
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Pyromancer] Concentrated Fire is now in a switch node with Unfathomably Hot.
[Pyromancer] Infernity damage scaling reduced.
[Pyromancer] Firestorm now consumes 1 Ember
[Pyromancer] Inferno Barrier, Volcanic Shell, Kaels’ Command, and Meteor now generates Heat
[Pyromancer] Conjure Campfire now has a 30 sec cd down from 5 min
[Primalist] Added Wild Warrior as a switch node with Wild Carnage
[Primalist] Rock Barrier damage taken reduction down by 5%.
[Primalist] Earthbreaker no longer provides a damage taken reduction.
[Primalist] Mountain Thane value reduced by 5.
[Primalist] Protector of the Grove value reduced from 2 sec to 0.5 sec.
[Primalist] Mineralization no longer provides a damage taken reduction.
[Primalist] Bountiful Boons value reduced by 10%.
[Primalist] Earthbound value reduced by 30%.
[Primalist] Mountain King - Level 15 Passive defensive conversions reduced by 10%.
[Primalist] Endurance of Earth armor contribution value reduced by 10%.
[Primalist] Totemic Smash and Primal Shred now transform from Geode Barrage and Earthquake
[Primalist] Life tree has been repathed slightly with the above changes in mind
[Primalist] Added a switch node with Earthmother’s Empowerment
[Primalist] Rock Shower now triggers from Seismic abilities instead of heals
[Primalist] Vitality Surge % value increased to 25% from 15%
[Primalist] Hammer of Life healing increased to 30% from 10%
[Primalist] Battle Druid now gives instant cast Earthquakes instead of Mending Growths
[Primalist] Primordial Earth reworked
[Primalist] Hammer of Life no longer has a gcd
[Necromancer] Critical Thinking is now a precapstone instead of a capstone but its value has been reduced to 20% from 35%
[Necromancer] Class tree and Rime capstones have had their positions adjusted
[Necromancer] Soulfreeze reworked
[Necromancer] Animate: Frost Giant is now a transform of Crypt Swarm. Crypt Swarm talents in Rime have been repurposed for other spells in the kit.
[Necromancer] Bone Wraith Command: Bonestorm now strikes immediately and continues every .8 sec, instead of only every .8 sec
[Necromancer] Death Incarnate re-added as a pre-capstone option in the Animation tree
[Necromancer] Added a level 15 passive to the Animation tree
[Necromancer] Underking no longer reduces the cooldown of Putrid Thrall (this effect is moved to the Forbidden Technique talent)
[Necromancer] New Talent: Forbidden Technique taking the original node position of Unrelenting
[Necromancer] Unrelenting value increased to 20% from 10% and it is now a switch node with Crypt Keeper
[Necromancer] The Animation level 10 passive now removes the cooldown from Crypt Swarm, making Crypt Swarm the new filler spell for Animation instead of Lichfrost
[Necromancer] Lichfrost is now transformed into Animate: Zombies for Animation. Talents associated with Lichfrost have been repurposed for other spells in the kit.
[Necromancer] Plague Horde now has a 1 min cd up from 30 sec, but now summons 8 Zombies up from 4 baseline
[Necromancer] Animate: Bone Wraith now correctly does not have a Runic Power cost
[Knight of Xoroth] Legion's Presence no longer provides a damage reduction (this was actually wrongly implemented and made the raid take more damage), but its damage increase is up by 4%.
[Knight of Xoroth] Demon's Blood base stack count reduced by 5.
[Knight of Xoroth] Warden of Hellfire now increases the damage of Skulltaker and Flames of Xoroth.
[Knight of Xoroth] Fiend of Forges now causes Forgefiend's Bulwark to also grant you critical strike chance.
[Knight of Xoroth] Forgefiend's Bulwark now enrages you, increasing your damage instead of stealing life from the enemy.
[Knight of Xoroth] Black Skull Shield chance to proc doubled.
[Knight of Xoroth] Brimstone Buckler cooldown reduced by 1 min.
[Knight of Xoroth] Hellfire Barrier magic damage taken reduction reduced by 1%.
[Knight of Xoroth] Demonic Grit coolown increased by 1 min.
[Knight of Xoroth] Black Shield value per Demon's Blood reduced by 5%.
[Knight of Xoroth] Boiling Blood value reduced by 9%.
