
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Barbarian] Barbaric Strike has been moved out of the core kit
[Barbarian] Rending Axe is now core only for Headhunting
[Barbarian] BRAWL! Is core now only for Ancestry
[Barbarian] Ruthless Redoubt has been moved out of core kit
[Barbarian] Deathmatch has been moved out of core kit
[Barbarian] Barbaric Whirl is now core for all Barbarian specs
[Barbarian] Using Ancestor's Fury with an enemy targeted will now start auto atatcking it
[Barbarian] Raging Strike is now core only for Brutality
[Tinker] Changed the values of Turret Mechanic and Battle Engineer so that the Duration modifiers cannot reach -100%
[Tinker] Fixed the Scrap ability granted by Junkyard Bruiser
[Tinker] Fixed the model for Thermal-Focus Lenses
[Tinker] Fixed Bot: Hydraulic Charge
Général
[Reaper] Chains of Zovaal can no longer be used on flag carriers in BGs
[Barbarian] Fixed a bug causing Headhunter's Axe scaling to be too low
[Stormbringer] Fixed a bug causing Haven to not appear in spellbooks
[Demon Hunter] Felblood spec passive now causes every 5th Melee Ability or Fel Fireball to trigger a Felstrike, causes Felstrikes to grant 15 Rage, and increases their crit damage by 50%
[Demon Hunter] Tyranny Demon Form now grants 15% DR and Demonscales effects, but can also be manually activated now on a 1 min CD. Tyranny Demon Form allows you to generate rage while in form so you can maintain it
[Demon Hunter] Slaying now gains 8 Rage per Felfury use down from 15
[Demon Hunter] Felblood Demon Form now grants SP conversion from both Intellect and Attack Power
[Demon Hunter] Slaying Demon Form grants increased Felfury recharge rate and physical damage
[Demon Hunter] Demon Form is now augmented based on primary spec
[Demon Hunter] Demon Form (baseline) now gives 8% damage instead of 15% and no longer gives AP -> SP conversion
[Pending Restart] Red Whelp - tamed dragonkin - will be able to his Fire Shield only on himself, this prevents some unintended game interactions.
Talents & Compétences
[Live] Shadow Ward and Arcane Ward have been added to effect of Frost Warding talent.
[Live] Arcane Ward has been added to the effect of Molten Shields talent.
Fixed an issue where the recent PvP mod buff to Starfire and Starsurge was not live.
[Thrall] Seal of Righteousness now deals 40% reduced damage versus players, changed from 45%. (Correction of previous changelog. This change is a buff.)
All tamable pets now deal 30% reduced damage versus players, changed from 35%.
Firestarter no longer increases the duration of the Blast Wave slow.
Blast Wave slow now lasts for 6 sec, changed from 3.
Siegebreaker now has a 35 sec cooldown, changed from 40 sec. It now deals 250% weapon damage, changed from 200%. Its secondary effect now deals 200% weapon damage, changed from 150%.
Silenced - Gag Order now lasts for 2 sec, changed from 3.
Searing Rage now increases the damage of your Lava Lash when you reach 5 stacks by 30% versus players, changed from 10%.
Fixed an issue where the Bloodbath slow wouldnt be removed by effects that remove slows.
Shadow Crash now deals 60% reduced damage versus players, changed from 70%.
Raging Blow now deals 15% reduced damage versus players, changed from 25%.
Lava Sweep now deals 5% reduced damage versus players, changed from 15%.
Fire Nova now deals 10% reduced damage versus players, changed from 15%.
Lightning Blade from Thunder Slam now deals 35% reduced damage versus players, changed from 30%.
Thunder Slam no longer deals reduced damage versus players, changed from 5%.
[Thrall] Draconic Slam from Dragon Warrior now deals 35% reduced damage versus players, changed from 30%.
Aimed Shot now deals 20% reduced damage versus players, changed from 25%.
