
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Talentos e Habilidades
[Stormbringer] Lightning Core reworked and now has Electrocute synergy
[Stormbringer] Forked Lightning now has a cast time
[Stormbringer] Crackle deprecated, Crackle talents have been changed to work with other abilities in the kit where applicable
[Stormbringer] Charge Up no longer refreshes a charge of Crackle and instead gives haste for your next spell cast
[Stormbringer] Binder of Storms, Surge Overload, and Crackling Devastation has been reworked
[Stormbringer] Brine and Shock now generates 10 additional Static
[Necromancer] Rotten to the Bone talent deprecated
[Necromancer] Crypt Swarm now has no cooldown baseline
[Necromancer] Command: Skeletal Slime has been reworked
[Necromancer] Lich Bolt now has a 10 sec cooldown and an increased Runic Power cost
[Necromancer] The above three changes were done to maintain the mass zombie horde playstyle but limit the amount that is coming out all at once, which can be performance heavy.
[Necromancer] Graverobber now gives your Animate: Zombies a chance to summon an additional Greater Zombie
[Necromancer] Plague Horde now summons 3 zombies immediately and 3 more every 3 sec for 6 sec.
[Necromancer] Study of Death talent has been reworked
[Necromancer] Crypt Keeper now has a damage bounce penalty.
[Necromancer] Issue where Whelp Master was not summoning a Frost Whelp has been fixed
[Necromancer] Frigid Ward slightly nerfed on base points and SP Scaling, roughly ~15%
[Templar] Sanctified Smash now has no cooldown
[Templar] Righteous Lunge now transforms into Sanctified Smash
[Templar] Holy Warrior reworked and now has a switch node called Paladin Training
[Templar] Holy Warrior effect moved to a new level 20 passive for Zealot
[Chronomancer] Fortify Timeline now has an additional effect
[Chronomancer] Times passive now displays the Aeons and no longer provides a Bronze Protector
[Chronomancer] Converge the Infinite and The Vast Infinite reworked
[General] Supports will now just be listed as Supports in the talent selection screen
[General] A significant amount of positive effects no longer affect minions and guardians.
[General] A global bug that caused instant cast abilities to not display their mana cost has been fixed.
World
(Pending Restart) Fixed Wild Turkey not being a guaranteed drop from Wild Turkeys.
Em Geral
[Venomancer] Fortitude and Rot have had significant work done to polish their trees out, expect many nodes to have been adjusted or reworked.
[Venomancer] Stalking and Vizier have seen a complete overall, expect many nodes and abilities to have been changed.
[Venomancer] Initial node of class tree for Stalking and Fortitude is now Chitinous Fury with increased cooldown.
[Venomancer] Ambush Predator now in class tree capstone.
[Venomancer] Versatile and deadly damage reduction down by 2%.
[Venomancer] Scorpid Swiftness now Natural Weapons, increasing critical strike chance of all Scorpid Form abilities.
[Venomancer] Charm of Warding value reduced by 1.
[Venomancer] Venomtip Poison is now a Fortitude talent at level 27. Target count reduced.
[Venomancer] Stinging Chitin now increases damage of Tail Sweep and Tail Strike.
[Venomancer] Corrosive Singer now Corrosive Expulsion, causing damage of Expulsion to reduce enemy armor.
[Venomancer] Unbreakable replaced by Potent Expulsion, increasing damage of Expulsion.
[Venomancer] Barbed Stinger now also has AP scaling.
[Venomancer] Barbed Stinger no longer taunts, but is now capable of gripping the enemy to you on recast.
[Venomancer] Shadra's Gift now causes Barbed Stinger to increase the target's nature damage taken.
[Venomancer] Scorpid Alacrity now increases your dodge chance.
[Venomancer] Slimy is now in switch with Slimy Stingers, later in the tree.
[Venomancer] Rapid Injection now also increases tick rate of Venomtip Poison instead of Drown in Poison doing it.
[Venomancer] Scorpion Poison split into Scorpion Poison and Rapid Injection.
[Venomancer] One Man's Poison value reduced by 3.
[Venomancer] Scorpion King now increases your damage versus enemies above 80% health and below 20% health.
[Venomancer] Vile Fury no longer causes Vile Stinger to generate rage.
[Venomancer] Tail Sweep now strikes all nearby targets.
[Venomancer] Sting is now called Tail Sweep and is available at baseline at level 10.
[Venomancer] Primordial Sludge now Unbreakable, allowing Exposed Flesh to stack 5 more times and reduces its damage taken penalty.
