
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Cultist] Void Strike added as a switch node with Shadow Strike
[Cultist] Teachings of Mythrax reworked and now increases the stack count of Psychic Trauma
[Cultist] Abyssal Edge now also allows Abyssal Strike to generate 5% more base mana
[Cultist] Call of C’Thun added as a switch node with Call of N’Zoth
[Cultist] Eldritch Hallucinogenics added as a switch node with Stare into the Abyss
[Cultist] Dread added as a switch node with Misery
[Cultist] Eldritch Devastation now strikes 5 targets down from 8
[Cultist] Doomcloak is no longer on the GCD
[Chronomancer] Warpstriker now triggers from all damage with Anomaly Spikes instead of just crits, but now has a 1 sec icd
[Chronomancer] Distorted Time now also reduces the cooldown of Timerend by 2 sec
[Chronomancer] Time Out! Now has a chance to be interrupted by direct damage, instead of guaranteed
[Chronomancer] Continuum Restoration now has a 90 sec cd down from 3 min
[Chronomancer] Singularity now increases the duration of Continuum spells per Echo Fragment.
[Chronomancer] Fixed an issue which causes Artificer - Level 50 Passive to not affect Wand sourced attacks. Value reduced by 5%.
[Bloodmage] Spell power scaling of Crimson Tide has been reduced by 2%
[Bloodmage] Fleshweaver - Level 15 Passive now gives hit rating as a percentage of Spirit instead of Intellect
[Bloodmage] Darkfallen’s Embrace proc chance reduced to 10% from 20% and its 3 sec ICD now properly shows in the tooltip (not added, always existed, just wasn’t stated in the tooltip)
[Bloodmage] Blood Savant has been reworked, now has Blood Craving synergy
[Bloodmage] Increased the health cost of Taldaram’s Torment
[Bloodmage] Bloodbolt now baseline heals you equal to 25% of the damage dealt, down from 50%
[Bloodmage] Vampiric Feast now heals you equal to 50% of the damage dealt, down from 100%
[Bloodmage] Sanguine now gets hit rating from Spirit as part of their conversion node
[Bloodmage] Added Night Feast as a switch node with Flayer
[Bloodmage] Coated in Blood added as a switch node with Coated in Darkness
[Bloodmage] Blood Mark added as a switch node with Dark Mark
[Bloodmage] Cruel Intent added as a switch node with Dark Intent
[Bloodmage] Effects from Blood Pact have been moved to Bloodhunt. Blood Pact reworked and now has a switch node associated with it called Shadow Pact.
[Bloodmage] A Balanced Diet has been reworked and its previous effect moved to the level 50 passive
[Bloodmage] While Final Embrace is active your Bloodfang Bite will now properly transform into Crimson Maw and Final Embrace now utilizes the same shapeshift bar as Accursed Form.
[Bloodmage] Heartbreak now scales significantly more with your Spirit and now provides additional AP/SP scaling to you
[Barbarian] Brutality - Level 50 Passive value reduced by 5%.
[Barbarian] Devastating Blows now no longer refreshes its duration with new applications, but now lasts 10 sec up from 8 sec
[Barbarian] Steel Fury now adds 2.5 sec to the duration of Storm of Steel up from 2 sec, but now stacks 10 times
[Barbarian] Steelslinger proc chance down to 10% from 12%
[Barbarian] Whirling Assault value down to 25% from 30%
[Barbarian] Barbaric Whirl now hits 6 targets down from 8
[Barbarian] Hullbreaker now increases Physical Damage taken by 10% down from 15%
[Barbarian] Disembowel now has a 2 sec tick rate up from 1.5 sec
[Barbarian] Fixed an issue where Crushing Slam would stay lit up even when disarmed. (Was still not usable)
[Barbarian] Val’kyr Resurrection now properly consumes and obeys remaining combat resurrection charges during combat.
[General] Procs that trigger from when a melee or ranged attack or auto attack deals damage will now properly trigger when the attack was partially blocked. (will still not trigger if the attack was fully blocked, as it did not deal damage)
[General] Accepting a combat resurrection while you have no charges left for the encounter will no longer cause your UI to break and require a relog.
[General] Dispels have had their mana costs standardized. This means they have been generally increased across the board.
[General] Added new spec selection art
Em Geral
[Templar] Blade Sermon now increases weapon damage of Zealotry.
[Templar] Deliverance now causes critical strikes with Sanctified Smash to deal additional damage instead of casting it again.
[Templar] Righteous Tempest now transforms from Holy Cleave
[Templar] Righteous Tempest no longer has a cooldown and its numbers have been adjusted to match
[Templar] Libram of Zeal now affects Righteous Upheaval instead of Thousand Blades and grants 10% more haste.
