
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Necromancer] Muckworms now do less auto attack damage (note: this is not their intended purpose)
[Necromancer] Putrid Thralls no longer unintentionally benefit from Ghoul scaling.
[Necromancer] Unrelenting Army value reduced by 0.5.
[Necromancer] Skeletal Archery Mastery value reduced by 50%.
[Necromancer] Dark Arrow from Skeletal Archers no longer provides an ungrouped Armor debuff, now applies the standardized flat armor debuff.
[Necromancer] Animation - Level 40 Passive no longer provides haste.
[Necromancer] Attack speed of Ghoul and Zombie reduced.
[Necromancer] Summoning Adept value reduced by 5%.
[Necromancer] Touch of the Grave (Grave Mage attack) no longer has a per target damage falloff.
[Necromancer] Necrotic Chills value reduced by 5%.
[Necromancer] Refreshing Chill damage increase down by 5%.
[Necromancer] Ice Barrage Ranks 6 and up base damage reduced by 12%.
[Necromancer] Heartchill value reduced by 5%.
[Necromancer] Animate: Frost Giant Ranks 3 and up base damage reduced by 15%. SP scaling reduced by 15%.
[Necromancer] Blood and Ice value reduced by 1%.
[Necromancer] Shard of True Ice damage per target increased by 20%.
[Necromancer] Soulfreeze tick rate halved. Base damage increased by 65%.
[Necromancer] Soulfreeze scaling reduced by 5%.
[Necromancer] Master Lich value reduced by 2%.
[Necromancer] Soulfreeze debuff value reduced by 2%.
[Necromancer] Glacial Impact base damage, scaling and critical strike rating scaling reduced.
[Stormbringer] Conjure Storm range increased from 30 yds to 40 yds
[Stormbringer] Raging Zephyr is now a transform for Whirlpool in the Wind tree
[Tinker] Blast Mine placement fixed, you can now place it like a ground target ability.
[Starcaller] Star Pupil now causes your Moonwell Splash to glow when at 4 stacks.
[Starcaller] Aspect of the Huntress tooltip clarified.
[Starcaller] Pulverizing Blade duration increased from 10 sec to 20 sec
[Guardian] Drums of War proc chance increased from 15% to 40%
[Chronomancer] Artificer Chronomancer: Unmake now transforms into Artificer’s Wand
[Chronomancer] Infinite Chronomancer: Wand of Time now transforms into Timerend
[Chronomancer] Artificer Chronomancer: No longer reduces all offensive spells to 30yds
[Chronomancer] Wand of Time is now learned baseline
[Chronomancer] Time Out! moved to level 8.
[Chronomancer] Discordances secondary effect has been baked into the Unearthed Pools talent, Unearthed Pools no longer regenerates mana
[Chronomancer] Displacement swapped with Backtrack
[Chronomancer] Chronomancers base 1-10 spells have had their mana costs adjusted by a flat value across all ranks
[Chronomancer] Artificer’s Wand is now on a 1s GCD, down from 1.5s
Site Internet
[Launcher] Fixed infinite update loop on PTR.
Général
Fixed a problem where 206 creatures did not have their wool cloth dropping at the correct rate from level 10 to 19 mobs.
Fixed a problem where 206 creatures did not have their wool cloth dropping at the correct rate from level 10 to 19 mobs.
Fixed a bug where if you completed higher level quests (even though they were level scaled), they weren't displaying correctly or rewarding more experience for doing harder content.
Fixed a bug where Heirloom Armor Display would not update visually.
Fixed a bug where DoT damage from creatures was not matching the actual server side value.
[Pending Restart] - FIxed a bug where you could NOT start challenges
Glyph of Corruption will no longer trigger the Classless version of Shadow Trance.
Fixed a bug where your equipment would still be visible and visually active whenever it was broken and needed to be repaired.
Fixed a bug where your equipment would still be visible and visually active whenever it was broken and needed to be repaired.
Shamans and other classes who start with a shield will no longer have the shield put into their inventory despite wearing it in character creation screen.
Fixed a bug where spell pushback would not always work.
Talents & Compétences
[Cultist] Void-Touched now also works with Abyssal Covenant
Fixed a bug where Insatiable stack gain had an internal cooldown.
[Warlock] [Conflagrate] - Fixed a bug where conflagrate would not get increased critical strike chance from the Fire And Brimstone talent.
Général
Fixed a bug where you could not post auctions
Fixed a bug where you could not post auctions
Fixed a bug where you could not queue Battlegrounds
Fixed a bug where you could not queue Battlegrounds
[Pending Restart] - [Pending Patch Update] - Cremation is now available at level 30 rather than 40. It no longer is transformed from Combustion and is just taught via the LRE. You can now use Cremation and Combustion and not share a cooldown between the two. Brand of the Pyromaniac no longer reduces cooldown of cremation.
Talents & Compétences
Fixed a bug with a wing visual for Twilight Paragon.
Purity of Light now makes Surge of Light reduce the mana cost of your next Smite by 60%, changed from 50%.