[Guardian] Wreck Formation now increases Attack Power instead of Armor.
[Guardian] Mighty steel now provides parry chance.
[Guardian] Vanguard - Level 15 Passive no longer provides a conversion from Stamina, Strength conversion increased by 5%.
[Guardian] Shield Charge now reduces the cooldown of Battle Rush.
[Guardian] Unscuffable and Motivation: Guardian's Might value lowered by 2%.
[Guardian] Heavy Expert now provides armor contribution increase to mail and plate items instead of all armor.
[Guardian] Knight's Conviction value reduced by 5%.
[Guardian] Tower Formation Armor contribution increase lowered by 5%.
[Guardian] Resolve no longer provides an increase to healing received.
[Guardian] Hero’s March now has a 3min cd up from 2min but now also has an additional effect for nearby allies
[Guardian] Warbringer’s Manuscript now works with Hero’s March and the Inspiration tree pathing has been adjusted slightly with this change in mind
[Guardian] Veteran of the Third War no longer grants movement speed
[Felsworn] Pure Hatred scaling reduced by 75%.
[Felsworn] Demon Hide Rank 2 talent value reduced by 40.
[Felsworn] Tyrant - Level 15 Passive value reduced by 5%.
[Felsworn] Demonic Will value halved.
[Cultist] Nightmares are now periodic damage over 1 sec instead of instant damage.
[Cultist] Aberration now reduces the cooldown of Tentacle of the Old Gods instead of Eldritch Devastation
[Cultist] Eldritch Devastation now deals its damage in aoe, but no longer has a cooldown
[Cultist] Darkwither and Eldritch Devastation now drain Insanity and require it to be cast
[Cultist] Psychic Trauma now also works with Entropic Slam
[Cultist] Entropic Slam now also works with Reaver and Reaver now stacks 2 times
[Cultist] Shadow of the Void now increases your damage dealt instead of triggering damage, and talents augmenting it have been adjusted with this change in mind
[Cultist] Hammer of Twilight now only strikes 1 target baseline
[Cultist] Entropic Slam now requires at least 80 Insanity and always drains 20 Insanity, but now longer has a cooldown
[Cultist] Psychic Rifts talent added as a switch node with Entropy
[Cultist] N’zoth’s Rage talent reworked
[Cultist] Corrupt Mind and Abyssal Strike now generates 5 Insanity
[Chronomancer] Scepter of Time deprecated.
[Chronomancer] Cheating Time now correctly refreshes the duration of Flux Emitter, not Paradox Cannon.
[Chronomancer] Slipstream now works
[Chronomancer] When Epic Recovery triggers a lesser Epoch on the target, it will no longer overwrite Aeon of Renewal with a lower value HoT than the Epoch you actually cast.
[Chronomancer] Level 20 Passive for Infinite has been swapped with Warped Reality and reworked
[Chronomancer] Unearthed Power now also increases the duration of Timerend on the target
[Chronomancer] Elder Tome now has a new reworked effect with Chronostasis and Timerend synergy
[Bloodmage] Eternal Resolve now has 3 Charges and 10 second Recharge.
[Bloodmage] Eternal - Level 40 Passive added, providing the rest of the previous Thick Pelt value.
[Bloodmage] Thick Pelt value halved.
[Bloodmage] Monstrous Hunger original spot now occupied by Iron Claws capstone, allowing Mawstorm to stack and last longer and make you bypass armor.
[Bloodmage] Vicious Maw now interacts with Monstrous Hunger and causes it to reduce the cost of Bloodfang Bite for its duration.
[Bloodmage] Ironhide removed, replaced by Monstrous Hunger.
[Bloodmage] No Mercy now allows Rage to affect an additional hit.
[Bloodmage] Rage now absorbs physical damage from next attack.
[Bloodmage] Wicked Howl cooldown increased by 1 min, duration doubled.
[Bloodmage] Enduring no longer increases your max health % on proc.
[Bloodmage] Coated In Darkness proc value halved.
[Bloodmage] Bloodmoon Power no longer increases Stamina.
[Bloodmage] Blood Runs Cold now causes Dark Blessing to also increase healing received.
[Bloodmage] Dark Blessing now reduces damage taken by 20%, cooldown increased o 1 min.
[Barbarian] Rapid Recovery now also increases the duration of Onslaught
[Barbarian] Added Blood Onslaught as a switch node with Rapid Recovery