[Templar] Blessing of Aggramar scaling reduced by 5%.
[Templar] Zealot - Level 10 Passive no longer increases weapon damage of Thousand Blades by 40%.
[Templar] Zealotry damage reduced by 10%.
[Templar] Layers of Steel value reduced by 10% but now also affects Righteous Upheaval and Chastise.
[Templar] Zealot - Level 15 Passive now provides Divine Fury transform.
[Templar] Zealot - Level 30 Passive now affects Righteous Upheaval and Divine Fury.
[Templar] Zealot - Level 40 Passive no longer provides crit chance.
[Necromancer] The goal of the above changes is to reduce mass summoning so that it does not cause performance issues on launch, but still maintain the theme and flavor of being a focused summoner spec with short durations and more focus on castable abilities than random summons procs.
[Necromancer] The Animation tree has been re-pathed slightly with the above changes in mind
[Necromancer] Bone Wraith as an Animate has been put as a switch node with Tomb King
[Necromancer] Summoning Prodigy reworked
[Necromancer] Bone Wraith passive is reworked to Bone King
[Necromancer] Knight of the Living Dead has been reworked to Stratholme Plaguer with a new effect
[Necromancer] Gutwrencher now only works when you strike a certain amount of enemies
[Necromancer] Plague Horde reworked
[Necromancer] Animate: Plaguefather no longer summons Zombies, now has a new effect, and has been swapped with Plague Horde
[Necromancer] Mark of Death reworked
[Templar] Increased the energy cost of Templar Strike by 5
[Sun Cleric] Revelation reworked
[Sun Cleric] Moment of Silence reworked
[Sun Cleric] Dawn and Radiant Conversion now share a separate GCD (Dawn was previously entirely off the gcd). This is to prevent you from accidentally double tapping and immediately reconverting back to Solar Power.
[Sun Cleric] Dawn now transforms into Radiant Conversion upon being cast, allowing you to convert your remaining charges of Radiant Alignment back into Solar Power
[Sun Cleric] Seraphim Stride has been reworked. (Reasoning: This ability was far too similar to Temple Guardian, in fact they were nearly 1:1 and both within our Holy classes, and upon looking at both of the classes, and with Sun Cleric having a caster and healer spec within it where Templar doesn’t, we opted to rework Seraphim Stride into something with the same intent as a mobility tool, but more applicable to all playstyles in the class)
[Bloodmage] Rabid now reduces the cooldown of Nighthunter’s Howl by a static 25%.
[Bloodmage] Bloodmoon Rituals is now called Gruesome Rituals and has been reworked
[Bloodmage] Crimson Tide now deals damage over time instead of healing and has an additional new effect
[Bloodmage] The healing of Blood Rituals has been reduced significantly, but the damage output of Fleshweaver has been increased with this in mind
[Felsworn] Sargeras Embrace can now be interrupted and silenced
[Primalist] Life Primalist is now called Grovekeeper
[Primalist] Primal Wave is now called Seismic Wave and is now a Seismic spell
[Primalist] Earth’s Guidance now has new synergies with Seismic cooldowns
[Primalist] Battle Druid now gives you Fissures instead of its own buff
[Primalist] Seismic Waves reworked and renamed
[Runemaster] Ley Lock cooldown reduced by 4 sec but Riftblade no longer has a hidden cooldown reduction to it.
[Runemaster] Added Earth Sigil
[Witch Doctor] Presence of the Loa is now a static healing increase bonus.
[Starcaller] Full Cycle New Moon now reduces the cost of Hand of Elune.
[Starcaller] All damage values in the the Moon Priest tree shifted into healing values.
[Starcaller] Aspect of the Goddess now increases healing done and haste.
[Starcaller] Moonwater Blessing replaced by Stellar Convergence, a CD spell that applies Eclipsing Arrows to your raid.
[Starcaller] Eclipsing Arrows buff can now also be placed by Touch of Moonlight.
[Starcaller] Hand of Elune cast time increased and output increased.
[Starcaller] New spell added to Moon Priest, Touch of Moonlight, a short cast 10% max mana heal with moderate output value.
[Starcaller] Moon Priest now a full healer again with output values more concentrated into % maximum mana cost spells.
[Starcaller] Starfire Power value increased by 2%.
[Starcaller] Warden - Level 40 Passive value doubled.
[Starcaller] Way of the Goddess no longer restores mana.
[Starcaller] New node Mana Charged placed, reducing cost of Celestial Strike and Moon Arrow.
[Starcaller] Moonlit Impacts now at a previous place of Mana Charged.
[Starcaller] Mana Charged now a part of vertical passive progression of DPS and tanks specs.
[Starcaller] Moontouched Weapons is now the Warden level 50 passive