
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
Cauterizing fire Healing Increased by 25% in arena combat.
Cauterizing fire Healing reduced by 20% in battleground and open world pvp combat.
[Pending Restart] - Polished Observer Shield will now also update its block value over levels. (Requires a patch update as well)
Corrected the socket bonus on the following items: "Idol of Feral Shadows", "Totem of the Astral Winds", "Ivory idol of the Moongoddess", "Totem of Spontaneous Regrowth", "Idol of th Emerald Queen", "Libram of the Lightbringer", "Idol of Ursoc", "Idol of the Unseen Moon", "Idol of Terror", "Stonebreaker's Totem", "Totem of Living Water", "Libram of Divine Judgement", "Libram of Divine Purpose", "Idol of Terror", "Libram of Mending", "Cloak of Dark Bargain", "Totem of the Void", "Librma of the Eternal Rest", "Idol of the Emerald Queen", "Libram of Avengement", "Totem of the Thunderhead", "Totem of Spontaenous Regrowth", "Ivory Idol of the Moongoddess", "Idol of the Claw", "Libram of Saints Departed", "Reaver of the Infinites", "Totem of Healing Rains", "Libram of Absolute Truth", "Idol of the Crescent Goddess", "Totem of the Maelstrom", "Talon of the Phoenix", "Claw of the Phoenix", "Staff of Blazing Glory", "Waistband of Crushed Skulls", "Throat Crushers", "Arrow-Fall Chestguard", "Hauberk of the Empire's Champion", "Cloak of Ancient Rituals", "Cloak of Fiends", "Shadowcaster's Drape", "Massacare Cloak", "Spaulders of the Advocate", "Hex Lord's Voodoo Pauldrons", "Shoulderpads of Dancing Blades", "Loop of Cursed Bones", "Blood-stained Pauldrons"
[Starcaller] Protected by the Stars now gives 100% intellect as armor, up from 5%.
[Sun Cleric] Guarded by the Light now increases armor by 25% of strength, rather than intellect
[Sun Cleric] Seraphim's Oath now increases armor by 200% of strength, rather than intellect
[Sun Cleric] Sun's Favor now increases block rating by a percentage of your strength, rather than intellect
[Monk] Can now use Mail Armor
[Witch Hunter] Can now use Mail Armor
Strength now gives 2 AP per point of strength.
[Area52] Shadow Dagger (Forbidden Technique) damage in battleground and open world pvp combat has been reduced by 20%.
[Area52] Ambush damage in battleground and open world pvp combat has been reduced by 10%.
[Starcaller] Protected by the Stars now gives 100% intellect as armor, up from 5%.
[Sun Cleric] Guarded by the Light now increases armor by 25% of strength, rather than intellect
[Sun Cleric] Seraphim's Oath now increases armor by 200% of strength, rather than intellect
[Sun Cleric] Sun's Favor now increases block rating by a percentage of your strength, rather than intellect
[Monk] Can now use Mail Armor
[Demon Hunter] Can now use Mail Armor
[Witch Hunter] Inquisitor can now use Mail Armor through their spec passive, rather than through the Witch Knight talent.
Strength now gives 2 AP per point of strength.
[Area52] Fixed an issue causing pvp mods to not apply correctly.
[Witch Hunter] Witchblaster damage been adjusted for Normalized Weapon Damage.
[Witch hunter] Witchbane damage been adjusted for Normalized Weapon Damage.
[Witch Hunter] Vanquishing Bolt damage been adjusted for Normalized Weapon Damage.
[Witch Hunter] Smite Evil damage been adjusted for Normalized Weapon Damage.
[Witch Hunter] Shadowblast damage been adjusted for Normalized Weapon Damage.
[Witch Hunter] Punishing Bolt damage been adjusted for Normalized Weapon Damage.
[Witch hunter] Heratstop Bolt damage been adjusted for Normalized Weapon Damage.
[Witch Hunter] Flintlock Shot damage been adjusted for Normalized Weapon Damage.
[Witch Hunter] En Garde! damage been adjusted for Normalized Weapon Damage.
[Witch Hunter] Dusk Blade damage been adjusted for Normalized Weapon Damage.
[Witch hunter] Darkslayer Bolt damage been adjusted for Normalized Weapon Damage.
[Witch Hunter] Darken the Skies damage been adjusted for Normalized Weapon Damage.
[Witch Hunter] Crippling Bolt damage been adjusted for Normalized Weapon Damage.
[Witch Hunter] Collect Bounty damage been adjusted for Normalized Weapon Damage.
[Witch Hunter] Coiling Shot damage been adjusted for Normalized Weapon Damage.
[Witch Hunter] Coiling Bolt damage been adjusted for Normalized Weapon Damage.
[Witch Hunter] Burrow Bolt damage been adjusted for Normalized Weapon Damage.
[Tinker] The Big One damage been adjusted for Normalized Weapon Damage.
[Tinker] Sniper Shot damage been adjusted for Normalized Weapon Damage.
[Tinker] Snipe damage been adjusted for Normalized Weapon Damage.
[Tinker] Buckshot damage been adjusted for Normalized Weapon Damage.
[Tinker] Blackpowder Shot damage been adjusted for Normalized Weapon Damage.
[Witch Doctor] Feline Frenzy damage been adjusted for Normalized Weapon Damage.
[Witch Doctor] Bethekk's Rage damage been adjusted for Normalized Weapon Damage.