Explosive Shot now deals 45% reduced damage versus players, changed from 50%.
[Thrall] Mongoose Bite now deals 35% reduced damage versus players, changed from 30%.
[Thrall] Counterattack now deals 25% reduced damage versus players, changed from 20%.
Holy Shock now deals 20% reduced damage versus players, changed from 25%.
Seal of Vengeance now deals 15% reduced damage versus players, changed from 20%.
Seal of Command now deals 20% reduced damage versus players, changed from 25%.
[Thrall] Seal of Righteousness now deals 40% reduced damage versus players, changed from 35%.
[Thrall] Overpower now deals 20% reduced damage versus players, changed from 25%.
[Thrall] Rend now deals 20% reduced damage versus players, changed from 25%.
[Thrall] Shadow Word: Pain now deals 40% reduced damage versus players, changed from 45%.
Sinister Strike no longer deals reduced damage versus players, changed from a 5% reduction.
Searing Pain (Perilous Pain) now deals 5% reduced damage versus players, changed from 10%.
Searing Pain now deals 10% increased damage versus players, changed from 5%.
Scorch (Scorched Earth) now deals 15% reduced damage versus players, changed from 20%.
Scorch now deals 5% increased damage versus players. It previously did not have a modifier.
Windwalk Totem now has a 35 sec cooldown, changed from 40.
Envenom now deals 10% reduced damage versus players, changed from 15%.
Pyroblast now deals 15% reduced damage versus players, changed from 20%.
Shred now deals 30% reduced damage versus players, changed from 35%.
Flame Shock now deals 35% reduced damage versus players, changed from 40%.
Elemental Reach now increases the range of Flame Shock by 2/4/6 yards, changed from 5/10/15. (Flame Shock being changed to 30 yard baseline a while ago, together with this range being buffed cause it to be too much of an outlier.)
Hoplite Shield Strike now deals 40% reduced damage versus players, changed from 35%.
[Thrall] Serpent Venom from Serpent Form now deals 45% reduced damage versus players, changed from 40%.
[Thrall] While Solid Ice from Ice Lash is active, Ice Lance now deals 20% reduced damage versus players, changed from 10%.
[Thrall] Bloodbath now deals 5% reduced damage versus players. It previously did not have a modifier.
[Thrall] Rupture now deals 15% reduced damage versus players, changed from 10%.
[Thrall] Garrote now deals 25% reduced damage versus players, changed from 20%.
[Thrall] Arcane Bullet from Arcane Gunslinger now deals 20% reduced damage versus players, changed from 40%.
[Thrall] Arcane Barrage from Arcane Gunslinger now deals 30% reduced damage versus players, changed from 50%.
[Thrall] Starsurge no longer deals reduced damage versus players, changed from 20%.
[Thrall] Wrath no longer deals reduced damage versus players, changed from 20%.
[Thrall] Starfire no longer deals reduced damage versus players, changed from 20%.
[Thrall] Frostbolt now deals 15% reduced damage versus players, changed from 20%.
Brain Freeze now increases Fireball damage versus players by 25%.
Fixed a bug where equipping Evoker, Total Eclipse and Arcane Gunslinger was increasing overall damage done versus players. (This bug fix will come together with buffs increasing damage for these builds.)
Donjons & Raids
[Pending Restart] [Zul'Gurub] [Bloodlord Mandokir] Corrected a rare case where a decapitated players body could spawn in the air, making it impossible for allies to ressurect the player and for Chained Spirits to posses the body.
Enchantements Mystiques
[Pending Restart] Increased the duration of the Loose Circuit buff from the Mechanical Arm Worldforged Mystic Enchantment from 8 to 10 seconds.
