
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Primalist] Issue where Earthmother's Blessing would not proc unless you took the talent while below 20% of health has been fixed
[Primalist] Fist of Therazane stun can now be trinketed
[Primalist] Fist of Therazane no longer applies a healing reduction
[Primalist] Boon tooltips no longer state 1 sec cooldown, all boons are now grouped with a 1 sec GCD.
[Primalist] Earthshaping tooltip clarified, now states 'direct' Nature Damage
[Primalist] Boon of the Turtle tooltip clarified, it does not reflect and functions akin to Thorns
[Primalist] Improved Primal Infusion talent fixed as a result of Primal Infusion fix
[Primalist] Issue where Primal Infusion was not increasing healing received from the Primalist fixed
[Chronomancer] Bronze Protector move speed slightly increased
Général
[Starcaller] Starcaller's pushback node is now properly a 1 point node
[Starcaller] Starbarian now gives 3/6% haste down from 4/8%
[Son of Arugal] Fixed typos in capstones
[Son of Arugal] Fixed a grammar error in Blood Banquet
[Chronomancer] Zone of Resilience down to 10% from 20%
[Venomancer] Clarified the tooltip of Drowning in Poison
[Venomancer] Clarified the tooltip of Deadly Sting
[Venomancer] Deadly Sting now procs off of Tail Strike rather than Sting
[Venomancer] Scarabs are now a capstone node and has been removed from being a baseline "Might of the Nerub'ar" ability, these will be iterated on more in the future to better synergize with Might of Nerub'ar
[Venomancer] Might of the Nerub'ar's "Locust Swarm" ability has been removed due to Chitinous Form no longer being a capstone
[Venomancer] Chitinous Form is no longer a capstone and is situated in the middle of the Fortitude tree
[Venomancer] Molt and its associated talents are now in the class tree as capstones
[Venomancer] Might of the Nerub'ar's Impale is now a capstone, will fire in a line rather than a cone, and does full damage to all targets hit with a slightly longer range
[Venomancer] Might of the Nerub'ar has been altered slightly after letting the community test some new additions
[Sun Cleric] Solar Conquest now costs 8% base mana, up from costing nothing
[Sun Cleric] Glory to the Sun now generates Cultivate Divinity stacks, rather than the old Ancient Rites
[Primalist] Earthmother's Empowerment now increases Magic damage for 8sec
[Primalist] Primal Pulse has new sfx/vfx and no longer sounds and looks like a fel hellfire
[Primalist] Rearranged the Life Primalist tree slightly to account for the removal of Wildmend
[Primalist] Improved Primal Infusion now increases the healing done by Primal Infusion by 10/20%
[Primalist] Primal Infusion now increases healing received by 6%
[Primalist] Wildmend removed from Life tree
[Primalist] Improved Hand of the Earthmother is now correctly a 1 point node
[Primalist] Life Primalist's spec passive no longer reduces the cost of Hand of the Earthmother by 30%
[Primalist] You can now only have one Fist spell effect up at a time, using one will remove the effect of the other, and tooltips clarified
[Primalist] Hand of Neptulon now has a 40% slow for 6s, but reduced AP scaling
[Primalist] Hand of Neptulon now increases the cooldown of Fist of Neptulon by 10 sec
[Primalist] War Druid now works with Mending Growth again
[Primalist] Bearskin capstone now reduces all damage taken, but only lasts 6 sec
[Primalist] Hammer of the Elements capstone reworked to "Legacy of Rexxar"
[Primalist] New effect added to Wildwalker spec passive: Bestial Strikes - Critical Strikes with Bear's Maw now applies a bleed to your target
[Primalist] Primal Weapon: Bestial Might no longer gives you a free crit with Wildclaw after using a boon, and instead gives you a free crit with Wildclaw after you crit with your off-hand weapon
[Primalist] Primal Weapon: Bestial Might now gives 10% increased Attack Power, down from 25%.
[Primalist] Primal Weapon: Tooth and Claw has been changed slightly, it no longer gives you 4% flat physical damage, and instead applies a stacking debuff that boosts your bleed damage by 5%.
[Primalist] Clarified the stack count of Brutalize in the description
[Primalist] Brutalize now strikes with your offhand weapon if you have one equipped and its base damage was reduced slightly
[Primalist] Totem Warrior now only gives 100% increased boon effectiveness
[Primalist] Crushing Blow critical strike damage bonus value increased from 25%-50%
[Primalist] Versatile Attack renamed to Primal Strength and its values increased slightly
[Primalist] Improved Wildclaw is now a 1 point node
[Primalist] Various talent and ability tooltips that mention Agility should now be fixed to mention Strength or just AP where applicable
[Primalist] Boon of the Tiger now gives 5% Strength and 10% Attack Speed, down from giving 10% Agility and Attack Speed
[Primalist] Fixed a bug where Lacerations Rank 2 wasn't applying properly
[Pending Restart] Battle fervor (Crushing Impact) now only increases damage by 5% against players.
