
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Talents & Compétences
[Bronzebeard] [Pending Restart] Lava Burst now deals 10% reduced damage in PvP combat.
[Bronzebeard] [Pending Restart] Vampiric Death now deals 20% reduced damage in PvP combat.
[Bronzebeard] [Pending Restart] Revenge now deals 20% reduced damage in PvP combat.
Master's Call is now available to be learnt from trainers at level 60.
Général
[Elune] - Spirit Wolves will be temporarily disabled whilst a fix to their damage is worked on.
Entering an inn will grant you a "Resting" buff. Once inside the inn for atleast 10 minutes, you will gain a 5% experience boost to killing monsters for 2 hours
[Pending Restart] - Rare Spawns in the Open World will now drop Bonus Runes of Ascension.
Since the core merge - Experience Granted via quests will now show the exact amount rather than the base amount of experience rewarded.
Fixed a bug where tomes from Millhouse Manastorm were not teaching people the spells.
Fixed a bug with Filters on Hero Architects
Fixed a bug where Wonderous Wisdomball was not working for other members of your party.
[Cache Clear Required] - Fixed a bug where some quests were not rewarding the correct amount of Runes of Ascension while leveling.
Fixed a bug with the proc behavior of Explosive Shot, Holy Shock, and Penance not triggering the spells or talents that they were before the core merge.
Fixed a bug where some made builds were not able to be seen on the architect.
Fixed an issue where you couldn't start trials upon prestiging
Fixed a bug where Mystic Enchantments were reset on prestige.
Fixed a bug where some Archetypes had the wrong Primary Stat selected.
Fixed a bug where some archetypes would stop rewarding spells at certain levels.
Général
[Pending Restart] - Battleground Wins now reward 1,000 Runes of Ascension and Battleground Losses now reward 400 Runes of Ascension, up from 300 & 100.
[Pending Restart] - TBC Dungeon Bosses now drop 50 Runes of Ascension per kill up from 0. Heroic and Mythic TBC Dungeon Bosses now drop 100 Runes of Ascension per kill.
[Pending Restart] - Runes of Ascension are now rewarded from open world quests with objectives from level 10 and above zones. The amount of Runes of Ascensdion rewarded are determined by 2 different things: 1. The Level of the Zone. 2. The Difficulty of the Quest (Elite and Harder Quests reward more). Quests now reward between 30 to 500 Runes of Ascension.
[Pending Restart] - Runes of Ascension from Sunwell Plateau bosses increased to 500 each (up from 200).
[Pending Restart] - Runes of Ascension from Black Temple bosses increased to 500 each (up from 200).
[Pending Restart] - Runes of Ascension from Mount Hyjal bosses increased to 500 each (up from 200).
[Pending Restart] - Runes of Ascension from Zul'Aman bosses increased to 450 each (up from 200).
[Pending Restart] - Runes of Ascension from Tempest Keep bosses increased to 450 each (up from 200).
[Pending Restart] - Runes of Ascension from Serpentshrine Cavern bosses increased to 400 each (up from 200).
[Pending Restart] - Runes of Ascension from Gruul's Lair bosses increased to 500 each (up from 200).
[Pending Restart] - Runes of Ascension from Magtheridon's Lair bosses increased to 500 each (up from 200).
[Pending Restart] - Runes of Ascension from Karazhan bosses increased to 300 each (up from 200).
Général
[Pyromancer] Slagmend will now prioritize chaining from Player>Pet>Guardian.
[Pyromancer] Inferno’s last tick of big healing now properly happens.
[Stormbringer] Thorim’s Gift value halved.
[Stormbringer] Thunder Wave no longer scales with Call Lightning.
[General] Periodic check of Tremor Totem now starts with a first trigger immediately on cast.
[Cultist] Nutcase value reduced by 5%.
[Cultist] Eldritch Obelisk value reduced by 5%.
[Cultist] Twilight Domination CD reduction down by 5%. Value to damage increase up by 5%.
[Cultist] Umbral Warrior now properly increases damage instead of increasing base value of spells.
[Cultist] Who needs sanity now affects Gaze of C’thun instead of Entropic Slam.
[Cultist] Void Hunter now reduces the cooldown of Reaving Blade.
[Cultist] Reaver no longer connects to Eldritch Obelisk and Voidborne.
[Cultist] Hysterical Momentum stack count reduced by 1.
[Cultist] N’zoth’s Rage proc chance reduced by 15%.
[Cultist] Proc value of Reaver halved.
[Cultist] Reaver no longer causes Hammer of Twilight to trigger Nightmare.
[Cultist] Reaver now correctly procs after using Hammer of Twilight and now also affects Netherstrike.
[Cultist] Writhing Mass value reduced by 10%.
[Cultist] Warrior of the Old Gods value reduced by 15%.
[Cultist] Null Zone CD increased by 30 sec and value reduced by 10%.
