Registro de Alterações do Ascension

Visualize todas as nossas alterações em um formato minimalista.

Ordenado em ordem cronológica.

2025/06/05

Geral

Mudança

[Cultist] Malevolence now has a 5 sec cooldown and heals for 100% of the damage dealt up from 70%, and is now instant cast

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[Necromancer] Noxious Corpserot cooldown reduced by 5 sec.

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[Necromancer] Fetid Shield now available at level 15.

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[Venomancer] Venom Ejection replaced by Cover. Causing your Harden to be able to remove Exposed Flesh.

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[Stormbringer] Whirlwind Aegis now available at level 15.

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[Stormbringer] Duration of Stormflow (and subsequently Debilitation if known) increased from 5.5 seconds to 6 seconds.

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[Stormbringer] Brine no longer applies the DoT component of Shock.

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[Event Realm] If you noticed your action bars disappearing on relog, this should only happen one more time, and was due to broken featured builds. These have now been fixed [Pending Restart]

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[Runemaster] Issue where Hurricane made you immune to CC has been fixed.

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[Runemaster] Hurricane no longer grants full damage immunity, and now only reduces damage taken by 50%.

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[Bloodmage] Fang Over Fang now affects the next 2 casts for each form, up from 1 cast

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[Bloodmage] Blood Curse now transforms into Bloodgale while on cooldown, allowing you to better begin your caster form playstyle

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[Bloodmage] Dark Blessing now reduces damage taken by 15% baseline instead of being added by the Eternal spec passive

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[Bloodmage] Base cooldown of Animated Blood is now 45 sec up from 30 sec

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[Bloodmage] Swarm of Bats is now a passive with Animated Blood synergy, Blood Moon has been converted to reduce the cooldown of Animated Blood

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[Ranger] Quick Shot no longer has a deadzone.

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[Ranger] Wild Strike now generates 1 Archery Point baseline and the Brigand spec passive now boosts that to 2 Archery Points

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[Venomancer] Scorpid Claw, Sting, Tail Strike and Toxic Sludge no longer reset swing timers.

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[Tinker] Nanobot Barrier is now properly logged in the combat log.

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[Stormbringer] Dark Skies now causes your non-critical strikes to increase your critical strike chance until you critically strike.

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[Stormbringer] Lord of Lightning now also affects Crackle. Value reduced by 10%.

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[Stormbringer] Static Electricity reworked.

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[Stormbringer] The tooltips of Spheres of Power and Ponder the Storms have had their tooltips updated to include the correct value for their SP scaling. Their damage formula said you would be getting more value from SP than you actually were.

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[Stormbringer] Cloudsurfer no longer provides a hidden 10 second reduction to the cooldown of Deluge.

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[Stormbringer] Raging Maelstrom no longer provides a hidden 10 second reduction to the cooldown of Deluge.

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[Sun Cleric] Judgment Day now has a 1 sec cast time up from instant, now reducible for Valkyrie players with the Dawn is Here talent.

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[Sun Cleric] Judgment Day now has a 30 sec cd down from 1min

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[Felsworn] Chaos Incursion, Fel Eruption and Chaos Orb will now redirect any currently spawned Fel Infernals to your current target.

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[General] PvP vendor has had some of its cosmetic items and mounts updated

2025/06/01

Geral

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[Templar] Temple Guardian moved to level 15

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[Starcaller] Hand of Elune moved to level 14

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[Necromancer] Class quest mob no longer shakes your screen

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[Tinker] Minelayer Bot has been fixed

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[Witch Doctor] Witch Doctor trainers that didn't show the option to train your spells have been fixed

2025/05/31

Geral

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[Guardian] Upon learning Raise Shield, you will now also be taught "Auras of the Guardian", this will let you toggle the new weak-aura like art on and off.

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[Ranger] Out of Sight has been reworked to Banditry

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[Ranger] Woodland Adept now costs 30 Focus baseline

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[Ranger] Sly Stinger reworked, now has Woodland Adept synergy

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[Pyromancer] Firestorm cast radius now matches its actual effect radius

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[Primalist] New switch node added with Spinebreaker, Spiritual Frenzy.

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[Guardian] New passive Triumph added to Guardians and learned at level 3

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[Bloodmage] Coagulation reworked to have Nostrum synergy

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[Bloodmage] Trails of Blood now also increases movement speed by 15%

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[Bloodmage] Blood Banquet now also interacts with Animated Blood.

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[Bloodmage] New spell Animated Blood added at level 5.

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[Bloodmage] Vestigial Muck now has 2 charges and a 15 sec recharge

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[Bloodmage] Blood Clot now just roots and no longer requires multiple uses of Vestigial Muck. It no longer reduces the cooldown of Vestigial Muck.

