Bloodmoon Blast now transforms into Atherann's Anguish for Sanguine players
[Sun Cleric] Solar Crash recoded to allow it to affect bosses by separating the slow from the damage component.
[Sun Cleric] Sun Clerics now learn Shoot.
[Sun Cleric] Judgement Day now works.
[Sun Cleric] Solar Scripture now properly reduces the cooldown on Solar Prayer.
[Sun Cleric] The rage generation on Valkryrie Sun Cleric's spec passive now also properly works.
[Sun Cleric] Valkyrie Sun Cleric spec passive now properly allows Glorious Execution to trigger Purging Flames.
[Sun Cleric] Glimmering Well no longer heals on cast.
[Barbarian] Axe Volley now properly generates threat and can engage enemies that are not in combat.
[General] The Enchanted Silk PvP 6 set now works!
[General] Stat conversion nodes for non-stance based classes (Cultist/Runemaster) have gone baseline
Changements d'objets
Corrected an issue in which the Drape of the Horse was not able to have higher level enchantments applied.
Général
The AoE damage reduction for melee players in M+ is now increased to 30% maximum from 15% static (always) but requires active use of melee abilities to maintain the full 30%.
[Pending Restart] - Fixed an issue where the Mythic Coin Cap was not increasing on Elune.
[Pending Restart] [Elune] Mortal Strike deals 15% reduced damage in PvP combat.
Donjons & Raids
[Karazhan Crypts] Corrected an issue in which the Magna's Ward in the Dryn Miel encounter would sometimes briefly expire on players standing in the ward.
[Pending Restart] [Karazhan Crypts] Several dialogue lines that were missing from the Dryn Miel encounter will now play properly.