
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Talents & Compétences
[Necromancer] You no longer need a target for Animate: Zombies, due to recent changes to how Necromancer minion AI works that gives you more control through your stances
[Necromancer] Gift of Death now has a slightly higher proc chance at 10% from 6%, but now generates less maximum mana
[Necromancer] Foul Bidding: Protect now allows your minions to periodically taunt enemies, allowing them to more reliably pull threat
[Necromancer] Adjusted Command: Revenant to give slightly less Runic Power, and to increase survivability slightly, cooldown reduced by 5 sec
[Necromancer] The Revenants passive effect will now reduce the cost of spells rather than passively generate Runic Power
[Necromancer] Zombies summoned through other means, such as through Gravekeeper, now last 10 sec down from 15
[Necromancer] Baseline Zombies summoned through Animate: Zombie now last 20 sec up from 15
[Necromancer] Animate: Knight of Decay adjusted to have an additional effect
[Necromancer] Fixed a bug where Bonestorm was doing 4x more damage than intended :skull:
[Necromancer] Glacial Pact now costs 25 Runic Power, down from 40
[Necromancer] Zombie damage scaling adjusted
[Necromancer] Undead Commander adjusted, and is now pickable
[Necromancer] Bone Legion is now in the class tree
[Necromancer] Unholy Champion reworked
[Witch Doctor] Shadow Glaive now does Physical Damage
[Witch Hunter] Blasting Powder bonus for Witchblaster reduced by 5%.
[Witch Hunter] Blasting Powder no longer affects Flintlock Shot.
[Witch Hunter] Silver Bullets now make Quickdraw ignore 30% of targets armor, down from 100%.
[Witch Hunter] Witchblaster base damage reduced and RAP scaling reduced by 2%.
[Witch Hunter] Sharpshooter value reduced by 3% per stack.
[Witch Hunter] Anguish RAP scaling reduced by 4%.
[Witch Hunter] Anguish tick rate increased to 2 from 1.5.
[Runemaster] Duration of Dazzling Spray reduced to 3 sec up from 5
[Witch Hunter] Shadewalker AP to SP conversion reduced to 15%.
Général
[Elune] [Pending Restart] Fixed a bug where Loa's Assault was not getting the 50% weapon damage increase.
[Elune] - Paragon of Darkness now also grants you 10% spell critical strike chance in addition to its previous effects (this is effectively keeping the 10% crit built up from Paragon of Light during the Shadow Phase).
[Elune] Added a Horde and Alliance spell power shield to the PvP vendor.
[Elune] Execution Sentance now deals 10% reduced damage in PvP combat.
[Elune] [Area-52] Focused Assault now happens after 3 minutes of carrying a flag, changed from 5. Brutal Assault now happens after 6 minutes of carrying a flag, changed from 10.
[Elune] [Target Spotted!] Now increases the damage the target takes from the casters Hunter Shot and Orbital Arrows by 5% versus players.
[Area-52] [Target Spotted!] Now increases the damage the target takes from the casters Hunter Shot and Orbital Arrows by 10% versus players.
[Elune] Catching Shard of Gonk increases the damage of your next Glaive Toss by 10% in PvP combat.
[Elune] [Area-52] Fire and Brimstone Capstone now increases the damage of Soul Fire by 3% per stack in PvP, down from 5%.
[Elune] Glaive Toss now deals 10% reduced damage in PvP combat.
[Elune] Loa’s Assault now deals 30% reduced damage in PvP combat.
[Elune] Burst Shot now deals 30% reduced damage in PvP combat.
[Elune] Crush now deals 20% reduced damage in PvP combat.
[Area-52] Icicles now deals 15% reduced damage in PvP combat.
[Elune] Icicles now deals 10% reduced damage in PvP combat.
[Elune] Spiteful Strike now deals 15% reduced damage in PvP combat.
[Elune] Blind Revenge now deals 15% reduced damage in PvP combat.
[Elune] Mayhem now deals 10% reduced damage in PvP combat.
[Elune] Soul Fire now deals 10% reduced damage in PvP combat.
Enchantements Mystiques
[Area-52] [Seed of Life] - Clarified the tooltip on Bloom to state that each stack of Seed of Life consumed increases the duration of Blooming Life by 150ms.
Général
[Pending Restart] - [Elune] - Mythic Coin cap has been increased for M+40 release tomorrow. The cap increase will go live with next restart.
[Pending Restart] [Elune] [Area-52] Improved the Dynamic Respawn rate for Fargodeep Mine. The respawn spawn time of monsters in this are will be reduced when there are more players in the area.
