Visualize todas as nossas alterações em um formato minimalista.
Ordenado em ordem cronológica.
Geral
Fixed circumstances where Blinkstrike could have recursive proc behaviors, this created unbalanceable interactions with the weapon in particular. The overall performance of the weapon should be mostly unaffected unless relying on this buggy behavior and will be monitored for further tuning.
[Requires Launcher Update] fixed a lua error after trying to add a lucky skill card to your collection that would prevent you from switching to the lucky skill card tab.
[Requires Launcher Update] The hit rating stat on the character sheet will now update when changing gear / talents / spells and no longer requires you to re-open the window to update your hit rating requirement.
[Requires Launcher Update] Added a confirmation popup to the Return to Graveyard button.
[Requires Launcher Update] Moved the Return to Graveyard button inside battlegrounds to not overlap with the score at the top of the screen.
Geral
[Pending Restart] [Area 52] Resilient Constitution now reduces damage in PvP by 58%, changed from 55%.
Talentos e Habilidades
[Pending Restart] Unending Fury now also increases the damage of Victory Rush.
[Pending Restart] Slow now reduces the targets ranged attack speed by 30%, down from 60%. (While some ranged builds are strong, this effect was too powerful of a counter which previously wasnt reduced when the cast time reduction was.)
[Pending Restart] Maim now has a 25 second cooldown, changed from 30.
[Pending Restart] Solar Beam now has a 50 sec cooldown, changed from 60 sec.
[Pending Restart] The damage from Improved Feral Spirit Capstone now scales with 40% of the pets attack power.
[Pending Restart] Tranquilizing Shot no longer has a minimum range. (To make it feel better to use versus melee players.)
[Pending Restart] Increased the healing of these spells in 2v2 and 3v3 by 10%: Lesser Healing Wave, Tidal Shield, Greater Heal, Flash Heal, Healing Touch, Regrowth, Rejuvenation, Lifebloom, Penance.
[Pending Restart] Reduced the healing of Adorned and Justice from Champion of Justice in 2v2 and 3v3 by 10%.
[Pending Restart] Fire Blast now deals 30% reduced damage versus players, changed from 20%.
[Pending Restart] Impact has had a small rework. It now increases the damage of Fire Blast by 3/6/9% and the stun effect is now a Capstone. (This was changed so you can no longer only use 1 or 2 talent points to get the strong utility of the stun.)
[Pending Restart] Aimed Shot now reduces healing taken by 35%, changed from 40%.
[Pending Restart] Mortal Strike now lasts for 8 sec, changed from 10 sec.
[Pending Restart] Fixed an issue where Combustion could grant too high crit bonus damage. (Up to 20% higher damage.)
[Pending Restart] Playing with Fire now grants half of the cooldown reduction when dealing damage versus players.
[Pending Restart] Charged Up (Charge recast buff) now has a visual effect to better indicate when its active.
[Pending Restart] Deep Wounds can no longer critically hit versus players. (2-handed PvP builds are strong and Deep Wounds can do a lot of their total damage from only 3 talent points. This also helps reducing passive damage being too high of a percentage of some builds total damage.)
[Pending Restart] Periodic and absorb healing reductions from Infected Wounds, Shadow Embrace and Piercing Shots are now 15%, changed from 30%. (As these effects stack with normal healing reduction effects these could be too situationally strong.)
Encantamentos Místicos
[Pending Restart] Lava Sweep now deals 15% reduced damage versus players, changed from 25%.
[Pending Restart] The Fingers of Death buff no longer reduces the damage of your Ice Lance versus players. Touch of Death from Fingers of Death now increases the damage of your Devouring Plague versus players by 37/75%, changed from 25/50%.
[Pending Restart] Fiery Fervor from Templar of Flame now reduces all damage by 8%, instead of only physical damage.
[Pending Restart] Seal of Fervor and Jugement of Fervor from Templar of Flame now deals 30% reduced damage versus players, changed from 40%.
[Pending Restart] The damage effects of Fire Watch now deals 15% reduced damage versus players, changed from 20%.
[Pending Restart] Fleeting Shadows has been changed and now reads: Using Garrote, Cheap Shot or Ambush will trigger 2.5 sec of Shadow Dance if known. This will not trigger while Shadow Dance is already active. (Previously this only required you to leave Stealth which didnt provide enough counterplay as even if you hit someone out of stealth he would still get a free opener on you.)
[Pending Restart] Battle Fervor no longer requires you to be in Battle Stance to trigger its movement and attack speed buff.
Geral
[Requires Launcher Update] Added a new interface option to include translated tooltip text for spells, items, and npcs. This can be found under [Esc -> Interface -> Display -> Tooltip Locale]. Currently only Simplified Chinese (zhCN) is supported.
Fixed a conflict where creatures that could drop the quest item Nether Residue when skinned were preventing Nether Leather from dropping. You should now see significantly more Nether Leather from High-Risk skinning. This change is live now.
Fixed some issues where Southshore vs Tarren Mill guards could still end up as with hostility issues with cross-faction. This should fix Alterac Valley too!?
