
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Cultist] General of Y'shaarj ICD lowered from 5 seconds to 3 seconds.
[General] Over 10,000 sources of Mystic Orb Shards, and Mystic Scroll drops have been removed from CoA
[General] Enchanting Vellums fixed
[Pyromancer] Firefall no longer causes an enormous green sky effect. :)
[Sun Cleric] Path to Glory nows has a 1 second ICD, down from 2.
[Barbarian] Torpedo no longer breaks upon changing zones or teleporting.
[Witch Hunter] Ricochet now specifies that it does not affect Heartseeking Bolt.
Enchantements Mystiques
[Pending Restart] [Area-52] [Elune] [Glimmer of Light] - Fixed a bug that caused Beacon of Light to heal less than intended when using Glimmer of Light.
Général
[Felsworn] Hidden scaling on Malice of Gul'dan removed.
[Chronomancer] Timebender now properly triggers from Discordance.
[Cultist] Voidguard now increases parry and dodge rating by 15% of intellect
[Cultist] Issue where Rank 1 Wave of Doubt generated more threat than other ranks fixed
[Cultist] Tentacle of Y'Shaarj cooldown reduced to 30 sec from 32 sec
[Tinker] Molotov AP/SP Scaling Increased substantially
[PvP] Handful of PvP Mods Implemented/Changed (Chronobeam, Valanar's Vengeance, Melt Reality, Netherstrike, Chronurgy, Sun Ray, Horusath Blast, Veil of Darkness)
Général
Correction of previous changelog: Arena Frenzy is now active on Thursdays and Sundays between 16 and 18 and 22 and 00 server time.
[Cultist] Dark Word fixed
[Chronomancer] Issue where Wand of Time would only generate an Orb of Fate on rank 1
[Chronomancer] Discordance now has a tooltip condition to only show Unmake if you learned the Chaos spec passive
[Chronomancer] Issue where Discordance increasing target cap of Unmake and Sandblast not being consumed by Unmake has been fixed
[Chronomancer] Issue where Unearthed Balance was not increasing the duration of Timerend has been fixed
[Chronomancer] Issue where Unearthed Balance was not increasing the target cap of Discordance has been fixed
Général
[Chronomancer] Wand of Time can no longer be exploited- each rank puts other ranks on cooldown
[Chronomancer] Artificers wand auto shot is no longer interrupted constantly
[Runemaster] Thaumaturgy now unleashes Glyphs on multiple targets when it hits multiple targets with glyphs active on them
[Cultist] Psychic Trauma scaling buffed
[Cultist] Netherstrike SP scaling increased, AP scaling reduced slightly.
[Cultist] Reaver scaling buffed
[Cultist] Twilight Domination tentacle damage increased from 15% to 20%
[Cultist] Domain of the Old Gods tentacle damage increased from 15% to 20%
[Cultist] Black Prayer AP scaling fixed
[Cultist] Abyssal Strike weapon damage scaling increased by 15% for all ranks.
[Cultist] Godblade scaling adjusted to be more hybrid oriented
Général
[Guardian] Valiant Warrior now properly ignores armor.
[Tinker] Last Bullet now properly ignores armor.
[Witch Hunter] Lucky Shot now properly ignores armor.
[Cultist] Oblivion's Embrace now properly ignores armor.
[Barbarian] Issue where Clanlord's Totem additional frost damage effect was not affecting allies has been fixed
[Runemaster] Unleashed Arcane Glyph radius increased to 10 yds from 8 yds
[Runemaster] Flame Glyph and Overloaded Flame Glyph buffed
[Runemaster] Chaos Engraving slightly reimagined and reintroduced to Spellslinger
[Runemaster] Issue where Primordial Engraving would remove Runic Tattoos has been fixed
[Runemaster] Inscribe Rune now generates 5% Max Mana
[Runemaster] Primordial Regeneration now generates 8% Max Mana flat
[Runemaster] Scrolls of Quickening tooltip error fixed
[Runemaster] Scribe Master now properly provides crit damage bonus
[Runemaster] Casting Cuffs now properly increases the duration of Cosmic Impact and Mind Guard
Enchantements Mystiques
[Pending Restart] [Area-52] [Arcane Gunslinger] - Fixed a bug causing the Missile Barrage proc chance increase from Arcane Gunslinger to not always apply correctly. Arcane Gunslinger now increases the chance to trigger Missile Barrage by 20% per stack, down from 25%. It will now correctly have a 100% chance to generate Missile Barrage at 4 stacks. And will now also benefit from other Missile Barrage proc chance increases.
