
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Sun Cleric] Pendant of the Sun now increases all damage instead of just Physical
[Sun Cleric] Light’s Blessing now also works with Pendant of the Sun
[Sun Cleric] Seraphim Stride movement speed increased to 250% from 150%, and you may now press the ability again to cancel it early.
[Sun Cleric] Vow of Light now properly triggers from periodic damage as well.
[Sun Cleric] Arbiter of Light and Arbiter of Flames now have reworked effects with the same theme but are now Vow-related
[Sun Cleric] Gift of the Sun now also provides additional attack power scaling to Horusath Blast
[Sun Cleric] Impartial value down to 10% from 20%
[Sun Cleric] Vow of the Eclipse’s Blinded effect should now properly be removed when the target uses an attack
[Sun Cleric] Sunrise and Sunset requirement as part of the Duality of Light talent have been swapped
[Stormbringer] Stormfury now has a 90sec cd up from 45 sec
[Stormbringer] Stormfury now costs Static instead of mana and its damage has been increased greatly, but its range has been reduced to 15 yds from 30 yds.
[Stormbringer] Added Ionic Aura as a switch node with Storm Sorcery
[Stormbringer] Improved casting logic of Flurry, now triggers from any Air Elemental attack and scales with player spell power.
[Stormbringer] Added Heavy Winds and Pulse Conversion to the class tree
[Stormbringer] Thunder Orbs now cleave 3 nearby enemies down from 5
[Stormbringer] Deluge now hits 6 enemies down from 10
[Stormbringer] Scaling of Drown increased by 15%
[Stormbringer] Waterfall talent reworked
[Stormbringer] Conduction damage increase value reduced to 20% from 30%
[Stormbringer] Blessing of Lei Shen added as a switch node with Prodigy of Lei Shen
[Stormbringer] Cyclone’s Embrace added as a switch node with Cyclone’s Recharge
[Stormbringer] Cloudy reworked and now has Body of Lightning synergy
[Stormbringer] Forked Lightning is no longer on a charge system
[Stormbringer] Lightning Rod reworked
[Stormbringer] Thunder King no longer transforms you into a dwarf
[Stormbringer] The damage increase to Deluge per stack of Conduction is now part of the Voltaic Mastery talent
[Stormbringer] Deluge now triggers Conduction, but no longer applies a Volatile Zone
[Stormbringer] Amped Flow now allows 1 additional target to be hit down from 2
[Stormbringer] Pressure Release has been reflavored to Exhale
[Stormbringer] Rolling Storm reworked and Lord of Lightning is now a passive
[Stormbringer] Binder of Storms now has a 60% chance to proc up from 30%
[Stormbringer] Hydro Powered value increased to 15% from 10%
[Stormbringer] Forked Lightning now has a 40 yd range up from 30 yd
[Stormbringer] Kinetic Energy stacks now do not refresh on additional applications and Hydro Powered no longer consumes them
[Stormbringer] Deluge now has no cd. Quick Conduction has been renamed and no longer reduces the cd of Deluge and has a new effect.
[Stormbringer] Shocking now also affects Conjure Storm
[Stormbringer] Stormy Days now increases the tick rate of Conjure Storm
[Stormbringer] Violet Monsoon and Flux Arc now also works with Arm of Thorim
[Stormbringer] Updraft now transforms from Conjure Storm
[Stormbringer] Added 3 Pressure auras baseline
[Stormbringer] Conjure Storm and Eye of the Storm have been swapped (Eye of the Storm is now in the class tree, Conjure Storm is now baseline)
[Stormbringer] Conjure Storm no longer has a cooldown but now costs 50 Static and is instant cast
[Stormbringer] Volt can now be placed on more than 1 target, but it now only generates 2 Static down from 5 per tick, and it slows for 25% down from 40%.
[Stormbringer] Washed Away added as a switch node with Bursting
[Starcaller] Will of Elune effect halved.
[Starcaller] Moon Guard - Level 30 Passive armor contribution increase reduced to 10%.
[Starcaller] Asteroid Belt scaling reduced by 5%.
[Starcaller] Moonstone Hilt value reduced by 2% and 5%.
