
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Templar] Libram of Grace now increases healing received by 20% up from 15%.
[Templar] Eternal Blessing now increases your Holy Damage dealt instead of reducing Physical Damage taken
[Templar] Barrier of Light reworked into a short duration team aura, instead of a personal DR spell.
[Templar] Tome of Light now has a 5min cd up from 3min, but it now absorbs significantly more damage
[Guardian] Sever renamed to Broad Sweep
[Guardian] Valiant Strike renamed to Resurgent Strike
[Guardian] Ram and Shield Challenge have swapped icons.
[Guardian] Footman’s Call now increases the damage of Pulverize scaling with your block rating
[Guardian] Scaling of the healing done by Counter Stance has been increased significantly scaling with your attack power
[Guardian] Forceful Impact value down to 1 sec from 2 sec
[Guardian] Brace now has a 3min cd up from 2min, but now reduces damage taken by 50% up from 30%
[Guardian] Raise Shield now grants 100% block chance and block value instead of reducing all damage taken by 50%
[Guardian] Vanguard level 40 passive value increased to 5 sec from 1 sec
[Cultist] Eldritch Entities and Void Drain now restore 2% base health instead of 1% max health.
[Cultist] General of Yshaarj now causes healing based on damage dealt instead of percentage max health healing.
[Cultist] Doomcloak reworked into a passive effect.
[Cultist] Occultism now procs from critical strikes and no longer gives 10% increased critical damage
[Cultist] Terrorbolt is now called Terror and both it and Absolute Horror now work with Wrath of the Black Empire instead of Horrorbolt
[Cultist] Horrorbolt Volley scaling reduced by 10%, base damage reduced by ~275\
[Cultist] Aberration now also reduces the channel time of Eldritch Devastation
[Cultist] Eldritch Devastation now strikes 8 targets up from 5, but its base tick rate has been increased to 1.5 sec from .5 sec
[Cultist] Aberration proc chance increased to 40% from 20%
[Cultist] Occultism critical damage reduced from 20% to 10%
[Cultist] Twilight Guardian no longer scales with Defense rating, now based on damage.
[Cultist] Bulwark of Shadow CD reduction value reduced from 50% to 30%.
[Cultist] Darkward value halved.
[Cultist] Eldritch Devastation now has a 1.5 sec tick rate up from .5 sec
[Cultist] Eldritch Velocity value reduced by 10%.
[Cultist] Inner Turmoil stack count reduced by 2.
[Cultist] Call of C’thun stack count increase lowered from 3 to 1, tick rate bonus increased by 5%.
[Cultist] Total Madness now has a chance to break early on damage taken
[Barbarian] Savage Strength now only gives Agility
[Barbarian] Spear of Sen’jin now has no cooldown but now costs 55 Energy, but now transforms Throw Weapon and scales with modifiers to it instead of Javelin Toss
[Barbarian] Legacy of the Amani reworked
[Barbarian] Headhunting now has a level 30 passive
[Barbarian] Steel Fury stack value reduced by 2%.
[Barbarian] Brutality - Level 50 Passive value reduced by 5%.
[Barbarian] Savage Massacre no longer ignores armor.
[Bloodmage] Aortic Assault now no longer requires a target
[Bloodmage] Pursuit now provides crit chance instead of damage reduction.
[Bloodmage] Gore now provides additional attack power from agility and strength when in Eternal Form.
[Bloodmage] Eternal - Level 15 Passive AGI to Dodge conversion halved.
[Bloodmage] Eternal Resolve no longer heals.
[Bloodmage] Cunning replaced by Packleader, causing Howl spells to empower your summons.
[Bloodmage] Shrug Off replaced by Eternal Hunt, reducing the cost of Bloodfang Bite and increasing its damage.
[Bloodmage] Bloodthorns damage lowered and rank acquisition adjusted.
[General] Spells that deal “X”strike damage (ex: Flamestrike, Naturestrike, Shadowstrike,etc.) have now been assigned 1 school that matches how the ability was intended to function against armor and resistances (ex: A Flamestrike spell is now either a Fire spell or a Physical spell)
[General] Hit rating and expertise values and how you acquire them have been adjusted across the board. They are generally spec-based acquisitions now, instead of class tree or baseline.
[General] Tanks no longer have hit and expertise conversions.
[General] Armor buffs provided by Support specs value increased from 950 to 1150 (top end).
