
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Witch Hunter] Smite Evil's Wickedness effect radius increased to 10yd, up from 8yd
[Witch Hunter] Purity is granted to you when you consume the effect from Fiery Retribution, rather than when you use it
[Witch Hunter] Cleansing Aura now lasts 10 sec, up from 8
[Witch Hunter] Alchemical Research is now a switch node with Vampiric Tonic
[Witch Hunter] En Garde!'s Purity effect now has an 8 second duration, but only increases Parry by 10%, down from 15%
[Witch Hunter] Protector of the Faith now also reduces the cooldown of En Garde! by 3 sec
[Witch Hunter] Fencing Master now also works when you dodge an attack, but now gives you 2% atk speed and 2% parry now per stack, up to 5 stacks
[Witch Hunter] Fiery Judgement increases melee haste by 10%, instead of movement speed by 40%
[Witch Hunter] Dark Penance now reduces your damage taken by 2%, down from 3%
[Witch Hunter] Added a switch node for Greater Tonics and Potion Belt
[Witch Hunter] Searing Blade has switched places with Flourish, with supporting nodes.
[Witch Hunter] Fiery Retribution has been moved up from being a capstone, Burrow Bolt has taken its place with a new supporting passive node
[Witch Hunter] Witch Knight now reduces the cooldown of Vampiric Tonic and Witchblood Tonic by 8 sec on proc, instead of all Tonics by 3 seconds on proc
[Witch Hunter] Witch Knight now increases your melee attack speed by 10% per stack, rather than giving you attack power as a % of your Intellect, and reduces damage you deal by a flat 6%, and is being treated as a dedicated talent to enable 2H tank with Inquisition
[Witch Hunter] All Tonics should now properly appear as buffs
[Witch Hunter] Dawn Blade now does Firestrike damage instead of Physical
[Witch Hunter] Witchmail now gives 20% of your Agility as Dodge Rating
[Witch Hunter] Undertaker now gives you 50% of your Agility as Parry Rating
[Witch Hunter] Dusk Blade is now learned with the Inquisition spec passive
[Witch Hunter] Inquisitive, But Cautious now increases Parry chance by 10%, instead of reducing damage taken by 10%
[Witch Hunter] Endless Torment has been changed so that Shadowblast now extends the duration of Torment, rather than Flintlock Shot
[Venomancer] Might of Nerub'ar now also teaches you Locust Swarm and Impale
[Son of Arugal] New node: Twilight - Increases Spirit by 5% - made into a switch node with Twisted Magic
[Son of Arugal] New switch node for Liquify
[Son of Arugal] New Node: "Dark Curse" - increases haste by 3/6%
[Son of Arugal] New Node: Improved Taldaram's Torment - increases the damage of Taldaram's Torment by 5/10% and reduces its cooldown by 2/4 sec
[Son of Arugal] Aeortic Aegis now increases the duration of Sanguine Shield by 3sec, on top of its previous effects
[Son of Arugal] Sanguine Shield no longer applies Blood Ritual and had its cooldown reduced slightly
[Son of Arugal] Blood Rituals now only lasts for 12s, down from 30
[Son of Arugal] Blood Prince's Command now works with Bloodmoon Blast instead of Atherann's Anguish
[Son of Arugal] The base health cost of Dark Liturgy has gone up slightly
[Son of Arugal] Dark Liturgy now has a 5 target cap and is aoe, with a cooldown (it still cannot target yourself)
[Son of Arugal] New Talent - Blood Banquet - Sanguine Explosion causes your next Lifedrinker within 5s to tick 50% faster, with 50% less duration
[Son of Arugal] Added a new spell: Sanguine Explosion - short range, bloody, massive shadow damage AOE spell that costs a large portion of health
[Son of Arugal] Fixed various typos found in tooltip/ability descriptions
[Son of Arugal] Rearranged the Class Tree slightly to allow for better pathing with more options
[Son of Arugal] Rearranged the Blood Tree slightly to allow for better pathing with more options
[Runemaster] Spells which can be used in Mana Shroud now all specify it in their descriptions
[Runemaster] Convergence's cooldown reduced to 2min baseline
[Runemaster] Frost Blades Mana Shroud effect now stuns for 3 sec, up from 2 sec
[Runemaster] Fire Blade's Mana Shroud effect now reduces the healing received on the target and does Fire damage overtime, rather than silences
<Pending Restart>
Howl of winter (White walker) Damage increased from 50% to 65% in pvp combat.
Ice prism damage increased by 15% in pvp combat.
Shadow Crash Damage increased by 5% in pvp combat.
[Pending Restart] Wild Aggression damage no longer reduced in pvp combat.
Mongoose bite damage reduced by 10% in pvp combat for ranks 1,2,3.
[Pending Restart] Savage Blade damage reduced while leveling, its damage remains unchanged at max level.
Fel infused flames (Fel corruption) Damage reduced by 40% in pvp combat.