Pending Restart] - Fixed an issue where Burning Darkness had unintended damage increases to some other spells. As a result, the duration increase of Shadowflame from Burning Darkness has been increased to 6 seconds, up from 2 seconds, and the debuff from Shadowflame now also increases the damage the target takes from your Corruption and Unstable Affliction by 20%. Buffs from Burning Darkness now last 15 seconds, up from 8 seconds. In addition, the damage increase to Shadow Bolt, Corruption and Unstable Affliction will now apply to all targets hit by Shadowflame, and will be properly removed when the Shadowflame is removed from the target.
Quêtes
Fixed an issue that caused High-Risk Bloody Expedition quests to revert to their old kill quest requirements. They will now require the proper reduced kill requirements.
Général
[Pending Restart] - Added additional spawns to highly contested daily areas like Pit of Ash, Stegodon! Stegodont!
[Pending Restart] - A Lesser Known Issue: Daily Quests now require 25 of the denizens to be slain decreased from 30. The rewards are the same.
[Pending Restart] - Threat to Azeroth quests now provide 2,500 Marks of Ascension from 1,500 Marks of Ascension.
[Pending Restart] - Since World Bosses now give loot to everyone involved, they will no longer remove PvE mode since this resulted in most cases unintentional friendly fire. High-Risk world bosses will still have PvP enabled (if toggled on) and some will spawn in tier-1 zones allowing for large scale wars if desired!
[Primalist] Fixed a scaling issue with Geode barrage causing geodes to double dip, but increased their SP scaling
[Primalist] Groundshaker now reduces rage cost of Ruptured Earth by 50% down from 100%
[Primalist] Geode Barrage now has a 2 sec cast time up from 1.5 sec
[Primalist] Geomancy Primalists now gain a stack of Earth's Rage from fully empowered Stoneslams
[All] Changing primary spec is now free! But you will still be charged for abilities you spec into in the tree beyond what is given as part of your spec core (but you no longer have to spend scrolls to change your spec/core alone)
[Tinker] Fixed a bug where learning Activate Mechsuit: Shredder would not teach the Shredder: Flame Thrower ability
[Tinker] Dying with Shotgun equipped no longer disables Repair's multi target effect
Changements d'objets
Extremely elusive items that are received only from summoned bosses from an extensively long quest chain (Theldren, Jarien, Sothos, Kormok, Mor Greyhoof, Isalien) now are merged into a singular "drop pool". This "drop pool" has a 20% chance of being added onto the last boss of every 50+ dungeon as an additional loot template. The following items are in the drop pool: Ironweave Pants, Ironweave Gloves, Ironweave Belt, Huntsman's Harpoon, Hammer of Revitalization, Tome of Divine Right, The Jaw Breaker, Belt of the Trickster, Amalgam's Band, Band of the Steadfast Hero, Blade of Necromancy, Hammer of Divine Might, Totem of Rebirth, Idol of Rejuvenation, Libram of Hope, Boots of Ferocity.
Enchantements Mystiques
[Pending Restart] - Fixed an issue where Rupture was not triggering the Circle of Healing from Dark Surgeon. All rogue damaging finisher abiltiies should be able to trigger this (as stated in tooltip).
[Requires Launcher Update] Reduced the sound effects of Knifestorm.
[Requires Launcher Update] Fixed an issue where Rampant Tornado from Wind Rager did not have a visual.
[Pending Patch Update] - Updated the tooltip of Fire Walk with Me to state that it does not work with Flameburst.
[Pending Patch Update] - Updated the tooltip of Hot Hands that it lowers the Hot Streak damage bonus against monsters to 30%.
[Pending Patch Update] - Corrected the tooltip of Pyrolate to state that it does not work with Elemental Destruction. This removes a layer of hidden knowledge from the enchantment. (In a previous patch, the damage of Elemental Immolation was increased to make up for this interaction being removed).
Quêtes
[Pending Restart] - Halved the respawn timer of all creatures required for Stegodon! Stegodon't! They previously had between 6 and 12 minute respawn timers. They now have between 3 and 6 minute respawn timers (and should still be affected by dynamic respawn timers).