Général
[Area 52] Arena Frenzy is now active on thursdays and sundays between 16 and 18 and 20 and 22 server time. It now grants extra rewards for playing 3v3 games (which is solo queue only). New rewards include enchants, gems, a mount and a special new prize.
Fixed a bug where 2v2 and 3v3 solo queue would not always create full teams.
Talents & Compétences
[Pending Restart] [Area 52] Shield Strike now deals 30% reduced damage in PvP combat.
[Pending Restart] [Area 52] Ice Lash now deals 20% reduced damage in PvP combat.
[Pending Restart] [Area 52] Predator's Wrath now deals 20% reduced damage in PvP combat.
[Area-52] [Elune] - Fixed a bug causing Ranged Abilities with a cast time to not sync to their tooltip cast time, and in some cases not properly benefit from ranged attack speed increases. This affects Steady Shot, Locust Shot, Big Game Shot, Compound Shot, Syndicate Sniper Shot and will end up as a 5-10% attack speed increase baseline. This bugfix will be going live before Sunwell releases.
[Pending Restart] [Elune] - Fixed an issue where Shadowflame Claws was not locked to Dark Apotheosis stance, it will now require you to be in the Dark Apotheosis Stance to gain its benefits.
[Pending Restart] [Area-52] [Elune] [Windfury Weapon] - Now deals 30% increased damage against monsters while wielding a single two-handed weapon, or while using Hoplite.
[Pending Restart] [Area-52] [Elune] [Wild Quiver] - Increased the damage of Wild Quiver Shot to 60%, up from 45%.
[Pending Restart] [Area-52] [Elune] [Titan’s Grip] - Now increases off-hand hit chance by 5%, down from 10%.
[Pending Restart] [Area-52] [Elune] - The T6 Warrior Block set has had its 3 set bonus changed, the increase in damage reduction from your Critical Block talent has been reduced from 10% to 8%.
[Pending Restart] [Area-52] [Elune] - The physical damage reduction gained from the Enveloping Shadows talent has been reduced from 3/6/10% while Ghostly Strike is active to 2/4/6% while Ghostly Strike is active.
[Pending Restart] [Area-52] [Elune] [Shredding Blows] - Now grants 4/8/12% armor penetration per rank, down from 5/10/15%.
[Pending Restart] [Area-52] [Elune] - Soulfire now costs 20% of your base mana. Up from 9%.
[Pending Restart] [Area-52] [Elune] [Siegebreaker] - Now deals 300% weapon damage to the main target, up from 250%.
[Pending Restart] [Area-52] [Elune] [Multi-Shot] - Increased the weapon damage of Multi-Shot from 130% to 140%.
[Pending Restart] [Area-52] [Elune] [Multi-Shot] - Multi-Shot now hits 5 targets baseline, Focused Burst has not had its base amount of projectiles increased.
[Pending Restart] [Area-52] [Elune] [Improved Stings] - Now increases the damage of Serpent Sting by 6%, down from 8%.
[Pending Restart] [Area-52] [Elune] [Heavy Munitions] - Added an extended tooltip to Heavy Munitions to clarify that the attack speed effects do not affect Steady Shot or any of its transformations, or Aimed Shot or any of its transformations.
[Pending Restart] [Area-52] [Elune] [Flurry] - Now increases attack speed by 3/6/10% per rank, down from 5/10/15%.
[Pending Restart] [Area-52] [Elune] [Elemental Weapons] - Lowered Elemental Weapons damage increase for Windfury Weapon to 10/20/30%, down from 15/30/45%.
[Pending Restart] [Area-52] [Elune] [Divine Aegis] - Overheals now only grants 25% absorb value.
[Pending Restart] [Area-52] [Elune] [Divine Aegis] - Now absorbs up to 10% of the targets maximum health, changed from 35%
[Pending Restart] [Area-52] [Elune] -The threat increase on Blessed Weapons has been increased from 2/4/6% to 3/6/10% and now only works while you are in a tank stance. The increased damage on Blessed Weapons has not been altered and will remain the same as it was before.
[Pending Restart] [Area-52] [Elune] - Ashtongue Talisman of Swiftness now increases its haste rating by 2 per difficulty it will now grant 22/24/26/28. Change from 22/25/28/31 on Normal / Heroic / Mythic / Ascended difficulties respectively.
