Visualize todas as nossas alterações em um formato minimalista.
Ordenado em ordem cronológica.
Mundo
[High-Risk] Players now must be max level to obtain High-Risk Crafting materials from killing creatures or harvesting nodes. This change is to prevent low level "twinks" from mitigating the risk in High-Risk.
[High-Risk] Fixed an issue where Putridius (Rare Mob) would not always drop HR Materials.
Geral
Fixed a typo in the tooltip of Dispel Magic & Cleanse [Requires Patch Update]
Ameer Greatluck can now be found in all instances throughout Azeroth and Outland and can aid you in recovering lost dungeon and raid items.
Ameer Greatluck now stores your vendored items history which you can buyback any item from for a gold cost.
Ameer Greatluck can now recover your mystic extracted items for a gold cost.
Ameer Greatluck can now recover your disenchanted items for a gold cost.
Fixed an issue where Emerald Flame Ring had the incorrect scaling in the heroic version & was not upgrading in Mythic+
Threadbare Trousers has received an itemization upgrade. It will no longer increase SP to undead.
[Pending Restart] Fixed an issue where Temporal Contracts could not be sold back to the vendor.
Fixed an issue where some temporal contracts would not give completion.
Melee 1 Handed & 2 Handed weapons that have attack power & crit & haste & armor pen or combination of these stats can now appear whenever opening strength or agility in the mythic+ category lootbox.
Songbird Blouse has been reitemized to be an AGI item and will no longer appear in STR/SPIRIT/INT
Talentos e Habilidades
Chimera Shot - Serpent now deal 100% of the damage done by your Serpent Sting, changed from 90%. [Pending Restart]
Mundo
[High-Risk] Blue Wyrmkin in Azshara will now properly drop Dragonweave Cloth and Wyrmkin Trinkets.
Masmorras e Raids
[Dire Maul West] [Prince Tortheldrin] Prince Tortheldrin now selects a single target for his Arcane Blast ability rather then casting it at everyone.
[Dire Maul West] [Prince Tortheldrin] Whirlwind now has a 6 second duration and can be cast while moving.
[Dire Maul West] [Lord Helnurath] Lord Helnurath is now considered a Boss.
[Dire Maul West] [Immolthar] Greatly Improved the caster logic of Eye of Immolthar.
[Dire Maul West] [Illyana Ravenoak] Ferra is no longer considered a boss and has her level reduced to 62 down from 63. Ferra can now be crowd controlled with soft CC.
[Dire Maul West] [Illyana Ravenoak] Illyana improved her skills as a hunter and will now use a better target selection logic for her ranged attacks.
[Dire Maul West] [Magister Kalendris] Magister Kalendris now use caster AI. He will cast spells instead of melee attacking as long as he is able to.
[Dire Maul West] [Magister Kalendris] Magister Kalendris will now enter Shadowform on pull and no longer leave it.
[Dire Maul West] [Tsuzee] Tsuzee improved her skills as a rogue, is now stealthed, able to dual wield and uses a larger set of rogue abilities.
[Dire Maul West] [Tsuzee] Tsuzee is now considered a Boss.
[Dire Maul West] [Tendris Warpwood] TendrisWarpwood no longer casts Barkskin. Instead he now takes on a Stoneform at 50% health remaining.
[Dire Maul West] Corrected the pathing of Residual Monstrositys around Immolthars prison.
[Dire Maul West] Arcane Aberration inside Dire Maul West have their level reduced to 60 on Heroic and Mythic difficulty down from 61. With that the required kill count on Mythic+ has been adjusted down.
[Dire Maul East] [Isalien] Corrected an issue where Empyrean would deal less damage then intended and do not use abilities.
[Dire Maul East] [Isalien] Corrected an issue where Isalien would fail to summon Empyrean.
[Dire Maul East] [Isalien] Isalien is now considered a Boss.
[Dire Maul East] [Alzzin the Wildshaper] Alzzin is no longer immune to interrupt effects.
[Dire Maul East] [Alzzin the Wildshaper] Alzzin will now use caster AI in Tree Form. He will cast spells instead of melee attacking as long as he is able to.
