
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Tinker] New and innovative proximity explosion, called Blast Disc added.
[Tinker] Blastmine removed
[Monk] New tithe added at Booty Bay (Tithe of Booty)
[Guardian] Inspiration Guardian has been reworked into Demoralization Guardian
[Primalist] Typo with Boon spells has been fixed where we accidentally typed N instead of B
[Pyromancer] Reduced the scaling on all Incineration spells due to internal testing
[Pyromancer] Ignite cast time raised from instant to 0.5s
[General] Original 9 classes added, 9 CoA classes Deprecated
[General] All casters are now granted Spell Slots, only allowing so many spells to be used per Long Rest
[General] All ranged abilities have been changed to proc on the next auto shot
[General] All melee abilities have been changed to proc on the next auto attack
[General] A new Skill Differential system implemented to track PvP performance
[General] Mailbox heights raised to prevent people from dancing on top of them to mitigate RP'ing
[General] Hunger and Thirst bar implemented to promote more RP'ing
[General] All affixes (only ones regarding stamina) have been removed from all gear
[General] Tauren and Dwarf can now be Pyromancers
[General] All abilities now scale off of main stats, and no longer scale off of AP or SP
[General] All AP now increases Strength by 2, and Agility by 1
[General] All SP now increases Intellect by 2, and Spirit by 1
[General] PvP Mods introduced on AP increasing class buffs
[Primalist] Boonie Goons now gives 15/30% down from 25/50% effectiveness
[Primalist] Boon of the Wolf adjusted
[Venomancer] Shapeshift forms are now on their own shared GCD
[Witch Hunter] Black Knight capstones adjusted
[Witch Hunter] Stalwart adjusted
[Chronomancer] Timebender adjusted
[Chronomancer] Unearth now has a GCD baseline
[Starcaller] Moonfury now only increases healing done by 10% down from 20%
[Reaper] New node added to Domination: Jailer's Will
[Ranger] Bushcraft spells adjusted across the board
[Ranger] Increased the duration of ranger leather crafts from 15min to 30min
[General] Added disarm protection to some classes melee trees
[General] All classes with 4 specs should now properly have new spellbook tabs for their recently added 4th specs
Added "Elite" Belt transmogs to Arena cosmetic vendor . (These belts match the sets of previously released Elite transmogs and will be available for the next 2 Rotations.)
[Demon Hunter] Adjusted the knockback of Wings of Illidan so that it is more responsive and has an appropriate range
[Sun Cleric] Blightbreaker adjusted
[Sun Cleric] Increased the cooldown of Chosen of the Light from 2min to 3min
[Primalist] Soiled adjusted
[Primalist] Endurance of Earth adjusted
[Primalist] Bash adjusted to now leech health when it deals damage
Général
[Witch Hunter] Darkness capstones updated
[Witch Hunter] Shadow Claws replaced by Darkflock
[Demon Hunter] Wrathglaive adjusted
[Demon Hunter] Voidblaze now has a 1.5min cooldown up from 1min
[Demon Hunter] Voidblaze now gives 20% haste down from 30%
[Demon Hunter] Voidblaze put in the place of Wing Flap in the class tree
[Demon Hunter] Wicked Fire now has a 1min cd down from 1.5
[Demon Hunter] Wing Flap is now baseline and learned at level 6, Glaive Throw is now learned at level 18
[Demon Hunter] New node added to Felblood: Wings of Illidan
[Barbarian] Dragonflayer Charge adjusted
[Barbarian] Headhunter's Spear now gets 10% increase from Carnage baseline, increased through a talent in the HH tree back up to 20%
[Barbarian] Dragonflayer Charge adjusted
Général
[Stormbringer] Force Drag reworked and reimagined
[Barbarian] Rend and Tear adjusted
[Chronomancer] Decomposition is now instant cast
[Chronomancer] Dark Foresight adjusted
[Chronomancer] Balance of Power is now a 1 point node
[Venomancer] Fixed a bug where Leech Poison had a travel time
[Venomancer] Pinch now requires Scorpid Form instead of Scorpid or Stalker
[Area-52] [Ice Barrage] Frostflame Shock Damage reduced by 5% in PvP combat.
