
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Pyromancer] Draconic Aspect now has a cast time instead of a cooldown
[Pyromancer] Wild Magic now scales with your Intellect (this makes it easier for everyone to use, even if they don’t build around it, but makes it progressively stronger as you gear as we intended for players to gear when building around this talent combined with Aspect of Magic)
[Pyromancer] Fixed a bug where the volcano wouldn’t trigger from Echo of Nozdormu with the Aspect of Earth talent
[Pyromancer] Legacy of Deathwing now also makes the triggered spell free of cost
[Pyromancer] Kindling now also generates maximum mana
[Primalist] Call of Ursoc is now called Ursoc’s Roar and has a reworked effect
[Primalist] Wild Carnage now triggers from Seismic Spike instead of Primal Shred
[Primalist] Wild Carnage now works on all Wildclaws for the duration instead of just 1, but now deals reduced damage with each target struck.
[Primalist] Totem Warrior value reduced to 40% from 75%
[Primalist] Fixed an issue which caused Pulverize to also increase damage of Totemic Smash.
[Primalist] Raptor Talons value reduced by 5%.
[Primalist] Corrected a masking issue where Heart of the Bear was providing 15% damage on top of its intended 15% critical damage increase.
[Primalist] Geode Barrage, when instant cast via a buff like Fissures or Stalactite, will no longer reset your swing timer. A hard casted version still will.
[Primalist] Blessing of Azeroth reworked to Heavy Earth
[Primalist] Venomshake no longer has a cooldown
[Primalist] Hammer of Life is now a passive, but now heals and damages for 20% down from 30%
[Primalist] Maximum Mending reworked and now has Spirit Charge synergy
[Primalist] Primal Power no longer removes the cost of Hand of the Earthmother and instead reduces its Rage cost by 50%
[Primalist] Primordial Power reworked and now has a new effect with Spirits of Life
[Primalist] Battle Druid now triggers from all melee damage and healing done, instead of ALL damage done
[Primalist] Seismic Wave Rage cost increased to 40 from 25
[Necromancer] Necrotic Chills value increased by 5%.
[Necromancer] Fractured Shards has been reworked
[Necromancer] Icequake now has no cooldown baseline down from 8 sec and its damage has been tuned to further cement its role as an AoE ability.
[Necromancer] Icicle Rupture has been deprecated
[Necromancer] Animate: Zombie has swapped places with the effect of the level 10 passive for Animation
[Necromancer] Coldwind stack count increased by 2 and duration by 2 sec, value reduced by 1%.
[Necromancer] Added Fiend as a switch node with Gravekeeper
[Necromancer] Crypt Fury level 40 passive has been swapped with Diabolical
[Necromancer] Animation level 15 passive has been changed to the Crypt Fiend talent’s effect
[Necromancer] Added Depravity as a switch node with Mindless Fury
[Necromancer] Command: Decaying Colossus now strikes 6 enemies down from 8
[Necromancer] Command: Ghouls now has a 10 sec cd and 20 Runic Power cost down from 15 sec cd and 40 Runic Power cost
[Necromancer] Animate: Zombies duration now scales with your level at 10/12/14 sec, down from 15 sec at all ranks
[Necromancer] Flesh Splatter switched with a new node called Depravity and has a reworked effect
[Necromancer] Proc chance of Plague Horde reduced to 10% from 15%
[Necromancer] Bonestorm now lasts 1 additional sec and ticks 0.30 sec faster.
[Necromancer] Defiled now reduces the cast time by 50% of Animate; Zombies, down from instant
[Necromancer] The Command damage dealt by Plaguefathers and Bone Wraiths has been increased
[Necromancer] Blight is now a channel and now costs 35 Runic Power and its damage has been increased significantly
[Necromancer] Ghouls, Warriors, Decaying Colossi, and Abominations now deal more auto attack damage scaling with you.
[Necromancer] Command: Decaying Colossus cooldown reduced to 20 sec from 25 sec, but base damage reduced by ~120
[Knight of Xoroth] Flay Corpse is no longer usable in combat and its cooldown has been increased to 8 sec from 5 sec
[Knight of Xoroth] Increased the base health of Hellfire Imps, but removed the 30% bonus health from the Defiance level 15 passive.