[Starcaller] Chosen of the Moon now has an additional effect
[Starcaller] Moonlit Bulwark now has a 90 sec cd down from 3min
[Starcaller] Moonlit Bulwark now additionally regenerates a portion of your missing mana over time while active
[Starcaller] Font of Magic and Moonlit Bulwark swapped positions, Font of Magic reworked
[Starcaller] Coalesced Resilience value down to 1% from 2% per stack and duration reduced to 5 sec from 10 sec
[Starcaller] Starfire Power added as a switch node with Starfire Comet
[Starcaller] Dance in the Moonlight added as a switch node with Dance in the Starlight
[Starcaller] Cosmic Bloom added as a switch node with Vengeful Inspiration
[Starcaller] Last Prayer added as a switch node with Mending Surge
[Starcaller] Lunar Arrival added as a switch node with Lunar Blessing
[Starcaller] Maiev’s Guard added as a switch node with Astral Combatant
[Starcaller] Astral Finesse added as a switch node with Astral Onslaught
[Starcaller] Starlight Duelist moved to the 50 passive and the original node has been reworked
[Starcaller] Starsunder mana scaling increased by 12.5% of original.
[Starcaller] Astral Warfare value reduced by 5%.
[Starcaller] Guided Blades now reduces the cooldown of Warden’s Blade.
[Starcaller] Mana-Charged increases damage of Star Sear effect of Warden’s Blade.
[Starcaller] Star-Charged increases damage of Aspect of the Stars.
[Starcaller] Added Star-Charged and Moonlit Impaler to the class tree as switch nodes
[Runemaster] Added Frigid Elements as a switch node with Cold Elements
[Runemaster] Added Nomad’s Scroll as a switch node with Elemental Secrets
[Runemaster] SP scaling of Firebrand increased by 1.5%
[Runemaster] SP scaling of Earthbrand reduced by 4%
[Runemaster] SP scaling of Earth Engraving reduced slightly
[Runemaster] Increased the cooldown of Ley Lock to 24 sec
[Runemaster] Fixed a bug where Ley Lock had a 2 sec cooldown but displayed a 20 sec cooldown
[Runemaster] Mind Over Matter reduced to 6 sec from 8 sec
[Reaper] Well of Eternity and Well of Souls values halved.
[Reaper] Final Requiem can now also trigger from Soulrend. Now a 40% chance to trigger.
[Reaper] Warden of the Lost and Painmail have had their cooldown reduction halved as a result of removing an unintended interaction that was doubling them.
[Reaper] Decimate now also deals increased Weapon Damage
[Reaper] Genocide’s proc chance now scales with your active Reaped Souls, but its base proc chance has been reduced to 10% from 15%
[Reaper] Genocide now also works with Crow’s Harvest
[Reaper] Added Spirit Army as a switch node with Life Tap
[Reaper] Added Well of Eternity as a switch node with Well of Souls
[Reaper] Added Palewarden as a switch node with Dreadwarden
[Ranger] Assassin added as a switch node with Brandished Blades
[Ranger] Barbed Shot’s cast time now properly is affected by ranged haste.
[Ranger] Swiftshot now also affects Barbed Shot
[Ranger] Barbed Shot tick rate reduced to 1.5 sec from 1 sec
[Ranger] Fixed a bug where Barbed Shot was not getting any scaling
[Ranger] One Shot, One Kill added as a switch node with Silent, But Deadly
[Ranger] Ranger’s Guile talent has been split into 2 nodes and is now a switch node
[Ranger] Waterskins should now be properly usable in Arenas
[Ranger] Toxishot now lasts 15 sec up from 6 sec, but its tick rate has been increased to 2.5 sec from 1 sec and its damage has been increased to match the new tick rate.
[Ranger] Deadshot damage has been increased
[Ranger] Ravaging Venom now only triggers if you are a Brigand Ranger and is now part of their level 10 passive
[Ranger] Aerial Assault added as a switch node with War Falconer
[Ranger] Battle Screech is now on a GCD, but one of its own separate from the main GCD. This is to prevent an issue where if you have press and hold casting enabled, it would drain your entire focus bar instantly.
[Pyromancer] Dragon’s Wrath now pierces resistances and absorption effects
[Pyromancer] Binding Flames added as a switch node with Purifying Flames
[Pyromancer] Legacy of Ragnaros now also makes Molten Blast cost 50% less mana.