Sunburst Base damage reduced from 313 to 200, its points per level scailing has been increased from 32 to 34.9. (This will make it less opporesive in battlegrounds while leveling but keeping its power at max level.)
Mongoose bite damage reduced by 10% in pvp combat for ranks 1,2,3.
[Pending Restart] Savage Blade damage while leveling, its damage remains unchanged at max level.
Fel infused flames (Fel corruption) Damage reduced by 40% in pvp combat.
Sunburst Base damage reduced from 313 to 200, its points per level scailing has been increased from 32 to 34.9. (This will make it less opporesive in battlegrounds while leveling but keeping its power at max level.)
Howl of winter (White walker) Damage increased from 50% to 65% in pvp combat.
Ice prism damage increased by 15% in pvp combat.
Shadow Crash Damage increased by 30% in pvp combat.
[Pending Restart] Wild Aggression damage no longer reduced in pvp combat.
Unholy Prayer (vampire lord) Healing increased by 30% in pvp combat.
Unholy light (Vampire lord) Healing and damage increased by 30% in pvp combat.
Halo (Circle of Life) healing increased by 50% in pvp combat. (This ability's original design in pvp intended for this build to push out a much higher number with this spell)
Arcane shot damage increased by 25% in battleground and high risk pvp. (The pvp mod is the same as it is in 1v1 now)
Arcane shot damage increased by 5% in arena combat.
Explosive shot damage increased by 10% in pvp combat.
[Pending Restart] Fanaticism Capstone No longer reduces the cooldown of execution sentence in pvp combat.
Hurricane Strike (Wind Rager) damage reduced by 12% in pvp combat.
Shield of the righteousness damage increased by 10% in pvp combat.
Shield of the Righteousness healing reduced by 10% in pvp combat.
[Pending Restart] Judgement of the wise mana gain reduced from 20%, to 15%.
[Pending Restart] Fanaticism Capstone No longer reduces Cooldown in pvp combat.
Hurricane Strike (Wind Rager) damage reduced by 12% in pvp combat.
Shield of the righteousness damage increased by 10% in pvp combat.
Shield of the Righteousness healing reduced by 10% in pvp combat.
[Pending Restart] Judgement of the wise mana gain reduced from 20%, to 15%.
Général
Shield of the righteousness damage increased by 10% in pvp combat.
Shield of the Righteousness healing reduced by 10% in pvp combat.
[Pending Restart] Judgement of the wise mana gain reduced from 20%, to 15%.
Shadow bolt Damage reduced by 8% in pvp combat.
Shadow waste bolt Damage reduced by 8% in pvp combat.
[Runemaster] Riftpatch now heals you for 9% of your health when you use Warpblade, rather than 3% every sec for 3sec.
[Runemaster] Riftblade heals you for 9% hp after using Warpblade, rather than 3% every sec for 3 sec
Talents & Compétences
[Elemental Warding] [Pending Restart] Fixed an issue where the increased threat displayed on the talent was incorrect. It now grants 50/100/150% threat at Ranks 1/2/3 respectively.
Changements d'objets
[Pending Restart] - Fixed an issue where Razorfury Mantle had too much agility on its normal version and the stats were not adjusted correctly for it having two sockets.
Général
[Stormbringer] Issue where some ranks of Tempest Touch were showing inaccurate values has been fixed
[Venomancer] Issue where Gripping Webs would not Grip an enemy if they were not aggro'd to you has been fixed
[Sun Cleric] Issue where Rank 1 Bless could stack with other ranks has been fixed
[Sun Cleric] Issue where Blightbreaker could be casted regardless of "Cured" status has been fixed
[Chronomancer] Issue where Discovery would not proc when you kill your target has been fixed
[Runemaster] Lengthy Convergence has been reworked, it now grants you an additional charge of Convergence
[Runemaster] Convergence has been reworked, it now grants you 3 charges of Convergence, which can be consumed by using a Runestone effect. Once consumed, you unleash massive Magic damage on your opponent.
[Runemaster] Warpblade no longer does damage or slows your enemies movement speed, instead it now increases your movement speed by 70% for 3s and can be used while stealth, and on allies
[Runemaster] Warpblade no longer stuns when used from stealth
[Runemaster] Arcane Blade has a new effect where, if used from stealth, it now reduces the casting speed of your target for 8 sec
[Runemaster] Frost Blade has a new effect where, if used from stealth, it now stuns your target for 2 sec
[Runemaster] Fire Blade has a new effect where, if used from stealth, it now silences your target for 2 sec
[Witch Doctor] Legacy of Rohkan moved up 2 nodes in the Shadowhunter tree
[Venomancer] Might of Nerub'ar moved up 1 node in the Fortitude tree
[Witch Hunter] Flourish's range increased to 12yd, up from 10
[Witch Hunter] Midnight was moved to the center-bottom of the Darkness spec tree
[Witch Hunter] Crown of Madness is now a switch node with Subjugate