[Dire Maul East] [Alzzin the Wildshaper] Alzzin will now change phase depending on health rather then on a random timer. He now changes to Dire Wolf Form at 66% health and Tree Form at 33%.
[Dire Maul East] [Lethtendris] Both Lethtendris and Pimgib now use caster AI. They will cast spells instead of melee attacking as long as they are able to.
[Dire Maul East] [Lethtendris] Enlarge is now called Empower, and stacks up to 5 times.
[Dire Maul East] [Lethtendris] Lethtendris no longer uses Curse of Thorns.
[Dire Maul East] [Lethtendris] Pimgib is no longer considered a boss and has his level reduced to 62 down from 63. Pimgib can now be crowd controlled with soft CC.
[Dire Maul East] [Hydrospawn] Hydrospawn will no longer disarm targets in melee range.
[Dire Maul East] [Hydrospawn] Submerge now reduces targets Stamina by a % amount rather then a flat value.
[Dire Maul East] [Hydrospawn] Geyser now knocks player up instead of back.
[Dire Maul East] [Zevrim Thornhoof] Sacrifice no longer has a cast time. Sacrifice can no longer be removed by any means. Sacrifice now inflicts 10% maximum health damage per second to its target.
[Dire Maul East] [Pusillin] Pusillin now uses caster AI. He will cast spells instead of melee attacking as long as he is able to.
[Dire Maul North] [King Gordok] ChoRush the Observer no longer casts Mind Blast, Fireball, Arcane Explosion, Frost Nova, Earth Grasp Totem. He still casts Lightning Bolt, Chain Lightning, Power Word Shield, Healing Wave, Greater Heal, Bloodlust.
[Dire Maul North] [King Gordok] ChoRush the Observer is no longer considered a boss and has his level reduced to 62 down from 63. ChoRush can now be crowd controlled with soft CC.
[Dire Maul North] [King Gordok] King Gordok will now show that he is king by executing his targets if their health falls below 20% health.
[Dire Maul North] [Captain Kromcrush] Gordok Reaver now spawn at 33% remaining health down from 50%.
[Dire Maul North] [Captain Kromcrush] Captain Kromcrush mastered the arts of all warrior specialisations.
[Dire Maul North] [Stomper Kreeg] Whirlwind now lasts for 6 seconds and can be cast while moving.
[Dire Maul North] [Stomper Kreeg] Booze Spit now has a more clear visual.
[Dire Maul North] [Guard Slipkik] Guard Slipkik went to the local warrior trainer and improved his abilities as a Protection Warrior .
[Dire Maul North] [Guard Fengus] Guard Fengus decided to change his specialisation and is now a Arms Warrior.
[Dire Maul North] [Guard Moldar] Guard Moldar decided to change his specialisation and is now a Fury Warrior.
[Ascension Exclusive Abilities] Abilities stating to disarm a target will now also disarm the targets ranged weapon.
[Ascension Exclusive Abilities] Casted and channelled damaging or healing spells used by creatures are now able to profit from cast speed increasing effects.
[Ascension Exclusive Abilities] Abilities stating to reduce a targets attack speed now also reduce the targets ranged attack speed in addition to melee attack speed.
[Ascension Exclusive Abilities] Volley abilities no longer hit targets in a 360 radius, instead they now use a cone shaped target selection, hitting enemies in front of the caster.
[Dire Maul] Corrected multiple issues where creatures where unable to cast abilities because of abilities requiring mana to cast but the creature not having mana or the creature selecting a long range target but the ability not having enough range.
[Dire Maul] Corrected multiple issues where negative auras casted by creatures would change their owner to be the target player, scaling with the targeted players damage increasing effects.
[Dire Maul] Corrected multiple issues where Dire Maul bosses would cause nearby enemies to enter combat.
[Dire Maul] Creatures that are able to detect invisible units will now indicate this with a buff called Guardian.
[Dire Maul] Bosses now have a maximum level of 60 on Normal difficulty.
