
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Stormbringer] Conjure Storm no longer has a target cap but its damage has been reduced
[Stormbringer] Lightning - Level 15 Passive now reduces the cooldown of Eye of the Storm instead of making Conjure Storm instant cast.
[Stormbringer] Eye of the storm now has ranks.
[Stormbringer] With the above change, Maelstrom’s level 15 and 30 vertical line spec passives have been reworked, as they were reducing its cd.
[Stormbringer] Stormflow no longer has a cooldown. (Note: It having a cooldown put you in an awkward position at times where you were forced to either overcap static and waste value on cooldowns or cancel early and put yourself on CD, both options felt bad, so we are just removing the cooldown baseline.)
[Stormbringer] Winds vertical line has been completely redone
[Stormbringer] Razorwind is no longer a capstone, replaced with a new passive called Aurat Scripts
[Stormbringer] Gift of Air now works with Kiss of the Clouds
[Stormbringer] Storm Bond added to the Wind tree
[Stormbringer] Aeromancy reworked
[Starcaller] Lunar Eclipse effect of Moonflow now generates Scattered Stars instead of consuming.
[Starcaller] Moonwell now provides allies with increased % mana regeneration instead of providing mana per second based on the Starcallers Intellect.
[Starcaller] Moonflow now provides AP or SP to allies.
[Starcaller] The Moon Priest tree has seen significant work, has been overhauled, and is now considered a Support Healer
[Starcaller] Added Tears of Elune active spell to Moon Priest
[Starcaller] Starlight removed and effects interacting with it now work with Rain of Comets.
[Starcaller] Scattered Stars appliers no longer have RNG and now always apply the Scattered Star
[Starcaller]
[Starcaller] Warden Level 10 Passive now provides Armor Penetration based on Intellect.
[Starcaller] Warden melee spells now deal Physical Damage instead of Arcane Damage, with the exception of Starsunder
[Starcaller] Fury of the Stars now works with Astral Blade
[Starcaller] Eye of Elune reworked, now has Moon Arrow synergy
[Starcaller] Infused Blades reworked and now has Astral Blade synergy
[Starcaller] Aspect of the Huntress now works on all ranged damage, but drains mana each time it deals damage
[Starcaller] Aspect of the Huntress and Warden are now baseline, replaced with new passives
[Starcaller] Aspect of the Cosmos no longer generates mana
values
[Starcaller] Moon Arrow and Celestial Strike now generate 8% mana up from their previous
[Reaper] Ghost now lasts 3 sec down from 5
[Ranger] Horn of Endurance no longer heals allies around the target, instead targets just heal themselves
[Pyromancer] Cleansing Flames now uses flat mana per second instead of periodic max % mana draining.
[Pyromancer] Flames of Fate mana increase value reduced to 50% from 100%
[Pyromancer] Fire and Brimstone no longer increases mana costs
[Pyromancer] Nexus Lord mana increase value reduced to 15% from 25%
[Primalist] Torn to Shreds no longer requires a critical strike
[Primalist] Torn to Shreds now also works with Rylak’s Bite
[Primalist] Heart of the Bear now also works with Totemic Smash
[Primalist] Primal Shred range increased to 40 yds from 30 yds
[Primalist] Totemic Smash Weapon Damage increased by 10%
[Primalist] Raptor Talons now also affects Wildclaw
[Primalist] Pulverize has been reworked (Goal here is a stronger Totemic Smash overall that is less overbearing on the rage cost and easier to get off consistently when it is up, but no reset/casino play in a spec where Wild and Dangerous already exists)
[Primalist] Totemic Smash now costs 35 rage down from 45
[Primalist] Primal Wave now additionally does Nature Damage in reduced radius instead of providing magic resistance buff.
[Primalist] Spirit Charge now also deals damage. (same for Lesser Spirit Charge)
[Primalist] Flourishing Growth and Primal Infusion have been reworked
[Primalist] The Life tree has seen significant work, has been overhauled, and is now considered a Support Healer
[Necromancer] Cryoshroud added as a passive in the Rime tree
[Necromancer] Level 50 passive added to the Rime tree
[Necromancer] Bonefreeze deprecated and its associated talents repurposed for other abilities in the kit
[Necromancer] Malady of Damnation now reduces spell haste instead of reducing damage dealt.
[Necromancer] Curse of the North now increases duration of Winds of Northrend instead of providing a magic resistance debuff.
[Knight of Xoroth] Warbringer is now the level 20 passive for War instead of the starter node. Gore took its place as the starting node.