[General] Fixed Agility base stat growth for Starcaller, Guardian and Reaper.(a rough doubling of value based on race)
Talentos e Habilidades
[Stormbringer] Stormfury damage now has a chance to trigger the Lesser Conjure Storm instead of Torrential Wrath
Em Geral
[Witch Hunter] Shadow Growl now allows your Shadow Hound to generate additional threat for a duration after using it
[Witch Hunter] Slinging Bolts now increases the damage of Damnation as well as allowing its use regardless of the targets health
[Witch Hunter] Tonics no longer have a mana cost
[Witch Hunter] Bringing the Law’s hit rating has been removed and added to a new baseline spell called Brand of the Profane
[Witch Hunter] Noctis Blade healing now scales with your level
[Witch Hunter] Added Dark Barrier as a switch node with Calm Under Pressure
[Witch Hunter] Added Resourceful Pursuit as a switch node with Neverending Pursuit
[Witch Hunter] Added Bane of Evil as a switch node with Bane of Darkness
[Witch Hunter] Darkbane added as a switch node with Relentless
[Witch Hunter] Boltslinger capstones have been re-pathed with the above changes in mind
[Witch Hunter] Everything You Have no longer drains health and instead has a new reworked effect
[Witch Hunter] Neverending Pursuit increased to 40 from 20
[Witch Hunter] Dark Intent now provides CDR to Burrow Bolt instead of healing for 3% maximum health
[Witch Doctor] Shadowstalker now stacks 10 times up from 8 and ticks every 0.5 sec up from 1 sec
[Witch Doctor] Shadowstalker value increased from 5% to 10%
[Witch Doctor] Spirit Volley capstone replaced with a new effect
[Witch Doctor] Spirit Volley is now the level 50 passive for Shadowhunting
[Witch Doctor] Added an additional rank to Reclamation, spacing its damage growth across more levels.
[Witch Doctor] Encroaching Night now fully works with Malefic Wrath as well as Hexfire
[Witch Doctor] Soul Marionette now also increases the damage of Bad Juju
[Witch Doctor] Spirit Volley no longer does 50% of the damage dealt by the single target strike and instead does its own separate damage that has its own scaling
[Witch Doctor] Spirit Volley now collects a Spirit
[Venomancer] Pendo’s Charm and Catalyst now have an additional effect
[Venomancer] Poison for Everyone! added as a switch node with Drown in Poison
[Venomancer] Scorpid Alacrity now has Chitin Rush synergy, the flat dodge chance it provided has been baked into the scaling level 20 passive and the new Scorpid Alacrity effect
[Venomancer] Scorpid Claw now generates 20 Rage up from 10, but now has a 4 sec cd up from 2 sec
[Venomancer] Venomancy Expert now works with Fungify instead of Miasma
[Venomancer] Chitin Rush added baseline, usable only in Scorpid Form
[Venomancer] Tunnel Beetle has been reflavored, now requires Stalker Form, and now hits in a cone behind you instead of only usable on 1 target. Its duration has been increased to 4 sec from 3 sec.
[Venomancer] Parasite now costs 100 Energy up from 50, and lasts 1 min up from 15 sec.
[Venomancer] Parasite is no longer usable in combat and now has no cooldown
[Tinker] Added J27 Upgrade as a switch node with X15
[Tinker] Nanobot Swarm now also redirects all threat from the Tinker to the target it is placed on. (Meaning damage dealt from the Nanobot Swarm generates threat for the target and not the Tinker as well)
[Tinker] Clockwork Guardians now last 12 sec down from 20 sec
[Tinker] Clockwork Guardians now summons 2 Guardians down from 3
[Templar] Paragon now provides Stamina instead of maximum health.
[Sun Cleric] Vindicator value reduced by 5%.
[Sun Cleric] Sunslam % Weapon Damage reduced by 10%.
[Sun Cleric] Valkyrie - Level 20 Passive value ceiling reduced by 10%.
[Sun Cleric] A new node named Sunflare Aegis has been added as a switch node with Crown of the Chosen
[Sun Cleric] Sunflare Aegis renamed to Blessed One
[Sun Cleric] Devoted to the Light added as a switch node with Devoted to the Sun
[Sun Cleric] Scaling of Horusath Blast and Rapture increased by ~10-15%
[Sun Cleric] Base damage of Horusath Blast has been increased
[Sun Cleric] Burn the Heretics now also works on healing done
[Sun Cleric] Radiant Fury no longer gives 6% critical strike chance, instead has a new effect
[Sun Cleric] Sunder added as a switch node with Sunburn in the Piety tree
[Sun Cleric] Valkyrie capstone row pathing adjusted with the above changes in mind