
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[KoX] Forgefiend's Blade no longer has a weapon requirement
[KoX] Forgefiend's Blade is now a passive
[KoX] Snarl is now taught for free alongside Oath of Defiance
[KoX] Snarl removed from tree
[KoX] Demon's Breath is now a passive, proccing its original effect when you use Shieldgore
[KoX] Bulwark is now a passive, called Infernal Bulwark, proccing its original effect when you use Infernal Strike, now stacking up to 3 down from 4
[Monk] Updated the function of Momentum to make it unleash at max stacks (Which is 6 with Heavy Staves)
[Reaper] Soul Shock now counts as an Incapacitate effect instead of a Sleep
[Requires Restart and Patch] Fixed Unlearn cost to be adaptive to level. Level 1 starts at a 4 Mark of Ascension cost and scales up to 250. Gold costs will now scale the same way.
Général
[Guardian] Swapped Improved Inspiring Strike and Valiant Cleave in the Gladiator Tree due to general usefulness of Improved Inspiring Strike and situational usefulness of Valiant Cleave. Swapping them will improve pathing choices.
[Area52][Pending Restart] Burning Rush now costs 1 legendary gem, changed from 2. Now costs 2 AE, changed from 3.
[Area52][Pending Restart] Improved Sprint has been changed and now reads. Increases your Sprint duration by 0.5/1/1.5 sec. Capstone Bonus: Activating Sprint reduces the duration of root effects by 50% and your movement speed can't be lowered below 100% of normal movement speed while Sprint is active.
[Area52][Pending Restart] Fleet Footed no longer increases the duration of Sprint.
[Area52][Pending Restart] Sprint now lasts for 6 sec, changed from 9 sec. It now has a 1 min cooldown, changed from 3. Now costs 1 legendary gem, changed from 2. Now costs 2 AE, changed from 3.
[Pyromancer] A connecting path is created created in Flameweaving tree between Peep’s Whistle and Roaring Pyre for better pathing, improved options.
[Pyromancer] A connecting path is created in Flameweaving tree between newly repositioned Fire is Life to Draconic Aegis for better pathing, improved options and connection between utility nodes.
[Pyromancer] Infernal Path and Fire is Life talents swap their positions within Flameweaving tree so Infernal Path becomes a choice, not a mandatory pathing node.
[Pyromancer] Al Dante and Cataclysm talents in Flameweaving tree now connect to Burning Crescendo so the left and right outer paths of the tree can soundly connect to the middle. Outgoing connections which previously connected Roaring Pyre and Draconic Aegis to Lucifron’s Teachings were removed to avoid crossing paths.
[Pyromancer] Moved the position of Burning Command to second row of Flameweaving to acquire Burning Command (spec) at a similar level to Summon Flame Orb (class) so newer players can get used to it earlier and that pathing at the bottom of the tree is freed up for more choice.
Fixed an issue where Draconic Aegis had a completely ridiculous coefficient scaling.
Général
[Pyromancer] Flame Swell no longer consumes Ignite, but has received a 2s increase to the cooldown
[Runemaster] Updated Deck of Wonders VFX/SFX
[Necromancer] Updated Unholy Champion VFX/SFX
Talents & Compétences
[Necromancer] Fixed an issue where Flesh Golem, Gurgling Horror, Grave Mage, and other non physical minions could not proc Foul Remnants.
[Necromancer] Clarified Fetid Pawns tooltip to indicate it will also launch Ghouls(Ghoulish Mutation) at the target.
[Necromancer] Clarified Foul Bidding: Protect tooltip to make it clear your minions do not attack while active.
[Necromancer] Foul Bidding Assault. Tooltip now displays threat % increase. Minions will now display the active aura for additional PvP clarity.
[Necromancer] Upped damage by roughly 50% on Rank 1 Crypt Scarabs to account for full stacks not noticably increasing the damage of minions at lower levels. Higher ranks were slightly buffed. This will improve the early level gameplay flow of Animation Necro.
[Necromancer] Clarified tooltip to indicate Crypt Scarab also increases the size of your minions.
[Necromancer] Crypt Scarab max/base/spell level refactored to account for learning rank 2 immediately upon unlocking the spell at level 13 in talent trees.
[Necromancer] Removed the deprecated tooltip reference for Animate: Putrid Ghoul from the Animation Necromancer passive. No gameplay was changed.
Donjons & Raids
[Pending Restart] [Temple of Ahn'Qiraj] [C'thun] Corrected an issue where Digestive Accid would not increase in damage over time on Heroic and higher difficulties.
[Pending Restart] [Temple of Ahn'Qiraj] [C'thun] Corrected an issue where C'thuns Eyebeam would not increase in damage whenever it chaines to another target.