[Witch Doctor] Shadowbite damage been adjusted for Normalized Weapon Damage.
[Witch Doctor] Hexing Strike damage been adjusted for Normalized Weapon Damage.
[Witch Doctor] Rage of Bwonsamdi damage been adjusted for Normalized Weapon Damage.
[Sun Cleric] Glorious Execution damage been adjusted for Normalized Weapon Damage.
[Sun Cleric] Gavel of Atonement damage been adjusted for Normalized Weapon Damage.
[Sun Cleric] Dawnbringer damage been adjusted for Normalized Weapon Damage.
[Son of Arugal] Feast damage been adjusted for Normalized Weapon Damage.
[Son of Arugal] Claw Sweep damage been adjusted for Normalized Weapon Damage.
[Starcaller] Celestial Strike damage been adjusted for Normalized Weapon Damage.
[Starcaller] Warden's Blade damage been adjusted for Normalized Weapon Damage.
[Starcaller] Starsweeper damage been adjusted for Normalized Weapon Damage.
[Starcaller] Starsunder damage been adjusted for Normalized Weapon Damage.
[Starcaller] Starlord's Blade damage been adjusted for Normalized Weapon Damage.
Talents & Compétences
The Endurance talent now also makes Evasion reduce Magic damage taken by 10/20%.
Evasion change to 2 gems
Blessed Hands no longer increases the duration of Hand of Protection. Instead it makes Hand of Protection reduce Magic damage taken by 30%.
Hand of Protection also clears Stun effects when used.
Cloak of Shadows now also removes all Bleed effects when used and grants immunity to Snare and Root effects.
Cloak of Shadows now has a 2 minute cooldown, down from 3 minutes.
Combat Readiness now also triggers against spells. It now provides 3% damage reduction per stack in PvP (still 5% against monsters).
Weapon Mastery now grants 2% critical strike chance per stack, changed from 1.
The Disarm duration reduction effect on Improved Counterattack has been moved to Survivalist, making it more accessible to more builds.
Grip of Horror now increases the disarm duration of Psychic Horror by 0.66/1.33/2 sec, changed from 1/2/3.
Dismantle now lasts for 6 seconds, down from 7.
Disarm now lasts for 6 seconds, down from 7.
Improved Disarm: Change to the target taking +10% damage from you while disarmed. [This also fixes an issue with PvE]
New Moon ERE now has an additional effect: Dealing periodic damage with Moonfire reduces the cast time of your next Arcane Blast by 5%, stacking up to 5 times.
Temporal Shift now has a cast time of 2 seconds, down from 2.2.
Missile Barrage now also has a 8/16/20% chance to trigger from Slow.
Unfurling Time Epic Mystic Enchant now has an additional effect: Casting Slow on a target within 15 yards of you that is already afflicted by Slow roots them for 2 seconds.
New Capstone: Netherwind Presence - Casting Slow while Netherwind Presence is fully stacked increases your movement speed by 30% for 3 seconds.
Netherwind Presence procs on spell cast instead of hit.
Shadow Strikes no longer trigger from on-hit effects such as Heroic Strike or Cleave. This makes it in-line with other proc effects, which as a general rule do not trigger from spells/abilities that do not have a global cooldown.
Angelic Feather now costs 10% of base mana, down from 16%. It now grants 50% increased movement speed up from 40%.
Thunderstorm now deals 10% more damage.
Hydromancer Electrocute now has a 30 second internal cooldown, up from 20.
Lightning Overload now stuns for 2.5 seconds, up from 2.
Lightning Discharge now stuns for 2.5 seconds, up from 1.5.
Unrelenting Storm now also stacks up from Elemental Blast and Lava Burst.
Mongoose Bite and Counterattack now require weapons, meaning they can no longer be used while disarmed.
Amplify Curse now has a new Capstone effect: If any of your Curses are dispelled, your next Curse of Agony will deal bonus Shadow damage to the target after 3 seconds.
The Capstone effect of Amplify Curse allowing you to have multiple Curses active at the same time is now baseline.
Staggering Shout now has a 20 sec cooldown, changed from 25
Fixed issues with the Tenacity pet talent tree.
[Pending Restart] Fixed an issue where the damage from Bloodbath would not always apply.
Fixed an issue where the Unending Fury capstone was not reducing the cooldown of Whirlwind (pending restart)
Fixed a visual issue where Avatar tooltip would display 0% physical damage done. (requires patch)
Fixed an issue where Tidal Mastery did not increase the duration of Tidal Force.
Enchantements Mystiques
Fixed an issue where Lucifur would lose functionality after dying. Relogging will also resolve this. (Required Restart)
[Repentant Reconciliation] The buff that triggers the heal is no longer consumed after casting penance. The duration has been reduced to 8 seconds from 12 seconds. Improved the tooltip to add clarity and reduce text. (Pending Restart and Patch)
Ward of Light will now properly reset the cooldown on Divine Storm (requires restart)
Updated the tooltip of Compound Power to reflect that Arcane Shot and Steady Shot now always grant 2 combo points instead of requiring a critical strike.
[Thrall] Fixed an issue where Lesser Enchants like Lesser Arcane Explosion were missing. (Pending restart and patch)
Quêtes
[Thrall] Fixed an issue where the quest to complete a Build Draft was accessible on Thrall. This game mode is not acessible and the quest cannot be completed outside of Freepick.