[Dire Maul] Reduced the melee damage dealt of all bosses by 45% on Normal difficulty.
[Dire Maul] Greatly increased the potency of healing abilities.
[Dire Maul] Greatly improved the logic of caster units.
[Dire Maul] All creatures now use new spells and abilities. Improving already existing and adding new spells to their ability sets. This abilities and spells are referred as Ascension Exclusive Abilities.
[Dire Maul] Pending Restart: Dire Maul got a full rework.
Geral
Rainbow Girdle is now a primarily based STR item and will no longer appear in AGI/SPIRIT/INT Mythic+ Loot Boxes.
Death’’s Grasp will no longer appear in STR/SPIRIT/INT mythic+ loot boxes
Death''s Grasp has received an itemization upgrade.
Gordok Nose Ring has received an itemization upgrade.
Fixed an issue with a multitude of items in Heroic / Mythics having incorrect PvE power! an itemization pack to clean up some items that just didn't make the mark will be following soon after!
Released new 10 for 1 Skillcard Exchange Upgrading
Added Arena Spectator NPCs to Capital Cities.
Talentos e Habilidades
Increased the periodic damage of Flamestrike by 30%. [Pending Restart]
Talentos e Habilidades
Demoralizing Shout now has a 1 second global cooldown, changed from 1.5 sec. [Pending Restart][Requires Launcher Update]
Demoralizing Roar now has a 1 second global cooldown, changed from 1.5 sec. [Pending Restart][Requires Launcher Update]
Mundo
[High-Risk] The increased drop chances are designed to help balance the Risk Vs Reward for PvE farmers and further increase HR activity. This will make HR farming more lucrative for farmers and promote more Horde vs Alliance vs Outlaw PvP action.
[High-Risk] The overall increase in Sanguine Herbs and Homicite should ensure Beast Nest Bait and Hidden Cache Keys can be more reasonably crafted and the obtained rewards reflect the crafting cost and risk of carrying the Keys and Baits.
[High-Risk] The overall increased drop chances for materials used to craft consumables (even without For the Horde/Alliance active) will ensure those items are more obtainable and HR Farming is more lucrative. This should also result in more HR Daily Crafting Quest completion.
[High-Risk] Increased the chance to find High-Risk Meat by roughly 15%.
[High-Risk] Vulture Meat is now approx 100% more likely to drop as the Epic version.
[High-Risk] Sulfurous Meat is now approx 90% more likely to drop as the Epic version.
[High-Risk] Flash Frozen Meat is now approx 90% more likely to drop as the Epic version.
[High-Risk] Jurassic Meat is now approx 90% more likely to drop as the Epic are version.
[High-Risk] Scorched Meat is now approx 90% more likely to drop as the Epic re version.
[High-Risk] Storm Charged Meat is now approx 90% more likely to drop as the Epic version.
[High-Risk] Void Tinged Meat is now approx 90% more likely to drop as the Epic version.
[High-Risk] Corrupted Meat is now approx 90% more likely to drop as the Epic version.
[High-Risk] Vulture Meat is now approx 55% more likely to drop as the Rare version.
[High-Risk] Sulfurous Meat is now approx 40% more likely to drop as the Rare version.
[High-Risk] Flash Frozen Meat is now approx 40% more likely to drop as the Rare version.
[High-Risk] Jurassic Meat is now approx 40% more likely to drop as the Rare version.
[High-Risk] Scorched Meat is now approx 40% more likely to drop as the Rare version.
[High-Risk] Storm Charged Meat is now approx 40% more likely to drop as the Rare version.
[High-Risk] Void Tinged Meat is now approx 40% more likely to drop as the Rare version.
[High-Risk] Corrupted Meat is now approx 40% more likely to drop as the Rare version.
[High-Risk] HR Exclusive Meat is approx 50% more likely to drop from creatures than drop Meat.
[High-Risk] Scarlet Flesh is now approx 80% more likely to drop as the Epic version.
Mudanças de Itens
[High-Risk] Corrected a spelling error in Sulfurous HR Materials and Craftables. Kaladin no type good.