Divine Accuracy now increases the duration of Holy Fire by 1/2/3 sec, but no longer reduces mana cost of Holy Fire and Smite.
Afterkindling now reduces the mana cost of Smite and Holy Fire by 4/8/12/16/20%, but no longer increases the duration of Holy Fire. (This was changed to allow Smite Priests to access mana talents earlier and it allows each talent point to give an extra tick to Holy Fire)
Holy Fire now has a new rank learnable at level 14.
Hydra's Sting now reduces the cooldown of Rapid Fire by 2 sec, changed from 1.
Marked Detonation now also restores 15% base mana.
Molten Ammo now deals damage based on 70% of the original shot, changed from 60%.
Kindle for the Fire now stacks up to 4 times, changed from 5.
Ambush Predator now reduces the energy cost of Ravage by 15, up from 10.
Predator's Wrath: Combo now grants 2 combo points.
Predator's Wrath: Wrathful Strikes now also grants your Wrath a 15% attack power scaling.
Chasin' the Rush now grants 20% attack speed, changed from 30%.
Fixed a bug where Chasin' the Rush had a chance to trigger twice every time you used a finishing move.
Sinister Flurry now grants 10 energy when it triggers, changed from 15.
Faerie's Favor now grants 20 energy and rage, changed from 30.
The baseline energy regeneration of Rogue and Druid has been increased by 20%.
Throwing Mastery has been changed and now reads: Using Storm Bolt empowers your next 2 Heroic Throw abilities, allowing it to be used without a triggering a cooldown and increases the duration of Storm Shield, granted from Storm Bolt, by 10 sec. In addition, Storm Bolt and Heroic Throw applies 2 stacks of Sunder Armor.
Storm Bolt now deals Nature damage to nearby enemies around the target hit.
Stampede ranged attack power scaling has been increased by 40%.
Fixed a bug where Feed Pet did not work properly.
Savage Frenzy now causes the duration of Savage Roar to be increased by 6 sec every time you hit with Feral Frenzy, changed from Berserk resetting its cooldown.
Feral Frenzy now has a 30 sec cooldown, changed from 40 and now awards 1 combo point when used.
Incarnation: King of the Jungle now lasts for 15 sec, changed from 12.
Fixed a bug where Improved Health Funnel did not reduce the damage you received from Health Funnel.
Fixed a bug where Health Funnel reduced your health by too much.
Fixed a bug where Single-Minded Fury could not be used with daggers.
Fixed a bug where Armor of Faith could trigger twice.
Massacre has been changed and now also causes Killing Spree to deal 50% weapon damage to targets around the main target. Its cooldown is now reduced by 1 sec every time you use Sinister Strike, changed from Rupture.
Heroic Slam has been renamed to Cleaving Slam and now reads: Dealing damage with Cleave causes your next Slam to hit an additional target. You can store up to 3 charges. In addition, your Cleave costs 5 less Rage.
Blood and Thunder no longer requires Defensive Stance. It now also refreshes the Rend duration of the main target before spreading it. (We're testing this change out and it might be tweaked if too powerful.)
Insatiable has been changed and now reads: Dealing damage with Rend increases the damage of your next Overpower by 10%, stacking up to 5 times. Using Overpower while it's active also grants you 7 Rage per stack.
Power Slam has been changed and now reads: Your Slam has a 40% chance to trigger your Bloodsurge talent.
Blood Drinker has been renamed to Bloodthirsty and now reads: Bloodsurge causes your next Bloodthirst to gain 100% critical strike chance and to not trigger a cooldown. Bloodsurge has double the chance to trigger from Bloodthirst and Whirlwind but will only trigger from those abilities.
Raging Onslaught has been changed and now reads: Using Bloodthirst has a 50% chance to grant Unbridled Rage. Killing an opponent that yields experience or honor has a 100% chance to grant Unbridled Rage.
Raging Blow has been changed and has a new passive reading: Using Bloodrage, Death Wish or Recklessness grants a charge of Unbridled Rage, allowing your next Raging Blow to be used without triggering a cooldown. You can store up to 3 charges.
Twist of Faith now also reduces the global cooldown of Seals by 1 sec.
Stellar Convergence now also reduces the cooldown of Chosen of Elune by 2 sec.
Devastating Blademaster now increases the damage of Devastate by 30%, changed from 20%. It now also grants you 3% chance to parry.
Lightning Strikes Twice now reduces its dmg by 20% instead of increasing its mana cost.
Titan's Fury now also removes the rage cost of Cleave while Titan's Heroism is active.
Surging Eclipse now makes Eclipse grant 30% damage and critical strike instead of 40%. (This change was made to still allow consistent Eclipse triggers without making the mystic enchant too powerful overall.)
New Epic Mystic Enchant - Ascending Flames: The initial damage of Flame Shock is doubled when cast on a target already afflicted by it. Casting Flame Shock reduces the remaining cooldown of Flame Ascendance and Lava Burst by 4 sec.