Southshore vs Tarren Mill Guards now properly award points per kill that scale with the amount of players in the BG.
Decreased damage of Southshore vs Tarren Mill guards in lower brackets. They were 2-Shotting
Fixed an issue where you could summon Eliza Narsingway (stable master) in arena.
Mundo
[High-Risk][Alar][Area52] The addition of Criminal Qualms and Righteous Zeal will ensure more fair fights that ensure the outcome of these fights is in your control. If you are ganked mid farming, you will have a brief moment of hightened defense to properly assess, react and and gain a GCD to defend yourself. This also ensures "friendly" players cannot use criminal intent to create a perfect setup that places someone at a disadvantage with no counterplay. You should know when an enemy is approaching and have the ability to defend yourself properly. (Pending Restart)
[High-Risk][Alar][Area52] The changes to Honorable Combat resetting cooldowns will ensure 1v1 fights remain fair and confined to that specific battle. We saw players venturing into 1v1 as duos and forcing targets to trade cooldowns before disengaging, allowing their ally to engage with full cooldowns against a player without theirs. These players will no longer be able to fight without honor and you can slay these cowards in fair fights moving forward. Cooldowns being reset after Honorable Combat will also ensure No Retreat does not place you at an insurmountable disadvantage by being engaged back to back while unable to effectively escape from High-Risk. (Pending Restart)
[High-Risk][Alar][Area52] Slaying creatures in High-Risk with For the Horde/Alliance active will now grant you Righeous Zeal for 60 seconds, stacking up to 10 times. Righteous Zeal increases your resilience by 10 per stack, and is removed 5 seconds after taking damage from a player. Engaging in PvP prevents you from gaining stacks of Loyal Zeal for 3 minutes. (Pending Restart)
[High-Risk][Alar][Area52] Casting Criminal Intent will now apply Criminal Qualms for 8 seconds, reducing your PvP effectiveness temporarily. There was no counterplay to available against another player running on top of you and popping criminal intent. This will encourage using criminal intent preemptively and in a way that does put any player in a situation where they do not have meaningful counterplay. (Pending Restart)
[High-Risk][Alar][Area52] When 1v1 Honorable Combat ends and your enter into Respite debuffs preventing casting immunities like forebearance will be removed. (Pending Restart)
[High-Risk][Alar][Area52] When 1v1 Honorable Combat ends and your enter into Respite all combat cooldowns will be reset. (Pending Restart)
Mudanças de Itens
Slightly modified the size of the tamed Pit Lord, Morgroron. He's not so tiny any more!
Encantamentos Místicos
[Pending Restart] Blood Drinker now heals for 60% less while in a Feral form, changed from 50%.
[Pending restart] While Corrupted Bear is active you now deal 35% less damage with Shadow Bolt versus players, changed from 25%.
Missões
Terrifying Descent quest. Reduced the number of Terroguard required to 6. Now requires 6 Kil'sorrow Ritualist. This will will allow you to complete the quest much quicker while still promoting World PvP by having to fight over limited spawns.
Geral
Horde players can now purchase Lawbringer's Sanguine Workbench from the Horde War Herald for gold. (Pending Restart)
Alliance players can now purchase Lawbringer's Sanguine Workbench from the Alliance War Herald for gold. (Pending Restart)
Added Lawbringer's Sanguine Workbench. This item will summon a temporary Sanguine Workbench. Requires Honored with The Law. This will allow more farming focused High-Risk players to quickly combine their farmed materials at the nearest quest hub. (Pending Restart)
Added a Sanguine Workbench to Silvermoon City's reagent vendor Zalle in The Bazaar. (Pending Restart)
Added a Sanguine Workbench to Undercity's reagent vendor Thomas Mordan in the Trade Quarter. (Pending Restart)
Added a Sanguine Workbench to Thunder Bluff on the main rise by the Forge and Anvil. (Pending Restart)
Added a Sanguine Workbench to Exodar's Reagent Vendor in The Crystal Hall. (Pending Restart)
Added a Sanguine Workbench to Darnassus's Reagent Vendor in the Druid Tower. (Pending Restart)
Added a Sanguine Workbench to Ironforge's Reagent Vendor on the second story. (Pending Restart)
Corrected an issue that caused Silas'' Quest order to be temporarily out of order! They will now once again be in order from their spec 1 - 12
Fixed a bug with Trick Shots being able to reset the cdr further than intended with Thrill of the Hunt talent.
[Requires Launcher Update] Enabled browsing the Hero Architect on Al'ar and while playing Draft. You can create, browse, and vote on builds, but you cannot activate a build while in Draft Mode.
Mundo
[High-Risk] No-Retreat will now last 6 minutes, reduced from 10 minutes. Escaping High-Risk and entering a town or speaking to an innkeeper will also remove No Retreat. (Requires restart for duration reduction)
Mudanças de Itens
The fixes to Pendant Item Enhants are live now, but will require a restart and a patch to see the enchant visually displayed on the item, but the bonus stats will be active now.
Fixed an issue where Engraved Noble Talasite Void Pendant was not correctly applying its enchant.