Général
[Guardian] Feats of Strength scaling reduced by 10%.
[Guardian] Motivation: Guardian's Might level scaling reduced by 0.25.
[Guardian] General's Presence now increases damage dealt of both physical and magic instead of increasing attack power by % and magic damage.
[Guardian] Minstrel scaling halved.
[Guardian] Song of Battle scaling reduced by 5%.
[Guardian] Spirit of Battle fixed (was not granting Spirit, was instead increasing AP gain from Inspiration)
[Demon Hunter] Infernal Magicks now applies 3 stacks up from 1
[Primalist] Waters of Neptulon is now on a charge system
Donjons & Raids
[Pending Restart] [Global] Corrected a global issue where dual-wielding creatures had no damage penalty on their off-hand attacks, causing them to deal full damage with it, eventually resulting in a 100% damage increase for a dual wielding creature over a creature using only one weapon. Dual-wielding creatures will now inflict 50% less damage with their off-hand attacks.
[Pending Restart] [Global] Corrected a global issue where dual-wielding creatures would not attack delayed with their off-hand attack, eventually causing them to do an attack with each hand at the same time. Dual Wielding creatures will now properly attack with one weapon after another.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Increased the hitbox radius of the Flames of Azzinoth by 50%.
[Pending Restart] [The Black Temple] [Illidan Stormrage] The achievement They Were Indeed Prepared is no longer a required part of the achievement Where the Light Once Shone.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Corrected an issue where Draw Soul and Soul Shear would calculate healing before percentage damage reduction was applied.
[Pending Restart] [The Black Temple] [The Illidari Council] Lady Malande will now select another target then the highest health council member to cast Pain to Pleasure on if the highest health council member is above 95% health.
[Pending Restart] [The Black Temple] [The Illidari Council] Increased the time that can elapse between the council members deaths to count towards the Respect MY Authority achievement to 30 seconds up from 15.
[Pending Restart] [The Black Temple] [The Illidari Council] Corrected an issue where Lady Malandes regular Sadism - Not the Empowered version - Would ignore all forms of percentage damage modifications on her targets, resulting in the spell immediately killing anyone inside the raid if the targets did not had enough resistance or did not had their health below 90% when it hit on Mythic and Ascended difficulty.
[Pending Restart] [The Black Temple] [Mother Shahraz] Corrected an issue where the Harsh Winds visual had been flipped by 180 degrees.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected an issue where Living Blood would unintentionally scale with the regular flex mode scaling. Living Blood will no longer scale its health up with the number of player inside the raid duo to the nature of the mechanic causing more Living Blood to appear throughout the fight with an higher amount of player participating.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Reduced the health and melee damage inflicted by Living Blood by 80%. Note: This change is made because the current state of the fight requires certain crowd control abilities in large quantities to control the blood and will cause issues in future draft and wildcard seasons and if those abilities may undergo revision in availability and should incentify killing the Living Blood in order to control it.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Reduced the radius of Living Bloods Living Blood aura to 5 yards down from 10.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected an issue where Boiling Blood had different properties throughout all 4 difficulties. Boiling Blood will now correctly be removed from a player upon being dispelled regardless of the number of accumulated stacks and will leave behind a Pool of Boiling Blood.
[Pending Restart] [The Black Temple] [Teron Gorefiend] The first target afflicted by Shadow of Death will now always die after 15 seconds regardless of raid size. This change is meant to allow player to turn their damage dealt into effectively gathering Soul Fragments on Mythic and Ascended difficulty in smaller raid sizes. The second target on ward will die on the previous schedule. Meaning on a 10 player raid the second target dies after 2 minutes on 25 player it would be 48 seconds.
[Pending Restart] [The Black Temple] [The Reliquary of Souls] Increased threat generation from Seethe to 1000% up from 500%.
