
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Templar] Blade Sermon now increases weapon damage of Zealotry.
[Templar] Deliverance now causes critical strikes with Sanctified Smash to deal additional damage instead of casting it again.
[Templar] Righteous Tempest now transforms from Holy Cleave
[Templar] Righteous Tempest no longer has a cooldown and its numbers have been adjusted to match
[Templar] Libram of Zeal now affects Righteous Upheaval instead of Thousand Blades and grants 10% more haste.
[Templar] Blessing of Aggramar scaling reduced by 5%.
[Templar] Zealot - Level 10 Passive no longer increases weapon damage of Thousand Blades by 40%.
[Templar] Zealotry damage reduced by 10%.
[Templar] Layers of Steel value reduced by 10% but now also affects Righteous Upheaval and Chastise.
[Templar] Zealot - Level 15 Passive now provides Divine Fury transform.
[Templar] Zealot - Level 30 Passive now affects Righteous Upheaval and Divine Fury.
[Templar] Zealot - Level 40 Passive no longer provides crit chance.
[Necromancer] The goal of the above changes is to reduce mass summoning so that it does not cause performance issues on launch, but still maintain the theme and flavor of being a focused summoner spec with short durations and more focus on castable abilities than random summons procs.
[Necromancer] The Animation tree has been re-pathed slightly with the above changes in mind
[Necromancer] Bone Wraith as an Animate has been put as a switch node with Tomb King
[Necromancer] Summoning Prodigy reworked
[Necromancer] Bone Wraith passive is reworked to Bone King
[Necromancer] Knight of the Living Dead has been reworked to Stratholme Plaguer with a new effect
[Necromancer] Gutwrencher now only works when you strike a certain amount of enemies
[Necromancer] Plague Horde reworked
[Necromancer] Animate: Plaguefather no longer summons Zombies, now has a new effect, and has been swapped with Plague Horde
[Necromancer] Mark of Death reworked
[Templar] Increased the energy cost of Templar Strike by 5
[Sun Cleric] Revelation reworked
[Sun Cleric] Moment of Silence reworked
[Sun Cleric] Dawn and Radiant Conversion now share a separate GCD (Dawn was previously entirely off the gcd). This is to prevent you from accidentally double tapping and immediately reconverting back to Solar Power.
[Sun Cleric] Dawn now transforms into Radiant Conversion upon being cast, allowing you to convert your remaining charges of Radiant Alignment back into Solar Power
[Sun Cleric] Seraphim Stride has been reworked. (Reasoning: This ability was far too similar to Temple Guardian, in fact they were nearly 1:1 and both within our Holy classes, and upon looking at both of the classes, and with Sun Cleric having a caster and healer spec within it where Templar doesn’t, we opted to rework Seraphim Stride into something with the same intent as a mobility tool, but more applicable to all playstyles in the class)
[Bloodmage] Rabid now reduces the cooldown of Nighthunter’s Howl by a static 25%.
[Bloodmage] Bloodmoon Rituals is now called Gruesome Rituals and has been reworked
[Bloodmage] Crimson Tide now deals damage over time instead of healing and has an additional new effect
[Bloodmage] The healing of Blood Rituals has been reduced significantly, but the damage output of Fleshweaver has been increased with this in mind
[Felsworn] Sargeras Embrace can now be interrupted and silenced
[Primalist] Life Primalist is now called Grovekeeper
[Primalist] Primal Wave is now called Seismic Wave and is now a Seismic spell
[Primalist] Earth’s Guidance now has new synergies with Seismic cooldowns
[Primalist] Battle Druid now gives you Fissures instead of its own buff
[Primalist] Seismic Waves reworked and renamed
[Runemaster] Ley Lock cooldown reduced by 4 sec but Riftblade no longer has a hidden cooldown reduction to it.
[Runemaster] Added Earth Sigil
[Witch Doctor] Presence of the Loa is now a static healing increase bonus.
[Starcaller] Full Cycle New Moon now reduces the cost of Hand of Elune.
[Starcaller] All damage values in the the Moon Priest tree shifted into healing values.
[Starcaller] Aspect of the Goddess now increases healing done and haste.
[Starcaller] Moonwater Blessing replaced by Stellar Convergence, a CD spell that applies Eclipsing Arrows to your raid.