Général
[Starcaller] Bathe fixed
[Primalist] Endless Rage now grants 5/10 Rage every 5 sec instead of 10/20
[Son of Arugal] Life Anew now grants 40% reduced pushback per rank
[Son of Arugal] Feral now grants 3 Rage every 5 sec down from 5 Rage every 5 sec
[Witch Hunter] Searing Hilt now grants 15% haste down from 40%
[Witch Hunter] Interrogator now lasts 10 sec but grants only 3% haste per stack
[Witch Hunter] Fencing Master now grants 4% melee haste per stack down from 6%
[Tinker] Handcannon now reduces healing by 30% for 8 sec
[Runemaster] Attempting a fix for an issue where Thaumaturgy would fail to consume certain effects if the target was killed by the initial damage
[Runemaster] Sorcerer's Cage should now be able to deal damage to slow-immune targets
[Sun Cleric] Ranks of Guidance: Invervention will now all appear in the Blessings tab
[Reaper] Added node connection between Anima Drinker and Limbo
[Reaper] Added node connection between Umbral Wanderer and Dark Passage
[Reaper] Moved Soulwarden's Resolve into the class tree
[Reaper] Moved Jailer of Souls into the Domination tree
[Reaper] Spectre Stride now has a talent that causes it to reduce healing to the target, in the Soul tree
[Ranger] Blood Siphon no longer reduces healing effects with its Soul Infusion
[Reaper] Spectre Stride no longer reduces healing effects baseline
[Monk] Bodyslam now reduces the target's healing received by 50% for its duration
[Monk] Clarified the tooltip of Light's Grace to reflect that allows you to Double Jump again before hitting the ground, instead of actually resetting Double Jump's cooldown
[Ranger] Backstep now specifically affects Skullpiercer Shot & Quick Shot, instead of just boosting RAP
[Ranger] Ironstrike Quiver values nerfed
[Ranger] Swiftshot should now proc correctly
[Ranger] Counter Striker now correctly counts as a stun effect (and will be correctly trinketable)
[Witch Doctor] Updated tooltip of Voodoo Witch Doctor to reflect that it no longer actually allows your hexes to crit baseline
[Pyromancer] Student of the Flame now also reduces pushback by 30%
[Pyromancer] Magma Skin now also reduces pushback by 50%
[Pyromancer] Fixed Twin Flames talent
[Stormbringer] Pressure Release now also reduces pushback by 40%
[Stormbringer] Wind's Grace now also reduces pushback by 40%
[Stormbringer] Fixed an issue where Flux stacks would also apply to self
[Stormbringer] Thunderstrike now reduces healing received by 35% for 8 sec
[Barbarian] Fixed a bug where Axe Throwing would not correctly repeat at a speed based on missing HP for Headhunting spec
[Barbarian] Wrecker now also reduces healing received by 50%
[Witch Hunter] Updated tooltip of Interrogator
[KoX] Brimstone Battlemaster fixed
[Sun Cleric] Fixed Refraction
[Sun Cleric] Fixed Ancient Rites
[Sun Cleric] Solar Shower now only procs from Holy crits
[Sun Cleric] Fixed tooltip of Divine Vision
[Chronomancer] A Ripple In Time fixed
[Cultist] Fixed the various issues to do with Blade of the Empire's range modifying effects
[Cultist] Fixed the various issues to do with Eldritch Strike's range modifying effects
[Demon Hunter] Fixed a bug where Hateforged Barrier would also proc when Felfury is generated, instead of only when spent
[Demon Hunter] Tyranny spec passive now causes DF to activate in combat and disables regular DF
[Demon Hunter] Burning Vengeance no longer causes DF to activate in combat baseline, but now still allows it to activate at 100 rage
[Demon Hunter] Fixed an issue where Spellbreak would not correctly gain range after using Glaive Rush
The following trials ended up being more difficult to complete than anticipated, and so are getting a higher challenge rating to clearly communicate their difficulty. They also now offer additional currency rewards upon completion. The challenges themselves have not changed: Pair in the Lair, Holy Trinity, Lonely Survivor, Nightmare - Resolute, & The Darkest Dungeon.
Talents & Compétences
Earthshaping will now trigger Geode, not Geode Barrage as stated in the tooltip.
Donjons & Raids
[Netherwind Regalia] Fixed an issue resulting in abnormal stats for higher difficulties.
Enchantements Mystiques
+[Arcane Thunder Seer] Arcane Thunder now requires fully channeling all 5 Arcane Missile projectiles to grant stack of Thunder Seer (they dont need to succesfully land on the target). This ensures that the damage output while fully stacked feels rewarding while fixing the exploit of rapid stacking of the buff.
+[Arcane Thunder Seer] Increased duration of Thunder Seer to 7 seconds. Up from 6.
+[Arcane Thunder Seer] Thunder Seer now reduces cast time of your Arcane Missiles by .375 (this reverts the previous nerf of 0.250 sec)
+[Arcane Thunder Seer] Arcane Thunder now increases damage of your Lightning Bolt by 5% and Chain Lightning by 4% per stack. (This no longer has lowered damage scaling against players)
Fixed numerous bugs and exploits allowing players to stack up Thunder Seer faster than intended. With these changes in mind these are the follow up tweaks:
Quêtes
[A52] Fixed an issue where the method to obtain the enchant Ol' Bloodsurge Worldforged enchant was not available in the realm. You can now obtain it.
Général
+++If knockbacks get out of hand we will consider introducing a knockback DR+++
[Pending Resatrt] Death coil and Psychic horror no longer share a cooldown.
[Pending Resatrt] Invisibility and vanish no longer share a cooldown.
[Pending Resatrt] Blast wave, Thunderstorm, and Typhoon no longer share a cooldown.
[Pending Resatrt] Repentence, Wyvern sting, Blinding light, Ring of frost, blind, and petrification totem no longer share a cooldown
Fixed an issue that prevented Paladin Summon Warhorse ability from being used. It should be enabled again!
Talents & Compétences
Reaper will now learn Shoot so they can use equipped ranged weapons.
[Monk] Tithe will no longer go on cooldown if it fails. (pending restart)
Site Internet
Improved visibility and ease of access to CoA and WOTLK discords for users with access, on the website UCP.
Enchantements Mystiques
[Embracing Shadows] Forbidden Technique will now properly reset the cooldown on Shadowstep.
[Firewatch] Explosive Charges will now benefit from Combusting Shots Epic Enchant.