
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Ranger] Guidance value doubled.
[Ranger] Quickdraw now also increases weapon damage of Quick Shot
[Ranger] Banditry no longer increases damage of Way of the Defias.
[Ranger] Quills reworked. Now a default AOE spell benefitting from Archery Points and benefitting from Quivers.
[Ranger] Spray Quiver replaced by Poison Quiver.
[Pyromancer] Explode DoT Bonus reduced from 50% to 30%.
[Primalist] Some talents have been adjusted with the Seismic ability change in mind
[Primalist] Totemic Rage passive ability is now an active called Seismic Smash
[Primalist] Mountain King level 30 spec passive and Terrasmash now also work with Seismic abilities
[Primalist] Stone Solder and Mountain King level 20 spec passive reworked
[Primalist] Bear’s Maw deprecated, talents associated with it have been replaced with Seismic Crash
[Primalist] Rockslider now triggers from Terrasurge crits instead of Seismic Spike
[Primalist] Cracking the Earth now requires 5 targets hit instead of 8
[Primalist] While Blessing of Azeroth is active your Seismic spells will not generate Rage
[Primalist] Everlasting Rage added as a switch node with Trembling Rage and has Seismic Tremor synergy
[Primalist] Trembling Rage now increases the amount of Rage generated by Seismic Tremor by 2
[Primalist] Seismic Tremor (previously Fracture) now only generates Rage over time and no longer generates it on every cast
[Primalist] Seismic Spike (previously Earthspine) now generates 3 Rage for each target it damages, instead of 10 flat rage on every cast
[Primalist] Dream reworked
[Primalist] Earthspine, Fracture, and Stonefall are now classified as “Seismic” spells, have been renamed, and share an 8 sec cooldown
[Necromancer] Plaguefather Command now causes an instant damage AOE explosion instead of a persistent area damage cloud.
[Knight of Xoroth] Warbeast value reduced by 10%.
[Knight of Xoroth] Hand of Doom value reduced by 5%.
[Knight of Xoroth] Murderous Might no longer increases critical damage.
[Cultist] Twisted Sanity no longer works with Void-Touched
[Chronomancer] Aeons cooldown halved.
[Chronomancer] Bronze Protector Chrono Mend is now an activatable aura that causes the protector to pulse healing. (Pulses of healing happen at the 1 second slower frequency as previous Chrono Mend cast time)
[Bloodmage] Blood Tears from Darkcasting now do significantly reduced damage.
[Bloodmage] Accursed Form/Final Embrace will now reduce the spawning range of the orbs from Darkcasting to prevent disrupting the melee phase.
[Bloodmage] Clotting now requires you to strike 5 targets to obtain the buff
[Bloodmage] Crimson Maw no longer double dips on the target increase from Clotting.
[Bloodmage] Hematoma no longer generates rage.
[Bloodmage] Base duration of Blood Rituals increased to 20 sec from 15 sec
[Bloodmage] Bloodbolt now leeches baseline, further increased in the Accursed tree, and its healing reduction effect has been put into the Bloodbound Etchings talent
[Bloodmage] Bloodveil now restores 2% missing health down from 3%
[Bloodmage] Ultra Instinct now works with all ability damage
[Bloodmage] Infected Fangs now also works with Ravenous Strike
[Barbarian] Steel Fury stacks required reduced to 10 and value increased. Talent now also increases the duration of Storm of Steel by 2 sec.
[Barbarian] Keep It Going! Now also increases tick rate and specifies that it triggers Savagery regardless of your health percentage
Fixed an issue where some new class quest items were missing from the wardrobe.
Général
[Pending Restart] Warlock - Fixed a bug where further ranks of Shadow Crash were unable to be learned
COD Mail Expiration time is now 6 Hours down from 3 Days.
Titan Scrolls and Keeper scrolls now exist in a new consolidated buff frame alongside vanity spells to keep your aura bar cleaner
Improved sellprices of the immersive gear drops to be more reflective of other equivalent slot items.
Removed Thomas Yance from Orgrimmar. He was a human, what was he doing there?
Fixed various client crashes that happened as a result of broken models.
Mystic Enchants can no longer be Reforged with Gold only Runes of Ascension. Many people were accidently rolling into gold when they didn't intend to. If this comes back it will be with UI changes.
Fixed various bad phasing locations in the Barrens, Duskwood, Wetlands, and Westfall
Fixed an issue where certain scrolls were not rerolling properly on the Mystic Enchanting altar and were rolling the same enchant over and over.
Fixed an issue where nodes were not spawning in Alterac Mountains
Monde
[Pending Restart] Fixed an issue where you could not start the Predator's Wrath event.
Général
Fixed a bug where titan scrolls were applying in some start zone instances when they should not have.
Increased speed players can login after a server restart significantly.
Monde
[Pending Restart] Added a teleport NPC too the Solar Beam event to help players that get stuck on the wall.
Quêtes
[Pending Restart] Corrected an issue which could cause Groundskeeper Dalenian to be chained without a means of freeing him.
