
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Son of Arugal] Grim Magic's tooltip updated to display value.
[Son of Arugal] Eye of the Lycan's tooltip has been corrected.
[Stormbringer] War Summoner's tooltip updated to display value.
[Cultist] Maker of Miseries's tooltip updated to display value.
[Cultist] Masochism's tooltip updated to display value.
[Chronomancer] Unmake has been increased to 40yd range from 30yd
[Cultist] Issue where Void Rune decay timer was not reset on Void Rune application has been fixed
[Primalist| Geode Barrage impact visual slightly changed
[Necromancer] Gift of the Lich aura tooltip showing a value of 0% has been fixed
[SoA] Lifedrinker tick rate is now 0.6s from 0.8s, allowing it to clear all thirst stacks on a full channel
[Chronomancer] Sandblast range increased to 40yd from 30yd
Général
[Pending Restart] Arena mail gauntlets will no longer grant bonus range to flame shock.
[Thrall] Grape shot damage reduced by 10% in pvp combat.
Fixed an issue where searing totem pvp mod was only being applied to rank 1
*Notes: Melee feel a bit underwhelming at level 70 so we're giving them a little bit of a reset. (Will be Monitoring and updating more)
Rend - Hydra's vendom damage in pvp combat has been increased by 14%
Mortal STrike - Single minded fury Damage has been increased by 10% in pvp combat
Mortal Strike Damage has been increased by 10% in pvp combat.
Rend damage in pvp combat has been increased by 14% in pvp combat.
Draconic Slam damage increased by 20% in pvp combat.
Titanic Strike PvP mod has been removed
Thunder Slam PvP mod has been removed
Lightning Blade PvP Mod has been removed
Whirlwind PvP mod has been removed
Bloodthirst's PvP Mod has been removed.
Unbounded Deathbringer damage reduced by 10% in pvp combat.
Devstate damage increased by 10% in pvp combat.
Slam damage reduced by 25% in pvp combat.
Fixed an issue where Kibler's Bits was giving far more strength than intended. It now grants 20 strength and stamina for 30 minutes.
[Starcaller] Fixed a typo in the tooltip of Way of the Naga
[Starcaller] Clarified the tooltip of Starfire Speed
[Starcaller] Clarified the tooltip of Wrath of Elune
[Pyromancer] Burning Spheres now shows its movement speed decrease % in the description
[Necromancer] The change to Ghoul Commander was reverted, as it was not supposed to be in the game yet (pending big buff/debuff balance for possible return)
[Necromancer] Clarified the tooltip of Putrid Summoner
[Necromancer] Frost Fog now shows the proc chance and movement speed decrease % in the description
[Necromancer] Clarified the tooltip of Hoarfrost
[Necromancer] Splintering Ice now shows the proc chance in the description
[Necromancer] New Talent: Improved Glacial Dagger - increases the damage of Glacial Dagger by 5%, and increases the duration of Glacial Shift by 20%
[Necromancer] Razorice is now core and learned at level 20, and has been replaced with new connecting nodes
[Necromancer] Parasites now shows the proc chance in the description
[Necromancer] Clarified the tooltip of Improved Necrosis
[Necromancer] Clarified the tooltip of Plague Doctor
[Necromancer] Further clarified the tooltip of Wretched Bile
[Necromancer] Wretched Bile now shows the proc chance in the description
[Necromancer] Clarified the tooltip of Plague Science
[Necromancer] Angel of Death now shows the proc chance in the description
[Necromancer] New Talent: Improved Glacial Tap - reduces the cooldown of Glacial Tap by 5sec.
[Necromancer] Call of the Scourge is now baseline and learned at level 15, and has been replaced.
[Necromancer] Raise: Crypt Leaper now no longer says it has a maximum cast range
Fixed an issue causing ShadowFlame pvp mod to not be applied.
Talents & Compétences
Charge now has a 250ms cooldown. This prevents being able to cast charge twice inside of the same charge eating up the 2 Charge system that was implemented recently.
Fixed an issue where Blast Wave, Typhoon and Thunderstorm were sharing a cooldown in some circumstances. They will now correctly no longer share a cooldown with each other.
[Missile Barrage] Fixed an issue where Arcane Orb's chance to trigger missile barrage could sometimes stop working. (Pending Restart)
Site Internet
[Launcher] Fixed an issue that caused the settings UI to revert to incorrect resolution option.
[Launcher] Implemented logging for patcher to easier help us debug issues for players. Improved error reporting to user.
[Ascension DB] Fixed an issue with Item tooltips that prevented the Equip/Proc effects from being displayed.
Changements d'objets
Fixed an issue where Build Masters Enchanting Altar could be spawned in anti-block areas.
Fixed an issue where some High-Risk refine spells were giving incorrect Marks of War.
Enchantements Mystiques
[Munitions Expert] [Pending Restart] Fixed an issue where under certain circumstances you could have both buffs active at the same time.
[Dragon's Rage] Fixed an issue where when having more than 1 instance of this Mystic Enchant would not increase its effect. It will now increase Fire damage taken from the caster by 6/12/18% depending on the amount of Mystic Enchants slotted.