[Pending Restart] [Area-52] [Zephyr] Now increases the chance to trigger Windfury Weapon by 1% per stack, down from 2% per stack.
[Pending Restart] [Area-52] [Warden of Demonreach] Frostbolt and Ice Lance will now generate Winter’s Mantle stacks on cast instead of on hit. Fire Blast and Fireball will now generate Gathering Will stacks on cast instead of on hit. Arctis and Fuego will still need to hit the target to swap the buff.
[Pending Restart] [Area-52] [Wind Rager] - Rampant Tornado no longer increases melee attack speed. It now increases the damage of Whirlwind, Wind Strike, and Hurricane Strike by 40% against monsters, and 10% against monsters.
[Pending Restart] [Area-52] [Wind Rager] - Wind Rager now reduces the benefits of Titan’s Grip by -8%, up/down from -5%.
[Pending Restart] [Area-52] [Wind Rager] - Doom Winds now only increases the chance to trigger Windfury by 10% with Titan’s Grip active.
[Pending Restart] [Area-52] [White Walker] - Howl of Winter now stacks up to 4 times, and increases the damage of Deep Freeze by 50% per stack, down from 66%.
[Pending Restart] [Area-52] [White Walker] - The energize effect from Slice and Ice has been renamed to Winter’s Vitality and now grants 40 energy over 8 seconds,
[Pending Restart] [Area-52] [White Walker] Lowered the damage of Winds of Winter rank 5 and 6 by 5%.
[Pending Restart] [Area-52] [White Walker] - You now learn Ice Spear if you know Ice Lance. Ice Spear is an empowered Ice Lance that always critically strikes, and generates 1 stack of Howl of Winter. Your spells and ability casts have a chance to enable a cast of Ice Spear while affected by Slice and Ice.
[Pending Restart] [Area-52] [White Walker] - Fixed a bug causing Ice Lance(White Walker) to not benefit from the Shatter capstone.
[Pending Restart] [Area-52] [Rupture] - Increased the damage of Rupture by 30%. This is the update that already went out on Elune.
[Pending Restart] [Area-52] [Razor Claws] - Now increases the damage of Bloodthirst by 8% per stack, down from 10% per stack.
[Pending Restart] [Area-52] [Sweeping Swings] - Now grants 2% melee critical strike chance, down from 5%.
[Pending Restart] [Area-52] [Son of Gruul] - Reduced the weapon damage of Upheaval from 300% to 290%.
[Pending Restart] [Area-52] [Son of Gruul] - Reduced the damage of Ground Slam by 5%.
[Pending Restart] [Area-52] [Shield Finesse] - The boost from Shield Slam to your Critical Block talent has been reduced from 15% to 12% for 4 seconds.
[Pending Restart] [Area-52] [Total Eclipse] - Increased the Critical Strike chance while in Solar Eclipse and Arcane damage while in Lunar Eclipse to 30%. Up from 20%.
[Pending Restart] [Area-52] [Total Eclipse] - Total Eclipse increases the damage of your Moonfire and Insect Swarm by 40% and their duration by 3 seconds. Change from just damage increase of 30%.
[Pending Restart] [Area-52] [Titanic Finale] - Now increases the attack speed increase from Enrage by 5%, changed from increasing the Physical damage percentage of Enrage.
[Pending Restart] [Area-52] [Tidecaller] - Tidecaller’s Boon now increases the Healing done by the casters Healing Over Time effects on the target by 10%. Stacks up to 4, and lasts 8 seconds. It no longer gets consumed, and no longer reduces the output of Healing Wave.
[Pending Restart] [Area-52] [Tidecaller] - Tidecaller’s Boon has been updated; It now triggers from casting Healing Rain instead of Healing Wave.
[Pending Restart] [Area-52] [Tidecaller] - Nature Healing Over time effects now have a 20% chance to reduce the cooldown of Healing Rain by 1 sec.
[Pending Restart] [Area-52] [Tidecaller] - Rejuvenation casts now grant 1 charge of Tidal Waves
[Pending Restart] [Area-52] [Tidecaller] - Tidecaller’s Gift is now gained through critical healing with Healing Wave
[Pending Restart] [Area-52] [Tidecaller] - Tidecaller's Gift now affects all nature HoTs, but its effect has been reduced to 2% per stack, down from 5%
[Pending Restart] [Area-52] [Tidecaller] - No longer increases healing done by Healing wave by 40%.
[Pending Restart] [Area-52] [Taste of Success] Reduced the physical damage reduction from 60% to 50% on the next hit.