[Knight of Xoroth] Pestilence Unbound now always triggers instead of only at a 60% chance
[Knight of Xoroth] Hellborn added as a switch node with Furious Fighter
[Knight of Xoroth] Hand of Doom now scales with your Demonfire, but its base effect is reduced to 10% from 15%
[Knight of Xoroth] A Curse From Hell’s proc chance now additionally scales with how much Demonfire you have active
[Knight of Xoroth] Added a level 50 passive to the Defiance tree, swapped with Black Skull Shield. Black Skull Shield reworked
[Knight of Xoroth] Brimstone Flames and Brimstone Embers now have additional scaling with your Demonfire
[Knight of Xoroth] Brimstone Flames is now a switch node with Brimstone Embers
[Knight of Xoroth] Hellfire Embers added as a switch node with Bursting Embers
[Knight of Xoroth] Added a new node named Jagged Edge as a switch node with Apocalypse Edge
[Knight of Xoroth] Renamed Jagged Edge to Mighty Swings
[Knight of Xoroth] Champion of the Legion now has a 2min cd up from 1min
[Knight of Xoroth] Champion of the Legion crit value reduced to 1% from 2% and now lasts 8 sec down from 15 sec (Hellknight itself still lasts 15 sec)
[Knight of Xoroth] Rampant now stacks 3 times down from 5, but gives 5% per stack up from 4% (this means Skulltaker deals 5% less damage, but you ramp quicker)
[Knight of Xoroth] Skulltaker base weapon percent damage reduced by 5%
[Knight of Xoroth] Skulltaker rank 6 base damage reduced by ~45
[Knight of Xoroth] To Ashes value reduced to 5% from 10%
[Knight of Xoroth] Decimation no longer grants 15% increased damage
[Knight of Xoroth] To Ashes value reduced to 5% from 10%
[Knight of Xoroth] Murderous Might value reduced to 10% from 15%
[Knight of Xoroth] Meatsaw damage down to 50% weapon damage from 65%
[Knight of Xoroth] Hell Blender value reduced to 10 from 15
[Knight of Xoroth] Flesh Heap value reduced to 3 from 5
[Knight of Xoroth] The Butcher values reduced to 10% from 15%
[Knight of Xoroth] Skulltaker and Warbringer benefit from Demonfire reduced to 20/18% from 35/25% per stack
[Guardian] Valiant Warrior added as a switch node with Valiant Defender
[Guardian] War’s Muse now properly triggers a lesser Ballad of the Dragonslayer
[Guardian] Honor Guard added as a switch node with King’s Guard
[Guardian] Bard’s Manuscript added as a switch node with Warbringer’s Manuscript
[Guardian] High Guard is now the level 50 passive and a new node has replaced it
[Felsworn] Felwrath is now enemy targeted and deals damage to all enemies around your target, instead of a ground targeted spell
[Felsworn] Ragefire now deals less damage with less strike when it cleaves through Withering
[Felsworn] Increased the base damage of Twin Slice slightly across all ranks
[Felsworn] Illidan’s Favor now also removes the Energy costs of both abilities
[Felsworn] Fel Torpedo added as a switch node with Illidan’s Favor
[Felsworn] Tick Rate of Sunder increased to 4 sec from 2 sec
[Felsworn] Infernal Whipcrack now has a 20 yd range up from 15 yds
[Felsworn] Flurry of Blades proc chance down to 20% from 30%
[Felsworn] Spite attack power value down to 2% from 3% per stack
[Felsworn] Azzinoth’s Rage value down to 10% from 20%
[Felsworn] Untold Power no longer gives Haste
[Felsworn] Legionfall value down to 5% from 10%
[Felsworn] Legionfall no longer increases the damage of Azzinoth’s Assault
[Felsworn] Nether Disciple reworked, previous effect moved to a new level 50 passive for the Tyrant tree
[Felsworn] Tick Rate of Immolation Aura increased to 3 sec from 2 sec
[Felsworn] Chaos Blades reworked
[Felsworn] Consumed by Fel now gives 35% increased tick rate and 15% increased damage, changed from 20% for both
[Felsworn] Energy cost of Annihilan Strike increased to 30 from 15
[Felsworn] Target cap of Annihilan Strike and Dancing Blades reduced to 5
[Cultist] Adaptive Combatant now provides Stamina instead of max health.
[Cultist] Absolute Horror value reduced by 5%.
[Cultist] Terrorbolts damage increase lowered by 5%.
[Cultist] Darkness Abound value per stack reduced by 2%.
[Cultist] Foulness damage bonus lowered by 5%.
[Cultist] Warrior of the Old Gods now only increases the Weapon Damage value of Hammer of Twilight, but its value has been increased to 25% from 15%
[Cultist] Seething Void has been reworked, its previous effect has been added as a switch node with Shadow Strike
[Cultist] Shadow of the Void now only stacks 1 time down from 5, values adjusted with this in mind