[Steward of Eternity] [Pending Restart] Eternity now has a 5 second internal cooldown. (This is to prevent instances where you could trigger Eternity instantly back to back and handicap the duration on the mana regen buff.)
[Pending Restart][Verdant Convergence] Fixed an issue this Mystic enchant would be removed upon entering instances (cities, pvp, pve instances)
[Pending Restart][Verdant Convergence] Dawn: Hitting a player with Sunburst will remove all stacks of Dawn and prevent its generation until the next Lunar Eclipse.
[Pending Restart][Verdant Convergence] New: Nature's Grace also increases your chance to trigger Lightning Overload by 20%.
Lesser Arcane Explosion and other Lesser Enchant Spells are now fixed by updating via the launcher. (You may need to click the cog wheel on launcher and clear cache if you still experience issues applying the enchant)
[Lucifur] Fixed an issue where Cataclysm would not grant 7 seconds of Devil's Claw if the buff was not currently active. It can now properly trigger the buff. (pending server restart)
Fixed an issue where Harsh Winds would cause Wind Rager's Hurricane Strike to heal the target. Hard Winds should only reduce the movement speed when channeling Hurricane.
[Pending Restart] Fixed an issue where extracting the Mystic Scroll: Evoker wouldn't add Evoker to your collection
Quêtes
[High-Risk Callboard Dailies - War In Zone] Increased Mark of Ascension rewards from 1500 to 2500.
Général
[Thrall][Pending Restart] You now take 10% reduced damage in PvP.
Fixed an issue where Meteor was not in the skill card vendor.
[Cultist] Abyssal Ward is now connected to Writing Mass through a new connection.
[Cultist] Impenetrable Barrier moved up one row, new connections to Enslave and Abyssal Ward made.
[Cultist] Twisted Zeal connections have been redone.
[Ranger] Deepwood Poison AP scaling reduced from 7% to 6%.
[Son of Arugal] Bloodmoon Power has been connected to Liquify through a new connection.
[Son of Arugal] Applying Grimclaw damage now has a very minor AP scaling.
[Son of Arugal] Grimclaws apply a 5% healing reduction on a target per stack.
[Requires Launcher Update] You are now able turn in Marks of Ascension for Hands of Fate at level 60.
[Requires Launcher Update] [High-RIsk] Netherstorm is now shown as Tier 3, rather than Tier 2. This was a purely visual issue, the tier has not changed.
[Requires Launcher Update] Fixed and issue where equipment sets would fail to be saved server side, causing sets to reset when logging back in or changing maps.
[Requires Launcher Update] The UI now scales based on your selected resolution. This will resolve issues where large windows would spill out of the screen. You can change this behavior, or customize it by going to Esc -> Video -> Enable "Use UI Scale" and setting the slider to 1.
[Requires Launcher Update] Equipment Sets bindings now bind by name instead of their position. This should fix issues where the bound set was changing after saving any set. You will need to re-bind your equipment sets after updating.
[Pending Restart] Circle of life (Halo) now properly applies its bonus healing to allies.
Fixed an issue where some professions like Cooking could not be learned with Tradesman Scroll even though realm first achievements have been obtained (Pending server restart)
Donjons & Raids
[Pending Restart] [Karazhan] [Chess Event] Temporary disabled the Chess Event. Talking to King Llane or Warchief Blackhand immediatly completes the event.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Archimonde now enters Berserk 15 minutes after joining combat.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Corrected an issue where Chromie would become stuck after Archimonde had died, not providing credit towards the "We Don't Need Another Hero" achievement and not executing the encounter's outro event.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] If the current holder of the Light of Elune dies, Tyrande will now provide a new Light of Elune after a delay if she is still actively participating in combat.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Corrected Light of Elune's tooltips to clarify that the current holder of the Light is immune to horror effects, and previous holders become immune to horror effects for 60 seconds.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Corrected an issue where the Light of Elune would not protect affected targets from horror effects.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Corrected an issue where Void Tendrils and Void Herald's health bars would appear empty after becoming active again when finishing their Void Reformation channel.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Void Tendrils and Void Heralds now visibly regenerate health while channeling Void Reformation and become active again if they reach 75% health. This regeneration can now be extended by applying damage to them while they regenerate. Previously, they would become active again after 60 seconds.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Corrected an issue where Void Tendrils had missing visual effects.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Archimonde now delays his Finger of Death timer by his cast time whenever he starts casting a spell. Archimonde will cast Finger of Death if he wasn't able to attack a target in melee range for a certain amount of time, resetting his timer whenever he starts a melee attack.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Corrected an issue where parts of Summon Living Lightning's visuals were missing.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Reduced the damage inflicted by Storm Armor by 33%. Storm Armor now chains to additional targets on higher player counts, with reduced damage with every jump.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Corrected an issue where Doomfire Fists would apply the next higher difficulty's Doomfire effect.
Enchantements Mystiques
[Wind Rager] [Pending Restart] Fixed an issue where Hurricane Strike and Wind Strike could be lost from the action bars when relogging.