Fixed an issue where Noble Talasite Void Pendant was not correctly applying its enchant.
Fixed an issue where Engraved Shadowgold Dread Pendant was not correctly applying its enchant.
Fixed an issue where Shadowgold Dread Pendant was not correctly applying its enchant.
Encantamentos Místicos
[Pending Restart] Casting Force of Nature while Guardians of the Grove is active will no longer remove Tree of Life.
Mundo
Entering a town or speaking to an innkeeper will remove the No-Retreat debuff. (Pending Restart)
Corrected an issue where No-Retreat could not trigger while in Outlands. You will now gain No-Retreat when attacking HR Event creatures, opening Hidden Caches and Beast Nests or engaging other players with the No-Retreat debuff as intended. Creature Auras have been updated to reflect this. (Pending Restart)
You can now only trigger No-Retreat on yourself when attacking another player with the No-Retreat debuff while you are also in High-Risk. This will prevent gaining the debuff in unintended ways outside of world PvP.
Beasts spawned from Void Bound Beast Nests will now always drop Blue and Epic quality Void Meat. (Pending Restart)
Beasts spawned from Dread Beast Nests will now always drop Blue and Epic quality Dread Meat. (Pending Restart)
Beasts spawned from Twisted Beast Nests will now always drop Blue and Epic quality Twisted Meat. (Pending Restart)
Beasts spawned from Void Bound Beast Nests will now always drop Blue and Epic quality Void Leather when skinned. (Pending Restart)
Beasts spawned from Dread Beast Nests will now always drop Blue and Epic quality Dread Leather when skinned. (Pending Restart)
Beasts spawned from Twisted Beast Nests will now always drop Blue and Epic quality Twisted Leather when skinned. (Pending Restart)
Missões
Terrifying Descent (High-Risk) now requires 12 Terroguard slain, reduced from 16.
Fixed Population Control: Skettis Veil Harrik not granting quest progress for some of the creatures in the area.
Geral
Increased drop chance of Draconic Warhorns and fixed some issues that would stop them from dropping.
Website
[Pending restart] Fixed an issue where Arcane Blast would not stack up properly when triggered by Temporal Blast with the Harnessed Energy enchant active.
Fixed an issue where you could still cast an instant spell right after using Elemental Mastery while Avatar of Lightning was active.
Mudanças do Sistema
Renamed the new High-Risk Transmute spells that convert Rare materials into Epic materials to be more clear that they are Transmute: Spells. The spells are currently available from Outland's profession trainers and the book of artisans. These spells will show up in the general tab of your spell book pending a restart and patch update if you have already learned them or learn them prior to restart. (Pending Restart and Patch Update)
Masmorras e Raids
[Area-52] Innkeepers will now provide Hearthstones via their vendor option in the event that you've misplaced yours (You should always keep one on you, they count as a totem, too!)
Missões
Fixed issue where attempting to submit a Bug Report would show the error "Invalid character selected."
Improved error logging when submitting Bug Tracker reports. It should no longer just say "Server Error" when a field has been incorrectly filled out.
Talentos e Habilidades
Alembic of Infernal Power has been re-added to The Black Stalker (Underbog) loot template.
Aran - implemented a mechanic that prevents players from standing in specific location and ignoring the mechanics in last phase.
Aran - fixed the animations during drinking and cowering phases.
Aran - fixed a case where boss could interrupt himself due to conflict in spell priorities.
Maiden of Vitrue - fixed a rare bug that caused the boss to become stuck in Ascended difficulty.
Mundo
The changes to Nether Meat, Leather and Weave drops in High-Risk are aimed at increasing the value of farming outside of HR event areas for players that prefer to avoid them, while addressing the disparity in Marks of War obtained from mobs that had both Nether materials and event materials. This will allow Event Farming to remain a lucrative source of Marks of War and enable non-event farming to be a lucrative source of Marks of War.
[High-Risk] Increased the drop chance of Nether Weave from Humanoids not tied to High-Risk events.
[High-Risk] Increased the drop chance of Nether Meat from Beasts not tied to High-Risk events.
[High-Risk] Increased the drop chance of Nether Leather from Beasts not tied to High-Risk events.
[High-Risk] Reduced the drop chance of Nether Weave from Humanoids that could drop Twisted, Dread or Void Weave.
[High-Risk] Reduced the drop chance of Nether Meat from Beasts that could drop Twisted, Dread or Void Meat.
[High-Risk] Reduced the drop chance of Nether Leather from Beasts that could drop Twisted, Dread or Void Leather.
High-Risk Cooking Recipes will now show up under the correct category in the Auction House. (Pending Restart)
High-Risk Alchemy Recipes will now show up under the correct category in the Auction House.
[Pending Restart]: Added the Purified Shadow Pearl Recipe to the Master Jewelcrafting trainers Jazdalaad (Netherstorm), Tatiana and Kalaen(Hellfire Peninsula), Hamanar (Shattrath)
Mudanças do Sistema
[Pending Restart] Counterattack root now lasts for 2 sec, changed from 3.
Masmorras e Raids
[High-Risk] Beast Nests have been reenabled.