2025/05/29

Geral

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[Witch Hunter] Create Distance is now in the Darkness Tree, replacing the Predator talent. A new passive node has taken its place in the class tree called

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[Witch Hunter] Searing Hope added as a switch node with Fiery Blade

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]Witch Hunter] Smoke Grenade now prevents targeting in the area and no longer blinds, its cooldown has been reduced to 2min from 2.5min

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[Witch Hunter] Hunt now has 2 charges

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[Witch Hunter] Cooldown of Bola Throw reduced to 15 sec from 20 sec baseline

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[Witch Hunter] Plagueland Survivalist no longer reduces the cooldown of Bola Throw, and instead provides new secondary Swoop effects

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[Witch Hunter] Witchblood Tonic now reduces all damage by 30% instead of just Magic Damage by 20%

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[Witch Hunter] Stoicism now only reduces magic damage

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[Witch Hunter] Anguish no longer leeches

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[Witch Doctor] Spirits now gain increased spirit as part of the Pernicious talent

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[Tinker] Mechsuits now also increase armor by a flat amount baseline, scaling with level

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[Tinker] Mechsuits now increase your damage by 15% up from 10% baseline, but no longer reduces damage taken by 10% baseline

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[Tinker] Piston Legs has been reworked to Blazewrought Titan. Its previous effect has been baked into the Mechsuit

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[Templar] Force of Golganneth cooldown reduced from 3 min to 1 min.

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[Templar] Force of Golganneth movement speed increased from 150% to 250%

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[Templar] Force of Golganneth no longer grants movement speed and miss chance after it ends.

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[Templar] Titanstrike no longer stuns

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[Templar] Burn Wounds reworked into a switch node with Scarlet Judicator/Holy Crusader in it, each with Divine Fervor synergy

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[Templar] Determined/Argent Commander switch node deprecated and replaced with new passive

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[Templar] Temple Guardian is now baseline and learned at level 22, its node has been replaced in Oathkeeper with a passive

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[Sun Cleric] Chosen of the Light now has an additional effect

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[Sun Cleric] No Shade deprecated

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[Sun Cleric] Sunshine has been swapped with Vital Fury

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[Sun Cleric] Rapture no longer stuns, but its Dawn effect has been increased to 30% from 20%

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[Starcaller] Reflect Magic now only reflects 1 spell.

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[Starcaller] Moon Runner added as a switch node with Cosmic Strides

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[Starcaller] Warden’s Strike no longer reduces healing received baseline, now attached to the Warden Training talent

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[Starcaller] Base cooldown of Astral Armor increased to 3min from 2min

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[Starcaller] Celestial Fervors duration increase to Celestial Aegis has been baked baseline, node has been replaced by Astral Armor from the Moon Guard tree. Astral Armors spot in Moon Guard has been replaced with a passive.

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[Starcaller] Quell now slows for 50% up from 40% but now lasts 5 sec baseline down from 6 sec

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[Starcaller] Quell reworked into an AoE silence and slow, now has a 2min cd up from 20 sec

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[Starcaller] Starshatter now has a 5 sec duration up from 4 sec, but now has a 1.5min cd up from 1 min

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[Starcaller] New capstone taking the place of Constellation: Pouch of Stardust, which features a synergy between your build and spend loop.

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[Starcaller] Constellation is now reworked into a sleep effect, and is now baseline and learned at level 38. The class tree node has been reworked

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[Reaper] Bountiful Harvest now also affects Crow’s Harvest.

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[Reaper] New node The Time Has Come placed in Harvest tree.

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[Reaper] Blood Harvested and Beyond Saving now on a switch node.

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[Reaper] Pathing and node position of Harvest trees adjusted.

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[Reaper] Dark Fate damage now also reduces the cooldown of Red Wake by 1 second.

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[Reaper] Crimson Harvest now slightly higher up in the tree.

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[Reaper] Blood Fueled now reduces enemy armor instead of increasing Strength.

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[Reaper] Value and stack count of Souls for the Slaughter increased. No longer increases crit chance. Now also procs from Dark Fate.

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[Reaper] Ravenous Thirst and Souls for the Slaughter swapped.

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[Reaper] Crow’s Harvest Weapon Damage now goes up by 5% per rank.

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[Pyromancer] Circle of Fire now (for real this time) breaks on damage.

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[Pyromancer] Spirit of Flame has been reworked and now has Burn Impurities synergy

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[Pyromancer] Descender no longer increases the range of Flame Step

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[Pyromancer] Flame Retardant has been reworked and now has Blaze synergy. Flame Retardants effects have been baked baseline into Draconic Form.

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[Pyromancer] Blaze now reduces enemies’ healing received by 40%

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[Pyromancer] Dark Gaze reworked

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[Pyromancer] Flamestep has been reworked into a forward charge and now deals damage, otherwise its interactions and Overheat effect are unchanged.

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[Pyromancer] Cauterizing Wounds has taken the place of Purifying Flames in the Flameweaving tree. It has been replaced with a passive node augmenting Rekindle in the class tree.

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[Pyromancer] Inferno Barrier is now the starter node for Flameweaving instead of Cauterizing Wounds