Pack alpha cooldown reduction increased from 5 seconds, to 7 seconds.
Pack alpha cooldown and duration is now affected in pvp combat.
[Pending Restart] Increased Zany zealot proc chance to 25% (up from 20%).
[Pending Restart] Increased Crazy cultist proc chance to 25% (up from 20%).
[Pending Restart] Increased Wacky Wizardy proc chance to 25% (up from 15%).
[Pending Restart] Increased Deranged Druid proc chance to 25% (up from 15%).
[Pending Restart] Increased Eccentric elementalist proc chance to 25% (up from 15%).
Removed Totemic Shatter pvp mods. (This is more of a bugfix).
Seething flames damage increased by 5% in pvp combat.
Shadow counter damage increased from 10% to 20%.
Fixed an issue causing seal of vengenace pvp mod to not be active on thrall.
Hateful Strike pvp mod has been removed.
Gloomblade damage reduced by 5% in pvp combat.
[Pending Restart] Shockwave (Tooth and nail) Now grants 10% bonus damage per stack, down from 15%.
Focused burst damage reduced by 5% in battleground and high-risk pvp combat.
Crusader Strike (One with the light) damage reduced by 8% in pvp combat.
Monde
+ [Pending Restart] Fixed an issue where Mysterious Globe wasn't rewarding credit for the main achievement The Enigmatic Explorer. If you clicked the Globe before this fix you can go back and re-click the object to get credit.
Général
[Cultist] Darkward value reduced from 10/20 to 8/16 and made up for in Godblade at Bulwark of Horror.
[Cultist] Influence pathing slightly adjusted to avoid the need to path through nodes that are increasing value of spells you might not have opted to pick up.
[Cultist] Impenetrable Barrier value reduced to 15/30 from 20/40. Lost value increased in Influence through new node.
[Cultist] Voidbind no longer deals % damage.
[Cultist] Bottom of Godblade repathed.
[Knight of Xoroth] Original War Passive placed as a node in the War tree under the name Mutilation.
[Knight of Xoroth] Executioner removed.
[Knight of Xoroth] Original spot of Extended Momentum replaced by 2 point that increases your Brimstone Bludgeon and Skulltaker damage versus enemies affected by Torn Flesh.
[Knight of Xoroth] Extended Momentum effect moved to Bloodrider.
[Knight of Xoroth] Deep Cut values reduced to 8/16% from 10/20%.
[Knight of Xoroth] War Spec Passive reworked.
[Witch Hunter] Swoop no longer pacifies you but drops off on any cast or attack.
[Demon Hunter] Felblood pathing problem to Malice of Gul'dan switch node fixed.
[Demon Hunter] Engulfed in Flame remade into Engulf, a standalone Ability in Felblood.
Commendations vendor will now unlock after earning the end boss achievement in any difficulty for the raid in addition to the next tier being active for the raid. This means after doing Heroic, Mythic, or Ascended you are not required to go kill normal mode to unlock the commendation vendors.
Improved the Arena matchmaking system with two changes: (1) Matchmaking rating now adjusts to actual performance much faster (up to 5-10x). (2) Team rating now converges to matchmaking rating much faster whenever there is a big gap (>300) between them. These changes have several benefits including reducing the amount of uneven games, making the initial rating climb far less grindy and making matchmaking more responsive to changes in performance.
[Primalist] Removed min range of Mending Growth
[Primalist] Fixed tooltip of War Druid
[Venomancer] Added GCD to Envenomed Weapons
[Venomancer] Fixed tooltip of Leg Strike
[KoX] Fixed tooltip of Brimstone Bludgeon
[Cultist] Fixed tooltip of Netherstrike
[SoA] Shredding Claws now provides 5% armor reduction per stack instead of a flat amount
[SoA] Shredding Claws now stacks to 4 down from 6
[Sun Cleric] The impact VFX for Illumination is now correctly centered on the base of the target rather than their chest
Donjons & Raids
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Removed the Ancient of War, Ancient of Lore and Ancient Protector from the allied forces.
Enchantements Mystiques
[Pending Patch] [Fel Corruption] We've resolved an issue that previously caused unintended modifiers and interactions with Felblade, making it incompatible with effects like Dark Flames and most school-based modifiers.
[Pending Patch] [Fel Corruption] Molten Core will now increase the damage of Chaos Bolt and Felblade by 15% and critical strike chance by 10%. Previously, this effect was not functioning correctly and failed to boost the damage and critical strike chance.
[Pending Patch] [Fel Corruption] Corrupted Maelstrom now grants a 60% damage increase per stack, down from 67%.
[Pending Patch] [Fel Corruption] Felblade's base weapon damage has been reduced by approximately 15%.