
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Pending Restart] Fixed an issue where high risk enchants like Iron Sights Scope would not work on thrown weapons.
[General] Gnomes removed
[General] Gnomes can now be Witch Doctor and Demon Hunter
[Starcaller] Starsunder now reflects 80% of damage dealt back to you, every attack made against you for the next 30 minutes is reflected back to the target
[Starcaller] Renamed to Starballer, and can only equip gold chains and low-hanging trousers
[Barbarian] Getting back to back Unga and Bunga procs proc Unga Bunga, instantly killing the target
[Barbarian] Your main hand attacks have a chance to proc “Unga” and your offhand attacks have a chance to proc “Bunga”
[KoX] Corpse Blade has received VFX changes, your weapon now becomes a Corpse
[Guardian] All damaging abilities grant 90% DR for 5 seconds and an additional 5 seconds for each yard you move forward while this effect is active, stacks up to 30 times.
[Pyromancer] Now requires matches to use any ability that deals Fire Damage
[Stormbringer] Wind Servant has been renamed to Thunder Buddy because storms are scary
[Monk] Renamed to Mime
[Monk] Can no longer type in chat, as they are vowed to silence, and can only use emotes to communicate
Casting Shadow Dance while drunk causes you to dance until the drunkenness effect wears off.
Casting whirlwind 3 times in a row now lifts you off the ground, raising your height for each additional cast afterwards
Kill Shot from the Hunter Marksmanship tree now appropriately kills your target. This change was introduced to imply more synergy between the name of the ability and its actual effect.
As part of our new partnership with Duolingo, the Ascension Launcher will randomly switch between one of our available languages and will no longer be user-changeable. Make sure to use our partner code "Ascension" at checkout for a discount!
Using Bestial Wrath now causes the following sound effect to play for all creatures within 40yrds. This was an intended change that never made it in-game, but is now implemented. https://www.youtube.com/watch?v=NrS523dOHU4
Gnomes have been removed due to only a small amount of players picking them. They did not garner the reach necessary to support their development.
Due to increased demand by players, Crow’s Cache has been transformed into a PvE event where you fight an army of crows.
Implemented pressure weight system for directional movement. You can now press W, A, S, or D harder to go faster in that direction.
League 4: The Unleashed Reborned World will be announced later this month.
Travel Form and Ghost Wolf form have been combined into a single spell: airplane form. This spell increases your movement speed by 600%, and aims to allow open-world travel to be more accessible to players. It consumes one [Flask of Oil] for every 20yrds moved, so be sure to have some handy!
Renamed Will Smith back to One Punch.
Added 17 new Sinister Strike Legendary Enchants. There were still some spells that did not directly interact with Sinister Strike: this was largely viewed as a bug and has been fixed.
Development has started for World of Warcraft 2: Electric Boogaloo, a new branch of Ascension where you’ll play the original 9 WoW classes, but with all of the stuff Ascension has implemented over the years like Mythic+, Flex Raids, Mystic Enchantments, custom mechanics, etc.
Tranquilizing Shot from the Hunter Marksmanship Tree can now be used on players to prevent their use of emotes.
Improved the visual cue of Rapid Fire to allow for deeper PvP counterplay. It will now make a“Pow, pow, pow” sound while active
Entangling Roots and Mass Entanglement will now prompt your target with a consent box before binding them.
If you have below 1500 arena rating, walking backwards is now 50% faster.
New Legendary Mystic Enchantment:Disco Ball Drop - If you know Slow Fall, you also learn Disco Ball Drop : an offensive spell. When cast on a target in the air, they immediately plummet to the ground, taking increased damage for each cosmetic effect they have active.
Blinding Light now correctly causes the target’s screen to turn solid white on use, more appropriately mimicking a flashbang grenade. If this effect is not blinding enough, we will replace it with the old Lunar Spirits visual.
Blink no longer removes you from stun or root effects.
Increased the z axis displacement of Levitate by 3 yards.
Site Internet
[Ascension Database] Fixed an issue where Mythic Plus items were missing from the Ascension DB. They are now available again.
Général
[Thrall] Killing Spree now deals 5% reduced damage in PvP.
[Thrall] Crusader Strike (One with the Light) now deals 5% reduced damage in PvP.
[Thrall] Seal of Righteousness now deals 5% reduced damage in PvP.
[Thrall] Mutilate now deals 5% reduced damage in PvP.
[Thrall] Instant Poison now deals 5% reduced damage in PvP.
[Pending Restart] Wrath casted while Wild Wrath is active now deals 25% reduced damage versus players. However, the 8% damage increase, which stacks 3 times, now also works versus players.
[Pending Restart] Fixed an issue where Void Instability could be removed by spells like Divine Shield and Ice Block.
[Pending Restart] Casting Void Shift now also applies Void Instability to the caster, making you unable to be targeted by Void Shift for 30 sec.
[Cultist] Abyssal Doom incorrect cast time being displayed has been fixed
[Primalist] Earthspine visual scaling issue has been fixed
[Primalist] Earth's Embrace Amber Stone VFX no longer stays in place upon cancelling
[Monk] Jab VFX no longer has an effect on the caster
[Guardian] Glory, Tactical Combat, and Minstrel tooltip have been fixed
[Starcaller] Stellar Drift has received new VFX
[Starcaller] Slipstream VFX has been changed to accurately reflect the radius
[Necromancer] Putrefy has received new impact VFX
[Necromancer] Crpyt Plague VFX after 18s has been changed to reflect the radius affected
[Necromancer] Crypt Plague aura has received slight VFX changes
Overhauled Callboard Caches. They will now be significantly more likely to grant Item level upgrades while giving less total loot. They have also been upgraded to drop up to current released tier Flex Normal raid gear.