[Venomancer] Corrosive Mist now increases effectiveness of Weakening Venom.
[Venomancer] Corrosion is now baseline at level 10 and reduces attack power.
[Venomancer] Harden cooldown increased by 1 min. Initial damage reduction reduced by 35%.
[Venomancer] Barbed Stinger now clears Exposed Flesh stacks and its duration is based on cleared stacks.
[Venomancer] Carapace Regeneration damage reduction reduced to 4%, but now properly gains increased healing per stack.
[Venomancer] Expose Armor now also triggers from dodges and parries.
[Venomancer] Toxic Sludge replaced by Expulsion, clearing Exposed Flesh stacks to apply a damage over time effect to nearby enemies with duration based on stacks cleared.
[Venomancer] Ancient Chitin removed
[Venomancer] Regrow Exoskeleton value reduced by 20%.
[Venomancer] Slimestriker now increases armor contribution from items by 20%.
[Venomancer] Mamba Mentality now works with Stalker Form
[Venomancer] Added Arachnophobia, Lure, and Parasite spells baseline, only usable from Stealth
[Venomancer] Can no longer equip shields.
[Venomancer] Venomancers can no longer use shields
[Venomancer] Rot capstone row has been repathed
[Venomancer] Rot Away values increased to 25% from 15%
[Venomancer] Decaying Limbs has been reworked
[Venomancer] Cycle of Decay now works on all Venom Bolts within 6 sec instead of only 2 within 8 sec.
[Venomancer] Rotweaver Form has changed back to its original model. For players who enjoyed the previous model: we will look into making an Incarnation to give options for the look of this shapeshift in the future.
[Venomancer] Miasma deprecated
[Venomancer] Rot Lich now triggers from direct damage dealt
[Tinker] Master Technician range increased from 10yds to 25yds to accommodate the shift from melee to ranged. Now also hits 12 targets, up from 5.
[Tinker] Mechanics level 20 passive now causes your pet to cause you to generate 5 scrap instead. (Note: This effect used to say that it was giving +1 second to Mechsuit, but since Mechsuit is no longer a duration and is just limited by scrap, it effectively did nothing. Generating 5 scrap is the equivalent of one second.)
[Tinker] Restorative Beacons can now be overlapped and a target can be healed by multiple beacons at the same time.
[Tinker] Explosives Expert now gives 2% max mana instead of 4% base mana and now works with critical strikes from your summons
[Templar] Deep Meditation now increases healing of Meditation instead of creating a separate heal on a separate tick timer.
[Templar] Untainted is now a flat physical damage reduction of a lower value instead of an absorb.
[Templar] Duty Calls now increase damage dealt and movement speed instead of providing magic damage taken reduction.
[Templar] Fortified Body is now a flat value increase to max health.
[Templar] Oathkeeper stagger now notes in its debuff how much damage per second will be dealt to you.
[Templar] Eternal Blessing no longer reduces cooldowns of Librams, now provided by Eternally Devoted capstone.
[Templar] Nimble Movements removed.
[Templar] Oathbreaker Armor buff duration increased by 5 sec.
[Templar] Lorescribe no longer scales with dodge rating, base value increased from 1 to 4. Now earlier in the tree.
[Templar] Conversion of Paragon reduced by 50.
[Templar] Aman’thul’s Guidance now provides a static value armor contribution buff.
[Templar] Staffguard is now the level 40 Oathkeeper passive
[Sun Cleric] Class tree capstones re-arranged slightly with the above changes in mind
[Sun Cleric] Solar Scripture no longer allows for an interrupt with Solar Conquest and it is no longer a capstone, now a pre-capstone
[Sun Cleric] Sun Gate is no longer usable while moving or while silenced and it no longer incapacitates enemies, instead only slowing their movement speed
[Sun Cleric] Justice For All value reduced by 5%.
[Sun Cleric] Seraphim - Level 40 Passive Stamina reduced by 5%.
[Sun Cleric] Seraphim - Level 15 Passive defense rating gain reduced by 5%.
[Sun Cleric] Shining Shield now increases armor instead of providing a damage reduction.
[Sun Cleric] Sunflare Aegis now provides block chance instead of intellect.
[Sun Cleric] Chosen of the Light cooldown increased by 1 min.
[Sun Cleric] Enveloped in Light now provides armor contribution from items instead of damage reduction. Healing taken reduced by 5%
[Sun Cleric] Blessings level 10 passive now has an additional effect