[Knight of Xoroth] Hellfire Breath now transforms Flames of Xoroth
[Knight of Xoroth] Implosion now spends Deathfire and gives you 1 Imp for each Deathfire
[Knight of Xoroth] Hellmaw now spends Deathfire instead of generating it
[Knight of Xoroth] Blade of Xoroth removed, replaced with a passive augmenting Skulltaker for Hellfire players
[Guardian] Piercing Blow is now baseline and learned at level 42 but no longer provides crit
[Felsworn] Unleashed Fury replaced by Magic Erosion, causing Cripple to dispel magic.
[Felsworn] Fel Cursed no longer dispels magic.
[Cultist] Eldritch Mending now has one more level. Level spacing adjusted.
[Cultist] Void Hunter moved to the Godblade - Level 50 Passive, its place in the tree has been reworked into a new passive node
[Chronomancer] Added level 40/50 passives to the Artificer tree
[Chronomancer] Artificer capstones have seen a small overhaul, adding Pulse Driver, a reworked Threads of Eternity, and an addition to Wand Mastery
[Chronomancer] Empowered Wand spells are now either Continuum or Distortion spells with their own synergies and categorized effects
[Chronomancer] All active abilities have been reflavored in the Artificer tree
[Chronomancer] Artificer is now a 40 yd range spec and cannot cast while moving
[Chronomancer] Healing spells cost increased and base values increased.
[Chronomancer] Time - Level 20 Passive now increases duration of Aeons.
[Chronomancer] Time - Level 30 Passive now increases healing bonus of Reverse Wound.
[Chronomancer] Unearthed Pools now reduces the cost of instant cast spells.
[Chronomancer] Mend Timeline no longer has a cooldown but its mana cost has been doubled.
[Chronomancer] Added a level 20 passive to the Infinite tree
[Chronomancer] Unearthed Power reworked to give Discordance and Timerend synergy
[Chronomancer] Time Means Nothing now also works with Anomaly Spikes
[Chronomancer] Unearthed Passage is now a switch node with Gift of the Timeways
[Chronomancer] Added Warpstriker, Pure Chaos, Chaos Fusion to the Infinite tree
[Chronomancer] Shards of Chaos are now called Anomaly Spikes
[Chronomancer] Added a level 50 passive to Infinite
[Chronomancer] Melt Reality now has an increased cooldown and additional effects that push it as a more staple and unique spell in the Infinite kit
[Bloodmage] Infuse and Vampyr’s Kiss have been reworked
[Bloodmage] Black Heart now also works with Vampyr’s Kiss
[Bloodmage] Drenched in Blood now works with Animated Blood instead of Bloodbolt
[Bloodmage] The entire Fleshweaver vertical line of passives has been rebuilt with it being a Support Healer in mind
[Bloodmage] Acquired Taste added to the Fleshweaver tree
[Bloodmage] Lingering Essence,Heart Rupturer, Sovereignty, Consolidation, Universal Donor have been reworked
[Bloodmage] Heartbreak now has a new Pooled Vitality effect and no cooldown, but its Rage cost has been increased to 40 from 30.
[Bloodmage] Transfusion and Bloodbolt now have Pooled Vitality effects
[Bloodmage] Dark Essence duration increased from 1.5 sec to 3 sec
[Bloodmage] Fleshbending proc chance increased from 25% to 100%.
[General] Raids will now optimally require at least 2 Supports instead of just 1
[General] Supports now have 2 general archetypes, DPS and Healer supports. All of them will do damage, but Healer-oriented supports will do less damage and make up for it with powerful off-healing potential. This will be shown in spec selection as DPS→SUPPORT or HEALER→SUPPORT depending on spec.
[General] Bloodlusts, Curse of the Elements-esque effects, and a new powerful Armor buff have been made exclusive to the support role.
[General] Supports now have a series of choice nodes in their passive Vertical Line, each support makes the same choice in their own specs flavor to grab the unique support buffs.
[General] Supports have had their paradigm overhauled but kept within the same previous design premise and 3 new specs are now considered supports: Fleshweaver, Life, and Moon Priest. This gives us a total of 7 Supports, or 10% of the available specs in CoA. Each tree has been adjusted to match their new role but their previous playstyles have been kept. Expect many spells to have been adjusted and talents reworked within these 3 trees.
[General] Base mana per level increased for Sun Cleric, Cultist, Tinker, Venomancer, Witch Doctor, Chronomancer, Pyromancer and Primalist.
Talentos e Habilidades
[Sun Cleric] The Seraphim - Level 20 Passive has been reworked
[Sun Cleric] Lights of Absolution and Flames of Absolution no longer require critical strikes from Horusath Blast
[Sun Cleric] Dawnfall now triggers Solar Flares every 3 sec down from every 1.5 sec
[Sun Cleric] Burning Heat capstone reworked, now has Sunflare and Sunrise synergy
[Sun Cleric] Piety - Level 20 Passive now gives 1 Solar Power as well as a Solar Flare