Général
[Pending Restart] - Worldforged items will no longer change their stats based on having level scaling on or off because you could get an item at its lower than original item level making it weaker than the non-scaled version. This also means you no longer have to wait to pick up the item. Once you see it, you can loot it and know its stats won't change. Reminder: Worldforged item level requirement will be reflective of the surrounding mobs and area.
Talents & Compétences
[Pending Restart] Holy Power will now decay by 1 stack every 10 sec when out of combat.
Général
[Pending Restart] - Fixed a bug where the dungeon kill experience for bosses was lower than intended.
[Pending Restart] - Fixed a bug where the dungeon kill experience for bosses was lower than intended.
[Pending Restart] - Fixed a bug where the dungeon kill experience for bosses was lower than intended.
(Pending Restart) Fixed an issue where Novice Riding quest would not be available or completed automatically in rare cases.
Duthorian Rail will now give the quest Tome of Nobility at Level 10 to match the new Apprentice Riding skill requrement.
Fixed an issue where herb and ores were not spawning properly in Tirisfal Glades and The Barrens [Requires Restart]
Jandice Barov's Illusions are now immune to Area of Effect attacks.
Fixed some cases where rares were missing in dungeons, or always spawning.
Nazrasash's Wrath of Nazjatar now ticks its damage less frequently.
Glagut's Stir! has had its damage reduced.
Calypso's Feather Storm has had its damage greatly reduced.
Magmus's War Stomp has had its damage greatly reduced. The golems around the room were also nerfed in a previous hotfix.
Magmus can no longer be pulled out of his room.
Baroness Anastari's adds now spawn less frequently and deal less damage.
Ramstein's Abomination Hook ability has had its damage greatly reduced.
We are aware that many players have been running "Baron Skip" runs, so to help players that didn't participate in these bugged runs the 3 Ziggurat bosses now have a small chance to drop the 0.5 class legs, and 3 slaughterhouse abominations have been removed.
Baron Rivendare can no longer be pulled out of his room.
Baron Rivendare's Shadowbolt has had its damage reduced.
Slaughter Square Abominations can no longer be pulled out of Slaughter Square.
Flightblade Throwing Axe now correctly drops as its durability-based TBC version with stats.
Smolderthorn Shadow Priest's Mana Burn has had its amount of mana burned reduced.
Urok Doomhowl's adds now deal less damage and have less health, and it is no longer possible to skip the waves.
Monde
Fixed Fel Legion Caches incorrectly spawning in some zones (these were not usable).
Changements d'objets
Fixed an issue where Untarnished Mystic Scroll could drop in High-Risk.
Quêtes
Dig Rat Stew quest will now drop its quest items from the dwarves in the area.
Général
The Battle Horn item has been removed from Bronzebeard it has behavior that negatively impacts the game. Anyone who got this item on Bronzebeard or Malfurion since launch has had it refunded. Anyone who got this item on other live realms within the last 7 days has also had it refunded. If you got it on Area 52 or Elune you will keep the item.
(Pending Restart) Fixed an issue where PvE Mode, War Mode, and High-Risk would appear to be on an 18 day cooldown. The UI will now update properly when entering a rested area and be far more reliable!
Experience for killing all creatures in Dungeons has been increased by 10%.
Experience for killing all creatures in Dungeons has been increased by 10%.
[Pending Restart] Lowered the level requirement of using most bandages by 10 levels.
[Pending Restart] Lowered bandage requirements by 10 levels.
[Pending Restart] Fixed an issue where Kaz'Goroth was still applying its movement speed buff, this was an old spell and wasn't meant to be on bronzebeard.
Talents & Compétences
[Pending Restart] Fixed a bug where Endless Agony had the wrong version active. It will now trigger from Curse of Agony instead of Drain Life and stack up to 20 times, changed from 10.
Quêtes
Fixed an issue where some lootable quest gameobjects, like Shipment of Iron, were not immediately restocking their quest items.
Général
[Pending Restart] Added Destiny Weavers in capital city banks to change your level scaling and experience options. These NPCs currently exist in start zones.
Talents & Compétences
Fury of the Wind no longer affects your Flurry talent but instead has a new effect: If no other enemies are nearby when you trigger Windfury you gain a buff, increasing your armor penetration by 20% for 10 sec.
Wind Lash now deals physical damage, changed from nature and its damage has been doubled. It now deals 20% reduced damage versus players.
Fixed a bug where both Wind Lash hits did not have the correct chance to trigger Windfury.
Zephyr now lasts 15 sec, changed from 12.
Fixed a bug where Feral Spirits were not correctly scaling with attack power. Their base damage has been slightly lowered, meaning there won't be a significant change in overall damage.
Talents & Compétences
Holy Power from Holy Templar can now stack up to 5 times.
Light of Dawn now requires 3 Holy Power to cast but no longer has a cooldown.
The cooldown of Divine Illumination has been reduced from 3 down to 2 minutes.