Site Internet
[Ascension Database] Fixed an issue where the search function for the new Icon Selector (Mystic Enchant Designer) would always return 0 results when using a Chromium based browser.
[Ascension Database] You can now specify a Mystic Enchantment for the PvE and PvP WeakAura category.
[Ascension Database] Fixed an issue where the ID filter would not work for IDs above 100k.
[Ascension Database] The Mapper/Maps tool now includes contains all dungeon/raid maps for TBC and Classic.
[Ascension Database] You can now archive your submitted WeakAuras, which no longer lists them under the WeakAura category. Your archived WeakAuras can be restored or fully deleted.
[Ascension Database] The home page now has a section that lists featured community guides and weakauras, also has a section for popular pages and available tools.
[Ascension Database] Added text highlighting to the Mystic Enchant designer.
[Ascension Database] Added an icon selector to the Mystic Enchant designer, allowing you to easily search for icons and directly add them into your design/concept.
[Ascension Database] Fixed an issue with the Mystic Enchant Designer that the tooltip texture would repeat after a certain height
[Ascension Database] Mystic Enchant Creator has been renamed to Mystic Enchant Designer (URL remains to same).
[Ascension Database] WeakAura pages now have an extra tab that shows the decoded data/code.
[Ascension Database] Guides now have an icon next to their title that indicates their category.
[Ascension Database] Guides have been moved into the Community tab.
[Ascension Database] Fixed various styling and layout issues.
[Ascension Database] The database has had a styling makeover to be more inline with the main website and forum. Please note that the new styling is most likely incompatible with browser extensions such as Dark Reader, it is recommended to disable it for the Ascension DB.
Donjons & Raids
[Temple of Ahn'Qiraji] Reduced the Base Health of all creatures inside the Temple of Ahn'Qiraji on Ascended difficulty by 10%.
[Temple of Ahn'Qiraji] [C'thun] orrected a potential issue where Breath of the Old God could reach into the Stomach.
Enchantements Mystiques
[Pending Restart] Fixed an issue where Drain Soul was not gaining additional ticks from Harvested Essence from the Darkmaster Mystic Enchantment.
[Pending Restart] Fixed issues with Darkmaster where multiple players could not have Ruptured Soul active on the same target.
Général
[Thrall] Greedy Demons will now drop between 1 and 2 Bloodbound AQ chests.
[SoA] Vampirism procs have been fixed
[Tinker] Rocket Boots Roots issue has been fixed
[Necromancer] Slight VFX change on Flesh to Worms cast
[Necromancer] Slight caster VFX change on Phylactery
[Necromancer] Crypt Plague no longers has an impact VFX on the caster, and does not cause a cast animation after the 18s duration
[Necromancer] Black Death has received VFX changes
Open World Hotspot Experience increased from 50 to 100% bonus experience.
[Pending Restart] - [Area-52 & Thrall] - Prestigious Caches will now have a chance to grant you Tier Tokens (on any difficulty) that you have already unlocked (Similar to the Horizontal Tier Token Vendor). Note that the previous tier's tokens are available without the unlock but only on the normal difficulty.
[Pending Restart] - Increased the base amount of Marks of Ascension from the Mythic+ Reward Cache to 600 up from 475. Additionally, the amount of marks you get increases by 30 per level, up from 25 per level.
Slighty decreased mob XP and slightly increased quest EXP.
Rebalanced Leveling Dungeon boss health to improve pacing.
Rebalanced experience from Leveling Dungeons to give more from Bosses and Dungeon completion to improve pacing.
Added additional Prestigious Cache to quest Open World: Prestige
Increased Experience from Open World: Prestige to 40% from 35%.
Increased Prestige Tokens gained from quest Open World: Prestige from 100 to 200
Increased Marks of Ascension gained from quest Open World: Prestige from 6000 to 10000
Changements d'objets
[Void Star Talisman] Ascended Version now has correct resistance values.
Enchantements Mystiques
[Dark Apotheosis] Improved tooltip to be more readable.
[Beast and Blade] These changes should result in an increase in overall damage and result in much more significant damage while granting much needed AOE. This should remove tedium and ramp up time while also allowing much more flexibility in how you choose to build Beast and Blade.
[Beast and Blade] We will keep a close eye on the PvP mods on Beast and Blade and increase the PvP damage over the next few days.
[Beast and Blade] Crimson Tempest now has a 20% chance per combo point to send your pet into a frenzy, causing it's auto attacks to strike nearby enemies.
[Beast and Blade] Dispatch now grants you Agile Coordination, increasing your Beast's attack power by 15% of your agility.
[Beast and Blade] Double Team now lasts for 12 seconds and stacks twice, increasing your Pet's Special Attack damage by 75%. This allows you to maintain full uptime on this key buff instead of being limited to small 5 second windows.
[Beast and Blade] Previously, Your Rogue Finishers granted you Plan of attack, that made Dispatch grant you Double Team. This an unnecessary ramp up and generally confusing. Plan of Attack has been replaced with simply granting Double Team.
[Beast and Blade] Increased the energy regen of Pact Tactics from 5 to 7.
[Beast and Blade] Blade Beast and Blood Focus have been combined into one buff granted by your Rogue Combo Point Generators and is renamed to Pack Tactics.