[Pending Restart] [The Black Temple] [The Reliquary of Souls] Essence of Angers Soul Scream - Mana, now burns mana equal to the targets maximum health if the targets maximum mana is greater then its maximum health.
[Pending Restart] [The Black Temple] [The Reliquary of Souls] Corrected an issue where the damage inflicted by the Essence of Angers Anger would ignore resistance, percentage damage modifications and effects that make the target immune to spell damage such as Ice Block.
[Pending Restart] [The Black Temple] [The Reliquary of Souls] Corrected an potential issue where Spirit Shock casted by the Essence of Desire could not be interrupted after it started casting with an active Rune Shield, even if the Rune Shield got removed mid cast.
[Pending Restart] [The Black Temple] [The Reliquary of Souls] Corrected an issue where the damage redirected by the Essence of Desire would ignore resistance, percentage damage modifications and effects that make the target immune to spell damage such as Ice Block.
[Pending Restart] [The Black Temple] [The Reliquary of Souls] Active Essence of Souls will now despawn when the Essence of Suffering or Essence of Desire return to the Reliquary of Souls on Mythic and Ascended difficulty.
[Pending Restart] [The Black Temple] [The Shade of Akama] Corrected an issue where Ashtongue Spiritbinders Chain Lightning would not scale with the raids difficulty.
[Pending Restart] [The Black Temple] [The Shade of Akama] Ashtongue Rogues have discovered it is much easier to stab someone using a Dagger then an Axe and have granted new work equipment after filing a complain on the Illidari Council.
[Pending Restart] [The Black Temple] [The Shade of Akama] Whenever Akama drinks a healing potion, he now also receives 20% more healing for the next 10 seconds from all sources.
[Pending Restart] [The Black Temple] [The Shade of Akama] Corrected an issue where Shared Pain would ignore resistances and percentage damage modifications applied to Akama. Resistance effects and damage reduction effects applied by player to Akama will now properly reduce his damage taken from Shared Pain on Mythic and Ascended difficulty.
[Pending Restart] [The Black Temple] [The Shade of Akama] Corrected an issue where Soul Domination would increase the damage the Shade of Akama took by 5% per stack instead of reducing it.
[Pending Restart] [The Black Temple] [The Shade of Akama] Corrected an issue where Ashtongue Channelers had less health then intended on Normal, Heroic and Mythic difficulty.
[Pending Restart] [The Black Temple] [High Warlord Naj'entus] Corrected an issue where His Filthy Majesty, Lord of the Sewers and Bringer of Stench, The Great Mighty Ooze took more damage then intended. The Great Mighty Ooze is now almost immune to any player attack.
[Pending Restart] [The Black Temple] [Supremus] Increased the Weapon damage inflicted by Supreme Strike to 300% up from 200%. Supreme Strike no longer has a cast time, this prevents Supremus from locking his Supreme Strike to his current target, making him ignore a initial taunt when he has already started to cast at his target. Supremus now has a 3 second swing time between his Supreme Strikes instead of a 2 second cast time.
[Pending Restart] [The Black Temple] [Supremus] Corrected an issue where Seismic Shockwave triggered by Titanic Slam dealt less damage then intended.
[Pending Restart] [The Black Temple] [High Warlord Naj'entus] Corrected an issue where His Filthy Majesty, Lord of the Sewers and Bringer of Stench, The Great Mighty Ooze took more damage then intended. The Great Mighty Ooze is now almost immune to any player attack.
[Pending Restart] [The Black Temple] [High Warlord Naj'entus] Corrected an issue where High Warlord Naj'enus could be trapped in his Trident Phase if his Tidal Shield did not get removed by throwing a spine at him. The Tidal Shield will now always trigger a Tidal Burst upon being removed and properly end the Trident Phase.
[Pending Restart] [The Black Temple] [High Warlord Naj'entus] High Warlord Naj'entus once again casts Tidal Burst on Ascended difficulty.