[Cultist] Dark Celerity value reduced by 10%.
[Cultist] Heretic - Level 10 Passive increase to Presence of Yogg-Saron up by 10%. (compensation for damage reduction)
[Cultist] Blade of the Empire no longer benefits from AP twice.
[Cultist] Blade of the Empire Rank 9 no longer has a 250% value increase from previous rank instead of intended 30%.
[Cultist] Blade of the Empire now has a static scaling across all ranks.
[Cultist] Deprecated approx 10 old auras connected to Cultist specs which were not intended to persist.
[Cultist] Removed an old aura linked to spec that was increasing healing of Void-Touched by 15%.
[Bloodmage] Blood Pact now increases damage of Bloodbolt and Bloodfang Bite.
[Bloodmage] Bloodlord’s Curse now causes you to heal for 10% of critical damage.
[Bloodmage] Barely Human and Bloodlord’s Curse swapped.
[Bloodmage] Thirst For Blood no longer grants armor on triggering of Endless Thirst.
[Bloodmage] Bloodhunt now increases damage of Vital Shred and Veinburst.
[Bloodmage] Hunger now affects Bloodfang Bite.
[Bloodmage] Fang over Fang now procs from Bloofang Bite.
[Bloodmage] Bloomoon Blast now becomes Ravenous Strike and Taldaram’s Torment becomes Bloodfang Bite (previously opposite)
[Bloodmage] Final Embrace, Aortic Assault, and Veinburst now also have a health cost
[Bloodmage] Veinburst is now a Cursed ability with a transform instead of an ability with both a Mortal Form and Cursed Form effect
[Bloodmage] Animated Blood cooldown reduced to 30 sec.
[Bloodmage] Blood Moon now causes Animated Blood to spawn two amalgams.
[Bloodmage] Enthraller reworked.
[Bloodmage] Cascading Torment now works with Bloodbolt.
[Bloodmage] Fleshbending now causes Taldaram’s Torment damage to generate rage and increase the healing of next Dark Liturgy.
[Bloodmage] Taldaram’s Torment now a bleed.
[Bloodmage] Marrowbite replaced by Bloodbolt. An instant no CD spell costing rage.
[Bloodmage] Veinburst has been reflavored and now costs health and no longer restores health, but now its mortal form effect reduces enemy resistances
[Bloodmage] Bloodbolt now also works with Night Hunter
[Bloodmage] Gore Barrage now leeches health
[Bloodmage] Terror now instead works with Vital Shred and Taldaram’s Torment
[Bloodmage] Taldaram’s Torment now transforms into Finger of Death (previous the Cursed Form variant of Veinburst) and Veinburst now transforms into Vital Shred. Vital Shred now has a 15 sec cd up from 8 sec and Finger of Death now has a 10 sec cd down from 15 sec
[Bloodmage] Insatiable for Accursed now renamed to Hunger and now instead works on all damage
[Bloodmage] Accursed Form is now what reduces the cost of your Cursed Form abilities instead of the Accursed Spec level 10 passive
[Bloodmage] Level 40 Accursed passive has been reworked into a passive that allows cast while moving with damaging abilities while in mortal form, but sets the maximum range of damaging mortal form abilities to 30 yds.
[Bloodmage] The Accursed level 10 passive has been reworked to work with the new Bloodbolt ability in mind and Accursed players will no longer remove the health cost of Mortal Form abilities
[Bloodmage] Feast Upon Flesh now works with Taldarams Torment and is now renamed to Corrupted Blood
[Bloodmage] Blood Clot talent no longer has an ICD but now adds a cast time to Vestigial Muck
[Bloodmage] Thirst cost increase reduced to 5% from 8%. No longer provides AOE damage reduction.
[Bloodmage] Blood Curse no longer has a rage cost, now has a minor health cost.
[Bloodmage] Insatiable no longer reduces healing taken.
[Bloodmage] Darkcasting now also works with Bloodbolt
[Barbarian] Fixed an issue which caused Vengeance For Zul'jin to prevent Gutspiller to not cause Guts Spilled more than once.
[Barbarian] Axes, Axes Everywhere stack count reduced by 1, value increased by 5%.
[Barbarian] Frothing Savage now affects Barbed Spear instead of Javelin Toss
[Barbarian] Hunting for Sport value increased by 25%.
[Barbarian] Rage Tosser now causes Axe Volley to hit additional damage instead of Axe Twirling.
[Barbarian] Perfect Aim now also affects Impaling Spear.
[Barbarian] Frothing Savage value increased by 5%.
[Barbarian] Puncture Wounds can now proc from all direct ranged crits at 2 second longer duration.
[Barbarian] Headhunting - Level 50 Passive added.
[Barbarian] Berserker cost reduced by 10.
[Barbarian] Fixed an issue which caused Throw Weapon to have a cooldown.