[Tinker] Class tree adjusted
[Reaper] Capstones adjusted in the class and Harvest trees
[Ranger] Whipping Pressure adjusted
[Primalist] Rock Beats Everything now also regenerates 3% max mana
[Primalist] Primal Warriors Mask now also regenerates 1% max mana
[Necromancer] Evolved Diseases now also works with Icecrown
[Necromancer] Putrification now also works with Ice Barrage
[Necromancer] Increased the cooldown of Tomb King to 3min up from 1.5min
[Necromancer] Zombies will now only strike with Zombie Plague once per Zombie
[Necromancer] Fixed a bug where Bone Legion didn't have proper scaling attached to it
[Necromancer] Corpse Wagon changed to increase the effectiveness of Cryptfury
[Necromancer] Death Knight now also increases the runic power cost of Knight of Decay by 20
[Necromancer] Spectral Decay switched with Toxic Plagues
[Necromancer] Desecrator changed to allow Command spells and damage dealt by Crypt Swarm to extend the duration of Flesh to Worms and Harvest Plague
[Necromancer] Increased the recharge time of Animate Zombies/Rotlings by 5 sec
[Necromancer] Animation spec damage profile adjusted
[Venomancer] Greatly improved the HP scaling logic when shifting into Scorpid Form
Talents & Compétences
Both available at Gabril for reset!
[Elune] Explosive Shot (Aimed) now deals 15% reduced damage in PvP combat.
[Elune] Explosive Shot now deals 15% reduced damage in PvP combat.
[Pending Restart] [Elune] Fixed a bug where Shadow Missiles would not consume Harnessed Energy.
[Elune] Raging Lunge now deals 25% less damage in PvP combat. (It is now available to be reset from Gabril Mewell)
[Elune] Reverted the recent change where Raging Lunge deals 20% less damage in PvP combat while Titan's Grip is active.
Général
[Elune] The new PvP progression rings are no longer unique equipped.
Fixed an issue where Gunslinger's Strike was increasing the damage of Raptor Strike by 90% per stack instead of the intended 30%.
Talents & Compétences
Fixed a bug where Voltaic Bite had an unintended spell power scaling. (It's available to be reset from Gabril Mewell.)
Général
Living Blood Gem can now drop from personal loot caches from BWL.
All of the above are available for reset via Gabril.
[Elune] New PvP progression with new upgraded weapons and new accessories are now available for purchase!
[Elune] Resolve of the Just now increases the damage of Exorcism by 75% in PvP combat, changed from 100%.
[Elune] Ascended Holy Shock now increases the damage of Holy Shock by 75% in PvP combat, changed from 100%.
[Elune] Charred Bite now increases your Incinerate and Searing Pain damage dealt to targets by 10% in PvP combat, changed from 15%.
[Elune] Fiery Heroic Leap now increases your Fire damage dealt to targets by 10% in PvP combat, changed from 15%.
[Elune] Fury of the Eagle now deals 10% less damage in PvP combat.
[Elune] Starfire now deals 10% less damage in PvP combat.
[Elune] Elemental Blast now deals 10% less damage in PvP combat.
[Elune] Titanic Strike now deals 10% less damage in PvP combat while Titan’s Grip is active.
[Elune] Bladestorm now deals 15% less damage in PvP combat while Titan’s Grip is active.
[Elune] Raging Lunge now deals 20% less damage in PvP combat while Titan’s Grip is active.
[Elune] Whirlwind now deals 15% less damage in PvP combat while Titan’s Grip is active.
[Elune] Fixed a bug where Ready to Demolish was increasing damage of Mongoose Bite by 300%, instead of the intended 100% in PvP combat.
[Elune] Elemental Assassin now increases the damage of Shaman Shocks by 75% per stack in PvP combat, changed from 100%.
[Elune] Fixed a bug where Arcane Divinity increased the critical strike damage of Arcane and Holy spells in PvP combat by 40%. (This will result in critical hits dealing about 15% reduced damage.)
[Elune] Lunar Bomber now increases the damage of Fireball by 10% per stack in PvP combat, changed from 15%.
[Elune] Battle Charge now deals 20% less damage in PvP combat.
[Elune] Shredding Shot now deals 15% less damage in PvP combat.
[Elune] Holy Nova (Benevolent Crusader) now deals 15% less damage in PvP combat.
[Area 52] [Elune] Hazardous Escape now deals 30% less damage in PvP combat.
[Area 52] [Elune] Hellish Pursuit now deals 30% less damage in PvP combat.
Talents & Compétences
[Pending Restart] [Elune] Fixed a bug where Ready to Demolish was increasing damage of Mongoose Bite by 300%, instead of the intended 100%.
[Witch Hunter] Scaling has been adjusted across the board for the Boltslinger spec
[Witch Hunter] Vault no longer scales with movement speed and now always gets 10 yds
[Witch Hunter] Vault now costs 10 rage down from 20 baseline
[Witch Hunter] Reduced the cooldown of Caltrops by 15 sec