[Starcaller] Eclipsing Arrows buff can now also be placed by Touch of Moonlight.
[Starcaller] Hand of Elune cast time increased and output increased.
[Starcaller] New spell added to Moon Priest, Touch of Moonlight, a short cast 10% max mana heal with moderate output value.
[Starcaller] Moon Priest now a full healer again with output values more concentrated into % maximum mana cost spells.
[Starcaller] Starfire Power value increased by 2%.
[Starcaller] Warden - Level 40 Passive value doubled.
[Starcaller] Way of the Goddess no longer restores mana.
[Starcaller] New node Mana Charged placed, reducing cost of Celestial Strike and Moon Arrow.
[Starcaller] Moonlit Impacts now at a previous place of Mana Charged.
[Starcaller] Mana Charged now a part of vertical passive progression of DPS and tanks specs.
[Starcaller] Moontouched Weapons is now the Warden level 50 passive
[Starcaller] Lunar Shock has been reflavored to Lunar Lance
[Felsworn] Inner Demon now transforms into Prolong Demonhood when used, which allows you to consume Felfury to extend the duration of an active Inner Demon effect.
[Primalist] Animal Spirit now scales with more stats from the player.
[Knight of Xoroth] Greater Imp now scales with more stats from the player.
[Witch Hunter] Shadowhound now scales with more stats from the player.
[Tinker] Build pets now scale with more stats from the player.
[Stormbringer] Wind Elemental now scales with more stats from the player.
[Barbarian] Honored Ancestor now scales with more stats from the player.
Talentos e Habilidades
[Templar Righteous Upheaval now has an additional effect
[Templar] Cleaver reworked
[Templar] Zealot - Level 50 passive reworked
[Templar] One with the Light reworked
[Sun Cleric] Vows now cost no mana
[Sun Cleric] Attacks from Vow of the Valkyr now scale with level.
[Guardian] Standard of Recovery tick rate now 1 sec slower.
[Guardian] High Guard AP scaling lowered by 20%.
[Guardian] Ballad of the Dragonslayer base damage lowered by 20%.
[Guardian] Legion Commander swapped with Powerful Voice.
[Guardian] Harrowing Melody impact damage lowered and cost increased by 10.
[Guardian] Valiant Stand direct damage scaling lowered by 5%.
[Guardian] Valiant Stand periodic tick rate lowered from 1.25 sec to 2 sec.
[Witch Doctor] Spiritual Devotee now provides 5% max mana instead of flat mana with stat scaling.
[Witch Doctor] Spirit value no longer scales with stats.
[Witch Doctor] Flask of Mana now uses a separate instance to trigger its mana restore rather than using a shared one.
[Knight of Xoroth] Demons' Blood contribution to value of Black Shield lowered by 5%.
[Knight of Xoroth] Pestilence of Famine healing process adjusted.
[Knight of Xoroth] Unleash Famine target cap lowered by 3.
[Knight of Xoroth] Fist of Xoroth no longer leeches health.
[Witch Hunter] Desecrate heal scaling lowered by 7%.
[Witch Hunter] Desecrate % heal can no longer crit.
[Witch Hunter] Grasp of the Undying AP scaling reduced by 15%.
[Pyromancer] Added Supernova, learned at level 60
[Venomancer] Lethality and Virulent Resonance swapped.
[Venomancer] Scorpid Slime base damage scaling starts properly at acquisition level rather than significantly earlier.
[Venomancer] Mending Mist now has an additional effect
[Venomancer] Mycelial Healing now works on all effective heals instead of just direct
[Venomancer] Advisor’s Perfidity reworked
[Venomancer] Vital Rite has been reworked into an active called Mycelial Replenishment
[Venomancer] Fungal Assailant no longer benefits from script assigned scaling values and now uses a specific modifier.
[Bloodmage] Cursed Bites now increase duration of Mawstorm instead of causing Bloodfang Bite to cleave.
[Bloodmage] Final Embrace health drain now increases with level but its base value is lower.
[Bloodmage] Vampyr's Kiss hidden Stamina Scaling removed. Ranks now learn properly.
[Bloodmage] Blood Strike healing reduced by 50%.
[Bloodmage] Claw Sweep AP scaling reduced by 5% and per level value by 2.